configure_graphics: Fix graphics API selection when a game is running
The graphics API setting should not be changed when a game is running.
This commit is contained in:
parent
b8777b6653
commit
1e35ade1ec
|
@ -57,9 +57,10 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
|
|||
UpdateBackgroundColorButton(new_bg_color);
|
||||
});
|
||||
|
||||
ui->api->setEnabled(!UISettings::values.has_broken_vulkan);
|
||||
ui->api_widget->setEnabled(!UISettings::values.has_broken_vulkan ||
|
||||
Settings::IsConfiguringGlobal());
|
||||
ui->api->setEnabled(!UISettings::values.has_broken_vulkan && ui->api->isEnabled());
|
||||
ui->api_widget->setEnabled(
|
||||
(!UISettings::values.has_broken_vulkan || Settings::IsConfiguringGlobal()) &&
|
||||
ui->api_widget->isEnabled());
|
||||
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
|
||||
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue