Merge pull request #8137 from bunnei/improve-nvflinger-2
Follow-up fixes for NVFlinger rewrite (Part 2)
This commit is contained in:
commit
12dc4d0527
@ -18,8 +18,7 @@ BufferQueueConsumer::BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_)
|
|||||||
BufferQueueConsumer::~BufferQueueConsumer() = default;
|
BufferQueueConsumer::~BufferQueueConsumer() = default;
|
||||||
|
|
||||||
Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
|
Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
|
||||||
std::chrono::nanoseconds expected_present,
|
std::chrono::nanoseconds expected_present) {
|
||||||
u64 max_frame_number) {
|
|
||||||
std::scoped_lock lock(core->mutex);
|
std::scoped_lock lock(core->mutex);
|
||||||
|
|
||||||
// Check that the consumer doesn't currently have the maximum number of buffers acquired.
|
// Check that the consumer doesn't currently have the maximum number of buffers acquired.
|
||||||
@ -50,12 +49,6 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
|
|||||||
while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) {
|
while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) {
|
||||||
const auto& buffer_item{core->queue[1]};
|
const auto& buffer_item{core->queue[1]};
|
||||||
|
|
||||||
// If dropping entry[0] would leave us with a buffer that the consumer is not yet ready
|
|
||||||
// for, don't drop it.
|
|
||||||
if (max_frame_number && buffer_item.frame_number > max_frame_number) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If entry[1] is timely, drop entry[0] (and repeat).
|
// If entry[1] is timely, drop entry[0] (and repeat).
|
||||||
const auto desired_present = buffer_item.timestamp;
|
const auto desired_present = buffer_item.timestamp;
|
||||||
if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC ||
|
if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC ||
|
||||||
@ -200,4 +193,39 @@ Status BufferQueueConsumer::Connect(std::shared_ptr<IConsumerListener> consumer_
|
|||||||
return Status::NoError;
|
return Status::NoError;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Status BufferQueueConsumer::GetReleasedBuffers(u64* out_slot_mask) {
|
||||||
|
if (out_slot_mask == nullptr) {
|
||||||
|
LOG_ERROR(Service_NVFlinger, "out_slot_mask may not be nullptr");
|
||||||
|
return Status::BadValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::scoped_lock lock(core->mutex);
|
||||||
|
|
||||||
|
if (core->is_abandoned) {
|
||||||
|
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||||
|
return Status::NoInit;
|
||||||
|
}
|
||||||
|
|
||||||
|
u64 mask = 0;
|
||||||
|
for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
|
||||||
|
if (!slots[s].acquire_called) {
|
||||||
|
mask |= (1ULL << s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove from the mask queued buffers for which acquire has been called, since the consumer
|
||||||
|
// will not receive their buffer addresses and so must retain their cached information
|
||||||
|
auto current(core->queue.begin());
|
||||||
|
while (current != core->queue.end()) {
|
||||||
|
if (current->acquire_called) {
|
||||||
|
mask &= ~(1ULL << current->slot);
|
||||||
|
}
|
||||||
|
++current;
|
||||||
|
}
|
||||||
|
|
||||||
|
LOG_DEBUG(Service_NVFlinger, "returning mask {}", mask);
|
||||||
|
*out_slot_mask = mask;
|
||||||
|
return Status::NoError;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace Service::android
|
} // namespace Service::android
|
||||||
|
@ -24,10 +24,10 @@ public:
|
|||||||
explicit BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_);
|
explicit BufferQueueConsumer(std::shared_ptr<BufferQueueCore> core_);
|
||||||
~BufferQueueConsumer();
|
~BufferQueueConsumer();
|
||||||
|
|
||||||
Status AcquireBuffer(BufferItem* out_buffer, std::chrono::nanoseconds expected_present,
|
Status AcquireBuffer(BufferItem* out_buffer, std::chrono::nanoseconds expected_present);
|
||||||
u64 max_frame_number = 0);
|
|
||||||
Status ReleaseBuffer(s32 slot, u64 frame_number, const Fence& release_fence);
|
Status ReleaseBuffer(s32 slot, u64 frame_number, const Fence& release_fence);
|
||||||
Status Connect(std::shared_ptr<IConsumerListener> consumer_listener, bool controlled_by_app);
|
Status Connect(std::shared_ptr<IConsumerListener> consumer_listener, bool controlled_by_app);
|
||||||
|
Status GetReleasedBuffers(u64* out_slot_mask);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::shared_ptr<BufferQueueCore> core;
|
std::shared_ptr<BufferQueueCore> core;
|
||||||
|
@ -95,7 +95,6 @@ void BufferQueueCore::FreeBufferLocked(s32 slot) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void BufferQueueCore::FreeAllBuffersLocked() {
|
void BufferQueueCore::FreeAllBuffersLocked() {
|
||||||
queue.clear();
|
|
||||||
buffer_has_been_queued = false;
|
buffer_has_been_queued = false;
|
||||||
|
|
||||||
for (s32 slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
|
for (s32 slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
|
||||||
|
@ -73,8 +73,6 @@ private:
|
|||||||
u32 transform_hint{};
|
u32 transform_hint{};
|
||||||
bool is_allocating{};
|
bool is_allocating{};
|
||||||
mutable std::condition_variable_any is_allocating_condition;
|
mutable std::condition_variable_any is_allocating_condition;
|
||||||
bool allow_allocation{true};
|
|
||||||
u64 buffer_age{};
|
|
||||||
bool is_shutting_down{};
|
bool is_shutting_down{};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -62,11 +62,12 @@ Status BufferQueueProducer::RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffe
|
|||||||
|
|
||||||
Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
|
Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
|
||||||
LOG_DEBUG(Service_NVFlinger, "count = {}", buffer_count);
|
LOG_DEBUG(Service_NVFlinger, "count = {}", buffer_count);
|
||||||
std::shared_ptr<IConsumerListener> listener;
|
|
||||||
|
|
||||||
|
std::shared_ptr<IConsumerListener> listener;
|
||||||
{
|
{
|
||||||
std::scoped_lock lock(core->mutex);
|
std::scoped_lock lock(core->mutex);
|
||||||
core->WaitWhileAllocatingLocked();
|
core->WaitWhileAllocatingLocked();
|
||||||
|
|
||||||
if (core->is_abandoned) {
|
if (core->is_abandoned) {
|
||||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||||
return Status::NoInit;
|
return Status::NoInit;
|
||||||
@ -120,7 +121,7 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
|
Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
|
||||||
Status* returnFlags) const {
|
Status* return_flags) const {
|
||||||
bool try_again = true;
|
bool try_again = true;
|
||||||
|
|
||||||
while (try_again) {
|
while (try_again) {
|
||||||
@ -142,10 +143,12 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
|
|||||||
ASSERT(slots[s].buffer_state == BufferState::Free);
|
ASSERT(slots[s].buffer_state == BufferState::Free);
|
||||||
if (slots[s].graphic_buffer != nullptr) {
|
if (slots[s].graphic_buffer != nullptr) {
|
||||||
core->FreeBufferLocked(s);
|
core->FreeBufferLocked(s);
|
||||||
*returnFlags |= Status::ReleaseAllBuffers;
|
*return_flags |= Status::ReleaseAllBuffers;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Look for a free buffer to give to the client
|
||||||
|
*found = BufferQueueCore::INVALID_BUFFER_SLOT;
|
||||||
s32 dequeued_count{};
|
s32 dequeued_count{};
|
||||||
s32 acquired_count{};
|
s32 acquired_count{};
|
||||||
for (s32 s{}; s < max_buffer_count; ++s) {
|
for (s32 s{}; s < max_buffer_count; ++s) {
|
||||||
@ -235,68 +238,50 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
|
|||||||
{
|
{
|
||||||
std::scoped_lock lock(core->mutex);
|
std::scoped_lock lock(core->mutex);
|
||||||
core->WaitWhileAllocatingLocked();
|
core->WaitWhileAllocatingLocked();
|
||||||
|
|
||||||
if (format == PixelFormat::NoFormat) {
|
if (format == PixelFormat::NoFormat) {
|
||||||
format = core->default_buffer_format;
|
format = core->default_buffer_format;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Enable the usage bits the consumer requested
|
// Enable the usage bits the consumer requested
|
||||||
usage |= core->consumer_usage_bit;
|
usage |= core->consumer_usage_bit;
|
||||||
|
|
||||||
|
s32 found{};
|
||||||
|
Status status = WaitForFreeSlotThenRelock(async, &found, &return_flags);
|
||||||
|
if (status != Status::NoError) {
|
||||||
|
return status;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This should not happen
|
||||||
|
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
||||||
|
LOG_ERROR(Service_NVFlinger, "no available buffer slots");
|
||||||
|
return Status::Busy;
|
||||||
|
}
|
||||||
|
|
||||||
|
*out_slot = found;
|
||||||
|
|
||||||
|
attached_by_consumer = slots[found].attached_by_consumer;
|
||||||
|
|
||||||
const bool use_default_size = !width && !height;
|
const bool use_default_size = !width && !height;
|
||||||
if (use_default_size) {
|
if (use_default_size) {
|
||||||
width = core->default_width;
|
width = core->default_width;
|
||||||
height = core->default_height;
|
height = core->default_height;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 found = BufferItem::INVALID_BUFFER_SLOT;
|
|
||||||
while (found == BufferItem::INVALID_BUFFER_SLOT) {
|
|
||||||
Status status = WaitForFreeSlotThenRelock(async, &found, &return_flags);
|
|
||||||
if (status != Status::NoError) {
|
|
||||||
return status;
|
|
||||||
}
|
|
||||||
|
|
||||||
// This should not happen
|
|
||||||
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
|
||||||
LOG_DEBUG(Service_NVFlinger, "no available buffer slots");
|
|
||||||
return Status::Busy;
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::shared_ptr<GraphicBuffer>& buffer(slots[found].graphic_buffer);
|
|
||||||
|
|
||||||
// If we are not allowed to allocate new buffers, WaitForFreeSlotThenRelock must have
|
|
||||||
// returned a slot containing a buffer. If this buffer would require reallocation to
|
|
||||||
// meet the requested attributes, we free it and attempt to get another one.
|
|
||||||
if (!core->allow_allocation) {
|
|
||||||
if (buffer->NeedsReallocation(width, height, format, usage)) {
|
|
||||||
core->FreeBufferLocked(found);
|
|
||||||
found = BufferItem::INVALID_BUFFER_SLOT;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
*out_slot = found;
|
|
||||||
attached_by_consumer = slots[found].attached_by_consumer;
|
|
||||||
slots[found].buffer_state = BufferState::Dequeued;
|
slots[found].buffer_state = BufferState::Dequeued;
|
||||||
|
|
||||||
const std::shared_ptr<GraphicBuffer>& buffer(slots[found].graphic_buffer);
|
const std::shared_ptr<GraphicBuffer>& buffer(slots[found].graphic_buffer);
|
||||||
|
if ((buffer == nullptr) || (buffer->Width() != width) || (buffer->Height() != height) ||
|
||||||
if ((buffer == nullptr) || buffer->NeedsReallocation(width, height, format, usage)) {
|
(buffer->Format() != format) || ((buffer->Usage() & usage) != usage)) {
|
||||||
slots[found].acquire_called = false;
|
slots[found].acquire_called = false;
|
||||||
slots[found].graphic_buffer = nullptr;
|
slots[found].graphic_buffer = nullptr;
|
||||||
slots[found].request_buffer_called = false;
|
slots[found].request_buffer_called = false;
|
||||||
slots[found].fence = Fence::NoFence();
|
slots[found].fence = Fence::NoFence();
|
||||||
core->buffer_age = 0;
|
|
||||||
return_flags |= Status::BufferNeedsReallocation;
|
return_flags |= Status::BufferNeedsReallocation;
|
||||||
} else {
|
|
||||||
// We add 1 because that will be the frame number when this buffer
|
|
||||||
// is queued
|
|
||||||
core->buffer_age = core->frame_counter + 1 - slots[found].frame_number;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG_DEBUG(Service_NVFlinger, "setting buffer age to {}", core->buffer_age);
|
|
||||||
|
|
||||||
*out_fence = slots[found].fence;
|
*out_fence = slots[found].fence;
|
||||||
|
|
||||||
slots[found].fence = Fence::NoFence();
|
slots[found].fence = Fence::NoFence();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -311,6 +296,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
|
|||||||
|
|
||||||
{
|
{
|
||||||
std::scoped_lock lock(core->mutex);
|
std::scoped_lock lock(core->mutex);
|
||||||
|
|
||||||
if (core->is_abandoned) {
|
if (core->is_abandoned) {
|
||||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||||
return Status::NoInit;
|
return Status::NoInit;
|
||||||
@ -327,6 +313,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
|
|||||||
|
|
||||||
LOG_DEBUG(Service_NVFlinger, "returning slot={} frame={}, flags={}", *out_slot,
|
LOG_DEBUG(Service_NVFlinger, "returning slot={} frame={}, flags={}", *out_slot,
|
||||||
slots[*out_slot].frame_number, return_flags);
|
slots[*out_slot].frame_number, return_flags);
|
||||||
|
|
||||||
return return_flags;
|
return return_flags;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -334,6 +321,7 @@ Status BufferQueueProducer::DetachBuffer(s32 slot) {
|
|||||||
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
|
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
|
||||||
|
|
||||||
std::scoped_lock lock(core->mutex);
|
std::scoped_lock lock(core->mutex);
|
||||||
|
|
||||||
if (core->is_abandoned) {
|
if (core->is_abandoned) {
|
||||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||||
return Status::NoInit;
|
return Status::NoInit;
|
||||||
@ -369,7 +357,6 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out
|
|||||||
}
|
}
|
||||||
|
|
||||||
std::scoped_lock lock(core->mutex);
|
std::scoped_lock lock(core->mutex);
|
||||||
|
|
||||||
core->WaitWhileAllocatingLocked();
|
core->WaitWhileAllocatingLocked();
|
||||||
|
|
||||||
if (core->is_abandoned) {
|
if (core->is_abandoned) {
|
||||||
@ -423,6 +410,7 @@ Status BufferQueueProducer::AttachBuffer(s32* out_slot,
|
|||||||
return status;
|
return status;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// This should not happen
|
||||||
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
||||||
LOG_ERROR(Service_NVFlinger, "No available buffer slots");
|
LOG_ERROR(Service_NVFlinger, "No available buffer slots");
|
||||||
return Status::Busy;
|
return Status::Busy;
|
||||||
@ -466,8 +454,8 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
|||||||
return Status::BadValue;
|
return Status::BadValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<IConsumerListener> frameAvailableListener;
|
std::shared_ptr<IConsumerListener> frame_available_listener;
|
||||||
std::shared_ptr<IConsumerListener> frameReplacedListener;
|
std::shared_ptr<IConsumerListener> frame_replaced_listener;
|
||||||
s32 callback_ticket{};
|
s32 callback_ticket{};
|
||||||
BufferItem item;
|
BufferItem item;
|
||||||
|
|
||||||
@ -541,12 +529,13 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
|||||||
item.fence = fence;
|
item.fence = fence;
|
||||||
item.is_droppable = core->dequeue_buffer_cannot_block || async;
|
item.is_droppable = core->dequeue_buffer_cannot_block || async;
|
||||||
item.swap_interval = swap_interval;
|
item.swap_interval = swap_interval;
|
||||||
|
|
||||||
sticky_transform = sticky_transform_;
|
sticky_transform = sticky_transform_;
|
||||||
|
|
||||||
if (core->queue.empty()) {
|
if (core->queue.empty()) {
|
||||||
// When the queue is empty, we can simply queue this buffer
|
// When the queue is empty, we can simply queue this buffer
|
||||||
core->queue.push_back(item);
|
core->queue.push_back(item);
|
||||||
frameAvailableListener = core->consumer_listener;
|
frame_available_listener = core->consumer_listener;
|
||||||
} else {
|
} else {
|
||||||
// When the queue is not empty, we need to look at the front buffer
|
// When the queue is not empty, we need to look at the front buffer
|
||||||
// state to see if we need to replace it
|
// state to see if we need to replace it
|
||||||
@ -563,10 +552,10 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
|||||||
}
|
}
|
||||||
// Overwrite the droppable buffer with the incoming one
|
// Overwrite the droppable buffer with the incoming one
|
||||||
*front = item;
|
*front = item;
|
||||||
frameReplacedListener = core->consumer_listener;
|
frame_replaced_listener = core->consumer_listener;
|
||||||
} else {
|
} else {
|
||||||
core->queue.push_back(item);
|
core->queue.push_back(item);
|
||||||
frameAvailableListener = core->consumer_listener;
|
frame_available_listener = core->consumer_listener;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -592,10 +581,10 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
|||||||
callback_condition.wait(callback_mutex);
|
callback_condition.wait(callback_mutex);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (frameAvailableListener != nullptr) {
|
if (frame_available_listener != nullptr) {
|
||||||
frameAvailableListener->OnFrameAvailable(item);
|
frame_available_listener->OnFrameAvailable(item);
|
||||||
} else if (frameReplacedListener != nullptr) {
|
} else if (frame_replaced_listener != nullptr) {
|
||||||
frameReplacedListener->OnFrameReplaced(item);
|
frame_replaced_listener->OnFrameReplaced(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
++current_callback_ticket;
|
++current_callback_ticket;
|
||||||
@ -669,13 +658,6 @@ Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
|
|||||||
case NativeWindow::ConsumerUsageBits:
|
case NativeWindow::ConsumerUsageBits:
|
||||||
value = core->consumer_usage_bit;
|
value = core->consumer_usage_bit;
|
||||||
break;
|
break;
|
||||||
case NativeWindow::BufferAge:
|
|
||||||
if (core->buffer_age > INT32_MAX) {
|
|
||||||
value = 0;
|
|
||||||
} else {
|
|
||||||
value = static_cast<u32>(core->buffer_age);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
return Status::BadValue;
|
return Status::BadValue;
|
||||||
@ -737,7 +719,6 @@ Status BufferQueueProducer::Connect(const std::shared_ptr<IProducerListener>& li
|
|||||||
core->buffer_has_been_queued = false;
|
core->buffer_has_been_queued = false;
|
||||||
core->dequeue_buffer_cannot_block =
|
core->dequeue_buffer_cannot_block =
|
||||||
core->consumer_controlled_by_app && producer_controlled_by_app;
|
core->consumer_controlled_by_app && producer_controlled_by_app;
|
||||||
core->allow_allocation = true;
|
|
||||||
|
|
||||||
return status;
|
return status;
|
||||||
}
|
}
|
||||||
@ -770,7 +751,7 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
|
|||||||
core->SignalDequeueCondition();
|
core->SignalDequeueCondition();
|
||||||
buffer_wait_event->GetWritableEvent().Signal();
|
buffer_wait_event->GetWritableEvent().Signal();
|
||||||
listener = core->consumer_listener;
|
listener = core->consumer_listener;
|
||||||
} else if (core->connected_api != NativeWindowApi::NoConnectedApi) {
|
} else {
|
||||||
LOG_ERROR(Service_NVFlinger, "still connected to another api (cur = {} req = {})",
|
LOG_ERROR(Service_NVFlinger, "still connected to another api (cur = {} req = {})",
|
||||||
core->connected_api, api);
|
core->connected_api, api);
|
||||||
status = Status::BadValue;
|
status = Status::BadValue;
|
||||||
|
@ -66,7 +66,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
BufferQueueProducer(const BufferQueueProducer&) = delete;
|
BufferQueueProducer(const BufferQueueProducer&) = delete;
|
||||||
|
|
||||||
Status WaitForFreeSlotThenRelock(bool async, s32* found, Status* returnFlags) const;
|
Status WaitForFreeSlotThenRelock(bool async, s32* found, Status* return_flags) const;
|
||||||
|
|
||||||
Kernel::KEvent* buffer_wait_event{};
|
Kernel::KEvent* buffer_wait_event{};
|
||||||
Service::KernelHelpers::ServiceContext& service_context;
|
Service::KernelHelpers::ServiceContext& service_context;
|
||||||
|
@ -36,38 +36,41 @@ void ConsumerBase::FreeBufferLocked(s32 slot_index) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ConsumerBase::OnFrameAvailable(const BufferItem& item) {
|
void ConsumerBase::OnFrameAvailable(const BufferItem& item) {
|
||||||
std::scoped_lock lock(mutex);
|
|
||||||
LOG_DEBUG(Service_NVFlinger, "called");
|
LOG_DEBUG(Service_NVFlinger, "called");
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsumerBase::OnFrameReplaced(const BufferItem& item) {
|
void ConsumerBase::OnFrameReplaced(const BufferItem& item) {
|
||||||
std::scoped_lock lock(mutex);
|
|
||||||
LOG_DEBUG(Service_NVFlinger, "called");
|
LOG_DEBUG(Service_NVFlinger, "called");
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsumerBase::OnBuffersReleased() {
|
void ConsumerBase::OnBuffersReleased() {
|
||||||
std::scoped_lock lock(mutex);
|
std::scoped_lock lock(mutex);
|
||||||
|
|
||||||
LOG_DEBUG(Service_NVFlinger, "called");
|
LOG_DEBUG(Service_NVFlinger, "called");
|
||||||
|
|
||||||
|
if (is_abandoned) {
|
||||||
|
// Nothing to do if we're already abandoned.
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
u64 mask = 0;
|
||||||
|
consumer->GetReleasedBuffers(&mask);
|
||||||
|
for (int i = 0; i < BufferQueueDefs::NUM_BUFFER_SLOTS; i++) {
|
||||||
|
if (mask & (1ULL << i)) {
|
||||||
|
FreeBufferLocked(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsumerBase::OnSidebandStreamChanged() {}
|
void ConsumerBase::OnSidebandStreamChanged() {}
|
||||||
|
|
||||||
Status ConsumerBase::AcquireBufferLocked(BufferItem* item, std::chrono::nanoseconds present_when,
|
Status ConsumerBase::AcquireBufferLocked(BufferItem* item, std::chrono::nanoseconds present_when) {
|
||||||
u64 max_frame_number) {
|
Status err = consumer->AcquireBuffer(item, present_when);
|
||||||
if (is_abandoned) {
|
|
||||||
LOG_ERROR(Service_NVFlinger, "consumer is abandoned!");
|
|
||||||
return Status::NoInit;
|
|
||||||
}
|
|
||||||
|
|
||||||
Status err = consumer->AcquireBuffer(item, present_when, max_frame_number);
|
|
||||||
if (err != Status::NoError) {
|
if (err != Status::NoError) {
|
||||||
return err;
|
return err;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (item->graphic_buffer != nullptr) {
|
if (item->graphic_buffer != nullptr) {
|
||||||
if (slots[item->slot].graphic_buffer != nullptr) {
|
|
||||||
FreeBufferLocked(item->slot);
|
|
||||||
}
|
|
||||||
slots[item->slot].graphic_buffer = item->graphic_buffer;
|
slots[item->slot].graphic_buffer = item->graphic_buffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -35,8 +35,7 @@ protected:
|
|||||||
virtual void OnSidebandStreamChanged() override;
|
virtual void OnSidebandStreamChanged() override;
|
||||||
|
|
||||||
void FreeBufferLocked(s32 slot_index);
|
void FreeBufferLocked(s32 slot_index);
|
||||||
Status AcquireBufferLocked(BufferItem* item, std::chrono::nanoseconds present_when,
|
Status AcquireBufferLocked(BufferItem* item, std::chrono::nanoseconds present_when);
|
||||||
u64 max_frame_number = 0);
|
|
||||||
Status ReleaseBufferLocked(s32 slot, const std::shared_ptr<GraphicBuffer> graphic_buffer);
|
Status ReleaseBufferLocked(s32 slot, const std::shared_ptr<GraphicBuffer> graphic_buffer);
|
||||||
bool StillTracking(s32 slot, const std::shared_ptr<GraphicBuffer> graphic_buffer) const;
|
bool StillTracking(s32 slot, const std::shared_ptr<GraphicBuffer> graphic_buffer) const;
|
||||||
Status AddReleaseFenceLocked(s32 slot, const std::shared_ptr<GraphicBuffer> graphic_buffer,
|
Status AddReleaseFenceLocked(s32 slot, const std::shared_ptr<GraphicBuffer> graphic_buffer,
|
||||||
|
@ -104,7 +104,7 @@ void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
|
|||||||
std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
|
std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
|
||||||
const auto lock_guard = Lock();
|
const auto lock_guard = Lock();
|
||||||
|
|
||||||
LOG_DEBUG(Service, "Opening \"{}\" display", name);
|
LOG_DEBUG(Service_NVFlinger, "Opening \"{}\" display", name);
|
||||||
|
|
||||||
const auto itr =
|
const auto itr =
|
||||||
std::find_if(displays.begin(), displays.end(),
|
std::find_if(displays.begin(), displays.end(),
|
||||||
@ -219,7 +219,7 @@ VI::Layer* NVFlinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
|
|||||||
auto* layer = display->FindLayer(layer_id);
|
auto* layer = display->FindLayer(layer_id);
|
||||||
|
|
||||||
if (layer == nullptr) {
|
if (layer == nullptr) {
|
||||||
LOG_DEBUG(Service, "Layer at id {} not found. Trying to create it.", layer_id);
|
LOG_DEBUG(Service_NVFlinger, "Layer at id {} not found. Trying to create it.", layer_id);
|
||||||
CreateLayerAtId(*display, layer_id);
|
CreateLayerAtId(*display, layer_id);
|
||||||
return display->FindLayer(layer_id);
|
return display->FindLayer(layer_id);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user