renderer_opengl: Remove interop
Remove unused interop code from the OpenGL backend.
This commit is contained in:
parent
3da87d3f12
commit
0b631f22fc
@ -7,10 +7,6 @@
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_instance.h"
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#include "video_core/vulkan_common/vulkan_library.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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namespace OpenGL {
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namespace {
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@ -66,11 +62,8 @@ void Buffer::MakeResident(GLenum access) noexcept {
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glMakeNamedBufferResidentNV(buffer.handle, access);
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}
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BufferCacheRuntime::BufferCacheRuntime(const Device& device_, const Vulkan::Device* vulkan_device_,
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Vulkan::MemoryAllocator* vulkan_memory_allocator_)
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: device{device_}, vulkan_device{vulkan_device_},
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vulkan_memory_allocator{vulkan_memory_allocator_},
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has_fast_buffer_sub_data{device.HasFastBufferSubData()},
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BufferCacheRuntime::BufferCacheRuntime(const Device& device_)
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: device{device_}, has_fast_buffer_sub_data{device.HasFastBufferSubData()},
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use_assembly_shaders{device.UseAssemblyShaders()},
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has_unified_vertex_buffers{device.HasVertexBufferUnifiedMemory()},
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stream_buffer{has_fast_buffer_sub_data ? std::nullopt : std::make_optional<StreamBuffer>()} {
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@ -15,13 +15,6 @@
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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namespace Vulkan {
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class Device;
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class MemoryAllocator;
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} // namespace Vulkan
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namespace OpenGL {
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@ -59,8 +52,7 @@ class BufferCacheRuntime {
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public:
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static constexpr u8 INVALID_BINDING = std::numeric_limits<u8>::max();
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explicit BufferCacheRuntime(const Device& device_, const Vulkan::Device* vulkan_device_,
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Vulkan::MemoryAllocator* vulkan_memory_allocator_);
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explicit BufferCacheRuntime(const Device& device_);
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void CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
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std::span<const VideoCommon::BufferCopy> copies);
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@ -132,8 +124,6 @@ private:
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};
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const Device& device;
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const Vulkan::Device* vulkan_device;
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Vulkan::MemoryAllocator* vulkan_memory_allocator;
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bool has_fast_buffer_sub_data = false;
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bool use_assembly_shaders = false;
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@ -197,7 +197,7 @@ bool IsASTCSupported() {
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}
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} // Anonymous namespace
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Device::Device(bool has_vulkan_instance) {
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Device::Device() {
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if (!GLAD_GL_VERSION_4_6) {
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LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
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throw std::runtime_error{"Insufficient version"};
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@ -246,8 +246,7 @@ Device::Device(bool has_vulkan_instance) {
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use_assembly_shaders = Settings::values.use_assembly_shaders.GetValue() &&
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GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
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GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2 &&
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has_vulkan_instance;
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GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
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use_driver_cache = is_nvidia;
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@ -19,7 +19,7 @@ public:
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u32 image{};
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};
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explicit Device(bool has_vulkan_instance);
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explicit Device();
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explicit Device(std::nullptr_t);
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u32 GetMaxUniformBuffers(Tegra::Engines::ShaderType shader_type) const noexcept {
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@ -167,8 +167,6 @@ ImageViewType ImageViewTypeFromEntry(const ImageEntry& entry) {
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
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Core::Memory::Memory& cpu_memory_, const Device& device_,
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const Vulkan::Device* vulkan_device,
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Vulkan::MemoryAllocator* vulkan_memory_allocator,
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ScreenInfo& screen_info_, ProgramManager& program_manager_,
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StateTracker& state_tracker_)
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: RasterizerAccelerated(cpu_memory_), gpu(gpu_), maxwell3d(gpu.Maxwell3D()),
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@ -176,7 +174,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
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screen_info(screen_info_), program_manager(program_manager_), state_tracker(state_tracker_),
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texture_cache_runtime(device, program_manager, state_tracker),
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texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
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buffer_cache_runtime(device, vulkan_device, vulkan_memory_allocator),
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buffer_cache_runtime(device),
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buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
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shader_cache(*this, emu_window_, gpu, maxwell3d, kepler_compute, gpu_memory, device),
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query_cache(*this, maxwell3d, gpu_memory),
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@ -46,11 +46,6 @@ namespace Tegra {
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class MemoryManager;
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}
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namespace Vulkan {
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class Device;
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class MemoryAllocator;
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} // namespace Vulkan
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namespace OpenGL {
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struct ScreenInfo;
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@ -67,8 +62,6 @@ class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
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public:
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explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
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Core::Memory::Memory& cpu_memory_, const Device& device_,
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const Vulkan::Device* vulkan_device,
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Vulkan::MemoryAllocator* vulkan_memory_allocator,
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ScreenInfo& screen_info_, ProgramManager& program_manager_,
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StateTracker& state_tracker_);
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~RasterizerOpenGL() override;
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@ -27,11 +27,6 @@
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/vulkan_common/vulkan_debug_callback.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "video_core/vulkan_common/vulkan_instance.h"
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#include "video_core/vulkan_common/vulkan_library.h"
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#include "video_core/vulkan_common/vulkan_memory_allocator.h"
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namespace OpenGL {
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namespace {
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@ -127,93 +122,16 @@ void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severit
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break;
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}
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}
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Vulkan::vk::PhysicalDevice FindPhysicalDevice(Vulkan::vk::Instance& instance) {
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using namespace Vulkan;
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using UUID = std::array<GLubyte, GL_UUID_SIZE_EXT>;
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GLint num_device_uuids;
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glGetIntegerv(GL_NUM_DEVICE_UUIDS_EXT, &num_device_uuids);
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std::vector<UUID> device_uuids(num_device_uuids);
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for (GLint index = 0; index < num_device_uuids; ++index) {
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glGetUnsignedBytei_vEXT(GL_DEVICE_UUID_EXT, 0, device_uuids[index].data());
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}
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UUID driver_uuid;
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glGetUnsignedBytevEXT(GL_DRIVER_UUID_EXT, driver_uuid.data());
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for (const VkPhysicalDevice raw_physical_device : instance.EnumeratePhysicalDevices()) {
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VkPhysicalDeviceIDProperties device_id_properties{};
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device_id_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES;
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VkPhysicalDeviceProperties2KHR properties{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR,
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.pNext = &device_id_properties,
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.properties{},
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};
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vk::PhysicalDevice physical_device(raw_physical_device, instance.Dispatch());
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physical_device.GetProperties2KHR(properties);
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if (!std::ranges::equal(device_id_properties.driverUUID, driver_uuid)) {
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continue;
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}
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const auto it =
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std::ranges::find_if(device_uuids, [&device_id_properties, driver_uuid](UUID uuid) {
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return std::ranges::equal(device_id_properties.deviceUUID, uuid);
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});
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if (it != device_uuids.end()) {
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return physical_device;
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}
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}
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throw vk::Exception(VK_ERROR_INCOMPATIBLE_DRIVER);
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}
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} // Anonymous namespace
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struct VulkanObjects {
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static std::unique_ptr<VulkanObjects> TryCreate() {
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if (!GLAD_GL_EXT_memory_object) {
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// Interop is not present
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return nullptr;
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}
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const std::string_view vendor{reinterpret_cast<const char*>(glGetString(GL_VENDOR))};
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if (vendor == "ATI Technologies Inc.") {
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// Avoid using GL_EXT_memory_object on AMD, as it makes the GL driver crash
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return nullptr;
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}
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if (!Settings::values.use_assembly_shaders.GetValue()) {
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// We only need interop when assembly shaders are enabled
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return nullptr;
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}
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#ifdef __linux__
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LOG_WARNING(Render_OpenGL, "Interop doesn't work on Linux at the moment");
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return nullptr;
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#endif
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try {
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return std::make_unique<VulkanObjects>();
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} catch (const Vulkan::vk::Exception& exception) {
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LOG_ERROR(Render_OpenGL, "Failed to initialize Vulkan objects with error: {}",
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exception.what());
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return nullptr;
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}
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}
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Common::DynamicLibrary library{Vulkan::OpenLibrary()};
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Vulkan::vk::InstanceDispatch dld;
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Vulkan::vk::Instance instance{Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_1)};
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Vulkan::Device device{*instance, FindPhysicalDevice(instance), nullptr, dld};
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Vulkan::MemoryAllocator memory_allocator{device, true};
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};
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RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
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Core::Frontend::EmuWindow& emu_window_,
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Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_)
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: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
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emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_},
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vulkan_objects{VulkanObjects::TryCreate()}, device{vulkan_objects != nullptr},
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state_tracker{gpu}, program_manager{device},
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rasterizer(emu_window, gpu, cpu_memory, device,
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vulkan_objects ? &vulkan_objects->device : nullptr,
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vulkan_objects ? &vulkan_objects->memory_allocator : nullptr, screen_info,
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program_manager, state_tracker) {
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emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, state_tracker{gpu},
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program_manager{device},
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rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) {
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if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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@ -38,8 +38,6 @@ class GPU;
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namespace OpenGL {
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struct VulkanObjects;
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/// Structure used for storing information about the textures for the Switch screen
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struct TextureInfo {
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OGLTexture resource;
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@ -101,7 +99,6 @@ private:
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Core::Memory::Memory& cpu_memory;
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Tegra::GPU& gpu;
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std::unique_ptr<VulkanObjects> vulkan_objects;
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Device device;
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StateTracker state_tracker;
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ProgramManager program_manager;
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