shader_decode: Implement F2F_C

This commit is contained in:
ReinUsesLisp 2018-12-17 21:42:59 -03:00
parent e8235c0215
commit 07944a2345
1 changed files with 10 additions and 2 deletions

View File

@ -67,13 +67,21 @@ u32 ShaderIR::DecodeConversion(BasicBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::F2F_R: {
case OpCode::Id::F2F_R:
case OpCode::Id::F2F_C: {
UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word);
UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word);
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in F2F is not implemented");
Node value = GetRegister(instr.gpr20);
Node value = [&]() {
if (instr.is_b_gpr) {
return GetRegister(instr.gpr20);
} else {
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
}
}();
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
value = [&]() {