Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.

This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
This commit is contained in:
Subv 2018-02-17 13:59:45 -05:00
parent 7a1917e0fd
commit 1b64160d83
1 changed files with 2 additions and 1 deletions

View File

@ -325,7 +325,8 @@ protected:
void SerializeData() override { void SerializeData() override {
// TODO(Subv): Figure out what this value means, writing non-zero here will make libnx try // TODO(Subv): Figure out what this value means, writing non-zero here will make libnx try
// to read an IGBPBuffer object from the parcel. // to read an IGBPBuffer object from the parcel.
Write<u32_le>(0); Write<u32_le>(1);
WriteObject(buffer);
Write<u32_le>(0); Write<u32_le>(0);
} }