gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
Using the getter function intended for external code here makes an unnecessary copy of the already-accessible used_shaders vector.
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@ -441,7 +441,7 @@ public:
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declarations.AddNewLine();
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declarations.AddNewLine();
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// Append the sampler2D array for the used textures.
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// Append the sampler2D array for the used textures.
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size_t num_samplers = GetSamplers().size();
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const size_t num_samplers = used_samplers.size();
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if (num_samplers > 0) {
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if (num_samplers > 0) {
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declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
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declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
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std::to_string(num_samplers) + "];");
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std::to_string(num_samplers) + "];");
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