gl_texture_cache: Add copy from multiple overlaps into a single surface
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@ -518,16 +518,14 @@ TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
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TextureCacheOpenGL::~TextureCacheOpenGL() = default;
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CachedSurfaceView* TextureCacheOpenGL::TryFastGetSurfaceView(
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VAddr cpu_addr, u8* host_ptr, const SurfaceParams& params, bool preserve_contents,
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VAddr cpu_addr, u8* host_ptr, const SurfaceParams& new_params, bool preserve_contents,
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const std::vector<CachedSurface*>& overlaps) {
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if (overlaps.size() > 1) {
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return nullptr;
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return TryCopyAsViews(cpu_addr, host_ptr, new_params, overlaps);
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}
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const auto& old_surface{overlaps[0]};
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const auto& old_params{old_surface->GetSurfaceParams()};
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const auto& new_params{params};
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if (old_params.GetTarget() == new_params.GetTarget() &&
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old_params.GetDepth() == new_params.GetDepth() && old_params.GetDepth() == 1 &&
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old_params.GetNumLevels() == new_params.GetNumLevels() &&
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@ -567,6 +565,54 @@ CachedSurfaceView* TextureCacheOpenGL::SurfaceCopy(VAddr cpu_addr, u8* host_ptr,
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return new_surface->GetView(cpu_addr, new_params);
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}
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CachedSurfaceView* TextureCacheOpenGL::TryCopyAsViews(VAddr cpu_addr, u8* host_ptr,
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const SurfaceParams& new_params,
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const std::vector<CachedSurface*>& overlaps) {
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if (new_params.GetTarget() == SurfaceTarget::Texture1D ||
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new_params.GetTarget() == SurfaceTarget::Texture1DArray ||
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new_params.GetTarget() == SurfaceTarget::Texture3D) {
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// Non-2D textures are not handled at the moment in this fast path.
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return nullptr;
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}
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CachedSurface* const new_surface{GetUncachedSurface(new_params)};
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// TODO(Rodrigo): Move this down
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Register(new_surface, cpu_addr, host_ptr);
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// TODO(Rodrigo): Find a way to avoid heap allocations here.
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std::vector<CachedSurfaceView*> views;
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views.reserve(overlaps.size());
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for (const auto& overlap : overlaps) {
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const auto view{
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new_surface->TryGetView(overlap->GetCpuAddr(), overlap->GetSurfaceParams())};
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if (!view) {
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// TODO(Rodrigo): Remove this
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Unregister(new_surface);
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return nullptr;
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}
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views.push_back(view);
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}
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// TODO(Rodrigo): It's possible that these method leaves some unloaded textures if the data has
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// been uploaded to guest memory but not used as a surface previously.
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for (std::size_t i = 0; i < overlaps.size(); ++i) {
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const auto& overlap{overlaps[i]};
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const auto& view{views[i]};
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for (u32 overlap_level = 0; overlap_level < view->GetNumLevels(); ++overlap_level) {
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const u32 super_level{view->GetBaseLevel() + overlap_level};
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glCopyImageSubData(overlap->GetTexture(), overlap->GetTarget(), overlap_level, 0, 0, 0,
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new_surface->GetTexture(), new_surface->GetTarget(), super_level, 0,
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0, view->GetBaseLayer(), view->GetWidth(), view->GetHeight(),
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view->GetNumLayers());
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}
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}
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new_surface->MarkAsModified(true);
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// TODO(Rodrigo): Add an entry to directly get the superview
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return new_surface->GetView(cpu_addr, new_params);
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}
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std::unique_ptr<CachedSurface> TextureCacheOpenGL::CreateSurface(const SurfaceParams& params) {
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return std::make_unique<CachedSurface>(params);
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}
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@ -90,6 +90,34 @@ public:
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return params;
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}
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u32 GetWidth() const {
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return params.GetMipWidth(GetBaseLevel());
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}
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u32 GetHeight() const {
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return params.GetMipHeight(GetBaseLevel());
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}
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u32 GetDepth() const {
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return params.GetMipDepth(GetBaseLevel());
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}
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u32 GetBaseLayer() const {
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return key.base_layer;
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}
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u32 GetNumLayers() const {
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return key.num_layers;
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}
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u32 GetBaseLevel() const {
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return key.base_level;
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}
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u32 GetNumLevels() const {
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return key.num_levels;
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}
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private:
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struct TextureView {
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OGLTexture texture;
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@ -128,7 +156,8 @@ public:
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protected:
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CachedSurfaceView* TryFastGetSurfaceView(VAddr cpu_addr, u8* host_ptr,
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const SurfaceParams& params, bool preserve_contents,
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const SurfaceParams& new_params,
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bool preserve_contents,
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const std::vector<CachedSurface*>& overlaps);
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std::unique_ptr<CachedSurface> CreateSurface(const SurfaceParams& params);
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@ -136,6 +165,9 @@ protected:
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private:
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CachedSurfaceView* SurfaceCopy(VAddr cpu_addr, u8* host_ptr, const SurfaceParams& new_params,
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CachedSurface* old_surface, const SurfaceParams& old_params);
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CachedSurfaceView* TryCopyAsViews(VAddr cpu_addr, u8* host_ptr, const SurfaceParams& new_params,
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const std::vector<CachedSurface*>& overlaps);
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};
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} // namespace OpenGL
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@ -316,7 +316,7 @@ std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only
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size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed);
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}
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if (is_tiled && !as_host_size) {
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//size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
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size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
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}
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return size;
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}
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