applets: Correct usage of SignalStateChanged event
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
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@ -565,7 +565,6 @@ private:
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void GetAppletStateChangedEvent(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_AM, "called");
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applet->GetBroker().SignalStateChanged();
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const auto event = applet->GetBroker().GetStateChangedEvent();
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IPC::ResponseBuilder rb{ctx, 2, 1};
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@ -16,11 +16,11 @@ namespace Service::AM::Applets {
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AppletDataBroker::AppletDataBroker() {
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auto& kernel = Core::System::GetInstance().Kernel();
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state_changed_event = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:StateChangedEvent");
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kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:StateChangedEvent");
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pop_out_data_event = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:PopDataOutEvent");
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kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:PopDataOutEvent");
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pop_interactive_out_data_event = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
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kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
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}
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AppletDataBroker::~AppletDataBroker() = default;
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@ -146,11 +146,10 @@ void SoftwareKeyboard::WriteText(std::optional<std::u16string> text) {
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if (complete) {
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broker.PushNormalDataFromApplet(IStorage{output_main});
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broker.SignalStateChanged();
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} else {
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broker.PushInteractiveDataFromApplet(IStorage{output_sub});
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}
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broker.SignalStateChanged();
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} else {
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output_main[0] = 1;
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complete = true;
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