gl_rasterizer_cache: Use texture buffers to emulate texture buffers

This commit is contained in:
ReinUsesLisp 2019-04-28 18:03:41 -03:00
parent b8c75a845b
commit 07f7ce1da2
5 changed files with 35 additions and 11 deletions

View File

@ -149,6 +149,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
switch (params.target) {
case SurfaceTarget::Texture1D:
case SurfaceTarget::TextureBuffer:
case SurfaceTarget::Texture2D:
params.depth = 1;
break;
@ -389,6 +390,8 @@ static GLenum SurfaceTargetToGL(SurfaceTarget target) {
switch (target) {
case SurfaceTarget::Texture1D:
return GL_TEXTURE_1D;
case SurfaceTarget::TextureBuffer:
return GL_TEXTURE_BUFFER;
case SurfaceTarget::Texture2D:
return GL_TEXTURE_2D;
case SurfaceTarget::Texture3D:
@ -600,29 +603,35 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
switch (params.target) {
case SurfaceTarget::Texture1D:
glTextureStorage1D(texture.handle, params.max_mip_level, format_tuple.internal_format,
width);
glTextureStorage1D(texture.handle, params.max_mip_level, gl_internal_format, width);
break;
case SurfaceTarget::TextureBuffer:
texture_buffer.Create();
glNamedBufferStorage(texture_buffer.handle,
params.width * GetBytesPerPixel(params.pixel_format), nullptr,
GL_DYNAMIC_STORAGE_BIT);
glTextureBuffer(texture.handle, gl_internal_format, texture_buffer.handle);
break;
case SurfaceTarget::Texture2D:
case SurfaceTarget::TextureCubemap:
glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
width, height);
glTextureStorage2D(texture.handle, params.max_mip_level, gl_internal_format, width, height);
break;
case SurfaceTarget::Texture3D:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubeArray:
glTextureStorage3D(texture.handle, params.max_mip_level, format_tuple.internal_format,
width, height, params.depth);
glTextureStorage3D(texture.handle, params.max_mip_level, gl_internal_format, width, height,
params.depth);
break;
default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
static_cast<u32>(params.target));
UNREACHABLE();
glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
width, height);
glTextureStorage2D(texture.handle, params.max_mip_level, gl_internal_format, width, height);
}
ApplyTextureDefaults(texture.handle, params.max_mip_level);
if (params.target != SurfaceTarget::TextureBuffer) {
ApplyTextureDefaults(texture.handle, params.max_mip_level);
}
OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.gpu_addr, params.IdentityString());
}
@ -785,6 +794,13 @@ void CachedSurface::UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_t
glTextureSubImage1D(texture.handle, mip_map, x0, static_cast<GLsizei>(rect.GetWidth()),
tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
break;
case SurfaceTarget::TextureBuffer:
ASSERT(mip_map == 0);
glNamedBufferSubData(texture_buffer.handle, x0,
static_cast<GLsizeiptr>(rect.GetWidth()) *
GetBytesPerPixel(params.pixel_format),
&gl_buffer[mip_map][buffer_offset]);
break;
case SurfaceTarget::Texture2D:
glTextureSubImage2D(texture.handle, mip_map, x0, y0,
static_cast<GLsizei>(rect.GetWidth()),
@ -860,6 +876,9 @@ void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
Tegra::Texture::SwizzleSource swizzle_y,
Tegra::Texture::SwizzleSource swizzle_z,
Tegra::Texture::SwizzleSource swizzle_w) {
if (params.target == SurfaceTarget::TextureBuffer) {
return;
}
const GLenum new_x = MaxwellToGL::SwizzleSource(swizzle_x);
const GLenum new_y = MaxwellToGL::SwizzleSource(swizzle_y);
const GLenum new_z = MaxwellToGL::SwizzleSource(swizzle_z);

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@ -250,6 +250,8 @@ struct SurfaceParams {
switch (target) {
case SurfaceTarget::Texture1D:
return "1D";
case SurfaceTarget::TextureBuffer:
return "Buffer";
case SurfaceTarget::Texture2D:
return "2D";
case SurfaceTarget::Texture3D:
@ -439,6 +441,7 @@ private:
OGLTexture texture;
OGLTexture discrepant_view;
OGLBuffer texture_buffer;
SurfaceParams params{};
GLenum gl_target{};
GLenum gl_internal_format{};

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@ -471,7 +471,6 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
}
}
/// Initialize the renderer
bool RendererOpenGL::Init() {
Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};

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@ -13,7 +13,7 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
case Tegra::Texture::TextureType::Texture1D:
return SurfaceTarget::Texture1D;
case Tegra::Texture::TextureType::Texture1DBuffer:
return SurfaceTarget::Texture1D; // Fixme
return SurfaceTarget::TextureBuffer;
case Tegra::Texture::TextureType::Texture2D:
case Tegra::Texture::TextureType::Texture2DNoMipmap:
return SurfaceTarget::Texture2D;
@ -37,6 +37,7 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
bool SurfaceTargetIsLayered(SurfaceTarget target) {
switch (target) {
case SurfaceTarget::Texture1D:
case SurfaceTarget::TextureBuffer:
case SurfaceTarget::Texture2D:
case SurfaceTarget::Texture3D:
return false;
@ -55,6 +56,7 @@ bool SurfaceTargetIsLayered(SurfaceTarget target) {
bool SurfaceTargetIsArray(SurfaceTarget target) {
switch (target) {
case SurfaceTarget::Texture1D:
case SurfaceTarget::TextureBuffer:
case SurfaceTarget::Texture2D:
case SurfaceTarget::Texture3D:
case SurfaceTarget::TextureCubemap:

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@ -114,6 +114,7 @@ enum class SurfaceType {
enum class SurfaceTarget {
Texture1D,
TextureBuffer,
Texture2D,
Texture3D,
Texture1DArray,