video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
- We must always use a GPU thread now, even with synchronous GPU.
This commit is contained in:
parent
5d4715cc6a
commit
14c825bd1c
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@ -47,6 +47,7 @@ add_library(video_core STATIC
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engines/shader_bytecode.h
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engines/shader_header.h
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engines/shader_type.h
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framebuffer_config.h
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macro/macro.cpp
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macro/macro.h
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macro/macro_hle.cpp
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@ -58,10 +59,6 @@ add_library(video_core STATIC
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fence_manager.h
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gpu.cpp
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gpu.h
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gpu_asynch.cpp
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gpu_asynch.h
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gpu_synch.cpp
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gpu_synch.h
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gpu_thread.cpp
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gpu_thread.h
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guest_driver.cpp
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@ -0,0 +1,31 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace Tegra {
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/**
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* Struct describing framebuffer configuration
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*/
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struct FramebufferConfig {
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enum class PixelFormat : u32 {
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A8B8G8R8_UNORM = 1,
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RGB565_UNORM = 4,
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B8G8R8A8_UNORM = 5,
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};
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VAddr address{};
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u32 offset{};
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u32 width{};
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u32 height{};
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u32 stride{};
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PixelFormat pixel_format{};
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using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
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TransformFlags transform_flags{};
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Common::Rectangle<int> crop_rect;
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};
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} // namespace Tegra
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@ -10,6 +10,7 @@
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/frontend/emu_window.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/engines/fermi_2d.h"
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@ -36,7 +37,8 @@ GPU::GPU(Core::System& system_, bool is_async_, bool use_nvdec_)
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kepler_compute{std::make_unique<Engines::KeplerCompute>(system, *memory_manager)},
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maxwell_dma{std::make_unique<Engines::MaxwellDMA>(system, *memory_manager)},
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kepler_memory{std::make_unique<Engines::KeplerMemory>(system, *memory_manager)},
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shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_} {}
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shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_},
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gpu_thread{system_} {}
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GPU::~GPU() = default;
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@ -198,10 +200,6 @@ void GPU::SyncGuestHost() {
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renderer->Rasterizer().SyncGuestHost();
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}
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void GPU::OnCommandListEnd() {
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renderer->Rasterizer().ReleaseFences();
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}
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enum class GpuSemaphoreOperation {
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AcquireEqual = 0x1,
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WriteLong = 0x2,
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@ -461,4 +459,72 @@ void GPU::ProcessSemaphoreAcquire() {
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}
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}
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void GPU::Start() {
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gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher, *cdma_pusher);
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cpu_context = renderer->GetRenderWindow().CreateSharedContext();
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cpu_context->MakeCurrent();
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}
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void GPU::ObtainContext() {
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cpu_context->MakeCurrent();
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}
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void GPU::ReleaseContext() {
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cpu_context->DoneCurrent();
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}
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void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
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gpu_thread.SubmitList(std::move(entries));
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}
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void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
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if (!use_nvdec) {
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return;
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}
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// This condition fires when a video stream ends, clear all intermediary data
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if (entries[0].raw == 0xDEADB33F) {
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cdma_pusher.reset();
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return;
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}
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if (!cdma_pusher) {
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cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
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}
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// SubmitCommandBuffer would make the nvdec operations async, this is not currently working
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// TODO(ameerj): RE proper async nvdec operation
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// gpu_thread.SubmitCommandBuffer(std::move(entries));
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cdma_pusher->Push(std::move(entries));
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cdma_pusher->DispatchCalls();
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}
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void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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gpu_thread.SwapBuffers(framebuffer);
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}
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void GPU::FlushRegion(VAddr addr, u64 size) {
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gpu_thread.FlushRegion(addr, size);
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}
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void GPU::InvalidateRegion(VAddr addr, u64 size) {
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gpu_thread.InvalidateRegion(addr, size);
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}
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void GPU::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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gpu_thread.FlushAndInvalidateRegion(addr, size);
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}
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void GPU::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
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auto& interrupt_manager = system.InterruptManager();
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interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
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}
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void GPU::WaitIdle() const {
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gpu_thread.WaitIdle();
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}
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void GPU::OnCommandListEnd() {
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gpu_thread.OnCommandListEnd();
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}
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} // namespace Tegra
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@ -15,6 +15,8 @@
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "video_core/cdma_pusher.h"
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#include "video_core/dma_pusher.h"
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#include "video_core/framebuffer_config.h"
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#include "video_core/gpu_thread.h"
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using CacheAddr = std::uintptr_t;
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[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
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@ -101,28 +103,6 @@ enum class DepthFormat : u32 {
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struct CommandListHeader;
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class DebugContext;
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/**
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* Struct describing framebuffer configuration
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*/
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struct FramebufferConfig {
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enum class PixelFormat : u32 {
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A8B8G8R8_UNORM = 1,
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RGB565_UNORM = 4,
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B8G8R8A8_UNORM = 5,
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};
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VAddr address;
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u32 offset;
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u32 width;
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u32 height;
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u32 stride;
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PixelFormat pixel_format;
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using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
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TransformFlags transform_flags;
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Common::Rectangle<int> crop_rect;
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};
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namespace Engines {
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class Fermi2D;
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class Maxwell3D;
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@ -141,7 +121,7 @@ enum class EngineID {
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class MemoryManager;
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class GPU {
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class GPU final {
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public:
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struct MethodCall {
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u32 method{};
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@ -159,7 +139,7 @@ public:
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};
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explicit GPU(Core::System& system_, bool is_async_, bool use_nvdec_);
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virtual ~GPU();
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~GPU();
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/// Binds a renderer to the GPU.
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void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer);
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/// Synchronizes CPU writes with Host GPU memory.
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void SyncGuestHost();
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/// Signal the ending of command list.
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virtual void OnCommandListEnd();
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void OnCommandListEnd();
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/// Request a host GPU memory flush from the CPU.
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[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
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@ -240,7 +220,7 @@ public:
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}
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// Waits for the GPU to finish working
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virtual void WaitIdle() const = 0;
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void WaitIdle() const;
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/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
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void WaitFence(u32 syncpoint_id, u32 value);
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@ -330,34 +310,34 @@ public:
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/// Performs any additional setup necessary in order to begin GPU emulation.
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/// This can be used to launch any necessary threads and register any necessary
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/// core timing events.
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virtual void Start() = 0;
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void Start();
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/// Obtain the CPU Context
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virtual void ObtainContext() = 0;
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void ObtainContext();
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/// Release the CPU Context
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virtual void ReleaseContext() = 0;
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void ReleaseContext();
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/// Push GPU command entries to be processed
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virtual void PushGPUEntries(Tegra::CommandList&& entries) = 0;
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void PushGPUEntries(Tegra::CommandList&& entries);
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/// Push GPU command buffer entries to be processed
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virtual void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) = 0;
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void PushCommandBuffer(Tegra::ChCommandHeaderList& entries);
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/// Swap buffers (render frame)
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virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
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/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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void FlushRegion(VAddr addr, u64 size);
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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void InvalidateRegion(VAddr addr, u64 size);
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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void FlushAndInvalidateRegion(VAddr addr, u64 size);
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protected:
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virtual void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const = 0;
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void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const;
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private:
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void ProcessBindMethod(const MethodCall& method_call);
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u64 last_flush_fence{};
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std::mutex flush_request_mutex;
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VideoCommon::GPUThread::ThreadManager gpu_thread;
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std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
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const bool is_async;
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};
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@ -1,86 +0,0 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/hardware_interrupt_manager.h"
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#include "video_core/gpu_asynch.h"
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#include "video_core/gpu_thread.h"
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#include "video_core/renderer_base.h"
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namespace VideoCommon {
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GPUAsynch::GPUAsynch(Core::System& system_, bool use_nvdec_)
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: GPU{system_, true, use_nvdec_}, gpu_thread{system_} {}
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GPUAsynch::~GPUAsynch() = default;
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void GPUAsynch::Start() {
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gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher, *cdma_pusher);
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cpu_context = renderer->GetRenderWindow().CreateSharedContext();
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cpu_context->MakeCurrent();
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}
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void GPUAsynch::ObtainContext() {
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cpu_context->MakeCurrent();
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}
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void GPUAsynch::ReleaseContext() {
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cpu_context->DoneCurrent();
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}
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void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
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gpu_thread.SubmitList(std::move(entries));
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}
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void GPUAsynch::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
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if (!use_nvdec) {
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return;
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}
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// This condition fires when a video stream ends, clear all intermediary data
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if (entries[0].raw == 0xDEADB33F) {
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cdma_pusher.reset();
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return;
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}
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if (!cdma_pusher) {
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cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
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}
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// SubmitCommandBuffer would make the nvdec operations async, this is not currently working
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// TODO(ameerj): RE proper async nvdec operation
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// gpu_thread.SubmitCommandBuffer(std::move(entries));
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cdma_pusher->Push(std::move(entries));
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cdma_pusher->DispatchCalls();
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}
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void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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gpu_thread.SwapBuffers(framebuffer);
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}
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void GPUAsynch::FlushRegion(VAddr addr, u64 size) {
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gpu_thread.FlushRegion(addr, size);
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}
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void GPUAsynch::InvalidateRegion(VAddr addr, u64 size) {
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gpu_thread.InvalidateRegion(addr, size);
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}
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void GPUAsynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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gpu_thread.FlushAndInvalidateRegion(addr, size);
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}
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void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
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auto& interrupt_manager = system.InterruptManager();
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interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
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}
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void GPUAsynch::WaitIdle() const {
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gpu_thread.WaitIdle();
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}
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void GPUAsynch::OnCommandListEnd() {
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gpu_thread.OnCommandListEnd();
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}
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} // namespace VideoCommon
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@ -1,47 +0,0 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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namespace Core::Frontend {
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class GraphicsContext;
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}
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namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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namespace VideoCommon {
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/// Implementation of GPU interface that runs the GPU asynchronously
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class GPUAsynch final : public Tegra::GPU {
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public:
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explicit GPUAsynch(Core::System& system_, bool use_nvdec_);
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~GPUAsynch() override;
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void Start() override;
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void ObtainContext() override;
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void ReleaseContext() override;
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void PushGPUEntries(Tegra::CommandList&& entries) override;
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void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) override;
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void WaitIdle() const override;
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void OnCommandListEnd() override;
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protected:
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void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
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private:
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GPUThread::ThreadManager gpu_thread;
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std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
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};
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} // namespace VideoCommon
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@ -1,61 +0,0 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/gpu_synch.h"
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#include "video_core/renderer_base.h"
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namespace VideoCommon {
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GPUSynch::GPUSynch(Core::System& system_, bool use_nvdec_) : GPU{system_, false, use_nvdec_} {}
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GPUSynch::~GPUSynch() = default;
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void GPUSynch::Start() {}
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void GPUSynch::ObtainContext() {
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renderer->Context().MakeCurrent();
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}
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void GPUSynch::ReleaseContext() {
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renderer->Context().DoneCurrent();
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}
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void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
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dma_pusher->Push(std::move(entries));
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dma_pusher->DispatchCalls();
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}
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void GPUSynch::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
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if (!use_nvdec) {
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return;
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}
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// This condition fires when a video stream ends, clears all intermediary data
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if (entries[0].raw == 0xDEADB33F) {
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cdma_pusher.reset();
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return;
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}
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if (!cdma_pusher) {
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cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
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}
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cdma_pusher->Push(std::move(entries));
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cdma_pusher->DispatchCalls();
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}
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void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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renderer->SwapBuffers(framebuffer);
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}
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void GPUSynch::FlushRegion(VAddr addr, u64 size) {
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renderer->Rasterizer().FlushRegion(addr, size);
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}
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void GPUSynch::InvalidateRegion(VAddr addr, u64 size) {
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renderer->Rasterizer().InvalidateRegion(addr, size);
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}
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void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
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}
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} // namespace VideoCommon
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@ -1,41 +0,0 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/gpu.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
class GraphicsContext;
|
||||
}
|
||||
|
||||
namespace VideoCore {
|
||||
class RendererBase;
|
||||
} // namespace VideoCore
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
/// Implementation of GPU interface that runs the GPU synchronously
|
||||
class GPUSynch final : public Tegra::GPU {
|
||||
public:
|
||||
explicit GPUSynch(Core::System& system_, bool use_nvdec_);
|
||||
~GPUSynch() override;
|
||||
|
||||
void Start() override;
|
||||
void ObtainContext() override;
|
||||
void ReleaseContext() override;
|
||||
void PushGPUEntries(Tegra::CommandList&& entries) override;
|
||||
void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) override;
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
void FlushRegion(VAddr addr, u64 size) override;
|
||||
void InvalidateRegion(VAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
|
||||
void WaitIdle() const override {}
|
||||
|
||||
protected:
|
||||
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
|
||||
[[maybe_unused]] u32 value) const override {}
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
|
@ -10,8 +10,9 @@
|
|||
#include <optional>
|
||||
#include <thread>
|
||||
#include <variant>
|
||||
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/framebuffer_config.h"
|
||||
|
||||
namespace Tegra {
|
||||
struct FramebufferConfig;
|
||||
|
@ -25,6 +26,10 @@ class GraphicsContext;
|
|||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace VideoCore {
|
||||
class RendererBase;
|
||||
} // namespace VideoCore
|
||||
|
||||
namespace VideoCommon::GPUThread {
|
||||
|
||||
/// Command to signal to the GPU thread that processing has ended
|
||||
|
|
|
@ -7,8 +7,6 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/gpu_asynch.h"
|
||||
#include "video_core/gpu_synch.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
|
@ -39,13 +37,9 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
|
|||
namespace VideoCore {
|
||||
|
||||
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
|
||||
std::unique_ptr<Tegra::GPU> gpu;
|
||||
const bool use_nvdec = Settings::values.use_nvdec_emulation.GetValue();
|
||||
if (Settings::values.use_asynchronous_gpu_emulation.GetValue()) {
|
||||
gpu = std::make_unique<VideoCommon::GPUAsynch>(system, use_nvdec);
|
||||
} else {
|
||||
gpu = std::make_unique<VideoCommon::GPUSynch>(system, use_nvdec);
|
||||
}
|
||||
std::unique_ptr<Tegra::GPU> gpu = std::make_unique<Tegra::GPU>(
|
||||
system, Settings::values.use_asynchronous_gpu_emulation.GetValue(), use_nvdec);
|
||||
|
||||
auto context = emu_window.CreateSharedContext();
|
||||
const auto scope = context->Acquire();
|
||||
|
|
Loading…
Reference in New Issue