Vulkan: implement Logical Operations.
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6430fc29a9
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@ -748,8 +748,8 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.pNext = nullptr,
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.pNext = nullptr,
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.flags = 0,
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.flags = 0,
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.logicOpEnable = VK_FALSE,
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.logicOpEnable = key.state.logic_op_enable != 0,
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.logicOp = VK_LOGIC_OP_COPY,
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.logicOp = static_cast<VkLogicOp>(key.state.logic_op.Value()),
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.attachmentCount = static_cast<u32>(cb_attachments.size()),
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.attachmentCount = static_cast<u32>(cb_attachments.size()),
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.pAttachments = cb_attachments.data(),
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.pAttachments = cb_attachments.data(),
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.blendConstants = {},
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.blendConstants = {},
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@ -271,7 +271,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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.tessellationShader = true,
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.tessellationShader = true,
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.sampleRateShading = true,
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.sampleRateShading = true,
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.dualSrcBlend = true,
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.dualSrcBlend = true,
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.logicOp = false,
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.logicOp = true,
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.multiDrawIndirect = false,
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.multiDrawIndirect = false,
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.drawIndirectFirstInstance = false,
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.drawIndirectFirstInstance = false,
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.depthClamp = true,
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.depthClamp = true,
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