vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
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@ -848,7 +848,7 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
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void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
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void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
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MICROPROFILE_SCOPE(Vulkan_Images);
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MICROPROFILE_SCOPE(Vulkan_Images);
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const auto& gpu = system.GPU().KeplerCompute();
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const auto& gpu = system.GPU().Maxwell3D();
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for (const auto& entry : entries.images) {
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for (const auto& entry : entries.images) {
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const auto tic = GetTextureInfo(gpu, entry, stage).tic;
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const auto tic = GetTextureInfo(gpu, entry, stage).tic;
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SetupImage(tic, entry);
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SetupImage(tic, entry);
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