Merge pull request #6367 from ReinUsesLisp/vma-host
vulkan_memory_allocator: Allow textures to be allocated in host memory
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commit
0a6f685ad0
@ -53,6 +53,18 @@ struct Range {
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UNREACHABLE_MSG("Invalid memory usage={}", usage);
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return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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}
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constexpr VkExportMemoryAllocateInfo EXPORT_ALLOCATE_INFO{
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.sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
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.pNext = nullptr,
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#ifdef _WIN32
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.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
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#elif __unix__
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.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
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#else
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.handleTypes = 0,
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#endif
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};
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} // Anonymous namespace
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class MemoryAllocation {
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@ -131,7 +143,7 @@ public:
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/// Returns whether this allocation is compatible with the arguments.
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[[nodiscard]] bool IsCompatible(VkMemoryPropertyFlags flags, u32 type_mask) const {
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return (flags & property_flags) && (type_mask & shifted_memory_type) != 0;
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return (flags & property_flags) == property_flags && (type_mask & shifted_memory_type) != 0;
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}
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private:
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@ -217,14 +229,18 @@ MemoryAllocator::~MemoryAllocator() = default;
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MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements& requirements, MemoryUsage usage) {
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// Find the fastest memory flags we can afford with the current requirements
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const VkMemoryPropertyFlags flags = MemoryPropertyFlags(requirements.memoryTypeBits, usage);
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const u32 type_mask = requirements.memoryTypeBits;
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const VkMemoryPropertyFlags usage_flags = MemoryUsagePropertyFlags(usage);
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const VkMemoryPropertyFlags flags = MemoryPropertyFlags(type_mask, usage_flags);
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if (std::optional<MemoryCommit> commit = TryCommit(requirements, flags)) {
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return std::move(*commit);
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}
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// Commit has failed, allocate more memory.
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// TODO(Rodrigo): Handle out of memory situations in some way like flushing to guest memory.
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AllocMemory(flags, requirements.memoryTypeBits, AllocationChunkSize(requirements.size));
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const u64 chunk_size = AllocationChunkSize(requirements.size);
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if (!TryAllocMemory(flags, type_mask, chunk_size)) {
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// TODO(Rodrigo): Handle out of memory situations in some way like flushing to guest memory.
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throw vk::Exception(VK_ERROR_OUT_OF_DEVICE_MEMORY);
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}
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// Commit again, this time it won't fail since there's a fresh allocation above.
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// If it does, there's a bug.
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return TryCommit(requirements, flags).value();
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@ -242,26 +258,25 @@ MemoryCommit MemoryAllocator::Commit(const vk::Image& image, MemoryUsage usage)
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return commit;
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}
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void MemoryAllocator::AllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) {
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bool MemoryAllocator::TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) {
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const u32 type = FindType(flags, type_mask).value();
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const VkExportMemoryAllocateInfo export_allocate_info{
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.sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
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.pNext = nullptr,
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#ifdef _WIN32
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.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
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#elif __unix__
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.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
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#else
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.handleTypes = 0,
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#endif
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};
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vk::DeviceMemory memory = device.GetLogical().AllocateMemory({
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vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory({
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.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
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.pNext = export_allocations ? &export_allocate_info : nullptr,
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.pNext = export_allocations ? &EXPORT_ALLOCATE_INFO : nullptr,
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.allocationSize = size,
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.memoryTypeIndex = type,
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});
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if (!memory) {
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if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
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// Try to allocate non device local memory
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return TryAllocMemory(flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, type_mask, size);
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} else {
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// RIP
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return false;
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}
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}
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allocations.push_back(std::make_unique<MemoryAllocation>(std::move(memory), flags, size, type));
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return true;
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}
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std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirements& requirements,
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@ -274,24 +289,24 @@ std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirement
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return commit;
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}
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}
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if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
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// Look for non device local commits on failure
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return TryCommit(requirements, flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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}
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return std::nullopt;
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}
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VkMemoryPropertyFlags MemoryAllocator::MemoryPropertyFlags(u32 type_mask, MemoryUsage usage) const {
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return MemoryPropertyFlags(type_mask, MemoryUsagePropertyFlags(usage));
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}
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VkMemoryPropertyFlags MemoryAllocator::MemoryPropertyFlags(u32 type_mask,
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VkMemoryPropertyFlags flags) const {
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if (FindType(flags, type_mask)) {
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// Found a memory type with those requirements
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return flags;
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}
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if (flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) {
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if ((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0) {
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// Remove host cached bit in case it's not supported
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return MemoryPropertyFlags(type_mask, flags & ~VK_MEMORY_PROPERTY_HOST_CACHED_BIT);
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}
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if (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) {
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if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
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// Remove device local, if it's not supported by the requested resource
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return MemoryPropertyFlags(type_mask, flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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}
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@ -302,7 +317,7 @@ VkMemoryPropertyFlags MemoryAllocator::MemoryPropertyFlags(u32 type_mask,
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std::optional<u32> MemoryAllocator::FindType(VkMemoryPropertyFlags flags, u32 type_mask) const {
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for (u32 type_index = 0; type_index < properties.memoryTypeCount; ++type_index) {
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const VkMemoryPropertyFlags type_flags = properties.memoryTypes[type_index].propertyFlags;
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if ((type_mask & (1U << type_index)) && (type_flags & flags)) {
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if ((type_mask & (1U << type_index)) != 0 && (type_flags & flags) == flags) {
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// The type matches in type and in the wanted properties.
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return type_index;
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}
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@ -101,16 +101,13 @@ public:
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MemoryCommit Commit(const vk::Image& image, MemoryUsage usage);
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private:
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/// Allocates a chunk of memory.
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void AllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size);
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/// Tries to allocate a chunk of memory.
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bool TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size);
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/// Tries to allocate a memory commit.
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std::optional<MemoryCommit> TryCommit(const VkMemoryRequirements& requirements,
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VkMemoryPropertyFlags flags);
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/// Returns the fastest compatible memory property flags from a wanted usage.
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VkMemoryPropertyFlags MemoryPropertyFlags(u32 type_mask, MemoryUsage usage) const;
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/// Returns the fastest compatible memory property flags from the wanted flags.
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VkMemoryPropertyFlags MemoryPropertyFlags(u32 type_mask, VkMemoryPropertyFlags flags) const;
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