Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
This commit is contained in:
parent
d67e2f78b7
commit
094ae6fadb
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@ -1 +1 @@
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Subproject commit 676254f71e0a7ef0aca8acce078d3c3dc80ccf70
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Subproject commit 445cba0b2ff8d348368e32698e4760a670260bfc
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@ -71,6 +71,7 @@ int main(int argc, char **argv) {
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EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
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VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
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System::Init(emu_window);
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@ -61,6 +61,7 @@ void Config::ReadValues() {
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// Renderer
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Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
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Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
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Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
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@ -42,6 +42,10 @@ frame_skip =
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# 0 (default): Software, 1: Hardware
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use_hw_renderer =
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation
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# 0 : Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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@ -44,6 +44,7 @@ void Config::ReadValues() {
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qt_config->beginGroup("Renderer");
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
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@ -77,6 +78,7 @@ void Config::SaveValues() {
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qt_config->beginGroup("Renderer");
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qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
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qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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@ -131,6 +131,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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ui.action_Use_Hardware_Renderer->setChecked(Settings::values.use_hw_renderer);
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SetHardwareRendererEnabled(ui.action_Use_Hardware_Renderer->isChecked());
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ui.action_Use_Shader_JIT->setChecked(Settings::values.use_shader_jit);
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SetShaderJITEnabled(ui.action_Use_Shader_JIT->isChecked());
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ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
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ToggleWindowMode();
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@ -144,6 +147,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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connect(ui.action_Use_Hardware_Renderer, SIGNAL(triggered(bool)), this, SLOT(SetHardwareRendererEnabled(bool)));
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connect(ui.action_Use_Shader_JIT, SIGNAL(triggered(bool)), this, SLOT(SetShaderJITEnabled(bool)));
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connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
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@ -331,6 +335,10 @@ void GMainWindow::SetHardwareRendererEnabled(bool enabled) {
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VideoCore::g_hw_renderer_enabled = enabled;
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}
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void GMainWindow::SetShaderJITEnabled(bool enabled) {
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VideoCore::g_shader_jit_enabled = enabled;
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}
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void GMainWindow::ToggleWindowMode() {
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if (ui.action_Single_Window_Mode->isChecked()) {
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// Render in the main window...
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@ -70,6 +70,7 @@ private slots:
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void OnConfigure();
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void OnDisplayTitleBars(bool);
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void SetHardwareRendererEnabled(bool);
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void SetShaderJITEnabled(bool);
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void ToggleWindowMode();
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private:
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@ -66,6 +66,7 @@
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<addaction name="action_Stop"/>
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<addaction name="separator"/>
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<addaction name="action_Use_Hardware_Renderer"/>
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<addaction name="action_Use_Shader_JIT"/>
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<addaction name="action_Configure"/>
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</widget>
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<widget class="QMenu" name="menu_View">
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@ -153,6 +154,14 @@
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<string>Use Hardware Renderer</string>
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</property>
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</action>
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<action name="action_Use_Shader_JIT">
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="text">
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<string>Use Shader JIT</string>
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</property>
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</action>
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<action name="action_Configure">
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<property name="text">
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<string>Configure ...</string>
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@ -53,6 +53,7 @@ struct Values {
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// Renderer
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bool use_hw_renderer;
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bool use_shader_jit;
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float bg_red;
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float bg_green;
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@ -13,6 +13,7 @@ set(SRCS
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rasterizer.cpp
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shader/shader.cpp
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shader/shader_interpreter.cpp
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shader/shader_jit.cpp
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utils.cpp
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video_core.cpp
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)
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@ -38,10 +39,19 @@ set(HEADERS
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renderer_base.h
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shader/shader.h
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shader/shader_interpreter.h
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shader/shader_jit.h
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utils.h
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video_core.h
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)
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if(_M_X86_64)
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set(SRCS ${SRCS}
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shader/shader_jit_x64.cpp)
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else()
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set(SRCS ${SRCS}
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shader/shader_jit_fake.cpp)
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endif()
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create_directory_groups(${SRCS} ${HEADERS})
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add_library(video_core STATIC ${SRCS} ${HEADERS})
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@ -6,6 +6,7 @@
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#include <unordered_map>
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#include "pica.h"
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#include "shader/shader.h"
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namespace Pica {
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@ -84,6 +85,8 @@ void Init() {
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}
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void Shutdown() {
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Shader::Shutdown();
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memset(&g_state, 0, sizeof(State));
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}
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@ -2,21 +2,52 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include <memory>
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#include <unordered_map>
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#include "common/hash.h"
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#include "common/make_unique.h"
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#include "common/profiler.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/pica.h"
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#include "video_core/video_core.h"
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#include "shader.h"
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#include "shader_interpreter.h"
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#include "shader_jit.h"
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namespace Pica {
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namespace Shader {
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#ifdef ARCHITECTURE_x86_64
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static std::unordered_map<u64, CompiledShader*> shader_map;
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static JitCompiler jit;
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static CompiledShader* jit_shader;
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#endif // ARCHITECTURE_x86_64
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void Setup(UnitState& state) {
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// TODO(bunnei): This will be used by the JIT in a subsequent patch
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled) {
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u64 cache_key = (Common::ComputeHash64(&g_state.vs.program_code, sizeof(g_state.vs.program_code)) ^
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Common::ComputeHash64(&g_state.vs.swizzle_data, sizeof(g_state.vs.swizzle_data)) ^
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g_state.regs.vs.main_offset);
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auto iter = shader_map.find(cache_key);
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if (iter != shader_map.end()) {
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jit_shader = iter->second;
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} else {
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jit_shader = jit.Compile();
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shader_map.emplace(cache_key, jit_shader);
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}
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}
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}
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void Shutdown() {
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shader_map.clear();
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}
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static Common::Profiling::TimingCategory shader_category("Vertex Shader");
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state.conditional_code[0] = false;
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state.conditional_code[1] = false;
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled)
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jit_shader(&state);
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else
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RunInterpreter(state);
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#else
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RunInterpreter(state);
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#endif
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#if PICA_DUMP_SHADERS
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DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(),
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*/
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void Setup(UnitState& state);
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/// Performs any cleanup when the emulator is shutdown
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void Shutdown();
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/**
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* Runs the currently setup shader
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* @param state Shader unit state, must be setup per shader and per shader unit
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@ -0,0 +1,36 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/pica.h"
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#include "shader.h"
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#include "shader_jit.h"
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namespace Pica {
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namespace Shader {
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JitShader::JitShader() : jitted(nullptr) {
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}
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void JitShader::DoJit(JitCompiler& jit) {
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jitted = jit.Compile();
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}
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void JitShader::Run(UnitState& state) {
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if (jitted)
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jitted(&state);
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}
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JitCompiler::JitCompiler() {
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AllocCodeSpace(1024 * 1024 * 4);
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}
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void JitCompiler::Clear() {
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ClearCodeSpace();
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}
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} // namespace Shader
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} // namespace Pica
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <nihstro/shader_bytecode.h>
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#if defined(_M_X86_64)
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#include "common/x64_emitter.h"
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#else
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#include "common/fake_emitter.h"
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#endif
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#include "video_core/pica.h"
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#include "shader.h"
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using nihstro::Instruction;
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using nihstro::OpCode;
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using nihstro::SwizzlePattern;
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namespace Pica {
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namespace Shader {
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using CompiledShader = void(void* state);
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/**
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* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
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* code that can be executed on the host machine directly.
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*/
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class JitCompiler : public Gen::XCodeBlock {
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public:
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JitCompiler();
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CompiledShader* Compile();
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void Clear();
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void Compile_ADD(Instruction instr);
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void Compile_DP3(Instruction instr);
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void Compile_DP4(Instruction instr);
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void Compile_MUL(Instruction instr);
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void Compile_FLR(Instruction instr);
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void Compile_MAX(Instruction instr);
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void Compile_MIN(Instruction instr);
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void Compile_RCP(Instruction instr);
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void Compile_RSQ(Instruction instr);
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void Compile_MOVA(Instruction instr);
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void Compile_MOV(Instruction instr);
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void Compile_SLTI(Instruction instr);
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void Compile_NOP(Instruction instr);
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void Compile_END(Instruction instr);
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void Compile_CALL(Instruction instr);
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void Compile_CALLC(Instruction instr);
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void Compile_CALLU(Instruction instr);
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void Compile_IF(Instruction instr);
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void Compile_LOOP(Instruction instr);
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void Compile_JMP(Instruction instr);
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void Compile_CMP(Instruction instr);
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void Compile_MAD(Instruction instr);
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private:
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void Compile_Block(unsigned stop);
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void Compile_NextInstr(unsigned* offset);
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#if defined(_M_X86_64)
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void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, Gen::X64Reg dest);
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void Compile_DestEnable(Instruction instr, Gen::X64Reg dest);
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void Compile_EvaluateCondition(Instruction instr);
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void Compile_UniformCondition(Instruction instr);
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#endif
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/// Pointer to the variable that stores the current Pica code offset. Used to handle nested code blocks.
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unsigned* offset_ptr = nullptr;
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bool done = false;
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bool looping = false;
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};
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} // Shader
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} // Pica
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/fake_emitter.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_jit.h"
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namespace Pica {
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namespace Shader {
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using namespace FakeGen;
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void Jit::Comp_ADD(Instruction instr) {
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}
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void Jit::Comp_DP3(Instruction instr) {
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}
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void Jit::Comp_DP4(Instruction instr) {
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}
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void Jit::Comp_MUL(Instruction instr) {
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}
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void Jit::Comp_FLR(Instruction instr) {
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}
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void Jit::Comp_MAX(Instruction instr) {
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}
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void Jit::Comp_MIN(Instruction instr) {
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}
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void Jit::Comp_MOVA(Instruction instr) {
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}
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void Jit::Comp_MOV(Instruction instr) {
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}
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void Jit::Comp_SLTI(Instruction instr) {
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}
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void Jit::Comp_RCP(Instruction instr) {
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}
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void Jit::Comp_RSQ(Instruction instr) {
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}
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void Jit::Comp_NOP(Instruction instr) {
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}
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void Jit::Comp_END(Instruction instr) {
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}
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void Jit::Comp_CALL(Instruction instr) {
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}
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void Jit::Comp_CALLC(Instruction instr) {
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}
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void Jit::Comp_CALLU(Instruction instr) {
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}
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void Jit::Comp_CMP(Instruction instr) {
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}
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void Jit::Comp_MAD(Instruction instr) {
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}
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void Jit::Comp_IF(Instruction instr) {
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}
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void Jit::Comp_LOOP(Instruction instr) {
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}
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void Jit::Comp_JMP(Instruction instr) {
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}
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void Jit::Comp_NextInstr(unsigned* offset) {
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}
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CompiledShader Jit::Compile() {
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return nullptr;
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}
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} // namespace Shader
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} // namespace Pica
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@ -0,0 +1,669 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <smmintrin.h>
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#include "common/abi.h"
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#include "common/cpu_detect.h"
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#include "common/x64_emitter.h"
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#include "shader.h"
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#include "shader_jit.h"
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namespace Pica {
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namespace Shader {
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using namespace Gen;
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typedef void (JitCompiler::*JitFunction)(Instruction instr);
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const JitFunction instr_table[64] = {
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&JitCompiler::Compile_ADD, // add
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&JitCompiler::Compile_DP3, // dp3
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&JitCompiler::Compile_DP4, // dp4
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nullptr, // dph
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nullptr, // unknown
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nullptr, // ex2
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nullptr, // lg2
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||||
nullptr, // unknown
|
||||
&JitCompiler::Compile_MUL, // mul
|
||||
nullptr, // lge
|
||||
nullptr, // slt
|
||||
&JitCompiler::Compile_FLR, // flr
|
||||
&JitCompiler::Compile_MAX, // max
|
||||
&JitCompiler::Compile_MIN, // min
|
||||
&JitCompiler::Compile_RCP, // rcp
|
||||
&JitCompiler::Compile_RSQ, // rsq
|
||||
nullptr, // unknown
|
||||
nullptr, // unknown
|
||||
&JitCompiler::Compile_MOVA, // mova
|
||||
&JitCompiler::Compile_MOV, // mov
|
||||
nullptr, // unknown
|
||||
nullptr, // unknown
|
||||
nullptr, // unknown
|
||||
nullptr, // unknown
|
||||
nullptr, // dphi
|
||||
nullptr, // unknown
|
||||
nullptr, // sgei
|
||||
&JitCompiler::Compile_SLTI, // slti
|
||||
nullptr, // unknown
|
||||
nullptr, // unknown
|
||||
nullptr, // unknown
|
||||
nullptr, // unknown
|
||||
nullptr, // unknown
|
||||
&JitCompiler::Compile_NOP, // nop
|
||||
&JitCompiler::Compile_END, // end
|
||||
nullptr, // break
|
||||
&JitCompiler::Compile_CALL, // call
|
||||
&JitCompiler::Compile_CALLC, // callc
|
||||
&JitCompiler::Compile_CALLU, // callu
|
||||
&JitCompiler::Compile_IF, // ifu
|
||||
&JitCompiler::Compile_IF, // ifc
|
||||
&JitCompiler::Compile_LOOP, // loop
|
||||
nullptr, // emit
|
||||
nullptr, // sete
|
||||
&JitCompiler::Compile_JMP, // jmpc
|
||||
&JitCompiler::Compile_JMP, // jmpu
|
||||
&JitCompiler::Compile_CMP, // cmp
|
||||
&JitCompiler::Compile_CMP, // cmp
|
||||
&JitCompiler::Compile_MAD, // madi
|
||||
&JitCompiler::Compile_MAD, // madi
|
||||
&JitCompiler::Compile_MAD, // madi
|
||||
&JitCompiler::Compile_MAD, // madi
|
||||
&JitCompiler::Compile_MAD, // madi
|
||||
&JitCompiler::Compile_MAD, // madi
|
||||
&JitCompiler::Compile_MAD, // madi
|
||||
&JitCompiler::Compile_MAD, // madi
|
||||
&JitCompiler::Compile_MAD, // mad
|
||||
&JitCompiler::Compile_MAD, // mad
|
||||
&JitCompiler::Compile_MAD, // mad
|
||||
&JitCompiler::Compile_MAD, // mad
|
||||
&JitCompiler::Compile_MAD, // mad
|
||||
&JitCompiler::Compile_MAD, // mad
|
||||
&JitCompiler::Compile_MAD, // mad
|
||||
&JitCompiler::Compile_MAD, // mad
|
||||
};
|
||||
|
||||
// The following is used to alias some commonly used registers. Generally, RAX-RDX and XMM0-XMM3 can
|
||||
// be used as scratch registers within a compiler function. The other registers have designated
|
||||
// purposes, as documented below:
|
||||
|
||||
/// Pointer to the uniform memory
|
||||
static const X64Reg UNIFORMS = R10;
|
||||
/// The two 32-bit VS address offset registers set by the MOVA instruction
|
||||
static const X64Reg ADDROFFS_REG = R11;
|
||||
/// VS loop count register
|
||||
static const X64Reg LOOPCOUNT_REG = R12;
|
||||
/// Current VS loop iteration number (we could probably use LOOPCOUNT_REG, but this quicker)
|
||||
static const X64Reg LOOPCOUNT = RSI;
|
||||
/// Number to increment LOOPCOUNT_REG by on each loop iteration
|
||||
static const X64Reg LOOPINC = RDI;
|
||||
/// Result of the previous CMP instruction for the X-component comparison
|
||||
static const X64Reg COND0 = R13;
|
||||
/// Result of the previous CMP instruction for the Y-component comparison
|
||||
static const X64Reg COND1 = R14;
|
||||
/// Pointer to the UnitState instance for the current VS unit
|
||||
static const X64Reg STATE = R15;
|
||||
/// SIMD scratch register
|
||||
static const X64Reg SCRATCH = XMM0;
|
||||
/// Loaded with the first swizzled source register, otherwise can be used as a scratch register
|
||||
static const X64Reg SRC1 = XMM1;
|
||||
/// Loaded with the second swizzled source register, otherwise can be used as a scratch register
|
||||
static const X64Reg SRC2 = XMM2;
|
||||
/// Loaded with the third swizzled source register, otherwise can be used as a scratch register
|
||||
static const X64Reg SRC3 = XMM3;
|
||||
/// Constant vector of [1.0f, 1.0f, 1.0f, 1.0f], used to efficiently set a vector to one
|
||||
static const X64Reg ONE = XMM14;
|
||||
/// Constant vector of [-0.f, -0.f, -0.f, -0.f], used to efficiently negate a vector with XOR
|
||||
static const X64Reg NEGBIT = XMM15;
|
||||
|
||||
/// Raw constant for the source register selector that indicates no swizzling is performed
|
||||
static const u8 NO_SRC_REG_SWIZZLE = 0x1b;
|
||||
/// Raw constant for the destination register enable mask that indicates all components are enabled
|
||||
static const u8 NO_DEST_REG_MASK = 0xf;
|
||||
|
||||
/**
|
||||
* Loads and swizzles a source register into the specified XMM register.
|
||||
* @param instr VS instruction, used for determining how to load the source register
|
||||
* @param src_num Number indicating which source register to load (1 = src1, 2 = src2, 3 = src3)
|
||||
* @param src_reg SourceRegister object corresponding to the source register to load
|
||||
* @param dest Destination XMM register to store the loaded, swizzled source register
|
||||
*/
|
||||
void JitCompiler::Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, X64Reg dest) {
|
||||
X64Reg src_ptr;
|
||||
std::size_t src_offset;
|
||||
|
||||
if (src_reg.GetRegisterType() == RegisterType::FloatUniform) {
|
||||
src_ptr = UNIFORMS;
|
||||
src_offset = src_reg.GetIndex() * sizeof(float24) * 4;
|
||||
} else {
|
||||
src_ptr = STATE;
|
||||
src_offset = UnitState::InputOffset(src_reg);
|
||||
}
|
||||
|
||||
unsigned operand_desc_id;
|
||||
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
|
||||
instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
|
||||
// The MAD and MADI instructions do not use the address offset registers, so loading the
|
||||
// source is a bit simpler here
|
||||
|
||||
operand_desc_id = instr.mad.operand_desc_id;
|
||||
|
||||
// Load the source
|
||||
MOVAPS(dest, MDisp(src_ptr, src_offset));
|
||||
} else {
|
||||
operand_desc_id = instr.common.operand_desc_id;
|
||||
|
||||
const bool is_inverted = (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed));
|
||||
unsigned offset_src = is_inverted ? 2 : 1;
|
||||
|
||||
if (src_num == offset_src && instr.common.address_register_index != 0) {
|
||||
switch (instr.common.address_register_index) {
|
||||
case 1: // address offset 1
|
||||
MOV(32, R(RBX), R(ADDROFFS_REG));
|
||||
break;
|
||||
case 2: // address offset 2
|
||||
MOV(64, R(RBX), R(ADDROFFS_REG));
|
||||
SHR(64, R(RBX), Imm8(32));
|
||||
break;
|
||||
case 3: // adddress offet 3
|
||||
MOV(64, R(RBX), R(LOOPCOUNT_REG));
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
break;
|
||||
}
|
||||
|
||||
MOVAPS(dest, MComplex(src_ptr, RBX, 1, src_offset));
|
||||
} else {
|
||||
// Load the source
|
||||
MOVAPS(dest, MDisp(src_ptr, src_offset));
|
||||
}
|
||||
}
|
||||
|
||||
SwizzlePattern swiz = { g_state.vs.swizzle_data[operand_desc_id] };
|
||||
|
||||
// Generate instructions for source register swizzling as needed
|
||||
u8 sel = swiz.GetRawSelector(src_num);
|
||||
if (sel != NO_SRC_REG_SWIZZLE) {
|
||||
// Selector component order needs to be reversed for the SHUFPS instruction
|
||||
sel = ((sel & 0xc0) >> 6) | ((sel & 3) << 6) | ((sel & 0xc) << 2) | ((sel & 0x30) >> 2);
|
||||
|
||||
// Shuffle inputs for swizzle
|
||||
SHUFPS(dest, R(dest), sel);
|
||||
}
|
||||
|
||||
// If the source register should be negated, flip the negative bit using XOR
|
||||
const bool negate[] = { swiz.negate_src1, swiz.negate_src2, swiz.negate_src3 };
|
||||
if (negate[src_num - 1]) {
|
||||
XORPS(dest, R(NEGBIT));
|
||||
}
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_DestEnable(Instruction instr,X64Reg src) {
|
||||
DestRegister dest;
|
||||
unsigned operand_desc_id;
|
||||
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD ||
|
||||
instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
|
||||
operand_desc_id = instr.mad.operand_desc_id;
|
||||
dest = instr.mad.dest.Value();
|
||||
} else {
|
||||
operand_desc_id = instr.common.operand_desc_id;
|
||||
dest = instr.common.dest.Value();
|
||||
}
|
||||
|
||||
SwizzlePattern swiz = { g_state.vs.swizzle_data[operand_desc_id] };
|
||||
|
||||
// If all components are enabled, write the result to the destination register
|
||||
if (swiz.dest_mask == NO_DEST_REG_MASK) {
|
||||
// Store dest back to memory
|
||||
MOVAPS(MDisp(STATE, UnitState::OutputOffset(dest)), src);
|
||||
|
||||
} else {
|
||||
// Not all components are enabled, so mask the result when storing to the destination register...
|
||||
MOVAPS(SCRATCH, MDisp(STATE, UnitState::OutputOffset(dest)));
|
||||
|
||||
if (Common::cpu_info.bSSE4_1) {
|
||||
u8 mask = ((swiz.dest_mask & 1) << 3) | ((swiz.dest_mask & 8) >> 3) | ((swiz.dest_mask & 2) << 1) | ((swiz.dest_mask & 4) >> 1);
|
||||
BLENDPS(SCRATCH, R(src), mask);
|
||||
} else {
|
||||
MOVAPS(XMM4, R(src));
|
||||
UNPCKHPS(XMM4, R(SCRATCH)); // Unpack X/Y components of source and destination
|
||||
UNPCKLPS(SCRATCH, R(src)); // Unpack Z/W components of source and destination
|
||||
|
||||
// Compute selector to selectively copy source components to destination for SHUFPS instruction
|
||||
u8 sel = ((swiz.DestComponentEnabled(0) ? 1 : 0) << 0) |
|
||||
((swiz.DestComponentEnabled(1) ? 3 : 2) << 2) |
|
||||
((swiz.DestComponentEnabled(2) ? 0 : 1) << 4) |
|
||||
((swiz.DestComponentEnabled(3) ? 2 : 3) << 6);
|
||||
SHUFPS(SCRATCH, R(XMM4), sel);
|
||||
}
|
||||
|
||||
// Store dest back to memory
|
||||
MOVAPS(MDisp(STATE, UnitState::OutputOffset(dest)), SCRATCH);
|
||||
}
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_EvaluateCondition(Instruction instr) {
|
||||
// Note: NXOR is used below to check for equality
|
||||
switch (instr.flow_control.op) {
|
||||
case Instruction::FlowControlType::Or:
|
||||
MOV(32, R(RAX), R(COND0));
|
||||
MOV(32, R(RBX), R(COND1));
|
||||
XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
|
||||
XOR(32, R(RBX), Imm32(instr.flow_control.refy.Value() ^ 1));
|
||||
OR(32, R(RAX), R(RBX));
|
||||
break;
|
||||
|
||||
case Instruction::FlowControlType::And:
|
||||
MOV(32, R(RAX), R(COND0));
|
||||
MOV(32, R(RBX), R(COND1));
|
||||
XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
|
||||
XOR(32, R(RBX), Imm32(instr.flow_control.refy.Value() ^ 1));
|
||||
AND(32, R(RAX), R(RBX));
|
||||
break;
|
||||
|
||||
case Instruction::FlowControlType::JustX:
|
||||
MOV(32, R(RAX), R(COND0));
|
||||
XOR(32, R(RAX), Imm32(instr.flow_control.refx.Value() ^ 1));
|
||||
break;
|
||||
|
||||
case Instruction::FlowControlType::JustY:
|
||||
MOV(32, R(RAX), R(COND1));
|
||||
XOR(32, R(RAX), Imm32(instr.flow_control.refy.Value() ^ 1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_UniformCondition(Instruction instr) {
|
||||
int offset = offsetof(decltype(g_state.vs.uniforms), b) + (instr.flow_control.bool_uniform_id * sizeof(bool));
|
||||
CMP(sizeof(bool) * 8, MDisp(UNIFORMS, offset), Imm8(0));
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_ADD(Instruction instr) {
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
|
||||
ADDPS(SRC1, R(SRC2));
|
||||
Compile_DestEnable(instr, SRC1);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_DP3(Instruction instr) {
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
|
||||
|
||||
if (Common::cpu_info.bSSE4_1) {
|
||||
DPPS(SRC1, R(SRC2), 0x7f);
|
||||
} else {
|
||||
MULPS(SRC1, R(SRC2));
|
||||
|
||||
MOVAPS(SRC2, R(SRC1));
|
||||
SHUFPS(SRC2, R(SRC2), _MM_SHUFFLE(1, 1, 1, 1));
|
||||
|
||||
MOVAPS(SRC3, R(SRC1));
|
||||
SHUFPS(SRC3, R(SRC3), _MM_SHUFFLE(2, 2, 2, 2));
|
||||
|
||||
SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0));
|
||||
ADDPS(SRC1, R(SRC2));
|
||||
ADDPS(SRC1, R(SRC3));
|
||||
}
|
||||
|
||||
Compile_DestEnable(instr, SRC1);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_DP4(Instruction instr) {
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
|
||||
|
||||
if (Common::cpu_info.bSSE4_1) {
|
||||
DPPS(SRC1, R(SRC2), 0xff);
|
||||
} else {
|
||||
MULPS(SRC1, R(SRC2));
|
||||
|
||||
MOVAPS(SRC2, R(SRC1));
|
||||
SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(2, 3, 0, 1)); // XYZW -> ZWXY
|
||||
ADDPS(SRC1, R(SRC2));
|
||||
|
||||
MOVAPS(SRC2, R(SRC1));
|
||||
SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 1, 2, 3)); // XYZW -> WZYX
|
||||
ADDPS(SRC1, R(SRC2));
|
||||
}
|
||||
|
||||
Compile_DestEnable(instr, SRC1);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_MUL(Instruction instr) {
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
|
||||
MULPS(SRC1, R(SRC2));
|
||||
Compile_DestEnable(instr, SRC1);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_FLR(Instruction instr) {
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||
|
||||
if (Common::cpu_info.bSSE4_1) {
|
||||
ROUNDFLOORPS(SRC1, R(SRC1));
|
||||
} else {
|
||||
CVTPS2DQ(SRC1, R(SRC1));
|
||||
CVTDQ2PS(SRC1, R(SRC1));
|
||||
}
|
||||
|
||||
Compile_DestEnable(instr, SRC1);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_MAX(Instruction instr) {
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
|
||||
MAXPS(SRC1, R(SRC2));
|
||||
Compile_DestEnable(instr, SRC1);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_MIN(Instruction instr) {
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
|
||||
MINPS(SRC1, R(SRC2));
|
||||
Compile_DestEnable(instr, SRC1);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_MOVA(Instruction instr) {
|
||||
SwizzlePattern swiz = { g_state.vs.swizzle_data[instr.common.operand_desc_id] };
|
||||
|
||||
if (!swiz.DestComponentEnabled(0) && !swiz.DestComponentEnabled(1)) {
|
||||
return; // NoOp
|
||||
}
|
||||
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||
|
||||
// Convert floats to integers (only care about X and Y components)
|
||||
CVTPS2DQ(SRC1, R(SRC1));
|
||||
|
||||
// Get result
|
||||
MOVQ_xmm(R(RAX), SRC1);
|
||||
SHL(64, R(RAX), Imm8(4)); // Multiply by 16 to be used as an offset later
|
||||
|
||||
// Handle destination enable
|
||||
if (swiz.DestComponentEnabled(0) && swiz.DestComponentEnabled(1)) {
|
||||
MOV(64, R(ADDROFFS_REG), R(RAX)); // Overwrite both
|
||||
} else {
|
||||
if (swiz.DestComponentEnabled(0)) {
|
||||
// Preserve Y-component
|
||||
|
||||
// Clear low 32 bits of previous address register
|
||||
MOV(32, R(RBX), R(ADDROFFS_REG));
|
||||
XOR(64, R(ADDROFFS_REG), R(RBX));
|
||||
|
||||
// Clear high 32-bits of new address register
|
||||
MOV(32, R(RAX), R(RAX));
|
||||
} else if (swiz.DestComponentEnabled(1)) {
|
||||
// Preserve X-component
|
||||
|
||||
// Clear high 32-bits of previous address register
|
||||
MOV(32, R(ADDROFFS_REG), R(ADDROFFS_REG));
|
||||
|
||||
// Clear low 32 bits of new address register
|
||||
MOV(32, R(RBX), R(RAX));
|
||||
XOR(64, R(RAX), R(RBX));
|
||||
}
|
||||
|
||||
OR(64, R(ADDROFFS_REG), R(RAX)); // Combine result
|
||||
}
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_MOV(Instruction instr) {
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||
Compile_DestEnable(instr, SRC1);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_SLTI(Instruction instr) {
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1i, SRC1);
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src2i, SRC2);
|
||||
|
||||
CMPSS(SRC1, R(SRC2), CMP_LT);
|
||||
ANDPS(SRC1, R(ONE));
|
||||
|
||||
Compile_DestEnable(instr, SRC1);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_RCP(Instruction instr) {
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||
|
||||
// TODO(bunnei): RCPPS is a pretty rough approximation, this might cause problems if Pica
|
||||
// performs this operation more accurately. This should be checked on hardware.
|
||||
RCPPS(SRC1, R(SRC1));
|
||||
|
||||
Compile_DestEnable(instr, SRC1);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_RSQ(Instruction instr) {
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||
|
||||
// TODO(bunnei): RSQRTPS is a pretty rough approximation, this might cause problems if Pica
|
||||
// performs this operation more accurately. This should be checked on hardware.
|
||||
RSQRTPS(SRC1, R(SRC1));
|
||||
|
||||
Compile_DestEnable(instr, SRC1);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_NOP(Instruction instr) {
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_END(Instruction instr) {
|
||||
ABI_PopAllCalleeSavedRegsAndAdjustStack();
|
||||
RET();
|
||||
done = true;
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_CALL(Instruction instr) {
|
||||
unsigned offset = instr.flow_control.dest_offset;
|
||||
while (offset < (instr.flow_control.dest_offset + instr.flow_control.num_instructions)) {
|
||||
Compile_NextInstr(&offset);
|
||||
}
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_CALLC(Instruction instr) {
|
||||
Compile_EvaluateCondition(instr);
|
||||
FixupBranch b = J_CC(CC_Z, true);
|
||||
Compile_CALL(instr);
|
||||
SetJumpTarget(b);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_CALLU(Instruction instr) {
|
||||
Compile_UniformCondition(instr);
|
||||
FixupBranch b = J_CC(CC_Z, true);
|
||||
Compile_CALL(instr);
|
||||
SetJumpTarget(b);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_CMP(Instruction instr) {
|
||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||
Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2);
|
||||
|
||||
static const u8 cmp[] = { CMP_EQ, CMP_NEQ, CMP_LT, CMP_LE, CMP_NLE, CMP_NLT };
|
||||
|
||||
if (instr.common.compare_op.x == instr.common.compare_op.y) {
|
||||
// Compare X-component and Y-component together
|
||||
CMPPS(SRC1, R(SRC2), cmp[instr.common.compare_op.x]);
|
||||
|
||||
MOVQ_xmm(R(COND0), SRC1);
|
||||
MOV(64, R(COND1), R(COND0));
|
||||
} else {
|
||||
// Compare X-component
|
||||
MOVAPS(SCRATCH, R(SRC1));
|
||||
CMPSS(SCRATCH, R(SRC2), cmp[instr.common.compare_op.x]);
|
||||
|
||||
// Compare Y-component
|
||||
CMPPS(SRC1, R(SRC2), cmp[instr.common.compare_op.y]);
|
||||
|
||||
MOVQ_xmm(R(COND0), SCRATCH);
|
||||
MOVQ_xmm(R(COND1), SRC1);
|
||||
}
|
||||
|
||||
SHR(32, R(COND0), Imm8(31));
|
||||
SHR(64, R(COND1), Imm8(63));
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_MAD(Instruction instr) {
|
||||
Compile_SwizzleSrc(instr, 1, instr.mad.src1, SRC1);
|
||||
|
||||
if (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI) {
|
||||
Compile_SwizzleSrc(instr, 2, instr.mad.src2i, SRC2);
|
||||
Compile_SwizzleSrc(instr, 3, instr.mad.src3i, SRC3);
|
||||
} else {
|
||||
Compile_SwizzleSrc(instr, 2, instr.mad.src2, SRC2);
|
||||
Compile_SwizzleSrc(instr, 3, instr.mad.src3, SRC3);
|
||||
}
|
||||
|
||||
if (Common::cpu_info.bFMA) {
|
||||
VFMADD213PS(SRC1, SRC2, R(SRC3));
|
||||
} else {
|
||||
MULPS(SRC1, R(SRC2));
|
||||
ADDPS(SRC1, R(SRC3));
|
||||
}
|
||||
|
||||
Compile_DestEnable(instr, SRC1);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_IF(Instruction instr) {
|
||||
ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards if-statements not supported");
|
||||
|
||||
// Evaluate the "IF" condition
|
||||
if (instr.opcode.Value() == OpCode::Id::IFU) {
|
||||
Compile_UniformCondition(instr);
|
||||
} else if (instr.opcode.Value() == OpCode::Id::IFC) {
|
||||
Compile_EvaluateCondition(instr);
|
||||
}
|
||||
FixupBranch b = J_CC(CC_Z, true);
|
||||
|
||||
// Compile the code that corresponds to the condition evaluating as true
|
||||
Compile_Block(instr.flow_control.dest_offset - 1);
|
||||
|
||||
// If there isn't an "ELSE" condition, we are done here
|
||||
if (instr.flow_control.num_instructions == 0) {
|
||||
SetJumpTarget(b);
|
||||
return;
|
||||
}
|
||||
|
||||
FixupBranch b2 = J(true);
|
||||
|
||||
SetJumpTarget(b);
|
||||
|
||||
// This code corresponds to the "ELSE" condition
|
||||
// Comple the code that corresponds to the condition evaluating as false
|
||||
Compile_Block(instr.flow_control.dest_offset + instr.flow_control.num_instructions - 1);
|
||||
|
||||
SetJumpTarget(b2);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_LOOP(Instruction instr) {
|
||||
ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards loops not supported");
|
||||
ASSERT_MSG(!looping, "Nested loops not supported");
|
||||
|
||||
looping = true;
|
||||
|
||||
int offset = offsetof(decltype(g_state.vs.uniforms), i) + (instr.flow_control.int_uniform_id * sizeof(Math::Vec4<u8>));
|
||||
MOV(32, R(LOOPCOUNT), MDisp(UNIFORMS, offset));
|
||||
MOV(32, R(LOOPCOUNT_REG), R(LOOPCOUNT));
|
||||
SHR(32, R(LOOPCOUNT_REG), Imm8(8));
|
||||
AND(32, R(LOOPCOUNT_REG), Imm32(0xff)); // Y-component is the start
|
||||
MOV(32, R(LOOPINC), R(LOOPCOUNT));
|
||||
SHR(32, R(LOOPINC), Imm8(16));
|
||||
MOVZX(32, 8, LOOPINC, R(LOOPINC)); // Z-component is the incrementer
|
||||
MOVZX(32, 8, LOOPCOUNT, R(LOOPCOUNT)); // X-component is iteration count
|
||||
ADD(32, R(LOOPCOUNT), Imm8(1)); // Iteration count is X-component + 1
|
||||
|
||||
auto loop_start = GetCodePtr();
|
||||
|
||||
Compile_Block(instr.flow_control.dest_offset);
|
||||
|
||||
ADD(32, R(LOOPCOUNT_REG), R(LOOPINC)); // Increment LOOPCOUNT_REG by Z-component
|
||||
SUB(32, R(LOOPCOUNT), Imm8(1)); // Increment loop count by 1
|
||||
J_CC(CC_NZ, loop_start); // Loop if not equal
|
||||
|
||||
looping = false;
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_JMP(Instruction instr) {
|
||||
ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards jumps not supported");
|
||||
|
||||
if (instr.opcode.Value() == OpCode::Id::JMPC)
|
||||
Compile_EvaluateCondition(instr);
|
||||
else if (instr.opcode.Value() == OpCode::Id::JMPU)
|
||||
Compile_UniformCondition(instr);
|
||||
else
|
||||
UNREACHABLE();
|
||||
|
||||
FixupBranch b = J_CC(CC_NZ, true);
|
||||
|
||||
Compile_Block(instr.flow_control.dest_offset);
|
||||
|
||||
SetJumpTarget(b);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_Block(unsigned stop) {
|
||||
// Save current offset pointer
|
||||
unsigned* prev_offset_ptr = offset_ptr;
|
||||
unsigned offset = *prev_offset_ptr;
|
||||
|
||||
while (offset <= stop)
|
||||
Compile_NextInstr(&offset);
|
||||
|
||||
// Restore current offset pointer
|
||||
offset_ptr = prev_offset_ptr;
|
||||
*offset_ptr = offset;
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_NextInstr(unsigned* offset) {
|
||||
offset_ptr = offset;
|
||||
|
||||
Instruction instr = *(Instruction*)&g_state.vs.program_code[(*offset_ptr)++];
|
||||
OpCode::Id opcode = instr.opcode.Value();
|
||||
auto instr_func = instr_table[static_cast<unsigned>(opcode)];
|
||||
|
||||
if (instr_func) {
|
||||
// JIT the instruction!
|
||||
((*this).*instr_func)(instr);
|
||||
} else {
|
||||
// Unhandled instruction
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)", instr.opcode.Value(), instr.hex);
|
||||
}
|
||||
}
|
||||
|
||||
CompiledShader* JitCompiler::Compile() {
|
||||
const u8* start = GetCodePtr();
|
||||
const auto& code = g_state.vs.program_code;
|
||||
unsigned offset = g_state.regs.vs.main_offset;
|
||||
|
||||
ABI_PushAllCalleeSavedRegsAndAdjustStack();
|
||||
|
||||
MOV(PTRBITS, R(STATE), R(ABI_PARAM1));
|
||||
MOV(PTRBITS, R(UNIFORMS), ImmPtr(&g_state.vs.uniforms));
|
||||
|
||||
// Zero address/loop registers
|
||||
XOR(64, R(ADDROFFS_REG_0), R(ADDROFFS_REG_0));
|
||||
XOR(64, R(ADDROFFS_REG_1), R(ADDROFFS_REG_1));
|
||||
XOR(64, R(LOOPCOUNT_REG), R(LOOPCOUNT_REG));
|
||||
|
||||
// Used to set a register to one
|
||||
static const __m128 one = { 1.f, 1.f, 1.f, 1.f };
|
||||
MOV(PTRBITS, R(RAX), ImmPtr(&one));
|
||||
MOVAPS(ONE, MDisp(RAX, 0));
|
||||
|
||||
// Used to negate registers
|
||||
static const __m128 neg = { -0.f, -0.f, -0.f, -0.f };
|
||||
MOV(PTRBITS, R(RAX), ImmPtr(&neg));
|
||||
MOVAPS(NEGBIT, MDisp(RAX, 0));
|
||||
|
||||
looping = false;
|
||||
done = false;
|
||||
while (offset < g_state.vs.program_code.size()) {
|
||||
Compile_NextInstr(&offset);
|
||||
}
|
||||
|
||||
return (CompiledShader*)start;
|
||||
}
|
||||
|
||||
} // namespace Shader
|
||||
|
||||
} // namespace Pica
|
|
@ -23,6 +23,7 @@ EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
|
|||
RendererBase* g_renderer = nullptr; ///< Renderer plugin
|
||||
|
||||
std::atomic<bool> g_hw_renderer_enabled;
|
||||
std::atomic<bool> g_shader_jit_enabled;
|
||||
|
||||
/// Initialize the video core
|
||||
void Init(EmuWindow* emu_window) {
|
||||
|
|
|
@ -32,8 +32,9 @@ static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
|
|||
extern RendererBase* g_renderer; ///< Renderer plugin
|
||||
extern EmuWindow* g_emu_window; ///< Emu window
|
||||
|
||||
// TODO: Wrap this in a user settings struct along with any other graphics settings (often set from qt ui)
|
||||
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from qt ui)
|
||||
extern std::atomic<bool> g_hw_renderer_enabled;
|
||||
extern std::atomic<bool> g_shader_jit_enabled;
|
||||
|
||||
/// Start the video core
|
||||
void Start();
|
||||
|
|
Loading…
Reference in New Issue