Merge pull request #1941 from DarkLordZach/profile-select-save-data

qt: Use ProfileSelectionDialog when selecting user for save data
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bunnei 2019-01-02 21:05:02 -05:00 committed by GitHub
commit 11f990975c
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1 changed files with 15 additions and 21 deletions

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@ -827,31 +827,25 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
ASSERT(program_id != 0);
Service::Account::ProfileManager manager{};
const auto user_ids = manager.GetAllUsers();
QStringList list;
for (const auto& user_id : user_ids) {
if (user_id == Service::Account::UUID{})
continue;
Service::Account::ProfileBase base;
if (!manager.GetProfileBase(user_id, base))
continue;
const auto select_profile = [this]() -> s32 {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
dialog.exec();
list.push_back(QString::fromStdString(Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(base.username.data()), base.username.size())));
if (!dialog.GetStatus()) {
return -1;
}
bool ok = false;
const auto index_string =
QInputDialog::getItem(this, tr("Select User"),
tr("Please select the user's save data you would like to open."),
list, Settings::values.current_user, false, &ok);
if (!ok)
return dialog.GetIndex();
};
const auto index = select_profile();
if (index == -1)
return;
const auto index = list.indexOf(index_string);
ASSERT(index != -1 && index < 8);
Service::Account::ProfileManager manager;
const auto user_id = manager.GetUser(index);
ASSERT(user_id);
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,