Loader: Split SMDH into its own header and import helpers from QGameList
Also rewrite Qt wrappers to use those.
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314ce5e505
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080a2d719c
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@ -15,52 +15,21 @@
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#include "common/string_util.h"
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#include "common/color.h"
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#include "core/loader/loader.h"
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#include "core/loader/smdh.h"
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#include "video_core/utils.h"
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/**
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* Tests if data is a valid SMDH by its length and magic number.
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* @param smdh_data data buffer to test
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* @return bool test result
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*/
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static bool IsValidSMDH(const std::vector<u8>& smdh_data) {
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if (smdh_data.size() < sizeof(Loader::SMDH))
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return false;
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u32 magic;
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memcpy(&magic, smdh_data.data(), 4);
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return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
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}
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/**
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* Gets game icon from SMDH
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* @param sdmh SMDH data
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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* @return QPixmap game icon
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*/
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static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) {
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u32 size;
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const u8* icon_data;
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if (large) {
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size = 48;
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icon_data = smdh.large_icon.data();
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} else {
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size = 24;
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icon_data = smdh.small_icon.data();
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}
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QImage icon(size, size, QImage::Format::Format_RGB888);
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for (u32 x = 0; x < size; ++x) {
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for (u32 y = 0; y < size; ++y) {
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u32 coarse_y = y & ~7;
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auto v = Color::DecodeRGB565(
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icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2);
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icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b()));
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}
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}
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static QPixmap GetQPixmapFromSMDH(const Loader::SMDH& smdh, bool large) {
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std::vector<u16> icon_data = smdh.GetIcon(large);
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const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
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int size = large ? 48 : 24;
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QImage icon(data, size, size, QImage::Format::Format_RGB16);
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return QPixmap::fromImage(icon);
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}
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@ -82,8 +51,8 @@ static QPixmap GetDefaultIcon(bool large) {
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* @param language title language
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* @return QString short title
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*/
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static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
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return QString::fromUtf16(smdh.titles[static_cast<int>(language)].short_title.data());
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static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
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return QString::fromUtf16(smdh.GetShortTitle(language).data());
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}
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class GameListItem : public QStandardItem {
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@ -112,7 +81,7 @@ public:
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{
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setData(game_path, FullPathRole);
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if (!IsValidSMDH(smdh_data)) {
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if (!Loader::IsValidSMDH(smdh_data)) {
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// SMDH is not valid, set a default icon
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setData(GetDefaultIcon(true), Qt::DecorationRole);
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return;
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@ -122,10 +91,10 @@ public:
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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// Get icon from SMDH
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setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole);
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setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
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// Get title form SMDH
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setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
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setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
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}
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QVariant data(int role) const override {
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@ -121,6 +121,7 @@ set(SRCS
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loader/elf.cpp
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loader/loader.cpp
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loader/ncch.cpp
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loader/smdh.cpp
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tracer/recorder.cpp
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memory.cpp
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settings.cpp
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@ -256,6 +257,7 @@ set(HEADERS
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loader/elf.h
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loader/loader.h
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loader/ncch.h
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loader/smdh.h
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tracer/recorder.h
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tracer/citrace.h
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memory.h
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@ -10,10 +10,8 @@
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#include <string>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/swap.h"
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namespace Kernel {
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struct AddressMapping;
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@ -80,51 +78,6 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) {
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return a | b << 8 | c << 16 | d << 24;
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}
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/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
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struct SMDH {
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u32_le magic;
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u16_le version;
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INSERT_PADDING_BYTES(2);
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struct Title {
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std::array<u16, 0x40> short_title;
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std::array<u16, 0x80> long_title;
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std::array<u16, 0x40> publisher;
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};
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std::array<Title, 16> titles;
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std::array<u8, 16> ratings;
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u32_le region_lockout;
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u32_le match_maker_id;
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u64_le match_maker_bit_id;
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u32_le flags;
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u16_le eula_version;
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INSERT_PADDING_BYTES(2);
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float_le banner_animation_frame;
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u32_le cec_id;
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INSERT_PADDING_BYTES(8);
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std::array<u8, 0x480> small_icon;
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std::array<u8, 0x1200> large_icon;
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/// indicates the language used for each title entry
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enum class TitleLanguage {
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Japanese = 0,
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English = 1,
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French = 2,
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German = 3,
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Italian = 4,
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Spanish = 5,
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SimplifiedChinese = 6,
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Korean= 7,
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Dutch = 8,
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Portuguese = 9,
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Russian = 10,
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TraditionalChinese = 11
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};
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};
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static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
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/// Interface for loading an application
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class AppLoader : NonCopyable {
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public:
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@ -0,0 +1,54 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include <vector>
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#include "common/common_types.h"
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#include "core/loader/loader.h"
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#include "core/loader/smdh.h"
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#include "video_core/utils.h"
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namespace Loader {
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bool IsValidSMDH(const std::vector<u8>& smdh_data) {
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if (smdh_data.size() < sizeof(Loader::SMDH))
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return false;
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u32 magic;
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memcpy(&magic, smdh_data.data(), sizeof(u32));
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return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
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}
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std::vector<u16> SMDH::GetIcon(bool large) const {
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u32 size;
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const u8* icon_data;
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if (large) {
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size = 48;
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icon_data = large_icon.data();
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} else {
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size = 24;
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icon_data = small_icon.data();
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}
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std::vector<u16> icon(size * size);
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for (u32 x = 0; x < size; ++x) {
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for (u32 y = 0; y < size; ++y) {
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u32 coarse_y = y & ~7;
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const u8* pixel = icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2;
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icon[x + size * y] = (pixel[1] << 8) + pixel[0];
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}
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}
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return icon;
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}
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std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const {
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return titles[static_cast<int>(language)].short_title;
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}
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} // namespace
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@ -0,0 +1,82 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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namespace Loader {
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/**
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* Tests if data is a valid SMDH by its length and magic number.
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* @param smdh_data data buffer to test
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* @return bool test result
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*/
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bool IsValidSMDH(const std::vector<u8>& smdh_data);
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/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
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struct SMDH {
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u32_le magic;
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u16_le version;
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INSERT_PADDING_BYTES(2);
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struct Title {
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std::array<u16, 0x40> short_title;
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std::array<u16, 0x80> long_title;
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std::array<u16, 0x40> publisher;
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};
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std::array<Title, 16> titles;
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std::array<u8, 16> ratings;
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u32_le region_lockout;
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u32_le match_maker_id;
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u64_le match_maker_bit_id;
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u32_le flags;
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u16_le eula_version;
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INSERT_PADDING_BYTES(2);
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float_le banner_animation_frame;
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u32_le cec_id;
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INSERT_PADDING_BYTES(8);
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std::array<u8, 0x480> small_icon;
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std::array<u8, 0x1200> large_icon;
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/// indicates the language used for each title entry
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enum class TitleLanguage {
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Japanese = 0,
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English = 1,
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French = 2,
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German = 3,
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Italian = 4,
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Spanish = 5,
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SimplifiedChinese = 6,
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Korean= 7,
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Dutch = 8,
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Portuguese = 9,
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Russian = 10,
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TraditionalChinese = 11
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};
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/**
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* Gets game icon from SMDH
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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* @return vector of RGB565 data
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*/
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std::vector<u16> GetIcon(bool large) const;
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/**
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* Gets the short game title from SMDH
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* @param language title language
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* @return UTF-16 array of the short title
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*/
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std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
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};
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static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
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} // namespace
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