ci: Populate build repository from Azure environment

This commit is contained in:
Zach Hilman 2019-11-05 21:37:27 -05:00
parent 9a62f5351a
commit 0c8b6b0351

View File

@ -3,17 +3,8 @@
# could affect the result, but much more unlikely than the following files. Keeping a list of files # could affect the result, but much more unlikely than the following files. Keeping a list of files
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
if (DEFINED ENV{CI}) if (DEFINED ENV{AZURECIREPO})
if (DEFINED ENV{TRAVIS}) set(BUILD_REPOSITORY $ENV{AZURECIREPO})
set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
set(BUILD_TAG $ENV{TRAVIS_TAG})
elseif(DEFINED ENV{APPVEYOR})
set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
elseif(DEFINED ENV{AZURE})
set(BUILD_REPOSITORY $ENV{AZURE_REPO_NAME})
set(BUILD_TAG $ENV{AZURE_REPO_TAG})
endif()
endif() endif()
if (DEFINED ENV{TITLEBARFORMATIDLE}) if (DEFINED ENV{TITLEBARFORMATIDLE})
set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE}) set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})