Merge pull request #5028 from lioncash/final-system
core: Eliminate remaining usages of the global system instance
This commit is contained in:
commit
1dbe39f7a2
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@ -135,8 +135,6 @@ add_library(core STATIC
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frontend/framebuffer_layout.cpp
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frontend/framebuffer_layout.h
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frontend/input.h
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gdbstub/gdbstub.cpp
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gdbstub/gdbstub.h
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hardware_interrupt_manager.cpp
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hardware_interrupt_manager.h
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hle/ipc.h
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@ -14,7 +14,6 @@
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#include "core/arm/dynarmic/arm_exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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@ -96,16 +95,6 @@ public:
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case Dynarmic::A64::Exception::Yield:
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return;
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case Dynarmic::A64::Exception::Breakpoint:
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if (GDBStub::IsServerEnabled()) {
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parent.jit->HaltExecution();
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parent.SetPC(pc);
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Kernel::Thread* const thread = parent.system.CurrentScheduler().GetCurrentThread();
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parent.SaveContext(thread->GetContext64());
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GDBStub::Break();
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GDBStub::SendTrap(thread, 5);
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return;
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}
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[[fallthrough]];
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default:
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ASSERT_MSG(false, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})",
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static_cast<std::size_t>(exception), pc, MemoryReadCode(pc));
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@ -25,7 +25,6 @@
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/vfs_concat.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/kernel/client_port.h"
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#include "core/hle/kernel/kernel.h"
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@ -186,11 +185,8 @@ struct System::Impl {
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}
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service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
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services = std::make_unique<Service::Services>(service_manager, system);
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GDBStub::DeferStart();
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interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
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interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
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// Initialize time manager, which must happen after kernel is created
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time_manager.Initialize();
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@ -297,7 +293,6 @@ struct System::Impl {
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}
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// Shutdown emulation session
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GDBStub::Shutdown();
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services.reset();
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service_manager.reset();
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cheat_engine.reset();
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@ -10,7 +10,6 @@
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/cpu_manager.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
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#include "core/hle/kernel/scheduler.h"
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File diff suppressed because it is too large
Load Diff
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@ -1,114 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// Originally written by Sven Peter <sven@fail0verflow.com> for anergistic.
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#pragma once
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/kernel/thread.h"
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namespace GDBStub {
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/// Breakpoint Method
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enum class BreakpointType {
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None, ///< None
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Execute, ///< Execution Breakpoint
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Read, ///< Read Breakpoint
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Write, ///< Write Breakpoint
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Access ///< Access (R/W) Breakpoint
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};
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struct BreakpointAddress {
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VAddr address;
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BreakpointType type;
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};
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/**
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* Set the port the gdbstub should use to listen for connections.
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*
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* @param port Port to listen for connection
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*/
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void SetServerPort(u16 port);
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/**
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* Starts or stops the server if possible.
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*
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* @param status Set the server to enabled or disabled.
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*/
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void ToggleServer(bool status);
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/// Start the gdbstub server.
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void Init();
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/**
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* Defer initialization of the gdbstub to the first packet processing functions.
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* This avoids a case where the gdbstub thread is frozen after initialization
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* and fails to respond in time to packets.
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*/
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void DeferStart();
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/// Stop gdbstub server.
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void Shutdown();
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/// Checks if the gdbstub server is enabled.
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bool IsServerEnabled();
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/// Returns true if there is an active socket connection.
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bool IsConnected();
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/// Register module.
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void RegisterModule(std::string name, VAddr beg, VAddr end, bool add_elf_ext = true);
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/**
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* Signal to the gdbstub server that it should halt CPU execution.
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*
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* @param is_memory_break If true, the break resulted from a memory breakpoint.
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*/
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void Break(bool is_memory_break = false);
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/// Determine if there was a memory breakpoint.
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bool IsMemoryBreak();
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/// Read and handle packet from gdb client.
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void HandlePacket();
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/**
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* Get the nearest breakpoint of the specified type at the given address.
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*
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* @param addr Address to search from.
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* @param type Type of breakpoint.
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*/
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BreakpointAddress GetNextBreakpointFromAddress(VAddr addr, GDBStub::BreakpointType type);
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/**
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* Check if a breakpoint of the specified type exists at the given address.
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*
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* @param addr Address of breakpoint.
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* @param type Type of breakpoint.
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*/
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bool CheckBreakpoint(VAddr addr, GDBStub::BreakpointType type);
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/// If set to true, the CPU will halt at the beginning of the next CPU loop.
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bool GetCpuHaltFlag();
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/// If set to true and the CPU is halted, the CPU will step one instruction.
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bool GetCpuStepFlag();
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/**
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* When set to true, the CPU will step one instruction when the CPU is halted next.
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*
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* @param is_step
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*/
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void SetCpuStepFlag(bool is_step);
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/**
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* Send trap signal from thread back to the gdbstub server.
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*
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* @param thread Sending thread.
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* @param trap Trap no.
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*/
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void SendTrap(Kernel::Thread* thread, int trap);
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} // namespace GDBStub
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@ -12,7 +12,6 @@
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/romfs_factory.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/memory/page_table.h"
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#include "core/hle/kernel/process.h"
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@ -180,8 +179,6 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
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next_load_addr = *tentative_next_load_addr;
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modules.insert_or_assign(load_addr, module);
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LOG_DEBUG(Loader, "loaded module {} @ 0x{:X}", module, load_addr);
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// Register module with GDBStub
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GDBStub::RegisterModule(module, load_addr, next_load_addr - 1, false);
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}
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// Find the RomFS by searching for a ".romfs" file in this directory
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@ -5,7 +5,6 @@
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#include <cstring>
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#include "core/file_sys/kernel_executable.h"
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#include "core/file_sys/program_metadata.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/code_set.h"
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#include "core/hle/kernel/memory/page_table.h"
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#include "core/hle/kernel/process.h"
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@ -91,8 +90,6 @@ AppLoader::LoadResult AppLoader_KIP::Load(Kernel::Process& process,
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program_image.resize(PageAlignSize(kip->GetBSSOffset()) + kip->GetBSSSize());
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codeset.DataSegment().size += kip->GetBSSSize();
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GDBStub::RegisterModule(kip->GetName(), base_address, base_address + program_image.size());
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codeset.memory = std::move(program_image);
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process.LoadModule(std::move(codeset), base_address);
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@ -14,10 +14,10 @@
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/romfs_factory.h"
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#include "core/file_sys/vfs_offset.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/code_set.h"
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#include "core/hle/kernel/memory/page_table.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/nro.h"
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#include "core/loader/nso.h"
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@ -197,10 +197,6 @@ static bool LoadNroImpl(Kernel::Process& process, const std::vector<u8>& data,
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codeset.memory = std::move(program_image);
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process.LoadModule(std::move(codeset), process.PageTable().GetCodeRegionStart());
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// Register module with GDBStub
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GDBStub::RegisterModule(name, process.PageTable().GetCodeRegionStart(),
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process.PageTable().GetCodeRegionEnd());
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return true;
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}
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@ -14,10 +14,10 @@
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#include "common/swap.h"
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#include "core/core.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/code_set.h"
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#include "core/hle/kernel/memory/page_table.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/thread.h"
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#include "core/loader/nso.h"
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#include "core/memory.h"
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#include "core/settings.h"
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@ -159,9 +159,6 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process, Core::S
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codeset.memory = std::move(program_image);
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process.LoadModule(std::move(codeset), load_base);
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// Register module with GDBStub
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GDBStub::RegisterModule(file.GetName(), load_base, load_base);
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return load_base + image_size;
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}
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@ -4,9 +4,10 @@
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#include <string_view>
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#include "common/assert.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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@ -31,13 +32,9 @@ std::string GetTimeZoneString() {
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return timezones[time_zone_index];
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}
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void Apply() {
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GDBStub::SetServerPort(values.gdbstub_port);
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GDBStub::ToggleServer(values.use_gdbstub);
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auto& system_instance = Core::System::GetInstance();
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if (system_instance.IsPoweredOn()) {
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system_instance.Renderer().RefreshBaseSettings();
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void Apply(Core::System& system) {
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if (system.IsPoweredOn()) {
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system.Renderer().RefreshBaseSettings();
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}
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Service::HID::ReloadInputDevices();
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@ -106,9 +103,9 @@ float Volume() {
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return values.volume.GetValue();
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}
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void RestoreGlobalState() {
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void RestoreGlobalState(bool is_powered_on) {
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// If a game is running, DO NOT restore the global settings state
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if (Core::System::GetInstance().IsPoweredOn()) {
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if (is_powered_on) {
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return;
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}
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@ -14,6 +14,10 @@
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#include "common/common_types.h"
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#include "input_common/settings.h"
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namespace Core {
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class System;
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}
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namespace Settings {
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enum class RendererBackend {
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@ -247,11 +251,11 @@ float Volume();
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std::string GetTimeZoneString();
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void Apply();
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void Apply(Core::System& system);
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void LogSettings();
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// Restore the global state of all applicable settings in the Values struct
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void RestoreGlobalState();
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void RestoreGlobalState(bool is_powered_on);
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// Fixes settings that are known to cause issues with the emulator
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void Sanitize();
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@ -7,6 +7,7 @@
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#include <QSettings>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "input_common/main.h"
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@ -1598,7 +1599,7 @@ void Config::Reload() {
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Settings::Sanitize();
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// To apply default value changes
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SaveValues();
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Settings::Apply();
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Settings::Apply(Core::System::GetInstance());
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}
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void Config::Save() {
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@ -5,6 +5,7 @@
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#include <QHash>
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#include <QListWidgetItem>
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#include <QSignalBlocker>
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure.h"
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#include "yuzu/configuration/config.h"
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@ -54,7 +55,7 @@ void ConfigureDialog::ApplyConfiguration() {
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ui->debugTab->ApplyConfiguration();
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ui->webTab->ApplyConfiguration();
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ui->serviceTab->ApplyConfiguration();
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Settings::Apply();
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Settings::Apply(Core::System::GetInstance());
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Settings::LogSettings();
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}
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@ -57,7 +57,7 @@ void ConfigurePerGame::ApplyConfiguration() {
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ui->graphicsAdvancedTab->ApplyConfiguration();
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ui->audioTab->ApplyConfiguration();
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Settings::Apply();
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Settings::Apply(Core::System::GetInstance());
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Settings::LogSettings();
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game_config->Save();
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@ -180,7 +180,7 @@ void ConfigureProfileManager::ApplyConfiguration() {
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return;
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}
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Settings::Apply();
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Settings::Apply(Core::System::GetInstance());
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}
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void ConfigureProfileManager::SelectUser(const QModelIndex& index) {
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@ -105,16 +105,18 @@ void ConfigureSystem::SetConfiguration() {
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void ConfigureSystem::ReadSystemSettings() {}
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void ConfigureSystem::ApplyConfiguration() {
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// Allow setting custom RTC even if system is powered on, to allow in-game time to be fast
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// forwared
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auto& system = Core::System::GetInstance();
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// Allow setting custom RTC even if system is powered on,
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// to allow in-game time to be fast forwarded
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if (Settings::values.custom_rtc.UsingGlobal()) {
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if (ui->custom_rtc_checkbox->isChecked()) {
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Settings::values.custom_rtc.SetValue(
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std::chrono::seconds(ui->custom_rtc_edit->dateTime().toSecsSinceEpoch()));
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if (Core::System::GetInstance().IsPoweredOn()) {
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if (system.IsPoweredOn()) {
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const s64 posix_time{Settings::values.custom_rtc.GetValue()->count() +
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Service::Time::TimeManager::GetExternalTimeZoneOffset()};
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Core::System::GetInstance().GetTimeManager().UpdateLocalSystemClockTime(posix_time);
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system.GetTimeManager().UpdateLocalSystemClockTime(posix_time);
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}
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} else {
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Settings::values.custom_rtc.SetValue(std::nullopt);
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@ -197,7 +199,7 @@ void ConfigureSystem::ApplyConfiguration() {
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}
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}
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Settings::Apply();
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Settings::Apply(system);
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}
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void ConfigureSystem::RefreshConsoleID() {
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|
|
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@ -9,6 +9,7 @@
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#include <QDirIterator>
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "ui_configure_ui.h"
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#include "yuzu/configuration/configure_ui.h"
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@ -84,7 +85,7 @@ void ConfigureUi::ApplyConfiguration() {
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UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked();
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Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir,
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ui->screenshot_path_edit->text().toStdString());
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Settings::Apply();
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Settings::Apply(Core::System::GetInstance());
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}
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||||
|
||||
void ConfigureUi::RequestGameListUpdate() {
|
||||
|
|
|
@ -172,7 +172,7 @@ void GMainWindow::ShowTelemetryCallout() {
|
|||
"<br/><br/>Would you like to share your usage data with us?");
|
||||
if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
|
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Settings::values.enable_telemetry = false;
|
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Settings::Apply();
|
||||
Settings::Apply(Core::System::GetInstance());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -302,7 +302,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
|
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emit ControllerSelectorReconfigureFinished();
|
||||
|
||||
// Don't forget to apply settings.
|
||||
Settings::Apply();
|
||||
Settings::Apply(Core::System::GetInstance());
|
||||
config->Save();
|
||||
|
||||
UpdateStatusButtons();
|
||||
|
@ -571,11 +571,11 @@ void GMainWindow::InitializeWidgets() {
|
|||
if (emulation_running) {
|
||||
return;
|
||||
}
|
||||
bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
|
||||
Settings::values.use_multi_core.GetValue();
|
||||
const bool is_async = !Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
|
||||
Settings::values.use_multi_core.GetValue();
|
||||
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
|
||||
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||
Settings::Apply();
|
||||
Settings::Apply(Core::System::GetInstance());
|
||||
});
|
||||
async_status_button->setText(tr("ASYNC"));
|
||||
async_status_button->setCheckable(true);
|
||||
|
@ -590,12 +590,12 @@ void GMainWindow::InitializeWidgets() {
|
|||
return;
|
||||
}
|
||||
Settings::values.use_multi_core.SetValue(!Settings::values.use_multi_core.GetValue());
|
||||
bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
|
||||
Settings::values.use_multi_core.GetValue();
|
||||
const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue() ||
|
||||
Settings::values.use_multi_core.GetValue();
|
||||
Settings::values.use_asynchronous_gpu_emulation.SetValue(is_async);
|
||||
async_status_button->setChecked(Settings::values.use_asynchronous_gpu_emulation.GetValue());
|
||||
multicore_status_button->setChecked(Settings::values.use_multi_core.GetValue());
|
||||
Settings::Apply();
|
||||
Settings::Apply(Core::System::GetInstance());
|
||||
});
|
||||
multicore_status_button->setText(tr("MULTICORE"));
|
||||
multicore_status_button->setCheckable(true);
|
||||
|
@ -630,7 +630,7 @@ void GMainWindow::InitializeWidgets() {
|
|||
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
|
||||
}
|
||||
|
||||
Settings::Apply();
|
||||
Settings::Apply(Core::System::GetInstance());
|
||||
});
|
||||
#endif // HAS_VULKAN
|
||||
statusBar()->insertPermanentWidget(0, renderer_status_button);
|
||||
|
@ -2130,14 +2130,14 @@ void GMainWindow::OnPauseGame() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnStopGame() {
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
auto& system{Core::System::GetInstance()};
|
||||
if (system.GetExitLock() && !ConfirmForceLockedExit()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState();
|
||||
Settings::RestoreGlobalState(system.IsPoweredOn());
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
|
||||
|
@ -2312,10 +2312,11 @@ void GMainWindow::OnConfigurePerGame() {
|
|||
|
||||
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
|
||||
const auto& system = Core::System::GetInstance();
|
||||
|
||||
ConfigurePerGame dialog(this, title_id);
|
||||
dialog.LoadFromFile(v_file);
|
||||
auto result = dialog.exec();
|
||||
const auto result = dialog.exec();
|
||||
if (result == QDialog::Accepted) {
|
||||
dialog.ApplyConfiguration();
|
||||
|
||||
|
@ -2325,13 +2326,14 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
|||
}
|
||||
|
||||
// Do not cause the global config to write local settings into the config file
|
||||
Settings::RestoreGlobalState();
|
||||
const bool is_powered_on = system.IsPoweredOn();
|
||||
Settings::RestoreGlobalState(is_powered_on);
|
||||
|
||||
if (!Core::System::GetInstance().IsPoweredOn()) {
|
||||
if (!is_powered_on) {
|
||||
config->Save();
|
||||
}
|
||||
} else {
|
||||
Settings::RestoreGlobalState();
|
||||
Settings::RestoreGlobalState(system.IsPoweredOn());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2602,7 +2604,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
|
|||
if (emu_thread) {
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState();
|
||||
Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
} else {
|
||||
|
@ -2774,7 +2776,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
|||
if (emu_thread != nullptr) {
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState();
|
||||
Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
#include "core/crypto/key_manager.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
|
@ -174,13 +173,13 @@ int main(int argc, char** argv) {
|
|||
return -1;
|
||||
}
|
||||
|
||||
auto& system{Core::System::GetInstance()};
|
||||
InputCommon::InputSubsystem input_subsystem;
|
||||
|
||||
// Apply the command line arguments
|
||||
Settings::values.gdbstub_port = gdb_port;
|
||||
Settings::values.use_gdbstub = use_gdbstub;
|
||||
Settings::Apply();
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
InputCommon::InputSubsystem input_subsystem;
|
||||
Settings::Apply(system);
|
||||
|
||||
std::unique_ptr<EmuWindow_SDL2> emu_window;
|
||||
switch (Settings::values.renderer_backend.GetValue()) {
|
||||
|
|
|
@ -160,10 +160,12 @@ int main(int argc, char** argv) {
|
|||
return -1;
|
||||
}
|
||||
|
||||
Settings::values.use_gdbstub = false;
|
||||
Settings::Apply();
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
|
||||
std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
|
||||
Settings::values.use_gdbstub = false;
|
||||
Settings::Apply(system);
|
||||
|
||||
const auto emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
|
||||
|
||||
bool finished = false;
|
||||
int return_value = 0;
|
||||
|
@ -212,7 +214,6 @@ int main(int argc, char** argv) {
|
|||
return_value = -1;
|
||||
};
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||
|
|
Loading…
Reference in New Issue