shader: Calibrate loop safety threshold
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@ -751,7 +751,7 @@ private:
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IR::Block* const init_block{block_pool.Create(inst_pool)};
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IR::IREmitter ir{*init_block};
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static constexpr u32 SAFETY_THRESHOLD = 0x2000;
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static constexpr u32 SAFETY_THRESHOLD = 0x1000;
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ir.SetLoopSafetyVariable(this_loop_id, ir.Imm32(SAFETY_THRESHOLD));
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if (current_block) {
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