Merge pull request #6465 from FernandoS27/sex-on-the-beach
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
This commit is contained in:
commit
17fff10e06
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@ -24,6 +24,7 @@ enum : u64 {
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Size_128_MB = 128ULL * Size_1_MB,
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Size_448_MB = 448ULL * Size_1_MB,
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Size_507_MB = 507ULL * Size_1_MB,
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Size_512_MB = 512ULL * Size_1_MB,
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Size_562_MB = 562ULL * Size_1_MB,
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Size_1554_MB = 1554ULL * Size_1_MB,
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Size_2048_MB = 2048ULL * Size_1_MB,
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@ -59,6 +59,7 @@ void LogSettings() {
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id);
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log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
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@ -142,6 +143,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.use_assembly_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_caches_gc.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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@ -154,6 +154,7 @@ struct Values {
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Setting<bool> use_assembly_shaders;
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Setting<bool> use_asynchronous_shaders;
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Setting<bool> use_fast_gpu_time;
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Setting<bool> use_caches_gc;
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Setting<float> bg_red;
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Setting<float> bg_green;
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@ -256,6 +256,16 @@ public:
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stream_score += score;
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}
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/// Sets the new frame tick
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void SetFrameTick(u64 new_frame_tick) noexcept {
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frame_tick = new_frame_tick;
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}
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/// Returns the new frame tick
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[[nodiscard]] u64 FrameTick() const noexcept {
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return frame_tick;
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}
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/// Returns the likeliness of this being a stream buffer
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[[nodiscard]] int StreamScore() const noexcept {
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return stream_score;
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@ -586,6 +596,7 @@ private:
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RasterizerInterface* rasterizer = nullptr;
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VAddr cpu_addr = 0;
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Words words;
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u64 frame_tick = 0;
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BufferFlagBits flags{};
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int stream_score = 0;
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};
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@ -16,6 +16,7 @@
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#include <boost/container/small_vector.hpp>
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#include "common/common_sizes.h"
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "common/microprofile.h"
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@ -65,6 +66,9 @@ class BufferCache {
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static constexpr BufferId NULL_BUFFER_ID{0};
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static constexpr u64 EXPECTED_MEMORY = Common::Size_512_MB;
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static constexpr u64 CRITICAL_MEMORY = Common::Size_1_GB;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using Runtime = typename P::Runtime;
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@ -102,6 +106,8 @@ public:
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void TickFrame();
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void RunGarbageCollector();
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void WriteMemory(VAddr cpu_addr, u64 size);
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void CachedWriteMemory(VAddr cpu_addr, u64 size);
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@ -243,6 +249,8 @@ private:
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template <bool insert>
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void ChangeRegister(BufferId buffer_id);
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void TouchBuffer(Buffer& buffer) const noexcept;
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bool SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size);
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bool SynchronizeBufferImpl(Buffer& buffer, VAddr cpu_addr, u32 size);
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@ -255,6 +263,10 @@ private:
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void MappedUploadMemory(Buffer& buffer, u64 total_size_bytes, std::span<BufferCopy> copies);
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void DownloadBufferMemory(Buffer& buffer_id);
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void DownloadBufferMemory(Buffer& buffer_id, VAddr cpu_addr, u64 size);
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void DeleteBuffer(BufferId buffer_id);
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void ReplaceBufferDownloads(BufferId old_buffer_id, BufferId new_buffer_id);
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@ -319,6 +331,10 @@ private:
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size_t immediate_buffer_capacity = 0;
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std::unique_ptr<u8[]> immediate_buffer_alloc;
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typename SlotVector<Buffer>::Iterator deletion_iterator;
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u64 frame_tick = 0;
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u64 total_used_memory = 0;
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std::array<BufferId, ((1ULL << 39) >> PAGE_BITS)> page_table;
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};
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@ -332,6 +348,28 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
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gpu_memory{gpu_memory_}, cpu_memory{cpu_memory_}, runtime{runtime_} {
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// Ensure the first slot is used for the null buffer
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void(slot_buffers.insert(runtime, NullBufferParams{}));
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deletion_iterator = slot_buffers.end();
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}
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template <class P>
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void BufferCache<P>::RunGarbageCollector() {
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const bool aggressive_gc = total_used_memory >= CRITICAL_MEMORY;
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const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
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int num_iterations = aggressive_gc ? 64 : 32;
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for (; num_iterations > 0; --num_iterations) {
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if (deletion_iterator == slot_buffers.end()) {
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deletion_iterator = slot_buffers.begin();
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}
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++deletion_iterator;
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if (deletion_iterator == slot_buffers.end()) {
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break;
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}
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const auto [buffer_id, buffer] = *deletion_iterator;
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if (buffer->FrameTick() + ticks_to_destroy < frame_tick) {
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DownloadBufferMemory(*buffer);
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DeleteBuffer(buffer_id);
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}
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}
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}
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template <class P>
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@ -349,6 +387,10 @@ void BufferCache<P>::TickFrame() {
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const bool skip_preferred = hits * 256 < shots * 251;
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uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
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if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
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RunGarbageCollector();
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}
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++frame_tick;
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delayed_destruction_ring.Tick();
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}
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@ -371,50 +413,8 @@ void BufferCache<P>::CachedWriteMemory(VAddr cpu_addr, u64 size) {
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template <class P>
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void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
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ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
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boost::container::small_vector<BufferCopy, 1> copies;
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u64 total_size_bytes = 0;
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u64 largest_copy = 0;
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buffer.ForEachDownloadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
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copies.push_back(BufferCopy{
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.src_offset = range_offset,
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.dst_offset = total_size_bytes,
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.size = range_size,
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});
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total_size_bytes += range_size;
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largest_copy = std::max(largest_copy, range_size);
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});
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if (total_size_bytes == 0) {
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return;
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}
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MICROPROFILE_SCOPE(GPU_DownloadMemory);
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if constexpr (USE_MEMORY_MAPS) {
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auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
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const u8* const mapped_memory = download_staging.mapped_span.data();
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const std::span<BufferCopy> copies_span(copies.data(), copies.data() + copies.size());
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for (BufferCopy& copy : copies) {
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// Modify copies to have the staging offset in mind
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copy.dst_offset += download_staging.offset;
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}
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runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
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runtime.Finish();
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for (const BufferCopy& copy : copies) {
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const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
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// Undo the modified offset
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const u64 dst_offset = copy.dst_offset - download_staging.offset;
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const u8* copy_mapped_memory = mapped_memory + dst_offset;
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cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size);
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}
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} else {
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const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
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for (const BufferCopy& copy : copies) {
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buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
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const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
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cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size);
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}
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}
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});
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ForEachBufferInRange(cpu_addr, size,
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[&](BufferId, Buffer& buffer) { DownloadBufferMemory(buffer); });
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}
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template <class P>
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@ -640,6 +640,7 @@ bool BufferCache<P>::IsRegionGpuModified(VAddr addr, size_t size) {
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template <class P>
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void BufferCache<P>::BindHostIndexBuffer() {
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Buffer& buffer = slot_buffers[index_buffer.buffer_id];
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TouchBuffer(buffer);
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const u32 offset = buffer.Offset(index_buffer.cpu_addr);
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const u32 size = index_buffer.size;
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SynchronizeBuffer(buffer, index_buffer.cpu_addr, size);
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@ -658,6 +659,7 @@ void BufferCache<P>::BindHostVertexBuffers() {
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for (u32 index = 0; index < NUM_VERTEX_BUFFERS; ++index) {
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const Binding& binding = vertex_buffers[index];
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Buffer& buffer = slot_buffers[binding.buffer_id];
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TouchBuffer(buffer);
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SynchronizeBuffer(buffer, binding.cpu_addr, binding.size);
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if (!flags[Dirty::VertexBuffer0 + index]) {
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continue;
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@ -693,6 +695,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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const VAddr cpu_addr = binding.cpu_addr;
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const u32 size = binding.size;
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Buffer& buffer = slot_buffers[binding.buffer_id];
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TouchBuffer(buffer);
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const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
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size <= uniform_buffer_skip_cache_size &&
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!buffer.IsRegionGpuModified(cpu_addr, size);
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@ -744,6 +747,7 @@ void BufferCache<P>::BindHostGraphicsStorageBuffers(size_t stage) {
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ForEachEnabledBit(enabled_storage_buffers[stage], [&](u32 index) {
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const Binding& binding = storage_buffers[stage][index];
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Buffer& buffer = slot_buffers[binding.buffer_id];
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TouchBuffer(buffer);
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const u32 size = binding.size;
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SynchronizeBuffer(buffer, binding.cpu_addr, size);
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@ -766,6 +770,7 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
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for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
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const Binding& binding = transform_feedback_buffers[index];
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Buffer& buffer = slot_buffers[binding.buffer_id];
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TouchBuffer(buffer);
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const u32 size = binding.size;
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SynchronizeBuffer(buffer, binding.cpu_addr, size);
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@ -784,6 +789,7 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
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ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
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const Binding& binding = compute_uniform_buffers[index];
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Buffer& buffer = slot_buffers[binding.buffer_id];
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TouchBuffer(buffer);
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const u32 size = binding.size;
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SynchronizeBuffer(buffer, binding.cpu_addr, size);
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@ -803,6 +809,7 @@ void BufferCache<P>::BindHostComputeStorageBuffers() {
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ForEachEnabledBit(enabled_compute_storage_buffers, [&](u32 index) {
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const Binding& binding = compute_storage_buffers[index];
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Buffer& buffer = slot_buffers[binding.buffer_id];
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TouchBuffer(buffer);
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const u32 size = binding.size;
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SynchronizeBuffer(buffer, binding.cpu_addr, size);
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@ -1101,6 +1108,7 @@ BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
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const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
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const u32 size = static_cast<u32>(overlap.end - overlap.begin);
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const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
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TouchBuffer(slot_buffers[new_buffer_id]);
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for (const BufferId overlap_id : overlap.ids) {
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JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
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}
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@ -1122,8 +1130,14 @@ template <class P>
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template <bool insert>
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void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
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const Buffer& buffer = slot_buffers[buffer_id];
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const auto size = buffer.SizeBytes();
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if (insert) {
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total_used_memory += Common::AlignUp(size, 1024);
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} else {
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total_used_memory -= Common::AlignUp(size, 1024);
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}
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const VAddr cpu_addr_begin = buffer.CpuAddr();
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const VAddr cpu_addr_end = cpu_addr_begin + buffer.SizeBytes();
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const VAddr cpu_addr_end = cpu_addr_begin + size;
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const u64 page_begin = cpu_addr_begin / PAGE_SIZE;
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const u64 page_end = Common::DivCeil(cpu_addr_end, PAGE_SIZE);
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for (u64 page = page_begin; page != page_end; ++page) {
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@ -1135,6 +1149,11 @@ void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
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}
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}
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template <class P>
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void BufferCache<P>::TouchBuffer(Buffer& buffer) const noexcept {
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buffer.SetFrameTick(frame_tick);
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}
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template <class P>
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bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, VAddr cpu_addr, u32 size) {
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if (buffer.CpuAddr() == 0) {
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@ -1211,6 +1230,57 @@ void BufferCache<P>::MappedUploadMemory(Buffer& buffer, u64 total_size_bytes,
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runtime.CopyBuffer(buffer, upload_staging.buffer, copies);
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}
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template <class P>
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void BufferCache<P>::DownloadBufferMemory(Buffer& buffer) {
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DownloadBufferMemory(buffer, buffer.CpuAddr(), buffer.SizeBytes());
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}
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template <class P>
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void BufferCache<P>::DownloadBufferMemory(Buffer& buffer, VAddr cpu_addr, u64 size) {
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boost::container::small_vector<BufferCopy, 1> copies;
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u64 total_size_bytes = 0;
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u64 largest_copy = 0;
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buffer.ForEachDownloadRange(cpu_addr, size, [&](u64 range_offset, u64 range_size) {
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copies.push_back(BufferCopy{
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.src_offset = range_offset,
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.dst_offset = total_size_bytes,
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.size = range_size,
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});
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total_size_bytes += range_size;
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largest_copy = std::max(largest_copy, range_size);
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});
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if (total_size_bytes == 0) {
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return;
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}
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MICROPROFILE_SCOPE(GPU_DownloadMemory);
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if constexpr (USE_MEMORY_MAPS) {
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auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
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const u8* const mapped_memory = download_staging.mapped_span.data();
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const std::span<BufferCopy> copies_span(copies.data(), copies.data() + copies.size());
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for (BufferCopy& copy : copies) {
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// Modify copies to have the staging offset in mind
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copy.dst_offset += download_staging.offset;
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}
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runtime.CopyBuffer(download_staging.buffer, buffer, copies_span);
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runtime.Finish();
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for (const BufferCopy& copy : copies) {
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const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
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// Undo the modified offset
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const u64 dst_offset = copy.dst_offset - download_staging.offset;
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const u8* copy_mapped_memory = mapped_memory + dst_offset;
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cpu_memory.WriteBlockUnsafe(copy_cpu_addr, copy_mapped_memory, copy.size);
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}
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} else {
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const std::span<u8> immediate_buffer = ImmediateBuffer(largest_copy);
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for (const BufferCopy& copy : copies) {
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buffer.ImmediateDownload(copy.src_offset, immediate_buffer.subspan(0, copy.size));
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const VAddr copy_cpu_addr = buffer.CpuAddr() + copy.src_offset;
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cpu_memory.WriteBlockUnsafe(copy_cpu_addr, immediate_buffer.data(), copy.size);
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}
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}
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}
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template <class P>
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void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
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const auto scalar_replace = [buffer_id](Binding& binding) {
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@ -1236,6 +1306,7 @@ void BufferCache<P>::DeleteBuffer(BufferId buffer_id) {
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Unregister(buffer_id);
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delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id]));
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slot_buffers.erase(buffer_id);
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NotifyBufferDeletion();
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}
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@ -737,6 +737,8 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
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}
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}
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Image::~Image() = default;
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void Image::UploadMemory(const ImageBufferMap& map,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, map.buffer);
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|
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@ -143,6 +143,14 @@ public:
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explicit Image(TextureCacheRuntime&, const VideoCommon::ImageInfo& info, GPUVAddr gpu_addr,
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VAddr cpu_addr);
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~Image();
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Image(const Image&) = delete;
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Image& operator=(const Image&) = delete;
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Image(Image&&) = default;
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Image& operator=(Image&&) = default;
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void UploadMemory(const ImageBufferMap& map,
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std::span<const VideoCommon::BufferImageCopy> copies);
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@ -235,6 +243,7 @@ struct TextureCacheParams {
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static constexpr bool ENABLE_VALIDATION = true;
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = false;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Image = OpenGL::Image;
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|
|
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@ -818,6 +818,10 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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});
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}
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u64 TextureCacheRuntime::GetDeviceLocalMemory() const {
|
||||
return device.GetDeviceLocalMemory();
|
||||
}
|
||||
|
||||
Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_addr_,
|
||||
VAddr cpu_addr_)
|
||||
: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), scheduler{&runtime.scheduler},
|
||||
|
@ -876,6 +880,8 @@ Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_
|
|||
}
|
||||
}
|
||||
|
||||
Image::~Image() = default;
|
||||
|
||||
void Image::UploadMemory(const StagingBufferRef& map, std::span<const BufferImageCopy> copies) {
|
||||
// TODO: Move this to another API
|
||||
scheduler->RequestOutsideRenderPassOperationContext();
|
||||
|
|
|
@ -97,6 +97,8 @@ struct TextureCacheRuntime {
|
|||
// All known Vulkan drivers can natively handle BGR textures
|
||||
return true;
|
||||
}
|
||||
|
||||
u64 GetDeviceLocalMemory() const;
|
||||
};
|
||||
|
||||
class Image : public VideoCommon::ImageBase {
|
||||
|
@ -104,6 +106,14 @@ public:
|
|||
explicit Image(TextureCacheRuntime&, const VideoCommon::ImageInfo& info, GPUVAddr gpu_addr,
|
||||
VAddr cpu_addr);
|
||||
|
||||
~Image();
|
||||
|
||||
Image(const Image&) = delete;
|
||||
Image& operator=(const Image&) = delete;
|
||||
|
||||
Image(Image&&) = default;
|
||||
Image& operator=(Image&&) = default;
|
||||
|
||||
void UploadMemory(const StagingBufferRef& map,
|
||||
std::span<const VideoCommon::BufferImageCopy> copies);
|
||||
|
||||
|
@ -257,6 +267,7 @@ struct TextureCacheParams {
|
|||
static constexpr bool ENABLE_VALIDATION = true;
|
||||
static constexpr bool FRAMEBUFFER_BLITS = false;
|
||||
static constexpr bool HAS_EMULATED_COPIES = false;
|
||||
static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
|
||||
|
||||
using Runtime = Vulkan::TextureCacheRuntime;
|
||||
using Image = Vulkan::Image;
|
||||
|
|
|
@ -283,4 +283,11 @@ std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
|
|||
return {DefaultBlockWidth(format), DefaultBlockHeight(format)};
|
||||
}
|
||||
|
||||
u64 EstimatedDecompressedSize(u64 base_size, PixelFormat format) {
|
||||
constexpr u64 RGBA8_PIXEL_SIZE = 4;
|
||||
const u64 base_block_size = static_cast<u64>(DefaultBlockWidth(format)) *
|
||||
static_cast<u64>(DefaultBlockHeight(format)) * RGBA8_PIXEL_SIZE;
|
||||
return (base_size * base_block_size) / BytesPerBlock(format);
|
||||
}
|
||||
|
||||
} // namespace VideoCore::Surface
|
||||
|
|
|
@ -462,4 +462,6 @@ bool IsPixelFormatSRGB(PixelFormat format);
|
|||
|
||||
std::pair<u32, u32> GetASTCBlockSize(PixelFormat format);
|
||||
|
||||
u64 EstimatedDecompressedSize(u64 base_size, PixelFormat format);
|
||||
|
||||
} // namespace VideoCore::Surface
|
||||
|
|
|
@ -113,6 +113,43 @@ void ImageBase::InsertView(const ImageViewInfo& view_info, ImageViewId image_vie
|
|||
image_view_ids.push_back(image_view_id);
|
||||
}
|
||||
|
||||
bool ImageBase::IsSafeDownload() const noexcept {
|
||||
// Skip images that were not modified from the GPU
|
||||
if (False(flags & ImageFlagBits::GpuModified)) {
|
||||
return false;
|
||||
}
|
||||
// Skip images that .are. modified from the CPU
|
||||
// We don't want to write sensitive data from the guest
|
||||
if (True(flags & ImageFlagBits::CpuModified)) {
|
||||
return false;
|
||||
}
|
||||
if (info.num_samples > 1) {
|
||||
LOG_WARNING(HW_GPU, "MSAA image downloads are not implemented");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImageBase::CheckBadOverlapState() {
|
||||
if (False(flags & ImageFlagBits::BadOverlap)) {
|
||||
return;
|
||||
}
|
||||
if (!overlapping_images.empty()) {
|
||||
return;
|
||||
}
|
||||
flags &= ~ImageFlagBits::BadOverlap;
|
||||
}
|
||||
|
||||
void ImageBase::CheckAliasState() {
|
||||
if (False(flags & ImageFlagBits::Alias)) {
|
||||
return;
|
||||
}
|
||||
if (!aliased_images.empty()) {
|
||||
return;
|
||||
}
|
||||
flags &= ~ImageFlagBits::Alias;
|
||||
}
|
||||
|
||||
void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_id) {
|
||||
static constexpr auto OPTIONS = RelaxedOptions::Size | RelaxedOptions::Format;
|
||||
ASSERT(lhs.info.type == rhs.info.type);
|
||||
|
|
|
@ -25,6 +25,12 @@ enum class ImageFlagBits : u32 {
|
|||
Strong = 1 << 5, ///< Exists in the image table, the dimensions are can be trusted
|
||||
Registered = 1 << 6, ///< True when the image is registered
|
||||
Picked = 1 << 7, ///< Temporary flag to mark the image as picked
|
||||
|
||||
// Garbage Collection Flags
|
||||
BadOverlap = 1 << 8, ///< This image overlaps other but doesn't fit, has higher
|
||||
///< garbage collection priority
|
||||
Alias = 1 << 9, ///< This image has aliases and has priority on garbage
|
||||
///< collection
|
||||
};
|
||||
DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
|
||||
|
||||
|
@ -44,11 +50,16 @@ struct ImageBase {
|
|||
|
||||
void InsertView(const ImageViewInfo& view_info, ImageViewId image_view_id);
|
||||
|
||||
[[nodiscard]] bool IsSafeDownload() const noexcept;
|
||||
|
||||
[[nodiscard]] bool Overlaps(VAddr overlap_cpu_addr, size_t overlap_size) const noexcept {
|
||||
const VAddr overlap_end = overlap_cpu_addr + overlap_size;
|
||||
return cpu_addr < overlap_end && overlap_cpu_addr < cpu_addr_end;
|
||||
}
|
||||
|
||||
void CheckBadOverlapState();
|
||||
void CheckAliasState();
|
||||
|
||||
ImageInfo info;
|
||||
|
||||
u32 guest_size_bytes = 0;
|
||||
|
@ -72,6 +83,7 @@ struct ImageBase {
|
|||
std::vector<SubresourceBase> slice_subresources;
|
||||
|
||||
std::vector<AliasedImage> aliased_images;
|
||||
std::vector<ImageId> overlapping_images;
|
||||
};
|
||||
|
||||
struct ImageAllocBase {
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <bit>
|
||||
#include <concepts>
|
||||
#include <numeric>
|
||||
#include <type_traits>
|
||||
|
@ -32,6 +33,60 @@ template <class T>
|
|||
requires std::is_nothrow_move_assignable_v<T>&&
|
||||
std::is_nothrow_move_constructible_v<T> class SlotVector {
|
||||
public:
|
||||
class Iterator {
|
||||
friend SlotVector<T>;
|
||||
|
||||
public:
|
||||
constexpr Iterator() = default;
|
||||
|
||||
Iterator& operator++() noexcept {
|
||||
const u64* const bitset = slot_vector->stored_bitset.data();
|
||||
const u32 size = static_cast<u32>(slot_vector->stored_bitset.size()) * 64;
|
||||
if (id.index < size) {
|
||||
do {
|
||||
++id.index;
|
||||
} while (id.index < size && !IsValid(bitset));
|
||||
if (id.index == size) {
|
||||
id.index = SlotId::INVALID_INDEX;
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Iterator operator++(int) noexcept {
|
||||
const Iterator copy{*this};
|
||||
++*this;
|
||||
return copy;
|
||||
}
|
||||
|
||||
bool operator==(const Iterator& other) const noexcept {
|
||||
return id.index == other.id.index;
|
||||
}
|
||||
|
||||
bool operator!=(const Iterator& other) const noexcept {
|
||||
return id.index != other.id.index;
|
||||
}
|
||||
|
||||
std::pair<SlotId, T*> operator*() const noexcept {
|
||||
return {id, std::addressof((*slot_vector)[id])};
|
||||
}
|
||||
|
||||
T* operator->() const noexcept {
|
||||
return std::addressof((*slot_vector)[id]);
|
||||
}
|
||||
|
||||
private:
|
||||
Iterator(SlotVector<T>* slot_vector_, SlotId id_) noexcept
|
||||
: slot_vector{slot_vector_}, id{id_} {}
|
||||
|
||||
bool IsValid(const u64* bitset) const noexcept {
|
||||
return ((bitset[id.index / 64] >> (id.index % 64)) & 1) != 0;
|
||||
}
|
||||
|
||||
SlotVector<T>* slot_vector;
|
||||
SlotId id;
|
||||
};
|
||||
|
||||
~SlotVector() noexcept {
|
||||
size_t index = 0;
|
||||
for (u64 bits : stored_bitset) {
|
||||
|
@ -70,6 +125,20 @@ public:
|
|||
ResetStorageBit(id.index);
|
||||
}
|
||||
|
||||
[[nodiscard]] Iterator begin() noexcept {
|
||||
const auto it = std::ranges::find_if(stored_bitset, [](u64 value) { return value != 0; });
|
||||
if (it == stored_bitset.end()) {
|
||||
return end();
|
||||
}
|
||||
const u32 word_index = static_cast<u32>(std::distance(it, stored_bitset.begin()));
|
||||
const SlotId first_id{word_index * 64 + static_cast<u32>(std::countr_zero(*it))};
|
||||
return Iterator(this, first_id);
|
||||
}
|
||||
|
||||
[[nodiscard]] Iterator end() noexcept {
|
||||
return Iterator(this, SlotId{SlotId::INVALID_INDEX});
|
||||
}
|
||||
|
||||
private:
|
||||
struct NonTrivialDummy {
|
||||
NonTrivialDummy() noexcept {}
|
||||
|
@ -140,7 +209,6 @@ private:
|
|||
|
||||
Entry* values = nullptr;
|
||||
size_t values_capacity = 0;
|
||||
size_t values_size = 0;
|
||||
|
||||
std::vector<u64> stored_bitset;
|
||||
std::vector<u32> free_list;
|
||||
|
|
|
@ -20,8 +20,10 @@
|
|||
|
||||
#include "common/alignment.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_sizes.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "video_core/compatible_formats.h"
|
||||
#include "video_core/delayed_destruction_ring.h"
|
||||
#include "video_core/dirty_flags.h"
|
||||
|
@ -69,12 +71,17 @@ class TextureCache {
|
|||
static constexpr bool FRAMEBUFFER_BLITS = P::FRAMEBUFFER_BLITS;
|
||||
/// True when some copies have to be emulated
|
||||
static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES;
|
||||
/// True when the API can provide info about the memory of the device.
|
||||
static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
|
||||
|
||||
/// Image view ID for null descriptors
|
||||
static constexpr ImageViewId NULL_IMAGE_VIEW_ID{0};
|
||||
/// Sampler ID for bugged sampler ids
|
||||
static constexpr SamplerId NULL_SAMPLER_ID{0};
|
||||
|
||||
static constexpr u64 DEFAULT_EXPECTED_MEMORY = Common::Size_1_GB;
|
||||
static constexpr u64 DEFAULT_CRITICAL_MEMORY = Common::Size_2_GB;
|
||||
|
||||
using Runtime = typename P::Runtime;
|
||||
using Image = typename P::Image;
|
||||
using ImageAlloc = typename P::ImageAlloc;
|
||||
|
@ -103,6 +110,9 @@ public:
|
|||
/// Notify the cache that a new frame has been queued
|
||||
void TickFrame();
|
||||
|
||||
/// Runs the Garbage Collector.
|
||||
void RunGarbageCollector();
|
||||
|
||||
/// Return a constant reference to the given image view id
|
||||
[[nodiscard]] const ImageView& GetImageView(ImageViewId id) const noexcept;
|
||||
|
||||
|
@ -333,6 +343,10 @@ private:
|
|||
std::unordered_map<u64, std::vector<ImageId>, IdentityHash<u64>> page_table;
|
||||
|
||||
bool has_deleted_images = false;
|
||||
u64 total_used_memory = 0;
|
||||
u64 minimum_memory;
|
||||
u64 expected_memory;
|
||||
u64 critical_memory;
|
||||
|
||||
SlotVector<Image> slot_images;
|
||||
SlotVector<ImageView> slot_image_views;
|
||||
|
@ -353,6 +367,7 @@ private:
|
|||
|
||||
u64 modification_tick = 0;
|
||||
u64 frame_tick = 0;
|
||||
typename SlotVector<Image>::Iterator deletion_iterator;
|
||||
};
|
||||
|
||||
template <class P>
|
||||
|
@ -373,11 +388,94 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
|
|||
// This way the null resource becomes a compile time constant
|
||||
void(slot_image_views.insert(runtime, NullImageParams{}));
|
||||
void(slot_samplers.insert(runtime, sampler_descriptor));
|
||||
|
||||
deletion_iterator = slot_images.begin();
|
||||
|
||||
if constexpr (HAS_DEVICE_MEMORY_INFO) {
|
||||
const auto device_memory = runtime.GetDeviceLocalMemory();
|
||||
const u64 possible_expected_memory = (device_memory * 3) / 10;
|
||||
const u64 possible_critical_memory = (device_memory * 6) / 10;
|
||||
expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY);
|
||||
critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY);
|
||||
minimum_memory = 0;
|
||||
} else {
|
||||
// on OGL we can be more conservatives as the driver takes care.
|
||||
expected_memory = DEFAULT_EXPECTED_MEMORY + Common::Size_512_MB;
|
||||
critical_memory = DEFAULT_CRITICAL_MEMORY + Common::Size_1_GB;
|
||||
minimum_memory = expected_memory;
|
||||
}
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void TextureCache<P>::RunGarbageCollector() {
|
||||
const bool high_priority_mode = total_used_memory >= expected_memory;
|
||||
const bool aggressive_mode = total_used_memory >= critical_memory;
|
||||
const u64 ticks_to_destroy = high_priority_mode ? 60 : 100;
|
||||
int num_iterations = aggressive_mode ? 256 : (high_priority_mode ? 128 : 64);
|
||||
for (; num_iterations > 0; --num_iterations) {
|
||||
if (deletion_iterator == slot_images.end()) {
|
||||
deletion_iterator = slot_images.begin();
|
||||
if (deletion_iterator == slot_images.end()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
auto [image_id, image_tmp] = *deletion_iterator;
|
||||
Image* image = image_tmp; // fix clang error.
|
||||
const bool is_alias = True(image->flags & ImageFlagBits::Alias);
|
||||
const bool is_bad_overlap = True(image->flags & ImageFlagBits::BadOverlap);
|
||||
const bool must_download = image->IsSafeDownload();
|
||||
bool should_care = is_bad_overlap || is_alias || (high_priority_mode && !must_download);
|
||||
const u64 ticks_needed =
|
||||
is_bad_overlap
|
||||
? ticks_to_destroy >> 4
|
||||
: ((should_care && aggressive_mode) ? ticks_to_destroy >> 1 : ticks_to_destroy);
|
||||
should_care |= aggressive_mode;
|
||||
if (should_care && image->frame_tick + ticks_needed < frame_tick) {
|
||||
if (is_bad_overlap) {
|
||||
const bool overlap_check = std::ranges::all_of(
|
||||
image->overlapping_images, [&, image](const ImageId& overlap_id) {
|
||||
auto& overlap = slot_images[overlap_id];
|
||||
return overlap.frame_tick >= image->frame_tick;
|
||||
});
|
||||
if (!overlap_check) {
|
||||
++deletion_iterator;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (!is_bad_overlap && must_download) {
|
||||
const bool alias_check = std::ranges::none_of(
|
||||
image->aliased_images, [&, image](const AliasedImage& alias) {
|
||||
auto& alias_image = slot_images[alias.id];
|
||||
return (alias_image.frame_tick < image->frame_tick) ||
|
||||
(alias_image.modification_tick < image->modification_tick);
|
||||
});
|
||||
|
||||
if (alias_check) {
|
||||
auto map = runtime.DownloadStagingBuffer(image->unswizzled_size_bytes);
|
||||
const auto copies = FullDownloadCopies(image->info);
|
||||
image->DownloadMemory(map, copies);
|
||||
runtime.Finish();
|
||||
SwizzleImage(gpu_memory, image->gpu_addr, image->info, copies, map.mapped_span);
|
||||
}
|
||||
}
|
||||
if (True(image->flags & ImageFlagBits::Tracked)) {
|
||||
UntrackImage(*image);
|
||||
}
|
||||
UnregisterImage(image_id);
|
||||
DeleteImage(image_id);
|
||||
if (is_bad_overlap) {
|
||||
++num_iterations;
|
||||
}
|
||||
}
|
||||
++deletion_iterator;
|
||||
}
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void TextureCache<P>::TickFrame() {
|
||||
// Tick sentenced resources in this order to ensure they are destroyed in the right order
|
||||
if (Settings::values.use_caches_gc.GetValue() && total_used_memory > minimum_memory) {
|
||||
RunGarbageCollector();
|
||||
}
|
||||
sentenced_images.Tick();
|
||||
sentenced_framebuffers.Tick();
|
||||
sentenced_image_view.Tick();
|
||||
|
@ -568,17 +666,7 @@ template <class P>
|
|||
void TextureCache<P>::DownloadMemory(VAddr cpu_addr, size_t size) {
|
||||
std::vector<ImageId> images;
|
||||
ForEachImageInRegion(cpu_addr, size, [this, &images](ImageId image_id, ImageBase& image) {
|
||||
// Skip images that were not modified from the GPU
|
||||
if (False(image.flags & ImageFlagBits::GpuModified)) {
|
||||
return;
|
||||
}
|
||||
// Skip images that .are. modified from the CPU
|
||||
// We don't want to write sensitive data from the guest
|
||||
if (True(image.flags & ImageFlagBits::CpuModified)) {
|
||||
return;
|
||||
}
|
||||
if (image.info.num_samples > 1) {
|
||||
LOG_WARNING(HW_GPU, "MSAA image downloads are not implemented");
|
||||
if (!image.IsSafeDownload()) {
|
||||
return;
|
||||
}
|
||||
image.flags &= ~ImageFlagBits::GpuModified;
|
||||
|
@ -967,6 +1055,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
|
|||
std::vector<ImageId> overlap_ids;
|
||||
std::vector<ImageId> left_aliased_ids;
|
||||
std::vector<ImageId> right_aliased_ids;
|
||||
std::vector<ImageId> bad_overlap_ids;
|
||||
ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) {
|
||||
if (info.type != overlap.info.type) {
|
||||
return;
|
||||
|
@ -992,9 +1081,14 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
|
|||
const ImageBase new_image_base(new_info, gpu_addr, cpu_addr);
|
||||
if (IsSubresource(new_info, overlap, gpu_addr, options, broken_views, native_bgr)) {
|
||||
left_aliased_ids.push_back(overlap_id);
|
||||
overlap.flags |= ImageFlagBits::Alias;
|
||||
} else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options,
|
||||
broken_views, native_bgr)) {
|
||||
right_aliased_ids.push_back(overlap_id);
|
||||
overlap.flags |= ImageFlagBits::Alias;
|
||||
} else {
|
||||
bad_overlap_ids.push_back(overlap_id);
|
||||
overlap.flags |= ImageFlagBits::BadOverlap;
|
||||
}
|
||||
});
|
||||
const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
|
||||
|
@ -1022,10 +1116,18 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
|
|||
for (const ImageId aliased_id : right_aliased_ids) {
|
||||
ImageBase& aliased = slot_images[aliased_id];
|
||||
AddImageAlias(new_image_base, aliased, new_image_id, aliased_id);
|
||||
new_image.flags |= ImageFlagBits::Alias;
|
||||
}
|
||||
for (const ImageId aliased_id : left_aliased_ids) {
|
||||
ImageBase& aliased = slot_images[aliased_id];
|
||||
AddImageAlias(aliased, new_image_base, aliased_id, new_image_id);
|
||||
new_image.flags |= ImageFlagBits::Alias;
|
||||
}
|
||||
for (const ImageId aliased_id : bad_overlap_ids) {
|
||||
ImageBase& aliased = slot_images[aliased_id];
|
||||
aliased.overlapping_images.push_back(new_image_id);
|
||||
new_image.overlapping_images.push_back(aliased_id);
|
||||
new_image.flags |= ImageFlagBits::BadOverlap;
|
||||
}
|
||||
RegisterImage(new_image_id);
|
||||
return new_image_id;
|
||||
|
@ -1195,6 +1297,13 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
|
|||
image.flags |= ImageFlagBits::Registered;
|
||||
ForEachPage(image.cpu_addr, image.guest_size_bytes,
|
||||
[this, image_id](u64 page) { page_table[page].push_back(image_id); });
|
||||
u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
|
||||
if ((IsPixelFormatASTC(image.info.format) &&
|
||||
True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
|
||||
True(image.flags & ImageFlagBits::Converted)) {
|
||||
tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
|
||||
}
|
||||
total_used_memory += Common::AlignUp(tentative_size, 1024);
|
||||
}
|
||||
|
||||
template <class P>
|
||||
|
@ -1203,6 +1312,14 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
|
|||
ASSERT_MSG(True(image.flags & ImageFlagBits::Registered),
|
||||
"Trying to unregister an already registered image");
|
||||
image.flags &= ~ImageFlagBits::Registered;
|
||||
image.flags &= ~ImageFlagBits::BadOverlap;
|
||||
u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
|
||||
if ((IsPixelFormatASTC(image.info.format) &&
|
||||
True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
|
||||
True(image.flags & ImageFlagBits::Converted)) {
|
||||
tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
|
||||
}
|
||||
total_used_memory -= Common::AlignUp(tentative_size, 1024);
|
||||
ForEachPage(image.cpu_addr, image.guest_size_bytes, [this, image_id](u64 page) {
|
||||
const auto page_it = page_table.find(page);
|
||||
if (page_it == page_table.end()) {
|
||||
|
@ -1276,9 +1393,19 @@ void TextureCache<P>::DeleteImage(ImageId image_id) {
|
|||
std::erase_if(other_image.aliased_images, [image_id](const AliasedImage& other_alias) {
|
||||
return other_alias.id == image_id;
|
||||
});
|
||||
other_image.CheckAliasState();
|
||||
ASSERT_MSG(num_removed_aliases == 1, "Invalid number of removed aliases: {}",
|
||||
num_removed_aliases);
|
||||
}
|
||||
for (const ImageId overlap_id : image.overlapping_images) {
|
||||
ImageBase& other_image = slot_images[overlap_id];
|
||||
[[maybe_unused]] const size_t num_removed_overlaps = std::erase_if(
|
||||
other_image.overlapping_images,
|
||||
[image_id](const ImageId other_overlap_id) { return other_overlap_id == image_id; });
|
||||
other_image.CheckBadOverlapState();
|
||||
ASSERT_MSG(num_removed_overlaps == 1, "Invalid number of removed overlapps: {}",
|
||||
num_removed_overlaps);
|
||||
}
|
||||
for (const ImageViewId image_view_id : image_view_ids) {
|
||||
sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
|
||||
slot_image_views.erase(image_view_id);
|
||||
|
|
|
@ -581,6 +581,8 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
|
|||
|
||||
for (s32 layer = 0; layer < info.resources.layers; ++layer) {
|
||||
const std::span<const u8> src = input.subspan(host_offset);
|
||||
gpu_memory.ReadBlockUnsafe(gpu_addr + guest_offset, dst.data(), dst.size_bytes());
|
||||
|
||||
SwizzleTexture(dst, src, bytes_per_block, num_tiles.width, num_tiles.height,
|
||||
num_tiles.depth, block.height, block.depth);
|
||||
|
||||
|
|
|
@ -408,6 +408,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
|||
}
|
||||
logical = vk::Device::Create(physical, queue_cis, extensions, first_next, dld);
|
||||
|
||||
CollectPhysicalMemoryInfo();
|
||||
CollectTelemetryParameters();
|
||||
CollectToolingInfo();
|
||||
|
||||
|
@ -818,6 +819,17 @@ void Device::CollectTelemetryParameters() {
|
|||
}
|
||||
}
|
||||
|
||||
void Device::CollectPhysicalMemoryInfo() {
|
||||
const auto mem_properties = physical.GetMemoryProperties();
|
||||
const std::size_t num_properties = mem_properties.memoryHeapCount;
|
||||
device_access_memory = 0;
|
||||
for (std::size_t element = 0; element < num_properties; element++) {
|
||||
if ((mem_properties.memoryHeaps[element].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0) {
|
||||
device_access_memory += mem_properties.memoryHeaps[element].size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Device::CollectToolingInfo() {
|
||||
if (!ext_tooling_info) {
|
||||
return;
|
||||
|
|
|
@ -225,6 +225,10 @@ public:
|
|||
return use_asynchronous_shaders;
|
||||
}
|
||||
|
||||
u64 GetDeviceLocalMemory() const {
|
||||
return device_access_memory;
|
||||
}
|
||||
|
||||
private:
|
||||
/// Checks if the physical device is suitable.
|
||||
void CheckSuitability(bool requires_swapchain) const;
|
||||
|
@ -244,6 +248,9 @@ private:
|
|||
/// Collects information about attached tools.
|
||||
void CollectToolingInfo();
|
||||
|
||||
/// Collects information about the device's local memory.
|
||||
void CollectPhysicalMemoryInfo();
|
||||
|
||||
/// Returns a list of queue initialization descriptors.
|
||||
std::vector<VkDeviceQueueCreateInfo> GetDeviceQueueCreateInfos() const;
|
||||
|
||||
|
@ -302,6 +309,8 @@ private:
|
|||
|
||||
/// Nsight Aftermath GPU crash tracker
|
||||
std::unique_ptr<NsightAftermathTracker> nsight_aftermath_tracker;
|
||||
|
||||
u64 device_access_memory;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -69,10 +69,10 @@ constexpr VkExportMemoryAllocateInfo EXPORT_ALLOCATE_INFO{
|
|||
|
||||
class MemoryAllocation {
|
||||
public:
|
||||
explicit MemoryAllocation(vk::DeviceMemory memory_, VkMemoryPropertyFlags properties,
|
||||
u64 allocation_size_, u32 type)
|
||||
: memory{std::move(memory_)}, allocation_size{allocation_size_}, property_flags{properties},
|
||||
shifted_memory_type{1U << type} {}
|
||||
explicit MemoryAllocation(MemoryAllocator* const allocator_, vk::DeviceMemory memory_,
|
||||
VkMemoryPropertyFlags properties, u64 allocation_size_, u32 type)
|
||||
: allocator{allocator_}, memory{std::move(memory_)}, allocation_size{allocation_size_},
|
||||
property_flags{properties}, shifted_memory_type{1U << type} {}
|
||||
|
||||
#if defined(_WIN32) || defined(__unix__)
|
||||
~MemoryAllocation() {
|
||||
|
@ -106,6 +106,10 @@ public:
|
|||
const auto it = std::ranges::find(commits, begin, &Range::begin);
|
||||
ASSERT_MSG(it != commits.end(), "Invalid commit");
|
||||
commits.erase(it);
|
||||
if (commits.empty()) {
|
||||
// Do not call any code involving 'this' after this call, the object will be destroyed
|
||||
allocator->ReleaseMemory(this);
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] std::span<u8> Map() {
|
||||
|
@ -171,6 +175,7 @@ private:
|
|||
return candidate;
|
||||
}
|
||||
|
||||
MemoryAllocator* const allocator; ///< Parent memory allocation.
|
||||
const vk::DeviceMemory memory; ///< Vulkan memory allocation handler.
|
||||
const u64 allocation_size; ///< Size of this allocation.
|
||||
const VkMemoryPropertyFlags property_flags; ///< Vulkan memory property flags.
|
||||
|
@ -275,10 +280,17 @@ bool MemoryAllocator::TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask,
|
|||
return false;
|
||||
}
|
||||
}
|
||||
allocations.push_back(std::make_unique<MemoryAllocation>(std::move(memory), flags, size, type));
|
||||
allocations.push_back(
|
||||
std::make_unique<MemoryAllocation>(this, std::move(memory), flags, size, type));
|
||||
return true;
|
||||
}
|
||||
|
||||
void MemoryAllocator::ReleaseMemory(MemoryAllocation* alloc) {
|
||||
const auto it = std::ranges::find(allocations, alloc, &std::unique_ptr<MemoryAllocation>::get);
|
||||
ASSERT(it != allocations.end());
|
||||
allocations.erase(it);
|
||||
}
|
||||
|
||||
std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirements& requirements,
|
||||
VkMemoryPropertyFlags flags) {
|
||||
for (auto& allocation : allocations) {
|
||||
|
|
|
@ -69,6 +69,8 @@ private:
|
|||
/// Memory allocator container.
|
||||
/// Allocates and releases memory allocations on demand.
|
||||
class MemoryAllocator {
|
||||
friend MemoryAllocation;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Construct memory allocator
|
||||
|
@ -104,6 +106,9 @@ private:
|
|||
/// Tries to allocate a chunk of memory.
|
||||
bool TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size);
|
||||
|
||||
/// Releases a chunk of memory.
|
||||
void ReleaseMemory(MemoryAllocation* alloc);
|
||||
|
||||
/// Tries to allocate a memory commit.
|
||||
std::optional<MemoryCommit> TryCommit(const VkMemoryRequirements& requirements,
|
||||
VkMemoryPropertyFlags flags);
|
||||
|
|
|
@ -822,6 +822,7 @@ void Config::ReadRendererValues() {
|
|||
QStringLiteral("use_asynchronous_shaders"), false);
|
||||
ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
|
||||
true);
|
||||
ReadSettingGlobal(Settings::values.use_caches_gc, QStringLiteral("use_caches_gc"), false);
|
||||
ReadSettingGlobal(Settings::values.bg_red, QStringLiteral("bg_red"), 0.0);
|
||||
ReadSettingGlobal(Settings::values.bg_green, QStringLiteral("bg_green"), 0.0);
|
||||
ReadSettingGlobal(Settings::values.bg_blue, QStringLiteral("bg_blue"), 0.0);
|
||||
|
@ -1410,6 +1411,7 @@ void Config::SaveRendererValues() {
|
|||
Settings::values.use_asynchronous_shaders, false);
|
||||
WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
|
||||
true);
|
||||
WriteSettingGlobal(QStringLiteral("use_caches_gc"), Settings::values.use_caches_gc, false);
|
||||
// Cast to double because Qt's written float values are not human-readable
|
||||
WriteSettingGlobal(QStringLiteral("bg_red"), Settings::values.bg_red, 0.0);
|
||||
WriteSettingGlobal(QStringLiteral("bg_green"), Settings::values.bg_green, 0.0);
|
||||
|
|
|
@ -31,6 +31,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||
ui->disable_fps_limit->setChecked(Settings::values.disable_fps_limit.GetValue());
|
||||
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
|
||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
|
||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
|
@ -65,6 +66,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||
ui->use_asynchronous_shaders,
|
||||
use_asynchronous_shaders);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
|
||||
use_caches_gc);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
||||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||
|
||||
|
@ -105,6 +108,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
ui->use_asynchronous_shaders->setEnabled(
|
||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
||||
ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
|
||||
ui->anisotropic_filtering_combobox->setEnabled(
|
||||
Settings::values.max_anisotropy.UsingGlobal());
|
||||
|
||||
|
@ -121,6 +125,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
use_asynchronous_shaders);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
|
||||
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
|
||||
use_caches_gc);
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->gpu_accuracy, ui->label_gpu_accuracy,
|
||||
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
|
||||
|
|
|
@ -39,4 +39,5 @@ private:
|
|||
ConfigurationShared::CheckState use_assembly_shaders;
|
||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||
ConfigurationShared::CheckState use_caches_gc;
|
||||
};
|
||||
|
|
|
@ -121,6 +121,16 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_caches_gc">
|
||||
<property name="toolTip">
|
||||
<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable GPU cache garbage collection (experimental)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="af_layout" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_1">
|
||||
|
|
|
@ -227,6 +227,10 @@ use_asynchronous_gpu_emulation =
|
|||
# 0: Off, 1 (default): On
|
||||
use_vsync =
|
||||
|
||||
# Whether to use garbage collection or not for GPU caches.
|
||||
# 0 (default): Off, 1: On
|
||||
use_caches_gc =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
|
||||
bg_red =
|
||||
|
|
Loading…
Reference in New Issue