Merge pull request #2038 from jroweboy/loading-progress-bar
Loading progress bar upgrades
This commit is contained in:
commit
125599c2d5
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@ -4,6 +4,7 @@
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#pragma once
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#include <functional>
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#include "common/common_types.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/gpu.h"
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@ -11,6 +12,14 @@
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namespace VideoCore {
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enum class LoadCallbackStage {
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Prepare,
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Decompile,
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Build,
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Complete,
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};
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using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
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class RasterizerInterface {
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public:
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virtual ~RasterizerInterface() {}
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@ -2,8 +2,10 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <unordered_map>
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#include <QBuffer>
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#include <QByteArray>
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#include <QGraphicsOpacityEffect>
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#include <QHBoxLayout>
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#include <QIODevice>
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#include <QImage>
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@ -12,11 +14,14 @@
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#include <QPalette>
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#include <QPixmap>
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#include <QProgressBar>
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#include <QPropertyAnimation>
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#include <QStyleOption>
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#include <QWindow>
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include "common/logging/log.h"
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#include "core/loader/loader.h"
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#include "ui_loading_screen.h"
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#include "video_core/rasterizer_interface.h"
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#include "yuzu/loading_screen.h"
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// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
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@ -25,11 +30,84 @@
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#include <QMovie>
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#endif
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constexpr const char PROGRESSBAR_STYLE_PREPARE[] = R"(
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QProgressBar {}
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QProgressBar::chunk {})";
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constexpr const char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #0ab9e6;
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})";
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constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #ff3c28;
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})";
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constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"(
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QProgressBar {
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background-color: #0ab9e6;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #ff3c28;
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})";
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LoadingScreen::LoadingScreen(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()) {
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
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previous_stage(VideoCore::LoadCallbackStage::Complete) {
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ui->setupUi(this);
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// Progress bar is hidden until we have a use for it.
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ui->progress_bar->hide();
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setMinimumSize(1280, 720);
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// Create a fade out effect to hide this loading screen widget.
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// When fading opacity, it will fade to the parent widgets background color, which is why we
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// create an internal widget named fade_widget that we use the effect on, while keeping the
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// loading screen widget's background color black. This way we can create a fade to black effect
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opacity_effect = new QGraphicsOpacityEffect(this);
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opacity_effect->setOpacity(1);
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ui->fade_parent->setGraphicsEffect(opacity_effect);
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fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
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fadeout_animation->setDuration(500);
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fadeout_animation->setStartValue(1);
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fadeout_animation->setEndValue(0);
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fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
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// After the fade completes, hide the widget and reset the opacity
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connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
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hide();
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opacity_effect->setOpacity(1);
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emit Hidden();
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});
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connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
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Qt::QueuedConnection);
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qRegisterMetaType<VideoCore::LoadCallbackStage>();
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stage_translations = {
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{VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
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{VideoCore::LoadCallbackStage::Decompile, tr("Preparing Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
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};
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progressbar_style = {
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{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
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{VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
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{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
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{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
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};
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}
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LoadingScreen::~LoadingScreen() = default;
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@ -42,11 +120,11 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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map.loadFromData(buffer.data(), buffer.size());
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ui->banner->setPixmap(map);
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#else
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backing_mem =
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std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
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backing_mem = std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()),
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static_cast<int>(buffer.size()));
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backing_buf = std::make_unique<QBuffer>(backing_mem.get());
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backing_buf->open(QIODevice::ReadOnly);
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animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray("GIF"));
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animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
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animation->start();
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ui->banner->setMovie(animation.get());
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#endif
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@ -54,17 +132,68 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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}
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if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
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QPixmap map;
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map.loadFromData(buffer.data(), buffer.size());
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map.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
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ui->logo->setPixmap(map);
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}
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slow_shader_compile_start = false;
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OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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}
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void LoadingScreen::OnLoadProgress(std::size_t value, std::size_t total) {
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void LoadingScreen::OnLoadComplete() {
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fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
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}
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void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
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std::size_t total) {
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using namespace std::chrono;
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auto now = high_resolution_clock::now();
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// reset the timer if the stage changes
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if (stage != previous_stage) {
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ui->progress_bar->setStyleSheet(progressbar_style[stage]);
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// Hide the progress bar during the prepare stage
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if (stage == VideoCore::LoadCallbackStage::Prepare) {
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ui->progress_bar->hide();
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} else {
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ui->progress_bar->show();
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}
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previous_stage = stage;
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// reset back to fast shader compiling since the stage changed
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slow_shader_compile_start = false;
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}
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// update the max of the progress bar if the number of shaders change
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if (total != previous_total) {
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ui->progress_bar->setMaximum(total);
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ui->progress_bar->setMaximum(static_cast<int>(total));
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previous_total = total;
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}
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ui->progress_bar->setValue(value);
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QString estimate;
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// If theres a drastic slowdown in the rate, then display an estimate
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if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
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if (!slow_shader_compile_start) {
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slow_shader_start = high_resolution_clock::now();
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slow_shader_compile_start = true;
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slow_shader_first_value = value;
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}
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// only calculate an estimate time after a second has passed since stage change
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auto diff = duration_cast<milliseconds>(now - slow_shader_start);
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if (diff > seconds{1}) {
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auto eta_mseconds =
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static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
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(value - slow_shader_first_value) * diff.count());
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estimate =
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tr("Estimated Time %1")
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.arg(QTime(0, 0, 0, 0)
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.addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
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.toString("mm:ss"));
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}
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}
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// update labels and progress bar
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ui->stage->setText(stage_translations[stage].arg(value).arg(total));
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ui->value->setText(estimate);
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ui->progress_bar->setValue(static_cast<int>(value));
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previous_time = now;
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}
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void LoadingScreen::paintEvent(QPaintEvent* event) {
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@ -4,7 +4,9 @@
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#pragma once
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#include <chrono>
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#include <memory>
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#include <QString>
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#include <QWidget>
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#if !QT_CONFIG(movie)
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@ -19,9 +21,15 @@ namespace Ui {
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class LoadingScreen;
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}
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namespace VideoCore {
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enum class LoadCallbackStage;
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}
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class QBuffer;
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class QByteArray;
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class QGraphicsOpacityEffect;
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class QMovie;
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class QPropertyAnimation;
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class LoadingScreen : public QWidget {
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Q_OBJECT
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@ -39,11 +47,21 @@ public:
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/// used resources such as the logo and banner.
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void Clear();
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/// Slot used to update the status of the progress bar
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void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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/// Hides the LoadingScreen with a fade out effect
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void OnLoadComplete();
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// In order to use a custom widget with a stylesheet, you need to override the paintEvent
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// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
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void paintEvent(QPaintEvent* event) override;
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void OnLoadProgress(std::size_t value, std::size_t total);
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signals:
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void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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/// Signals that this widget is completely hidden now and should be replaced with the other
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/// widget
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void Hidden();
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private:
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#ifndef YUZU_QT_MOVIE_MISSING
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@ -53,4 +71,22 @@ private:
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#endif
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std::unique_ptr<Ui::LoadingScreen> ui;
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std::size_t previous_total = 0;
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VideoCore::LoadCallbackStage previous_stage;
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QGraphicsOpacityEffect* opacity_effect = nullptr;
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std::unique_ptr<QPropertyAnimation> fadeout_animation;
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// Definitions for the differences in text and styling for each stage
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std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
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std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
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// newly generated shaders are added to the end of the file, so when loading and compiling
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// shaders, it will start quickly but end slow if new shaders were added since previous launch.
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// These variables are used to detect the change in speed so we can generate an ETA
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bool slow_shader_compile_start = false;
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std::chrono::high_resolution_clock::time_point slow_shader_start;
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std::chrono::high_resolution_clock::time_point previous_time;
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std::size_t slow_shader_first_value = 0;
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};
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Q_DECLARE_METATYPE(VideoCore::LoadCallbackStage);
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@ -30,46 +30,128 @@
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="logo">
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<property name="text">
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<string/>
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</property>
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<property name="alignment">
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<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
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</property>
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<property name="margin">
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<number>30</number>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QProgressBar" name="progress_bar">
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<property name="styleSheet">
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<string notr="true">font-size: 26px;</string>
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</property>
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<property name="value">
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<number>0</number>
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</property>
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<property name="format">
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<string>Loading Shaders %v out of %m</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item alignment="Qt::AlignRight|Qt::AlignBottom">
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<widget class="QLabel" name="banner">
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<property name="styleSheet">
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<string notr="true">background-color: black;</string>
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</property>
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<property name="text">
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<string/>
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</property>
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<property name="margin">
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<number>30</number>
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</property>
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<widget class="QWidget" name="fade_parent" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<property name="spacing">
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<number>0</number>
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</property>
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item alignment="Qt::AlignLeft|Qt::AlignTop">
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<widget class="QLabel" name="logo">
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<property name="text">
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<string/>
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</property>
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<property name="alignment">
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<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
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</property>
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<property name="margin">
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<number>30</number>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QVBoxLayout" name="verticalLayout" stretch="1,0,1">
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<property name="spacing">
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<number>15</number>
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</property>
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<property name="sizeConstraint">
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<enum>QLayout::SetNoConstraint</enum>
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</property>
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<item alignment="Qt::AlignHCenter|Qt::AlignBottom">
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<widget class="QLabel" name="stage">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="styleSheet">
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<string notr="true">background-color: black; color: white;
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font: 75 20pt "Arial";</string>
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</property>
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<property name="text">
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<string>Loading Shaders 387 / 1628</string>
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</property>
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</widget>
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</item>
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<item alignment="Qt::AlignHCenter|Qt::AlignTop">
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<widget class="QProgressBar" name="progress_bar">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>500</width>
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<height>40</height>
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</size>
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</property>
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<property name="styleSheet">
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<string notr="true">QProgressBar {
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color: white;
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border: 2px solid white;
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outline-color: black;
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border-radius: 20px;
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}
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QProgressBar::chunk {
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background-color: white;
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border-radius: 15px;
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}</string>
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</property>
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<property name="value">
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<number>50</number>
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</property>
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<property name="textVisible">
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<bool>false</bool>
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</property>
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<property name="format">
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<string>Loading Shaders %v out of %m</string>
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</property>
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</widget>
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</item>
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<item alignment="Qt::AlignHCenter|Qt::AlignTop">
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<widget class="QLabel" name="value">
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<property name="toolTip">
|
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<string notr="true"/>
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</property>
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<property name="styleSheet">
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<string notr="true">background-color: black; color: white;
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font: 75 15pt "Arial";</string>
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</property>
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<property name="text">
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<string>Stage 1 of 2. Estimate Time 5m 4s</string>
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</property>
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</widget>
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</item>
|
||||
</layout>
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||||
</item>
|
||||
<item alignment="Qt::AlignRight|Qt::AlignBottom">
|
||||
<widget class="QLabel" name="banner">
|
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<property name="styleSheet">
|
||||
<string notr="true">background-color: black;</string>
|
||||
</property>
|
||||
<property name="text">
|
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<string/>
|
||||
</property>
|
||||
<property name="margin">
|
||||
<number>30</number>
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||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
|
|
@ -415,6 +415,13 @@ void GMainWindow::InitializeWidgets() {
|
|||
loading_screen = new LoadingScreen(this);
|
||||
loading_screen->hide();
|
||||
ui.horizontalLayout->addWidget(loading_screen);
|
||||
connect(loading_screen, &LoadingScreen::Hidden, [&] {
|
||||
loading_screen->Clear();
|
||||
if (emulation_running) {
|
||||
render_window->show();
|
||||
render_window->setFocus();
|
||||
}
|
||||
});
|
||||
|
||||
// Create status bar
|
||||
message_label = new QLabel();
|
||||
|
@ -904,7 +911,6 @@ void GMainWindow::BootGame(const QString& filename) {
|
|||
|
||||
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
|
||||
loading_screen->show();
|
||||
loading_screen->setFocus();
|
||||
|
||||
emulation_running = true;
|
||||
if (ui.action_Fullscreen->isChecked()) {
|
||||
|
@ -1514,10 +1520,7 @@ void GMainWindow::OnStopGame() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnLoadComplete() {
|
||||
loading_screen->hide();
|
||||
loading_screen->Clear();
|
||||
render_window->show();
|
||||
render_window->setFocus();
|
||||
loading_screen->OnLoadComplete();
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuReportCompatibility() {
|
||||
|
|
Loading…
Reference in New Issue