game_list: Populate control data from installed NAND

This commit is contained in:
Zach Hilman 2018-08-10 11:11:33 -04:00
parent e5504a060d
commit 10812f8407
2 changed files with 35 additions and 31 deletions

View File

@ -403,6 +403,28 @@ void GameList::RefreshGameDirectory() {
}
}
static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
std::vector<u8>& icon, std::string& name) {
const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
if (control_dir == nullptr)
return;
const auto nacp_file = control_dir->GetFile("control.nacp");
if (nacp_file == nullptr)
return;
FileSys::NACP nacp(nacp_file);
name = nacp.GetApplicationName();
FileSys::VirtualFile icon_file = nullptr;
for (const auto& language : FileSys::LANGUAGE_NAMES) {
icon_file = control_dir->GetFile("icon_" + std::string(language) + ".dat");
if (icon_file != nullptr) {
icon = icon_file->ReadAllBytes();
break;
}
}
}
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
const auto usernand = Service::FileSystem::GetUserNANDContents();
const auto installed_games = usernand->ListEntriesFilter(FileSys::TitleType::Application,
@ -421,22 +443,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
const auto& control =
usernand->GetEntry(game.title_id, FileSys::ContentRecordType::Control);
if (control != nullptr) {
const auto control_dir = FileSys::ExtractRomFS(control->GetRomFS());
const auto nacp_file = control_dir->GetFile("control.nacp");
FileSys::NACP nacp(nacp_file);
name = nacp.GetApplicationName();
FileSys::VirtualFile icon_file = nullptr;
for (const auto& language : FileSys::LANGUAGE_NAMES) {
icon_file = control_dir->GetFile("icon_" + std::string(language) + ".dat");
if (icon_file != nullptr) {
icon = icon_file->ReadAllBytes();
break;
}
}
}
if (control != nullptr)
GetMetadataFromControlNCA(control, icon, name);
emit EntryReady({
new GameListItemPath(
FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name),
@ -450,6 +458,15 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
boost::container::flat_map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
const auto control_data = usernand->ListEntriesFilter(FileSys::TitleType::Application,
FileSys::ContentRecordType::Control);
for (const auto& entry : control_data) {
const auto nca = usernand->GetEntry(entry);
if (nca != nullptr)
nca_control_map.insert_or_assign(entry.title_id, nca);
}
const auto nca_control_callback =
[this, &nca_control_map](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
@ -503,20 +520,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
// Use from metadata pool.
if (nca_control_map.find(program_id) != nca_control_map.end()) {
const auto nca = nca_control_map[program_id];
const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
const auto nacp_file = control_dir->GetFile("control.nacp");
FileSys::NACP nacp(nacp_file);
name = nacp.GetApplicationName();
FileSys::VirtualFile icon_file = nullptr;
for (const auto& language : FileSys::LANGUAGE_NAMES) {
icon_file = control_dir->GetFile("icon_" + std::string(language) + ".dat");
if (icon_file != nullptr) {
icon = icon_file->ReadAllBytes();
break;
}
}
GetMetadataFromControlNCA(nca, icon, name);
}
}

View File

@ -682,7 +682,7 @@ void GMainWindow::OnMenuInstallToNAND() {
}
if (index >= 5)
index += 0x80;
index += 0x7B;
if (Service::FileSystem::GetUserNANDContents()->InstallEntry(
nca, static_cast<FileSys::TitleType>(index))) {