android: Use header for EmulationSession
This commit is contained in:
parent
79d3cef8db
commit
1e61c3e1e7
@ -14,6 +14,7 @@ add_library(yuzu-android SHARED
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id_cache.cpp
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id_cache.h
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native.cpp
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native.h
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native_config.cpp
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uisettings.cpp
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)
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@ -33,7 +33,6 @@
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/submission_package.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_real.h"
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@ -48,514 +47,416 @@
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hid/hid_types.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/applet_ae.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "jni/android_common/android_common.h"
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#include "jni/applets/software_keyboard.h"
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#include "jni/config.h"
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#include "jni/emu_window/emu_window.h"
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#include "jni/id_cache.h"
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#include "video_core/rasterizer_interface.h"
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#include "jni/native.h"
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#include "video_core/renderer_base.h"
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#define jconst [[maybe_unused]] const auto
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#define jauto [[maybe_unused]] auto
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namespace {
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static EmulationSession s_instance;
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class EmulationSession final {
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public:
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EmulationSession() {
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m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
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}
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EmulationSession::EmulationSession() {
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m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
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}
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~EmulationSession() = default;
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EmulationSession& EmulationSession::GetInstance() {
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return s_instance;
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}
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static EmulationSession& GetInstance() {
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return s_instance;
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}
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const Core::System& EmulationSession::System() const {
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return m_system;
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}
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const Core::System& System() const {
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return m_system;
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}
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Core::System& EmulationSession::System() {
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return m_system;
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}
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Core::System& System() {
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return m_system;
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}
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const EmuWindow_Android& EmulationSession::Window() const {
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return *m_window;
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}
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const EmuWindow_Android& Window() const {
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return *m_window;
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}
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EmuWindow_Android& EmulationSession::Window() {
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return *m_window;
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}
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EmuWindow_Android& Window() {
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return *m_window;
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}
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ANativeWindow* EmulationSession::NativeWindow() const {
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return m_native_window;
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}
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ANativeWindow* NativeWindow() const {
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return m_native_window;
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}
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void EmulationSession::SetNativeWindow(ANativeWindow* native_window) {
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m_native_window = native_window;
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}
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void SetNativeWindow(ANativeWindow* native_window) {
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m_native_window = native_window;
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}
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int InstallFileToNand(std::string filename, std::string file_extension) {
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jconst copy_func = [](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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std::size_t block_size) {
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if (src == nullptr || dest == nullptr) {
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return false;
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}
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if (!dest->Resize(src->GetSize())) {
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return false;
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}
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using namespace Common::Literals;
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[[maybe_unused]] std::vector<u8> buffer(1_MiB);
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for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
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jconst read = src->Read(buffer.data(), buffer.size(), i);
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dest->Write(buffer.data(), read, i);
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}
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return true;
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};
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enum InstallResult {
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Success = 0,
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SuccessFileOverwritten = 1,
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InstallError = 2,
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ErrorBaseGame = 3,
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ErrorFilenameExtension = 4,
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};
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m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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m_system.GetFileSystemController().CreateFactories(*m_vfs);
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[[maybe_unused]] std::shared_ptr<FileSys::NSP> nsp;
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if (file_extension == "nsp") {
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nsp = std::make_shared<FileSys::NSP>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
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if (nsp->IsExtractedType()) {
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return InstallError;
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}
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} else {
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return ErrorFilenameExtension;
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int EmulationSession::InstallFileToNand(std::string filename, std::string file_extension) {
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jconst copy_func = [](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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std::size_t block_size) {
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if (src == nullptr || dest == nullptr) {
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return false;
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}
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if (!nsp) {
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return InstallError;
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}
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if (nsp->GetStatus() != Loader::ResultStatus::Success) {
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return InstallError;
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}
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jconst res = m_system.GetFileSystemController().GetUserNANDContents()->InstallEntry(
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*nsp, true, copy_func);
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switch (res) {
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case FileSys::InstallResult::Success:
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return Success;
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case FileSys::InstallResult::OverwriteExisting:
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return SuccessFileOverwritten;
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case FileSys::InstallResult::ErrorBaseInstall:
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return ErrorBaseGame;
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default:
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return InstallError;
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}
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}
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void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
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const std::string& custom_driver_name,
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const std::string& file_redirect_dir) {
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#ifdef ARCHITECTURE_arm64
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void* handle{};
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const char* file_redirect_dir_{};
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int featureFlags{};
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// Enable driver file redirection when renderer debugging is enabled.
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if (Settings::values.renderer_debug && file_redirect_dir.size()) {
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featureFlags |= ADRENOTOOLS_DRIVER_FILE_REDIRECT;
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file_redirect_dir_ = file_redirect_dir.c_str();
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}
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// Try to load a custom driver.
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if (custom_driver_name.size()) {
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handle = adrenotools_open_libvulkan(
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RTLD_NOW, featureFlags | ADRENOTOOLS_DRIVER_CUSTOM, nullptr, hook_lib_dir.c_str(),
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custom_driver_dir.c_str(), custom_driver_name.c_str(), file_redirect_dir_, nullptr);
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}
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// Try to load the system driver.
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if (!handle) {
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handle =
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adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
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nullptr, nullptr, file_redirect_dir_, nullptr);
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}
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m_vulkan_library = std::make_shared<Common::DynamicLibrary>(handle);
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#endif
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}
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bool IsRunning() const {
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return m_is_running;
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}
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bool IsPaused() const {
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return m_is_running && m_is_paused;
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}
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const Core::PerfStatsResults& PerfStats() const {
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std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
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return m_perf_stats;
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}
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void SurfaceChanged() {
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if (!IsRunning()) {
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return;
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}
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m_window->OnSurfaceChanged(m_native_window);
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}
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void ConfigureFilesystemProvider(const std::string& filepath) {
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const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::Mode::Read);
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if (!file) {
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return;
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}
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auto loader = Loader::GetLoader(m_system, file);
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if (!loader) {
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return;
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}
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const auto file_type = loader->GetFileType();
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if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
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return;
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}
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u64 program_id = 0;
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const auto res2 = loader->ReadProgramId(program_id);
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if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
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m_manual_provider->AddEntry(FileSys::TitleType::Application,
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FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
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program_id, file);
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} else if (res2 == Loader::ResultStatus::Success &&
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(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
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const auto nsp = file_type == Loader::FileType::NSP
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? std::make_shared<FileSys::NSP>(file)
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: FileSys::XCI{file}.GetSecurePartitionNSP();
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for (const auto& title : nsp->GetNCAs()) {
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for (const auto& entry : title.second) {
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m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first,
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entry.second->GetBaseFile());
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}
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}
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}
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}
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Core::SystemResultStatus InitializeEmulation(const std::string& filepath) {
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std::scoped_lock lock(m_mutex);
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// Create the render window.
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m_window = std::make_unique<EmuWindow_Android>(&m_input_subsystem, m_native_window,
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m_vulkan_library);
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m_system.SetFilesystem(m_vfs);
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m_system.GetUserChannel().clear();
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// Initialize system.
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jauto android_keyboard = std::make_unique<SoftwareKeyboard::AndroidKeyboard>();
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m_software_keyboard = android_keyboard.get();
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m_system.SetShuttingDown(false);
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m_system.ApplySettings();
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Settings::LogSettings();
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m_system.HIDCore().ReloadInputDevices();
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m_system.SetAppletFrontendSet({
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nullptr, // Amiibo Settings
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nullptr, // Controller Selector
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nullptr, // Error Display
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nullptr, // Mii Editor
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nullptr, // Parental Controls
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nullptr, // Photo Viewer
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nullptr, // Profile Selector
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std::move(android_keyboard), // Software Keyboard
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nullptr, // Web Browser
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});
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// Initialize filesystem.
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m_manual_provider = std::make_unique<FileSys::ManualContentProvider>();
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m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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m_system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
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m_manual_provider.get());
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m_system.GetFileSystemController().CreateFactories(*m_vfs);
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ConfigureFilesystemProvider(filepath);
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// Initialize account manager
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m_profile_manager = std::make_unique<Service::Account::ProfileManager>();
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// Load the ROM.
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m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath);
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if (m_load_result != Core::SystemResultStatus::Success) {
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return m_load_result;
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}
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// Complete initialization.
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m_system.GPU().Start();
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m_system.GetCpuManager().OnGpuReady();
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m_system.RegisterExitCallback([&] { HaltEmulation(); });
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return Core::SystemResultStatus::Success;
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}
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void ShutdownEmulation() {
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std::scoped_lock lock(m_mutex);
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m_is_running = false;
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// Unload user input.
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m_system.HIDCore().UnloadInputDevices();
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// Shutdown the main emulated process
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if (m_load_result == Core::SystemResultStatus::Success) {
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m_system.DetachDebugger();
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m_system.ShutdownMainProcess();
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m_detached_tasks.WaitForAllTasks();
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m_load_result = Core::SystemResultStatus::ErrorNotInitialized;
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m_window.reset();
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OnEmulationStopped(Core::SystemResultStatus::Success);
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return;
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}
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// Tear down the render window.
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m_window.reset();
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}
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void PauseEmulation() {
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std::scoped_lock lock(m_mutex);
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m_system.Pause();
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m_is_paused = true;
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}
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void UnPauseEmulation() {
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std::scoped_lock lock(m_mutex);
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m_system.Run();
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m_is_paused = false;
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}
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void HaltEmulation() {
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std::scoped_lock lock(m_mutex);
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m_is_running = false;
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m_cv.notify_one();
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}
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void RunEmulation() {
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{
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std::scoped_lock lock(m_mutex);
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m_is_running = true;
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}
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// Load the disk shader cache.
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if (Settings::values.use_disk_shader_cache.GetValue()) {
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LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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m_system.Renderer().ReadRasterizer()->LoadDiskResources(
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m_system.GetApplicationProcessProgramID(), std::stop_token{},
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LoadDiskCacheProgress);
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LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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}
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void(m_system.Run());
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if (m_system.DebuggerEnabled()) {
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m_system.InitializeDebugger();
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}
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OnEmulationStarted();
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while (true) {
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{
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[[maybe_unused]] std::unique_lock lock(m_mutex);
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if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
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[&]() { return !m_is_running; })) {
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// Emulation halted.
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break;
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}
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}
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{
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// Refresh performance stats.
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std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
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m_perf_stats = m_system.GetAndResetPerfStats();
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}
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}
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}
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std::string GetRomTitle(const std::string& path) {
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return GetRomMetadata(path).title;
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}
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std::vector<u8> GetRomIcon(const std::string& path) {
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return GetRomMetadata(path).icon;
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}
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bool GetIsHomebrew(const std::string& path) {
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return GetRomMetadata(path).isHomebrew;
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}
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void ResetRomMetadata() {
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m_rom_metadata_cache.clear();
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}
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bool IsHandheldOnly() {
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jconst npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
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if (npad_style_set.fullkey == 1) {
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if (!dest->Resize(src->GetSize())) {
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return false;
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}
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if (npad_style_set.handheld == 0) {
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return false;
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using namespace Common::Literals;
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[[maybe_unused]] std::vector<u8> buffer(1_MiB);
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for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
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jconst read = src->Read(buffer.data(), buffer.size(), i);
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dest->Write(buffer.data(), read, i);
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}
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return !Settings::IsDockedMode();
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}
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void SetDeviceType([[maybe_unused]] int index, int type) {
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jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
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}
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void OnGamepadConnectEvent([[maybe_unused]] int index) {
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jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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// Ensure that player1 is configured correctly and handheld disconnected
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if (controller->GetNpadIdType() == Core::HID::NpadIdType::Player1) {
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jauto handheld =
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m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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if (controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
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handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
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handheld->Disconnect();
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}
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}
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// Ensure that handheld is configured correctly and player 1 disconnected
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if (controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld) {
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jauto player1 =
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m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
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if (controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
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player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
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player1->Disconnect();
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}
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}
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if (!controller->IsConnected()) {
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controller->Connect();
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}
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}
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void OnGamepadDisconnectEvent([[maybe_unused]] int index) {
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jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
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controller->Disconnect();
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}
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SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard() {
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return m_software_keyboard;
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}
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private:
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struct RomMetadata {
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std::string title;
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std::vector<u8> icon;
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bool isHomebrew;
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return true;
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||||
};
|
||||
|
||||
RomMetadata GetRomMetadata(const std::string& path) {
|
||||
if (jauto search = m_rom_metadata_cache.find(path); search != m_rom_metadata_cache.end()) {
|
||||
return search->second;
|
||||
enum InstallResult {
|
||||
Success = 0,
|
||||
SuccessFileOverwritten = 1,
|
||||
InstallError = 2,
|
||||
ErrorBaseGame = 3,
|
||||
ErrorFilenameExtension = 4,
|
||||
};
|
||||
|
||||
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
m_system.GetFileSystemController().CreateFactories(*m_vfs);
|
||||
|
||||
[[maybe_unused]] std::shared_ptr<FileSys::NSP> nsp;
|
||||
if (file_extension == "nsp") {
|
||||
nsp = std::make_shared<FileSys::NSP>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
|
||||
if (nsp->IsExtractedType()) {
|
||||
return InstallError;
|
||||
}
|
||||
|
||||
return CacheRomMetadata(path);
|
||||
} else {
|
||||
return ErrorFilenameExtension;
|
||||
}
|
||||
|
||||
RomMetadata CacheRomMetadata(const std::string& path) {
|
||||
jconst file = Core::GetGameFileFromPath(m_vfs, path);
|
||||
jauto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file, 0, 0);
|
||||
if (!nsp) {
|
||||
return InstallError;
|
||||
}
|
||||
|
||||
RomMetadata entry;
|
||||
loader->ReadTitle(entry.title);
|
||||
loader->ReadIcon(entry.icon);
|
||||
if (loader->GetFileType() == Loader::FileType::NRO) {
|
||||
jauto loader_nro = reinterpret_cast<Loader::AppLoader_NRO*>(loader.get());
|
||||
entry.isHomebrew = loader_nro->IsHomebrew();
|
||||
} else {
|
||||
entry.isHomebrew = false;
|
||||
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
|
||||
return InstallError;
|
||||
}
|
||||
|
||||
jconst res = m_system.GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true,
|
||||
copy_func);
|
||||
|
||||
switch (res) {
|
||||
case FileSys::InstallResult::Success:
|
||||
return Success;
|
||||
case FileSys::InstallResult::OverwriteExisting:
|
||||
return SuccessFileOverwritten;
|
||||
case FileSys::InstallResult::ErrorBaseInstall:
|
||||
return ErrorBaseGame;
|
||||
default:
|
||||
return InstallError;
|
||||
}
|
||||
}
|
||||
|
||||
void EmulationSession::InitializeGpuDriver(const std::string& hook_lib_dir,
|
||||
const std::string& custom_driver_dir,
|
||||
const std::string& custom_driver_name,
|
||||
const std::string& file_redirect_dir) {
|
||||
#ifdef ARCHITECTURE_arm64
|
||||
void* handle{};
|
||||
const char* file_redirect_dir_{};
|
||||
int featureFlags{};
|
||||
|
||||
// Enable driver file redirection when renderer debugging is enabled.
|
||||
if (Settings::values.renderer_debug && file_redirect_dir.size()) {
|
||||
featureFlags |= ADRENOTOOLS_DRIVER_FILE_REDIRECT;
|
||||
file_redirect_dir_ = file_redirect_dir.c_str();
|
||||
}
|
||||
|
||||
// Try to load a custom driver.
|
||||
if (custom_driver_name.size()) {
|
||||
handle = adrenotools_open_libvulkan(
|
||||
RTLD_NOW, featureFlags | ADRENOTOOLS_DRIVER_CUSTOM, nullptr, hook_lib_dir.c_str(),
|
||||
custom_driver_dir.c_str(), custom_driver_name.c_str(), file_redirect_dir_, nullptr);
|
||||
}
|
||||
|
||||
// Try to load the system driver.
|
||||
if (!handle) {
|
||||
handle = adrenotools_open_libvulkan(RTLD_NOW, featureFlags, nullptr, hook_lib_dir.c_str(),
|
||||
nullptr, nullptr, file_redirect_dir_, nullptr);
|
||||
}
|
||||
|
||||
m_vulkan_library = std::make_shared<Common::DynamicLibrary>(handle);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool EmulationSession::IsRunning() const {
|
||||
return m_is_running;
|
||||
}
|
||||
|
||||
bool EmulationSession::IsPaused() const {
|
||||
return m_is_running && m_is_paused;
|
||||
}
|
||||
|
||||
const Core::PerfStatsResults& EmulationSession::PerfStats() const {
|
||||
std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
|
||||
return m_perf_stats;
|
||||
}
|
||||
|
||||
void EmulationSession::SurfaceChanged() {
|
||||
if (!IsRunning()) {
|
||||
return;
|
||||
}
|
||||
m_window->OnSurfaceChanged(m_native_window);
|
||||
}
|
||||
|
||||
void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath) {
|
||||
const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::Mode::Read);
|
||||
if (!file) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto loader = Loader::GetLoader(m_system, file);
|
||||
if (!loader) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto file_type = loader->GetFileType();
|
||||
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
|
||||
return;
|
||||
}
|
||||
|
||||
u64 program_id = 0;
|
||||
const auto res2 = loader->ReadProgramId(program_id);
|
||||
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
|
||||
m_manual_provider->AddEntry(FileSys::TitleType::Application,
|
||||
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
|
||||
program_id, file);
|
||||
} else if (res2 == Loader::ResultStatus::Success &&
|
||||
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
|
||||
const auto nsp = file_type == Loader::FileType::NSP
|
||||
? std::make_shared<FileSys::NSP>(file)
|
||||
: FileSys::XCI{file}.GetSecurePartitionNSP();
|
||||
for (const auto& title : nsp->GetNCAs()) {
|
||||
for (const auto& entry : title.second) {
|
||||
m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first,
|
||||
entry.second->GetBaseFile());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_rom_metadata_cache[path] = entry;
|
||||
Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath) {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
|
||||
return entry;
|
||||
// Create the render window.
|
||||
m_window =
|
||||
std::make_unique<EmuWindow_Android>(&m_input_subsystem, m_native_window, m_vulkan_library);
|
||||
|
||||
m_system.SetFilesystem(m_vfs);
|
||||
m_system.GetUserChannel().clear();
|
||||
|
||||
// Initialize system.
|
||||
jauto android_keyboard = std::make_unique<SoftwareKeyboard::AndroidKeyboard>();
|
||||
m_software_keyboard = android_keyboard.get();
|
||||
m_system.SetShuttingDown(false);
|
||||
m_system.ApplySettings();
|
||||
Settings::LogSettings();
|
||||
m_system.HIDCore().ReloadInputDevices();
|
||||
m_system.SetAppletFrontendSet({
|
||||
nullptr, // Amiibo Settings
|
||||
nullptr, // Controller Selector
|
||||
nullptr, // Error Display
|
||||
nullptr, // Mii Editor
|
||||
nullptr, // Parental Controls
|
||||
nullptr, // Photo Viewer
|
||||
nullptr, // Profile Selector
|
||||
std::move(android_keyboard), // Software Keyboard
|
||||
nullptr, // Web Browser
|
||||
});
|
||||
|
||||
// Initialize filesystem.
|
||||
m_manual_provider = std::make_unique<FileSys::ManualContentProvider>();
|
||||
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
m_system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
|
||||
m_manual_provider.get());
|
||||
m_system.GetFileSystemController().CreateFactories(*m_vfs);
|
||||
ConfigureFilesystemProvider(filepath);
|
||||
|
||||
// Initialize account manager
|
||||
m_profile_manager = std::make_unique<Service::Account::ProfileManager>();
|
||||
|
||||
// Load the ROM.
|
||||
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath);
|
||||
if (m_load_result != Core::SystemResultStatus::Success) {
|
||||
return m_load_result;
|
||||
}
|
||||
|
||||
private:
|
||||
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max) {
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetDiskCacheProgressClass(),
|
||||
IDCache::GetDiskCacheLoadProgress(), static_cast<jint>(stage),
|
||||
static_cast<jint>(progress), static_cast<jint>(max));
|
||||
// Complete initialization.
|
||||
m_system.GPU().Start();
|
||||
m_system.GetCpuManager().OnGpuReady();
|
||||
m_system.RegisterExitCallback([&] { HaltEmulation(); });
|
||||
|
||||
return Core::SystemResultStatus::Success;
|
||||
}
|
||||
|
||||
void EmulationSession::ShutdownEmulation() {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
|
||||
m_is_running = false;
|
||||
|
||||
// Unload user input.
|
||||
m_system.HIDCore().UnloadInputDevices();
|
||||
|
||||
// Shutdown the main emulated process
|
||||
if (m_load_result == Core::SystemResultStatus::Success) {
|
||||
m_system.DetachDebugger();
|
||||
m_system.ShutdownMainProcess();
|
||||
m_detached_tasks.WaitForAllTasks();
|
||||
m_load_result = Core::SystemResultStatus::ErrorNotInitialized;
|
||||
m_window.reset();
|
||||
OnEmulationStopped(Core::SystemResultStatus::Success);
|
||||
return;
|
||||
}
|
||||
|
||||
static void OnEmulationStarted() {
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
|
||||
IDCache::GetOnEmulationStarted());
|
||||
// Tear down the render window.
|
||||
m_window.reset();
|
||||
}
|
||||
|
||||
void EmulationSession::PauseEmulation() {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
m_system.Pause();
|
||||
m_is_paused = true;
|
||||
}
|
||||
|
||||
void EmulationSession::UnPauseEmulation() {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
m_system.Run();
|
||||
m_is_paused = false;
|
||||
}
|
||||
|
||||
void EmulationSession::HaltEmulation() {
|
||||
std::scoped_lock lock(m_mutex);
|
||||
m_is_running = false;
|
||||
m_cv.notify_one();
|
||||
}
|
||||
|
||||
void EmulationSession::RunEmulation() {
|
||||
{
|
||||
std::scoped_lock lock(m_mutex);
|
||||
m_is_running = true;
|
||||
}
|
||||
|
||||
static void OnEmulationStopped(Core::SystemResultStatus result) {
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
|
||||
IDCache::GetOnEmulationStopped(), static_cast<jint>(result));
|
||||
// Load the disk shader cache.
|
||||
if (Settings::values.use_disk_shader_cache.GetValue()) {
|
||||
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
|
||||
m_system.GetApplicationProcessProgramID(), std::stop_token{}, LoadDiskCacheProgress);
|
||||
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
||||
}
|
||||
|
||||
private:
|
||||
static EmulationSession s_instance;
|
||||
void(m_system.Run());
|
||||
|
||||
// Frontend management
|
||||
std::unordered_map<std::string, RomMetadata> m_rom_metadata_cache;
|
||||
if (m_system.DebuggerEnabled()) {
|
||||
m_system.InitializeDebugger();
|
||||
}
|
||||
|
||||
// Window management
|
||||
std::unique_ptr<EmuWindow_Android> m_window;
|
||||
ANativeWindow* m_native_window{};
|
||||
OnEmulationStarted();
|
||||
|
||||
// Core emulation
|
||||
Core::System m_system;
|
||||
InputCommon::InputSubsystem m_input_subsystem;
|
||||
Common::DetachedTasks m_detached_tasks;
|
||||
Core::PerfStatsResults m_perf_stats{};
|
||||
std::shared_ptr<FileSys::VfsFilesystem> m_vfs;
|
||||
Core::SystemResultStatus m_load_result{Core::SystemResultStatus::ErrorNotInitialized};
|
||||
std::atomic<bool> m_is_running = false;
|
||||
std::atomic<bool> m_is_paused = false;
|
||||
SoftwareKeyboard::AndroidKeyboard* m_software_keyboard{};
|
||||
std::unique_ptr<Service::Account::ProfileManager> m_profile_manager;
|
||||
std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
|
||||
while (true) {
|
||||
{
|
||||
[[maybe_unused]] std::unique_lock lock(m_mutex);
|
||||
if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
|
||||
[&]() { return !m_is_running; })) {
|
||||
// Emulation halted.
|
||||
break;
|
||||
}
|
||||
}
|
||||
{
|
||||
// Refresh performance stats.
|
||||
std::scoped_lock m_perf_stats_lock(m_perf_stats_mutex);
|
||||
m_perf_stats = m_system.GetAndResetPerfStats();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// GPU driver parameters
|
||||
std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
|
||||
bool EmulationSession::IsHandheldOnly() {
|
||||
jconst npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
|
||||
|
||||
// Synchronization
|
||||
std::condition_variable_any m_cv;
|
||||
mutable std::mutex m_perf_stats_mutex;
|
||||
mutable std::mutex m_mutex;
|
||||
};
|
||||
if (npad_style_set.fullkey == 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/*static*/ EmulationSession EmulationSession::s_instance;
|
||||
if (npad_style_set.handheld == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
return !Settings::IsDockedMode();
|
||||
}
|
||||
|
||||
void EmulationSession::SetDeviceType([[maybe_unused]] int index, int type) {
|
||||
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
|
||||
controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
|
||||
}
|
||||
|
||||
void EmulationSession::OnGamepadConnectEvent([[maybe_unused]] int index) {
|
||||
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
|
||||
|
||||
// Ensure that player1 is configured correctly and handheld disconnected
|
||||
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Player1) {
|
||||
jauto handheld = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
|
||||
if (controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
|
||||
handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
|
||||
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
|
||||
handheld->Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure that handheld is configured correctly and player 1 disconnected
|
||||
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld) {
|
||||
jauto player1 = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
|
||||
if (controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
|
||||
player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
|
||||
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
|
||||
player1->Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
if (!controller->IsConnected()) {
|
||||
controller->Connect();
|
||||
}
|
||||
}
|
||||
|
||||
void EmulationSession::OnGamepadDisconnectEvent([[maybe_unused]] int index) {
|
||||
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
|
||||
controller->Disconnect();
|
||||
}
|
||||
|
||||
SoftwareKeyboard::AndroidKeyboard* EmulationSession::SoftwareKeyboard() {
|
||||
return m_software_keyboard;
|
||||
}
|
||||
|
||||
void EmulationSession::LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress,
|
||||
int max) {
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetDiskCacheProgressClass(),
|
||||
IDCache::GetDiskCacheLoadProgress(), static_cast<jint>(stage),
|
||||
static_cast<jint>(progress), static_cast<jint>(max));
|
||||
}
|
||||
|
||||
void EmulationSession::OnEmulationStarted() {
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetOnEmulationStarted());
|
||||
}
|
||||
|
||||
void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetOnEmulationStopped(),
|
||||
static_cast<jint>(result));
|
||||
}
|
||||
|
||||
static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
|
||||
Common::Log::Initialize();
|
||||
|
84
src/android/app/src/main/jni/native.h
Normal file
84
src/android/app/src/main/jni/native.h
Normal file
@ -0,0 +1,84 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <android/native_window_jni.h>
|
||||
#include "core/core.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "jni/emu_window/emu_window.h"
|
||||
#include "jni/applets/software_keyboard.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "common/detached_tasks.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
|
||||
#pragma once
|
||||
|
||||
class EmulationSession final {
|
||||
public:
|
||||
explicit EmulationSession();
|
||||
~EmulationSession() = default;
|
||||
|
||||
static EmulationSession& GetInstance();
|
||||
const Core::System& System() const;
|
||||
Core::System& System();
|
||||
|
||||
const EmuWindow_Android& Window() const;
|
||||
EmuWindow_Android& Window();
|
||||
ANativeWindow* NativeWindow() const;
|
||||
void SetNativeWindow(ANativeWindow* native_window);
|
||||
void SurfaceChanged();
|
||||
|
||||
int InstallFileToNand(std::string filename, std::string file_extension);
|
||||
void InitializeGpuDriver(const std::string& hook_lib_dir, const std::string& custom_driver_dir,
|
||||
const std::string& custom_driver_name,
|
||||
const std::string& file_redirect_dir);
|
||||
|
||||
bool IsRunning() const;
|
||||
bool IsPaused() const;
|
||||
void PauseEmulation();
|
||||
void UnPauseEmulation();
|
||||
void HaltEmulation();
|
||||
void RunEmulation();
|
||||
void ShutdownEmulation();
|
||||
|
||||
const Core::PerfStatsResults& PerfStats() const;
|
||||
void ConfigureFilesystemProvider(const std::string& filepath);
|
||||
Core::SystemResultStatus InitializeEmulation(const std::string& filepath);
|
||||
|
||||
bool IsHandheldOnly();
|
||||
void SetDeviceType([[maybe_unused]] int index, int type);
|
||||
void OnGamepadConnectEvent([[maybe_unused]] int index);
|
||||
void OnGamepadDisconnectEvent([[maybe_unused]] int index);
|
||||
SoftwareKeyboard::AndroidKeyboard* SoftwareKeyboard();
|
||||
|
||||
private:
|
||||
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
|
||||
static void OnEmulationStarted();
|
||||
static void OnEmulationStopped(Core::SystemResultStatus result);
|
||||
|
||||
private:
|
||||
// Window management
|
||||
std::unique_ptr<EmuWindow_Android> m_window;
|
||||
ANativeWindow* m_native_window{};
|
||||
|
||||
// Core emulation
|
||||
Core::System m_system;
|
||||
InputCommon::InputSubsystem m_input_subsystem;
|
||||
Common::DetachedTasks m_detached_tasks;
|
||||
Core::PerfStatsResults m_perf_stats{};
|
||||
std::shared_ptr<FileSys::VfsFilesystem> m_vfs;
|
||||
Core::SystemResultStatus m_load_result{Core::SystemResultStatus::ErrorNotInitialized};
|
||||
std::atomic<bool> m_is_running = false;
|
||||
std::atomic<bool> m_is_paused = false;
|
||||
SoftwareKeyboard::AndroidKeyboard* m_software_keyboard{};
|
||||
std::unique_ptr<Service::Account::ProfileManager> m_profile_manager;
|
||||
std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
|
||||
|
||||
// GPU driver parameters
|
||||
std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
|
||||
|
||||
// Synchronization
|
||||
std::condition_variable_any m_cv;
|
||||
mutable std::mutex m_perf_stats_mutex;
|
||||
mutable std::mutex m_mutex;
|
||||
};
|
Loading…
Reference in New Issue
Block a user