yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessor
We already have the thread instance that was created under the current process, so we can just pass the handle table of it along to retrieve the owner of the mutex.
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@ -81,9 +81,8 @@ QString WaitTreeText::GetText() const {
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return text;
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}
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WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address) : mutex_address(mutex_address) {
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const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
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WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address, const Kernel::HandleTable& handle_table)
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: mutex_address(mutex_address) {
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mutex_value = Memory::Read32(mutex_address);
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owner_handle = static_cast<Kernel::Handle>(mutex_value & Kernel::Mutex::MutexOwnerMask);
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owner = handle_table.Get<Kernel::Thread>(owner_handle);
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@ -316,7 +315,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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const VAddr mutex_wait_address = thread.GetMutexWaitAddress();
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if (mutex_wait_address != 0) {
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list.push_back(std::make_unique<WaitTreeMutexInfo>(mutex_wait_address));
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const auto& handle_table = thread.GetOwnerProcess()->GetHandleTable();
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list.push_back(std::make_unique<WaitTreeMutexInfo>(mutex_wait_address, handle_table));
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} else {
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list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
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}
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@ -17,6 +17,7 @@
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class EmuThread;
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namespace Kernel {
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class HandleTable;
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class ReadableEvent;
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class WaitObject;
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class Thread;
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@ -72,7 +73,7 @@ public:
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class WaitTreeMutexInfo : public WaitTreeExpandableItem {
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Q_OBJECT
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public:
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explicit WaitTreeMutexInfo(VAddr mutex_address);
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explicit WaitTreeMutexInfo(VAddr mutex_address, const Kernel::HandleTable& handle_table);
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~WaitTreeMutexInfo() override;
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QString GetText() const override;
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