configure_graphics: Fix graphics API selection when a game is running

The graphics API setting should not be changed when a game is running.
This commit is contained in:
Morph 2022-10-07 15:10:06 -04:00
parent b8777b6653
commit 1e35ade1ec
1 changed files with 4 additions and 3 deletions

View File

@ -57,9 +57,10 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
UpdateBackgroundColorButton(new_bg_color); UpdateBackgroundColorButton(new_bg_color);
}); });
ui->api->setEnabled(!UISettings::values.has_broken_vulkan); ui->api->setEnabled(!UISettings::values.has_broken_vulkan && ui->api->isEnabled());
ui->api_widget->setEnabled(!UISettings::values.has_broken_vulkan || ui->api_widget->setEnabled(
Settings::IsConfiguringGlobal()); (!UISettings::values.has_broken_vulkan || Settings::IsConfiguringGlobal()) &&
ui->api_widget->isEnabled());
ui->bg_label->setVisible(Settings::IsConfiguringGlobal()); ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal()); ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
} }