Merge pull request #7101 from ameerj/vk-tess-topology

vk_graphics_pipeline: Force patch list topology when tessellation is used
This commit is contained in:
bunnei 2021-10-04 15:37:32 -07:00 committed by GitHub
commit 158a693111
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -568,12 +568,21 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
if (!vertex_binding_divisors.empty()) {
vertex_input_ci.pNext = &input_divisor_ci;
}
const bool has_tess_stages = spv_modules[1] || spv_modules[2];
auto input_assembly_topology = MaxwellToVK::PrimitiveTopology(device, key.state.topology);
if (input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) {
if (!spv_modules[1] && !spv_modules[2]) {
if (!has_tess_stages) {
LOG_WARNING(Render_Vulkan, "Patch topology used without tessellation, using points");
input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
}
} else {
if (has_tess_stages) {
// The Vulkan spec requires patch list IA topology be used with tessellation
// shader stages. Forcing it fixes a crash on some drivers
LOG_WARNING(Render_Vulkan,
"Patch topology not used with tessellation, using patch list");
input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
}
}
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,