shader_ir/texture: Fix sampler const buffer key shift
This commit is contained in:
parent
78574e7a47
commit
0b91087a1e
@ -296,7 +296,7 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
|
|||||||
ASSERT(cbuf_offset_imm != nullptr);
|
ASSERT(cbuf_offset_imm != nullptr);
|
||||||
const auto cbuf_offset = cbuf_offset_imm->GetValue();
|
const auto cbuf_offset = cbuf_offset_imm->GetValue();
|
||||||
const auto cbuf_index = cbuf->GetIndex();
|
const auto cbuf_index = cbuf->GetIndex();
|
||||||
const u64 cbuf_key = (cbuf_index << 32) | cbuf_offset;
|
const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
|
||||||
|
|
||||||
// If this sampler has already been used, return the existing mapping.
|
// If this sampler has already been used, return the existing mapping.
|
||||||
const auto itr =
|
const auto itr =
|
||||||
|
Loading…
Reference in New Issue
Block a user