common/compression: Roll back std::span changes
Seems like all compilers don't support std::span yet.
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@ -10,52 +10,53 @@
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namespace Common::Compression {
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namespace Common::Compression {
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std::vector<u8> CompressDataLZ4(std::span<const u8> source) {
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std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) {
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ASSERT_MSG(source.size() <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
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ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
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const auto source_size_int = static_cast<int>(source.size());
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const auto source_size_int = static_cast<int>(source_size);
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const int max_compressed_size = LZ4_compressBound(source_size_int);
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const auto max_compressed_size = static_cast<std::size_t>(LZ4_compressBound(source_size_int));
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std::vector<u8> compressed(max_compressed_size);
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std::vector<u8> compressed(max_compressed_size);
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const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source.data()),
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const int compressed_size = LZ4_compress_default(
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reinterpret_cast<char*>(compressed.data()),
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reinterpret_cast<const char*>(source), reinterpret_cast<char*>(compressed.data()),
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source_size_int, max_compressed_size);
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source_size_int, static_cast<int>(max_compressed_size));
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if (compressed_size <= 0) {
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if (compressed_size <= 0) {
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// Compression failed
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// Compression failed
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return {};
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return {};
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}
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}
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compressed.resize(compressed_size);
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compressed.resize(static_cast<std::size_t>(compressed_size));
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return compressed;
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return compressed;
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}
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}
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std::vector<u8> CompressDataLZ4HC(std::span<const u8> source, s32 compression_level) {
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std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size,
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ASSERT_MSG(source.size() <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
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s32 compression_level) {
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ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
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compression_level = std::clamp(compression_level, LZ4HC_CLEVEL_MIN, LZ4HC_CLEVEL_MAX);
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compression_level = std::clamp(compression_level, LZ4HC_CLEVEL_MIN, LZ4HC_CLEVEL_MAX);
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const auto source_size_int = static_cast<int>(source.size());
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const auto source_size_int = static_cast<int>(source_size);
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const int max_compressed_size = LZ4_compressBound(source_size_int);
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const auto max_compressed_size = static_cast<std::size_t>(LZ4_compressBound(source_size_int));
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std::vector<u8> compressed(max_compressed_size);
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std::vector<u8> compressed(max_compressed_size);
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const int compressed_size = LZ4_compress_HC(
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const int compressed_size = LZ4_compress_HC(
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reinterpret_cast<const char*>(source.data()), reinterpret_cast<char*>(compressed.data()),
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reinterpret_cast<const char*>(source), reinterpret_cast<char*>(compressed.data()),
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source_size_int, max_compressed_size, compression_level);
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source_size_int, static_cast<int>(max_compressed_size), compression_level);
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if (compressed_size <= 0) {
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if (compressed_size <= 0) {
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// Compression failed
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// Compression failed
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return {};
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return {};
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}
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}
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compressed.resize(compressed_size);
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compressed.resize(static_cast<std::size_t>(compressed_size));
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return compressed;
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return compressed;
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}
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}
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std::vector<u8> CompressDataLZ4HCMax(std::span<const u8> source) {
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std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size) {
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return CompressDataLZ4HC(source, LZ4HC_CLEVEL_MAX);
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return CompressDataLZ4HC(source, source_size, LZ4HC_CLEVEL_MAX);
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}
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}
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std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed,
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std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed,
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@ -4,7 +4,6 @@
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#pragma once
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#pragma once
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#include <span>
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#include <vector>
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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@ -14,11 +13,12 @@ namespace Common::Compression {
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/**
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/**
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* Compresses a source memory region with LZ4 and returns the compressed data in a vector.
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* Compresses a source memory region with LZ4 and returns the compressed data in a vector.
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*
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*
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* @param source the uncompressed source memory region.
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* @param source The uncompressed source memory region.
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* @param source_size The size of the uncompressed source memory region.
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*
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*
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* @return the compressed data.
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* @return the compressed data.
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*/
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*/
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[[nodiscard]] std::vector<u8> CompressDataLZ4(std::span<const u8> source);
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[[nodiscard]] std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
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/**
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/**
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* Utilizes the LZ4 subalgorithm LZ4HC with the specified compression level. Higher compression
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* Utilizes the LZ4 subalgorithm LZ4HC with the specified compression level. Higher compression
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@ -26,21 +26,24 @@ namespace Common::Compression {
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* compression level has almost no impact on decompression speed. Data compressed with LZ4HC can
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* compression level has almost no impact on decompression speed. Data compressed with LZ4HC can
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* also be decompressed with the default LZ4 decompression.
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* also be decompressed with the default LZ4 decompression.
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*
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*
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* @param source the uncompressed source memory region.
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* @param source The uncompressed source memory region.
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* @param compression_level the used compression level. Should be between 3 and 12.
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* @param source_size The size of the uncompressed source memory region.
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* @param compression_level The used compression level. Should be between 3 and 12.
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*
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*
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* @return the compressed data.
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* @return the compressed data.
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*/
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*/
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[[nodiscard]] std::vector<u8> CompressDataLZ4HC(std::span<const u8> source, s32 compression_level);
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[[nodiscard]] std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size,
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s32 compression_level);
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/**
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/**
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* Utilizes the LZ4 subalgorithm LZ4HC with the highest possible compression level.
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* Utilizes the LZ4 subalgorithm LZ4HC with the highest possible compression level.
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*
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*
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* @param source the uncompressed source memory region.
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* @param source The uncompressed source memory region.
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* @param source_size The size of the uncompressed source memory region
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*
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*
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* @return the compressed data.
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* @return the compressed data.
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*/
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*/
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[[nodiscard]] std::vector<u8> CompressDataLZ4HCMax(std::span<const u8> source);
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[[nodiscard]] std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size);
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/**
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/**
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* Decompresses a source memory region with LZ4 and returns the uncompressed data in a vector.
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* Decompresses a source memory region with LZ4 and returns the uncompressed data in a vector.
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@ -9,14 +9,14 @@
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namespace Common::Compression {
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namespace Common::Compression {
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std::vector<u8> CompressDataZSTD(std::span<const u8> source, s32 compression_level) {
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std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) {
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compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
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compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
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const std::size_t max_compressed_size = ZSTD_compressBound(source.size());
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const std::size_t max_compressed_size = ZSTD_compressBound(source_size);
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std::vector<u8> compressed(max_compressed_size);
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std::vector<u8> compressed(max_compressed_size);
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const std::size_t compressed_size = ZSTD_compress(
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const std::size_t compressed_size =
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compressed.data(), compressed.size(), source.data(), source.size(), compression_level);
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ZSTD_compress(compressed.data(), compressed.size(), source, source_size, compression_level);
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if (ZSTD_isError(compressed_size)) {
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if (ZSTD_isError(compressed_size)) {
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// Compression failed
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// Compression failed
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@ -28,8 +28,8 @@ std::vector<u8> CompressDataZSTD(std::span<const u8> source, s32 compression_lev
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return compressed;
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return compressed;
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}
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}
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std::vector<u8> CompressDataZSTDDefault(std::span<const u8> source) {
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std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size) {
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return CompressDataZSTD(source, ZSTD_CLEVEL_DEFAULT);
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return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
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}
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}
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std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed) {
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std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed) {
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@ -4,7 +4,6 @@
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#pragma once
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#pragma once
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#include <span>
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#include <vector>
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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@ -14,22 +13,25 @@ namespace Common::Compression {
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/**
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/**
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* Compresses a source memory region with Zstandard and returns the compressed data in a vector.
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* Compresses a source memory region with Zstandard and returns the compressed data in a vector.
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*
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*
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* @param source the uncompressed source memory region.
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* @param source The uncompressed source memory region.
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* @param compression_level the used compression level. Should be between 1 and 22.
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* @param source_size The size of the uncompressed source memory region.
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* @param compression_level The used compression level. Should be between 1 and 22.
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*
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*
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* @return the compressed data.
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* @return the compressed data.
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*/
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*/
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[[nodiscard]] std::vector<u8> CompressDataZSTD(std::span<const u8> source, s32 compression_level);
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[[nodiscard]] std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size,
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s32 compression_level);
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/**
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/**
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* Compresses a source memory region with Zstandard with the default compression level and returns
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* Compresses a source memory region with Zstandard with the default compression level and returns
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* the compressed data in a vector.
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* the compressed data in a vector.
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*
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*
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* @param source the uncompressed source memory region.
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* @param source The uncompressed source memory region.
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* @param source_size The size of the uncompressed source memory region.
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*
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*
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* @return the compressed data.
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* @return the compressed data.
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*/
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*/
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[[nodiscard]] std::vector<u8> CompressDataZSTDDefault(std::span<const u8> source);
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[[nodiscard]] std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size);
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/**
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/**
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* Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector.
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* Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector.
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void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
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void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
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precompiled_cache_virtual_file_offset = 0;
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precompiled_cache_virtual_file_offset = 0;
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const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
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const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
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const std::vector<u8> compressed = Common::Compression::CompressDataZSTDDefault(uncompressed);
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const std::vector<u8> compressed =
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Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
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const auto precompiled_path{GetPrecompiledPath()};
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const auto precompiled_path{GetPrecompiledPath()};
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FileUtil::IOFile file(precompiled_path, "wb");
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FileUtil::IOFile file(precompiled_path, "wb");
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