Texture Cache: Fix issue with blitting 3D textures.
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@ -1155,11 +1155,13 @@ void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase*
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if (src) {
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is_resolve = src->info.num_samples > 1;
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src_info.num_samples = src->info.num_samples;
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src_info.size = src->info.size;
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src_info.size.width = src->info.size.width;
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src_info.size.height = src->info.size.height;
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}
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if (dst) {
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dst_info.num_samples = dst->info.num_samples;
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dst_info.size = dst->info.size;
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dst_info.size.width = dst->info.size.width;
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dst_info.size.height = dst->info.size.height;
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}
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ASSERT(!is_resolve || dst_info.format == src_info.format);
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}
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