kernel/timer: Make data members private where applicable
Instead, we can just expose functions that return the queryable state instead of letting anything modify it.
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@ -32,13 +32,17 @@ public:
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return HANDLE_TYPE;
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}
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ResetType reset_type; ///< The ResetType of this timer
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ResetType GetResetType() const {
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return reset_type;
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}
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bool signaled; ///< Whether the timer has been signaled or not
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std::string name; ///< Name of timer (optional)
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u64 GetInitialDelay() const {
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return initial_delay;
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}
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u64 initial_delay; ///< The delay until the timer fires for the first time
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u64 interval_delay; ///< The delay until the timer fires after the first time
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u64 GetIntervalDelay() const {
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return interval_delay;
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}
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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@ -67,6 +71,14 @@ private:
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Timer();
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~Timer() override;
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ResetType reset_type; ///< The ResetType of this timer
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u64 initial_delay; ///< The delay until the timer fires for the first time
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u64 interval_delay; ///< The delay until the timer fires after the first time
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bool signaled; ///< Whether the timer has been signaled or not
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std::string name; ///< Name of timer (optional)
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/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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Handle callback_handle;
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};
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@ -328,11 +328,11 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
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const auto& timer = static_cast<const Kernel::Timer&>(object);
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list.push_back(std::make_unique<WaitTreeText>(
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tr("reset type = %1").arg(GetResetTypeQString(timer.reset_type))));
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tr("reset type = %1").arg(GetResetTypeQString(timer.GetResetType()))));
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list.push_back(
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std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.initial_delay)));
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std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.GetInitialDelay())));
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list.push_back(
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std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.interval_delay)));
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std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.GetIntervalDelay())));
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return list;
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}
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