profile_select: Return int instead of u32 for GetIndex()

Qt uses a signed value to represent indices. We should follow this
convention where applicable to avoid unnecessary sign-conversion
warnings, as well as making it easier to interoperate with other aspects
of Qt.

While we're at it, we can also make a sign-conversion explicit.
This commit is contained in:
Lioncash 2019-05-29 00:23:46 -04:00
parent 90c9d703ba
commit 139301c5a1
3 changed files with 9 additions and 8 deletions

View File

@ -136,7 +136,7 @@ bool QtProfileSelectionDialog::GetStatus() const {
return ok;
}
u32 QtProfileSelectionDialog::GetIndex() const {
int QtProfileSelectionDialog::GetIndex() const {
return user_index;
}

View File

@ -30,11 +30,11 @@ public:
void reject() override;
bool GetStatus() const;
u32 GetIndex() const;
int GetIndex() const;
private:
bool ok = false;
u32 user_index = 0;
int user_index = 0;
void SelectUser(const QModelIndex& index);

View File

@ -246,7 +246,7 @@ void GMainWindow::ProfileSelectorSelectProfile() {
}
Service::Account::ProfileManager manager;
const auto uuid = manager.GetUser(dialog.GetIndex());
const auto uuid = manager.GetUser(static_cast<std::size_t>(dialog.GetIndex()));
if (!uuid.has_value()) {
emit ProfileSelectorFinishedSelection(std::nullopt);
return;
@ -904,7 +904,7 @@ void GMainWindow::SelectAndSetCurrentUser() {
dialog.exec();
if (dialog.GetStatus()) {
Settings::values.current_user = static_cast<s32>(dialog.GetIndex());
Settings::values.current_user = dialog.GetIndex();
}
}
@ -1055,7 +1055,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
ASSERT(program_id != 0);
const auto select_profile = [this]() -> s32 {
const auto select_profile = [this] {
QtProfileSelectionDialog dialog(this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
@ -1070,11 +1070,12 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
};
const auto index = select_profile();
if (index == -1)
if (index == -1) {
return;
}
Service::Account::ProfileManager manager;
const auto user_id = manager.GetUser(index);
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
ASSERT(user_id);
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData,