shader_recompiler: Implement LDC.IS address mode
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52895fab67
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1415542f73
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@ -11,10 +11,20 @@ namespace Shader::Maxwell {
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using namespace LDC;
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using namespace LDC;
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namespace {
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namespace {
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std::pair<IR::U32, IR::U32> Slot(IR::IREmitter& ir, Mode mode, const IR::U32& imm_index,
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std::pair<IR::U32, IR::U32> Slot(IR::IREmitter& ir, Mode mode, const IR::U32& imm_index,
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const IR::U32& reg, const IR::U32& imm) {
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const IR::U32& reg, const IR::U32& imm_offset) {
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switch (mode) {
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switch (mode) {
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case Mode::Default:
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case Mode::Default:
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return {imm_index, ir.IAdd(reg, imm)};
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return {imm_index, ir.IAdd(reg, imm_offset)};
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case Mode::IS: {
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// Segmented addressing mode
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// Ra+imm_offset points into a flat mapping of const buffer
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// address space
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const IR::U32 address{ir.IAdd(reg, imm_offset)};
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const IR::U32 index{ir.BitFieldExtract(address, ir.Imm32(16), ir.Imm32(16))};
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const IR::U32 offset{ir.BitFieldExtract(address, ir.Imm32(0), ir.Imm32(16))};
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return {ir.IAdd(index, imm_index), offset};
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}
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default:
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default:
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break;
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break;
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}
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}
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