gl_rasterizer_cache: Implement GetFramebufferSurfaces.
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@ -21,10 +21,13 @@
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/vector_math.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/utils.h"
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@ -1098,9 +1101,97 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const void* config) {
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}
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SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport_rect) {
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UNIMPLEMENTED();
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return {};
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bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) {
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const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
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const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
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const auto& config = regs.rt[0];
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// TODO(bunnei): This is hard corded to use just the first render buffer
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LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
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// update resolution_scale_factor and reset cache if changed
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// TODO (bunnei): This code was ported as-is from Citra, and is technically not thread-safe. We
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// need to fix this before making the renderer multi-threaded.
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static u16 resolution_scale_factor = GetResolutionScaleFactor();
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if (resolution_scale_factor != GetResolutionScaleFactor()) {
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resolution_scale_factor = GetResolutionScaleFactor();
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FlushAll();
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while (!surface_cache.empty())
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UnregisterSurface(*surface_cache.begin()->second.begin());
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}
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MathUtil::Rectangle<u32> viewport_clamped{
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static_cast<u32>(MathUtil::Clamp(viewport.left, 0, static_cast<s32>(config.width))),
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static_cast<u32>(MathUtil::Clamp(viewport.top, 0, static_cast<s32>(config.height))),
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static_cast<u32>(MathUtil::Clamp(viewport.right, 0, static_cast<s32>(config.width))),
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static_cast<u32>(MathUtil::Clamp(viewport.bottom, 0, static_cast<s32>(config.height)))};
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// get color and depth surfaces
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SurfaceParams color_params;
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color_params.is_tiled = true;
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color_params.res_scale = resolution_scale_factor;
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color_params.width = config.width;
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color_params.height = config.height;
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SurfaceParams depth_params = color_params;
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color_params.addr = memory_manager->PhysicalToVirtualAddress(config.Address());
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color_params.pixel_format = SurfaceParams::PixelFormatFromRenderTargetFormat(config.format);
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color_params.UpdateParams();
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ASSERT(!using_depth_fb, "depth buffer is unimplemented");
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// depth_params.addr = config.GetDepthBufferPhysicalAddress();
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// depth_params.pixel_format = SurfaceParams::PixelFormatFromDepthFormat(config.depth_format);
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// depth_params.UpdateParams();
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auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped);
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auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped);
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// Make sure that framebuffers don't overlap if both color and depth are being used
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if (using_color_fb && using_depth_fb &&
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boost::icl::length(color_vp_interval & depth_vp_interval)) {
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LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
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"overlapping framebuffers not supported!");
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using_depth_fb = false;
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}
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MathUtil::Rectangle<u32> color_rect{};
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Surface color_surface = nullptr;
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if (using_color_fb)
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std::tie(color_surface, color_rect) =
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GetSurfaceSubRect(color_params, ScaleMatch::Exact, false);
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MathUtil::Rectangle<u32> depth_rect{};
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Surface depth_surface = nullptr;
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if (using_depth_fb)
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std::tie(depth_surface, depth_rect) =
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GetSurfaceSubRect(depth_params, ScaleMatch::Exact, false);
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MathUtil::Rectangle<u32> fb_rect{};
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if (color_surface != nullptr && depth_surface != nullptr) {
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fb_rect = color_rect;
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// Color and Depth surfaces must have the same dimensions and offsets
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if (color_rect.bottom != depth_rect.bottom || color_rect.top != depth_rect.top ||
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color_rect.left != depth_rect.left || color_rect.right != depth_rect.right) {
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color_surface = GetSurface(color_params, ScaleMatch::Exact, false);
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depth_surface = GetSurface(depth_params, ScaleMatch::Exact, false);
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fb_rect = color_surface->GetScaledRect();
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}
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} else if (color_surface != nullptr) {
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fb_rect = color_rect;
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} else if (depth_surface != nullptr) {
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fb_rect = depth_rect;
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}
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if (color_surface != nullptr) {
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ValidateSurface(color_surface, boost::icl::first(color_vp_interval),
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boost::icl::length(color_vp_interval));
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}
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if (depth_surface != nullptr) {
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ValidateSurface(depth_surface, boost::icl::first(depth_vp_interval),
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boost::icl::length(depth_vp_interval));
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}
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return std::make_tuple(color_surface, depth_surface, fb_rect);
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}
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Surface RasterizerCacheOpenGL::GetFillSurface(const void* config) {
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@ -116,6 +116,15 @@ struct SurfaceParams {
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return GetFormatBpp(pixel_format);
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}
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static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
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switch (format) {
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case Tegra::RenderTargetFormat::RGBA8_UNORM:
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return PixelFormat::RGBA8;
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default:
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UNREACHABLE();
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}
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}
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static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
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switch (format) {
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case Tegra::FramebufferConfig::PixelFormat::ABGR8:
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@ -308,7 +317,7 @@ public:
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/// Get the color and depth surfaces based on the framebuffer configuration
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SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
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const MathUtil::Rectangle<s32>& viewport_rect);
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const MathUtil::Rectangle<s32>& viewport);
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/// Get a surface that matches the fill config
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Surface GetFillSurface(const void* config);
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