shader: Ignore global memory ops on devices lacking int64 support
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55233c2861
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11f04f1022
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@ -378,7 +378,7 @@ void EmitContext::SetupExtensions() {
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if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) {
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header += "#extension GL_EXT_texture_shadow_lod : enable\n";
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}
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if (info.uses_int64) {
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if (info.uses_int64 && profile.support_int64) {
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header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
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}
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if (info.uses_int64_bit_atomics) {
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@ -402,7 +402,7 @@ void EmitContext::SetupExtensions() {
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info.uses_subgroup_shuffles || info.uses_fswzadd) {
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header += "#extension GL_ARB_shader_ballot : enable\n"
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"#extension GL_ARB_shader_group_vote : enable\n";
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if (!info.uses_int64) {
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if (!info.uses_int64 && profile.support_int64) {
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header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
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}
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if (profile.support_gl_warp_intrinsics) {
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@ -539,7 +539,7 @@ void EmitContext::DefineHelperFunctions() {
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if (info.uses_atomic_s32_max) {
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header += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}";
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}
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if (info.uses_global_memory) {
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if (info.uses_global_memory && profile.support_int64) {
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header += DefineGlobalMemoryFunctions();
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}
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if (info.loads_indexed_attributes) {
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@ -7,6 +7,7 @@
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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namespace {
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@ -38,15 +39,27 @@ void EmitLoadGlobalS16(EmitContext&) {
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}
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void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
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ctx.AddU32("{}=LoadGlobal32({});", inst, address);
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if (ctx.profile.support_int64) {
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return ctx.AddU32("{}=LoadGlobal32({});", inst, address);
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}
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LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
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ctx.AddU32("{}=0u;", inst);
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}
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void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
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ctx.AddU32x2("{}=LoadGlobal64({});", inst, address);
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if (ctx.profile.support_int64) {
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return ctx.AddU32x2("{}=LoadGlobal64({});", inst, address);
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}
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LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
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ctx.AddU32x2("{}=uvec2(0);", inst);
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}
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void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
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ctx.AddU32x4("{}=LoadGlobal128({});", inst, address);
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if (ctx.profile.support_int64) {
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return ctx.AddU32x4("{}=LoadGlobal128({});", inst, address);
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}
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LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
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ctx.AddU32x4("{}=uvec4(0);", inst);
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}
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void EmitWriteGlobalU8(EmitContext&) {
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@ -66,15 +79,24 @@ void EmitWriteGlobalS16(EmitContext&) {
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}
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void EmitWriteGlobal32(EmitContext& ctx, std::string_view address, std::string_view value) {
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ctx.Add("WriteGlobal32({},{});", address, value);
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if (ctx.profile.support_int64) {
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return ctx.Add("WriteGlobal32({},{});", address, value);
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}
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LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
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}
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void EmitWriteGlobal64(EmitContext& ctx, std::string_view address, std::string_view value) {
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ctx.Add("WriteGlobal64({},{});", address, value);
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if (ctx.profile.support_int64) {
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return ctx.Add("WriteGlobal64({},{});", address, value);
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}
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LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
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}
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void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_view value) {
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ctx.Add("WriteGlobal128({},{});", address, value);
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if (ctx.profile.support_int64) {
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return ctx.Add("WriteGlobal128({},{});", address, value);
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}
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LOG_WARNING(Shader_GLSL, "Int64 not supported, ignoring memory operation");
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}
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void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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@ -830,7 +830,7 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
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}
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void EmitContext::DefineGlobalMemoryFunctions(const Info& info) {
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if (!info.uses_global_memory) {
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if (!info.uses_global_memory || !profile.support_int64) {
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return;
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}
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using DefPtr = Id StorageDefinitions::*;
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@ -84,15 +84,27 @@ void EmitLoadGlobalS16(EmitContext&) {
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}
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Id EmitLoadGlobal32(EmitContext& ctx, Id address) {
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return ctx.OpFunctionCall(ctx.U32[1], ctx.load_global_func_u32, address);
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if (ctx.profile.support_int64) {
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return ctx.OpFunctionCall(ctx.U32[1], ctx.load_global_func_u32, address);
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}
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LOG_WARNING(Shader_SPIRV, "Int64 not supported, ignoring memory operation");
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return ctx.Const(0u);
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}
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Id EmitLoadGlobal64(EmitContext& ctx, Id address) {
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return ctx.OpFunctionCall(ctx.U32[2], ctx.load_global_func_u32x2, address);
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if (ctx.profile.support_int64) {
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return ctx.OpFunctionCall(ctx.U32[2], ctx.load_global_func_u32x2, address);
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}
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LOG_WARNING(Shader_SPIRV, "Int64 not supported, ignoring memory operation");
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return ctx.Const(0u, 0u);
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}
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Id EmitLoadGlobal128(EmitContext& ctx, Id address) {
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return ctx.OpFunctionCall(ctx.U32[4], ctx.load_global_func_u32x4, address);
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if (ctx.profile.support_int64) {
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return ctx.OpFunctionCall(ctx.U32[4], ctx.load_global_func_u32x4, address);
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}
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LOG_WARNING(Shader_SPIRV, "Int64 not supported, ignoring memory operation");
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return ctx.Const(0u, 0u, 0u, 0u);
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}
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void EmitWriteGlobalU8(EmitContext&) {
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@ -112,15 +124,27 @@ void EmitWriteGlobalS16(EmitContext&) {
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}
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void EmitWriteGlobal32(EmitContext& ctx, Id address, Id value) {
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ctx.OpFunctionCall(ctx.void_id, ctx.write_global_func_u32, address, value);
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if (ctx.profile.support_int64) {
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ctx.OpFunctionCall(ctx.void_id, ctx.write_global_func_u32, address, value);
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return;
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}
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LOG_WARNING(Shader_SPIRV, "Int64 not supported, ignoring memory operation");
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}
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void EmitWriteGlobal64(EmitContext& ctx, Id address, Id value) {
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ctx.OpFunctionCall(ctx.void_id, ctx.write_global_func_u32x2, address, value);
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if (ctx.profile.support_int64) {
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ctx.OpFunctionCall(ctx.void_id, ctx.write_global_func_u32x2, address, value);
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return;
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}
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LOG_WARNING(Shader_SPIRV, "Int64 not supported, ignoring memory operation");
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}
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void EmitWriteGlobal128(EmitContext& ctx, Id address, Id value) {
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ctx.OpFunctionCall(ctx.void_id, ctx.write_global_func_u32x4, address, value);
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if (ctx.profile.support_int64) {
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ctx.OpFunctionCall(ctx.void_id, ctx.write_global_func_u32x4, address, value);
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return;
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}
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LOG_WARNING(Shader_SPIRV, "Int64 not supported, ignoring memory operation");
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}
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Id EmitLoadStorageU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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@ -71,20 +71,20 @@ OPCODE(UndefU32, U32,
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OPCODE(UndefU64, U64, )
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// Memory operations
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OPCODE(LoadGlobalU8, U32, U64, )
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OPCODE(LoadGlobalS8, U32, U64, )
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OPCODE(LoadGlobalU16, U32, U64, )
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OPCODE(LoadGlobalS16, U32, U64, )
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OPCODE(LoadGlobal32, U32, U64, )
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OPCODE(LoadGlobal64, U32x2, U64, )
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OPCODE(LoadGlobal128, U32x4, U64, )
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OPCODE(WriteGlobalU8, Void, U64, U32, )
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OPCODE(WriteGlobalS8, Void, U64, U32, )
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OPCODE(WriteGlobalU16, Void, U64, U32, )
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OPCODE(WriteGlobalS16, Void, U64, U32, )
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OPCODE(WriteGlobal32, Void, U64, U32, )
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OPCODE(WriteGlobal64, Void, U64, U32x2, )
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OPCODE(WriteGlobal128, Void, U64, U32x4, )
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OPCODE(LoadGlobalU8, U32, Opaque, )
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OPCODE(LoadGlobalS8, U32, Opaque, )
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OPCODE(LoadGlobalU16, U32, Opaque, )
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OPCODE(LoadGlobalS16, U32, Opaque, )
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OPCODE(LoadGlobal32, U32, Opaque, )
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OPCODE(LoadGlobal64, U32x2, Opaque, )
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OPCODE(LoadGlobal128, U32x4, Opaque, )
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OPCODE(WriteGlobalU8, Void, Opaque, U32, )
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OPCODE(WriteGlobalS8, Void, Opaque, U32, )
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OPCODE(WriteGlobalU16, Void, Opaque, U32, )
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OPCODE(WriteGlobalS16, Void, Opaque, U32, )
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OPCODE(WriteGlobal32, Void, Opaque, U32, )
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OPCODE(WriteGlobal64, Void, Opaque, U32x2, )
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OPCODE(WriteGlobal128, Void, Opaque, U32x4, )
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// Storage buffer operations
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OPCODE(LoadStorageU8, U32, U32, U32, )
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@ -15,6 +15,7 @@ struct Profile {
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bool support_descriptor_aliasing{};
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bool support_int8{};
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bool support_int16{};
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bool support_int64{};
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bool support_vertex_instance_id{};
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bool support_float_controls{};
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bool support_separate_denorm_behavior{};
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@ -168,6 +168,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.support_descriptor_aliasing = false,
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.support_int8 = false,
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.support_int16 = false,
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.support_int64 = device.HasShaderInt64(),
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.support_vertex_instance_id = true,
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.support_float_controls = false,
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.support_separate_denorm_behavior = false,
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@ -280,6 +280,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
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.support_descriptor_aliasing = true,
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.support_int8 = true,
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.support_int16 = device.IsShaderInt16Supported(),
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.support_int64 = device.IsShaderInt64Supported(),
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.support_vertex_instance_id = false,
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.support_float_controls = true,
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.support_separate_denorm_behavior = float_control.denormBehaviorIndependence ==
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