Merge pull request #1927 from ReinUsesLisp/shader-ir
video_core: Replace gl_shader_decompiler with an IR based decompiler
This commit is contained in:
commit
1f4ca1e841
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@ -59,6 +59,34 @@ add_library(video_core STATIC
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renderer_opengl/renderer_opengl.h
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renderer_opengl/utils.cpp
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renderer_opengl/utils.h
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shader/decode/arithmetic.cpp
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shader/decode/arithmetic_immediate.cpp
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shader/decode/bfe.cpp
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shader/decode/bfi.cpp
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shader/decode/shift.cpp
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shader/decode/arithmetic_integer.cpp
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shader/decode/arithmetic_integer_immediate.cpp
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shader/decode/arithmetic_half.cpp
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shader/decode/arithmetic_half_immediate.cpp
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shader/decode/ffma.cpp
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shader/decode/hfma2.cpp
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shader/decode/conversion.cpp
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shader/decode/memory.cpp
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shader/decode/float_set_predicate.cpp
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shader/decode/integer_set_predicate.cpp
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shader/decode/half_set_predicate.cpp
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shader/decode/predicate_set_register.cpp
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shader/decode/predicate_set_predicate.cpp
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shader/decode/register_set_predicate.cpp
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shader/decode/float_set.cpp
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shader/decode/integer_set.cpp
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shader/decode/half_set.cpp
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shader/decode/video.cpp
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shader/decode/xmad.cpp
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shader/decode/other.cpp
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shader/decode.cpp
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shader/shader_ir.cpp
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shader/shader_ir.h
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surface.cpp
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surface.h
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textures/astc.cpp
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@ -397,6 +397,10 @@ struct IpaMode {
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bool operator!=(const IpaMode& a) const {
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return !operator==(a);
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}
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bool operator<(const IpaMode& a) const {
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return std::tie(interpolation_mode, sampling_mode) <
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std::tie(a.interpolation_mode, a.sampling_mode);
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}
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};
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enum class SystemVariable : u64 {
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@ -644,6 +648,7 @@ union Instruction {
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BitField<37, 2, HalfPrecision> precision;
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BitField<32, 1, u64> saturate;
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BitField<31, 1, u64> negate_b;
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BitField<30, 1, u64> negate_c;
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BitField<35, 2, HalfType> type_c;
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} rr;
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@ -1431,6 +1436,7 @@ public:
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PredicateSetRegister,
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RegisterSetPredicate,
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Conversion,
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Video,
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Xmad,
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Unknown,
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};
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@ -1562,8 +1568,8 @@ private:
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INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
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INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
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INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
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INST("01011111--------", Id::VMAD, Type::Trivial, "VMAD"),
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INST("0101000011110---", Id::VSETP, Type::Trivial, "VSETP"),
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INST("01011111--------", Id::VMAD, Type::Video, "VMAD"),
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INST("0101000011110---", Id::VSETP, Type::Video, "VSETP"),
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INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
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INST("010010011-------", Id::FFMA_CR, Type::Ffma, "FFMA_CR"),
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INST("010100011-------", Id::FFMA_RC, Type::Ffma, "FFMA_RC"),
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@ -106,7 +106,7 @@ struct Header {
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} ps;
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};
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u64 GetLocalMemorySize() {
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u64 GetLocalMemorySize() const {
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return (common1.shader_local_memory_low_size |
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(common2.shader_local_memory_high_size << 24));
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}
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@ -930,7 +930,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& entries = shader->GetShaderEntries().const_buffer_entries;
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const auto& entries = shader->GetShaderEntries().const_buffers;
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constexpr u64 max_binds = Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers;
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std::array<GLuint, max_binds> bind_buffers;
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@ -998,7 +998,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& entries = shader->GetShaderEntries().texture_samplers;
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const auto& entries = shader->GetShaderEntries().samplers;
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ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
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"Exceeded the number of active textures.");
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@ -10,11 +10,15 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL {
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using VideoCommon::Shader::ProgramCode;
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/// Gets the address for the specified shader stage program
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static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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@ -24,8 +28,8 @@ static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
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}
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/// Gets the shader program code from memory for the specified address
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static GLShader::ProgramCode GetShaderCode(VAddr addr) {
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GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
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static ProgramCode GetShaderCode(VAddr addr) {
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ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
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Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
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return program_code;
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}
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@ -12,6 +12,7 @@
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#include "common/common_types.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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namespace OpenGL {
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File diff suppressed because it is too large
Load Diff
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@ -5,21 +5,84 @@
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#pragma once
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#include <array>
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#include <functional>
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#include <optional>
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#include <string>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL::GLShader::Decompiler {
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namespace VideoCommon::Shader {
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class ShaderIR;
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}
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using Tegra::Engines::Maxwell3D;
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namespace OpenGL::GLShader {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
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public:
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explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry,
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Maxwell::ShaderStage stage, const std::string& name, u32 index)
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: VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, name{name}, index{index} {}
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const std::string& GetName() const {
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return name;
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}
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Maxwell::ShaderStage GetStage() const {
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return stage;
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}
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u32 GetIndex() const {
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return index;
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}
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u32 GetHash() const {
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return (static_cast<u32>(stage) << 16) | index;
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}
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private:
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std::string name;
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Maxwell::ShaderStage stage{};
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u32 index{};
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};
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class SamplerEntry : public VideoCommon::Shader::Sampler {
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public:
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explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage,
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const std::string& name)
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: VideoCommon::Shader::Sampler{entry}, stage{stage}, name{name} {}
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const std::string& GetName() const {
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return name;
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}
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Maxwell::ShaderStage GetStage() const {
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return stage;
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}
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u32 GetHash() const {
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return (static_cast<u32>(stage) << 16) | static_cast<u32>(GetIndex());
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}
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private:
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std::string name;
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Maxwell::ShaderStage stage{};
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};
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struct ShaderEntries {
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std::vector<ConstBufferEntry> const_buffers;
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std::vector<SamplerEntry> samplers;
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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std::size_t shader_length{};
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};
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using ProgramResult = std::pair<std::string, ShaderEntries>;
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std::string GetCommonDeclarations();
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std::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
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Maxwell3D::Regs::ShaderStage stage,
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const std::string& suffix);
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ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
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const std::string& suffix);
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} // namespace OpenGL::GLShader::Decompiler
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} // namespace OpenGL::GLShader
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@ -7,22 +7,25 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL::GLShader {
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using Tegra::Engines::Maxwell3D;
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using VideoCommon::Shader::ProgramCode;
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using VideoCommon::Shader::ShaderIR;
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static constexpr u32 PROGRAM_OFFSET{10};
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ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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std::string out = "#version 430 core\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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out += "// Shader Unique Id: VS" + id + "\n\n";
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out += Decompiler::GetCommonDeclarations();
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out += GetCommonDeclarations();
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out += R"(
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layout (location = 0) out vec4 position;
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layout(std140) uniform vs_config {
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@ -30,40 +33,32 @@ layout(std140) uniform vs_config {
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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uvec4 alpha_test;
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};
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)";
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if (setup.IsDualProgram()) {
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out += "bool exec_vertex_b();\n";
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}
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ProgramResult program =
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Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
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Maxwell3D::Regs::ShaderStage::Vertex, "vertex")
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.value_or(ProgramResult());
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ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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ProgramResult program = Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
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out += program.first;
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if (setup.IsDualProgram()) {
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ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
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ProgramResult program_b =
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Decompiler::DecompileProgram(setup.program.code_b, PROGRAM_OFFSET,
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Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b")
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.value_or(ProgramResult());
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Decompile(program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
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out += program_b.first;
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}
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out += R"(
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void main() {
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position = vec4(0.0, 0.0, 0.0, 0.0);
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exec_vertex();
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execute_vertex();
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)";
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if (setup.IsDualProgram()) {
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out += " exec_vertex_b();";
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out += " execute_vertex_b();";
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}
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out += R"(
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// Check if the flip stage is VertexB
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// Config pack's second value is flip_stage
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if (config_pack[1] == 1) {
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@ -77,30 +72,20 @@ void main() {
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if (config_pack[1] == 1) {
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position.w = 1.0;
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}
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}
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)";
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})";
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return {out, program.second};
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}
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ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
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// Version is intentionally skipped in shader generation, it's added by the lazy compilation.
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std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
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out += "// Shader Unique Id: GS" + id + "\n\n";
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out += Decompiler::GetCommonDeclarations();
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out += "bool exec_geometry();\n";
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out += GetCommonDeclarations();
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ProgramResult program =
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Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
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Maxwell3D::Regs::ShaderStage::Geometry, "geometry")
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.value_or(ProgramResult());
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out += R"(
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out gl_PerVertex {
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vec4 gl_Position;
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};
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layout (location = 0) in vec4 gs_position[];
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layout (location = 0) out vec4 position;
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@ -110,36 +95,37 @@ layout (std140) uniform gs_config {
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uvec4 alpha_test;
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};
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void main() {
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exec_geometry();
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}
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)";
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ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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ProgramResult program =
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Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
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out += program.first;
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out += R"(
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void main() {
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execute_geometry();
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};)";
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return {out, program.second};
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}
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ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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std::string out = "#version 430 core\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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out += "// Shader Unique Id: FS" + id + "\n\n";
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out += Decompiler::GetCommonDeclarations();
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out += "bool exec_fragment();\n";
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out += GetCommonDeclarations();
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ProgramResult program =
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Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
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Maxwell3D::Regs::ShaderStage::Fragment, "fragment")
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.value_or(ProgramResult());
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out += R"(
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layout(location = 0) out vec4 FragColor0;
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layout(location = 1) out vec4 FragColor1;
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layout(location = 2) out vec4 FragColor2;
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layout(location = 3) out vec4 FragColor3;
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layout(location = 4) out vec4 FragColor4;
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layout(location = 5) out vec4 FragColor5;
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layout(location = 6) out vec4 FragColor6;
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layout(location = 7) out vec4 FragColor7;
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layout (location = 0) out vec4 FragColor0;
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layout (location = 1) out vec4 FragColor1;
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layout (location = 2) out vec4 FragColor2;
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layout (location = 3) out vec4 FragColor3;
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layout (location = 4) out vec4 FragColor4;
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layout (location = 5) out vec4 FragColor5;
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layout (location = 6) out vec4 FragColor6;
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layout (location = 7) out vec4 FragColor7;
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layout (location = 0) in vec4 position;
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@ -173,12 +159,20 @@ bool AlphaFunc(in float value) {
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}
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}
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)";
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ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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ProgramResult program =
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Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
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out += program.first;
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out += R"(
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void main() {
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exec_fragment();
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execute_fragment();
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}
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)";
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out += program.first;
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return {out, program.second};
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}
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} // namespace OpenGL::GLShader
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} // namespace OpenGL::GLShader
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@ -10,164 +10,12 @@
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|||
|
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
|
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
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#include "video_core/shader/shader_ir.h"
|
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|
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namespace OpenGL::GLShader {
|
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|
||||
constexpr std::size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
|
||||
using ProgramCode = std::vector<u64>;
|
||||
|
||||
enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
|
||||
|
||||
class ConstBufferEntry {
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
public:
|
||||
void MarkAsUsed(u64 index, u64 offset, Maxwell::ShaderStage stage) {
|
||||
is_used = true;
|
||||
this->index = static_cast<unsigned>(index);
|
||||
this->stage = stage;
|
||||
max_offset = std::max(max_offset, static_cast<unsigned>(offset));
|
||||
}
|
||||
|
||||
void MarkAsUsedIndirect(u64 index, Maxwell::ShaderStage stage) {
|
||||
is_used = true;
|
||||
is_indirect = true;
|
||||
this->index = static_cast<unsigned>(index);
|
||||
this->stage = stage;
|
||||
}
|
||||
|
||||
bool IsUsed() const {
|
||||
return is_used;
|
||||
}
|
||||
|
||||
bool IsIndirect() const {
|
||||
return is_indirect;
|
||||
}
|
||||
|
||||
unsigned GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
unsigned GetSize() const {
|
||||
return max_offset + 1;
|
||||
}
|
||||
|
||||
std::string GetName() const {
|
||||
return BufferBaseNames[static_cast<std::size_t>(stage)] + std::to_string(index);
|
||||
}
|
||||
|
||||
u32 GetHash() const {
|
||||
return (static_cast<u32>(stage) << 16) | index;
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr std::array<const char*, Maxwell::MaxShaderStage> BufferBaseNames = {
|
||||
"buffer_vs_c", "buffer_tessc_c", "buffer_tesse_c", "buffer_gs_c", "buffer_fs_c",
|
||||
};
|
||||
|
||||
bool is_used{};
|
||||
bool is_indirect{};
|
||||
unsigned index{};
|
||||
unsigned max_offset{};
|
||||
Maxwell::ShaderStage stage;
|
||||
};
|
||||
|
||||
class SamplerEntry {
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
public:
|
||||
SamplerEntry(Maxwell::ShaderStage stage, std::size_t offset, std::size_t index,
|
||||
Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
|
||||
: offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array),
|
||||
is_shadow(is_shadow) {}
|
||||
|
||||
std::size_t GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::size_t GetIndex() const {
|
||||
return sampler_index;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetStage() const {
|
||||
return stage;
|
||||
}
|
||||
|
||||
std::string GetName() const {
|
||||
return std::string(TextureSamplerNames[static_cast<std::size_t>(stage)]) + '_' +
|
||||
std::to_string(sampler_index);
|
||||
}
|
||||
|
||||
std::string GetTypeString() const {
|
||||
using Tegra::Shader::TextureType;
|
||||
std::string glsl_type;
|
||||
|
||||
switch (type) {
|
||||
case TextureType::Texture1D:
|
||||
glsl_type = "sampler1D";
|
||||
break;
|
||||
case TextureType::Texture2D:
|
||||
glsl_type = "sampler2D";
|
||||
break;
|
||||
case TextureType::Texture3D:
|
||||
glsl_type = "sampler3D";
|
||||
break;
|
||||
case TextureType::TextureCube:
|
||||
glsl_type = "samplerCube";
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
if (is_array)
|
||||
glsl_type += "Array";
|
||||
if (is_shadow)
|
||||
glsl_type += "Shadow";
|
||||
return glsl_type;
|
||||
}
|
||||
|
||||
Tegra::Shader::TextureType GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
bool IsArray() const {
|
||||
return is_array;
|
||||
}
|
||||
|
||||
bool IsShadow() const {
|
||||
return is_shadow;
|
||||
}
|
||||
|
||||
u32 GetHash() const {
|
||||
return (static_cast<u32>(stage) << 16) | static_cast<u32>(sampler_index);
|
||||
}
|
||||
|
||||
static std::string GetArrayName(Maxwell::ShaderStage stage) {
|
||||
return TextureSamplerNames[static_cast<std::size_t>(stage)];
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
|
||||
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
|
||||
};
|
||||
|
||||
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
|
||||
/// instruction.
|
||||
std::size_t offset;
|
||||
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
|
||||
std::size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
||||
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
|
||||
bool is_array; ///< Whether the texture is being sampled as an array texture or not.
|
||||
bool is_shadow; ///< Whether the texture is being sampled as a depth texture or not.
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
std::vector<ConstBufferEntry> const_buffer_entries;
|
||||
std::vector<SamplerEntry> texture_samplers;
|
||||
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> clip_distances;
|
||||
std::size_t shader_length;
|
||||
};
|
||||
|
||||
using ProgramResult = std::pair<std::string, ShaderEntries>;
|
||||
using VideoCommon::Shader::ProgramCode;
|
||||
|
||||
struct ShaderSetup {
|
||||
explicit ShaderSetup(ProgramCode program_code) {
|
||||
|
|
|
@ -0,0 +1,206 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include <set>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/engines/shader_header.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
namespace {
|
||||
|
||||
/// Merges exit method of two parallel branches.
|
||||
constexpr ExitMethod ParallelExit(ExitMethod a, ExitMethod b) {
|
||||
if (a == ExitMethod::Undetermined) {
|
||||
return b;
|
||||
}
|
||||
if (b == ExitMethod::Undetermined) {
|
||||
return a;
|
||||
}
|
||||
if (a == b) {
|
||||
return a;
|
||||
}
|
||||
return ExitMethod::Conditional;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the instruction at the specified offset is a 'sched' instruction.
|
||||
* Sched instructions always appear before a sequence of 3 instructions.
|
||||
*/
|
||||
constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
|
||||
constexpr u32 SchedPeriod = 4;
|
||||
u32 absolute_offset = offset - main_offset;
|
||||
|
||||
return (absolute_offset % SchedPeriod) == 0;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void ShaderIR::Decode() {
|
||||
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
|
||||
|
||||
std::set<u32> labels;
|
||||
const ExitMethod exit_method = Scan(main_offset, MAX_PROGRAM_LENGTH, labels);
|
||||
if (exit_method != ExitMethod::AlwaysEnd) {
|
||||
UNREACHABLE_MSG("Program does not always end");
|
||||
}
|
||||
|
||||
if (labels.empty()) {
|
||||
basic_blocks.insert({main_offset, DecodeRange(main_offset, MAX_PROGRAM_LENGTH)});
|
||||
return;
|
||||
}
|
||||
|
||||
labels.insert(main_offset);
|
||||
|
||||
for (const u32 label : labels) {
|
||||
const auto next_it = labels.lower_bound(label + 1);
|
||||
const u32 next_label = next_it == labels.end() ? MAX_PROGRAM_LENGTH : *next_it;
|
||||
|
||||
basic_blocks.insert({label, DecodeRange(label, next_label)});
|
||||
}
|
||||
}
|
||||
|
||||
ExitMethod ShaderIR::Scan(u32 begin, u32 end, std::set<u32>& labels) {
|
||||
const auto [iter, inserted] =
|
||||
exit_method_map.emplace(std::make_pair(begin, end), ExitMethod::Undetermined);
|
||||
ExitMethod& exit_method = iter->second;
|
||||
if (!inserted)
|
||||
return exit_method;
|
||||
|
||||
for (u32 offset = begin; offset != end && offset != MAX_PROGRAM_LENGTH; ++offset) {
|
||||
coverage_begin = std::min(coverage_begin, offset);
|
||||
coverage_end = std::max(coverage_end, offset + 1);
|
||||
|
||||
const Instruction instr = {program_code[offset]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
if (!opcode)
|
||||
continue;
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::EXIT: {
|
||||
// The EXIT instruction can be predicated, which means that the shader can conditionally
|
||||
// end on this instruction. We have to consider the case where the condition is not met
|
||||
// and check the exit method of that other basic block.
|
||||
using Tegra::Shader::Pred;
|
||||
if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
|
||||
return exit_method = ExitMethod::AlwaysEnd;
|
||||
} else {
|
||||
const ExitMethod not_met = Scan(offset + 1, end, labels);
|
||||
return exit_method = ParallelExit(ExitMethod::AlwaysEnd, not_met);
|
||||
}
|
||||
}
|
||||
case OpCode::Id::BRA: {
|
||||
const u32 target = offset + instr.bra.GetBranchTarget();
|
||||
labels.insert(target);
|
||||
const ExitMethod no_jmp = Scan(offset + 1, end, labels);
|
||||
const ExitMethod jmp = Scan(target, end, labels);
|
||||
return exit_method = ParallelExit(no_jmp, jmp);
|
||||
}
|
||||
case OpCode::Id::SSY:
|
||||
case OpCode::Id::PBK: {
|
||||
// The SSY and PBK use a similar encoding as the BRA instruction.
|
||||
UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
|
||||
"Constant buffer branching is not supported");
|
||||
const u32 target = offset + instr.bra.GetBranchTarget();
|
||||
labels.insert(target);
|
||||
// Continue scanning for an exit method.
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return exit_method = ExitMethod::AlwaysReturn;
|
||||
}
|
||||
|
||||
BasicBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
|
||||
BasicBlock basic_block;
|
||||
for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
|
||||
pc = DecodeInstr(basic_block, pc);
|
||||
}
|
||||
return std::move(basic_block);
|
||||
}
|
||||
|
||||
u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
|
||||
// Ignore sched instructions when generating code.
|
||||
if (IsSchedInstruction(pc, main_offset)) {
|
||||
return pc + 1;
|
||||
}
|
||||
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
// Decoding failure
|
||||
if (!opcode) {
|
||||
UNIMPLEMENTED_MSG("Unhandled instruction: {0:x}", instr.value);
|
||||
return pc + 1;
|
||||
}
|
||||
|
||||
bb.push_back(
|
||||
Comment(fmt::format("{}: {} (0x{:016x})", pc, opcode->get().GetName(), instr.value)));
|
||||
|
||||
using Tegra::Shader::Pred;
|
||||
UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,
|
||||
"NeverExecute predicate not implemented");
|
||||
|
||||
static const std::map<OpCode::Type, u32 (ShaderIR::*)(BasicBlock&, const BasicBlock&, u32)>
|
||||
decoders = {
|
||||
{OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic},
|
||||
{OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate},
|
||||
{OpCode::Type::Bfe, &ShaderIR::DecodeBfe},
|
||||
{OpCode::Type::Bfi, &ShaderIR::DecodeBfi},
|
||||
{OpCode::Type::Shift, &ShaderIR::DecodeShift},
|
||||
{OpCode::Type::ArithmeticInteger, &ShaderIR::DecodeArithmeticInteger},
|
||||
{OpCode::Type::ArithmeticIntegerImmediate, &ShaderIR::DecodeArithmeticIntegerImmediate},
|
||||
{OpCode::Type::ArithmeticHalf, &ShaderIR::DecodeArithmeticHalf},
|
||||
{OpCode::Type::ArithmeticHalfImmediate, &ShaderIR::DecodeArithmeticHalfImmediate},
|
||||
{OpCode::Type::Ffma, &ShaderIR::DecodeFfma},
|
||||
{OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2},
|
||||
{OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
|
||||
{OpCode::Type::Memory, &ShaderIR::DecodeMemory},
|
||||
{OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate},
|
||||
{OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate},
|
||||
{OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate},
|
||||
{OpCode::Type::PredicateSetRegister, &ShaderIR::DecodePredicateSetRegister},
|
||||
{OpCode::Type::PredicateSetPredicate, &ShaderIR::DecodePredicateSetPredicate},
|
||||
{OpCode::Type::RegisterSetPredicate, &ShaderIR::DecodeRegisterSetPredicate},
|
||||
{OpCode::Type::FloatSet, &ShaderIR::DecodeFloatSet},
|
||||
{OpCode::Type::IntegerSet, &ShaderIR::DecodeIntegerSet},
|
||||
{OpCode::Type::HalfSet, &ShaderIR::DecodeHalfSet},
|
||||
{OpCode::Type::Video, &ShaderIR::DecodeVideo},
|
||||
{OpCode::Type::Xmad, &ShaderIR::DecodeXmad},
|
||||
};
|
||||
|
||||
std::vector<Node> tmp_block;
|
||||
if (const auto decoder = decoders.find(opcode->get().GetType()); decoder != decoders.end()) {
|
||||
pc = (this->*decoder->second)(tmp_block, bb, pc);
|
||||
} else {
|
||||
pc = DecodeOther(tmp_block, bb, pc);
|
||||
}
|
||||
|
||||
// Some instructions (like SSY) don't have a predicate field, they are always unconditionally
|
||||
// executed.
|
||||
const bool can_be_predicated = OpCode::IsPredicatedInstruction(opcode->get().GetId());
|
||||
const auto pred_index = static_cast<u32>(instr.pred.pred_index);
|
||||
|
||||
if (can_be_predicated && pred_index != static_cast<u32>(Pred::UnusedIndex)) {
|
||||
bb.push_back(
|
||||
Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block)));
|
||||
} else {
|
||||
for (auto& node : tmp_block) {
|
||||
bb.push_back(std::move(node));
|
||||
}
|
||||
}
|
||||
|
||||
return pc + 1;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,155 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::SubOp;
|
||||
|
||||
u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
Node op_a = GetRegister(instr.gpr8);
|
||||
|
||||
Node op_b = [&]() -> Node {
|
||||
if (instr.is_b_imm) {
|
||||
return GetImmediate19(instr);
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
}
|
||||
}();
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::MOV_C:
|
||||
case OpCode::Id::MOV_R: {
|
||||
// MOV does not have neither 'abs' nor 'neg' bits.
|
||||
SetRegister(bb, instr.gpr0, op_b);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FMUL_C:
|
||||
case OpCode::Id::FMUL_R:
|
||||
case OpCode::Id::FMUL_IMM: {
|
||||
// FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
|
||||
UNIMPLEMENTED_IF_MSG(instr.fmul.tab5cb8_2 != 0, "FMUL tab5cb8_2({}) is not implemented",
|
||||
instr.fmul.tab5cb8_2.Value());
|
||||
UNIMPLEMENTED_IF_MSG(
|
||||
instr.fmul.tab5c68_0 != 1, "FMUL tab5cb8_0({}) is not implemented",
|
||||
instr.fmul.tab5c68_0.Value()); // SMO typical sends 1 here which seems to be the default
|
||||
|
||||
op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
|
||||
|
||||
// TODO(Rodrigo): Should precise be used when there's a postfactor?
|
||||
Node value = Operation(OperationCode::FMul, PRECISE, op_a, op_b);
|
||||
|
||||
if (instr.fmul.postfactor != 0) {
|
||||
auto postfactor = static_cast<s32>(instr.fmul.postfactor);
|
||||
|
||||
// Postfactor encoded as 3-bit 1's complement in instruction, interpreted with below
|
||||
// logic.
|
||||
if (postfactor >= 4) {
|
||||
postfactor = 7 - postfactor;
|
||||
} else {
|
||||
postfactor = 0 - postfactor;
|
||||
}
|
||||
|
||||
if (postfactor > 0) {
|
||||
value = Operation(OperationCode::FMul, NO_PRECISE, value,
|
||||
Immediate(static_cast<f32>(1 << postfactor)));
|
||||
} else {
|
||||
value = Operation(OperationCode::FDiv, NO_PRECISE, value,
|
||||
Immediate(static_cast<f32>(1 << -postfactor)));
|
||||
}
|
||||
}
|
||||
|
||||
value = GetSaturatedFloat(value, instr.alu.saturate_d);
|
||||
|
||||
SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FADD_C:
|
||||
case OpCode::Id::FADD_R:
|
||||
case OpCode::Id::FADD_IMM: {
|
||||
op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a);
|
||||
op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
|
||||
|
||||
Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b);
|
||||
value = GetSaturatedFloat(value, instr.alu.saturate_d);
|
||||
|
||||
SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::MUFU: {
|
||||
op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a);
|
||||
|
||||
Node value = [&]() {
|
||||
switch (instr.sub_op) {
|
||||
case SubOp::Cos:
|
||||
return Operation(OperationCode::FCos, PRECISE, op_a);
|
||||
case SubOp::Sin:
|
||||
return Operation(OperationCode::FSin, PRECISE, op_a);
|
||||
case SubOp::Ex2:
|
||||
return Operation(OperationCode::FExp2, PRECISE, op_a);
|
||||
case SubOp::Lg2:
|
||||
return Operation(OperationCode::FLog2, PRECISE, op_a);
|
||||
case SubOp::Rcp:
|
||||
return Operation(OperationCode::FDiv, PRECISE, Immediate(1.0f), op_a);
|
||||
case SubOp::Rsq:
|
||||
return Operation(OperationCode::FInverseSqrt, PRECISE, op_a);
|
||||
case SubOp::Sqrt:
|
||||
return Operation(OperationCode::FSqrt, PRECISE, op_a);
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled MUFU sub op={0:x}",
|
||||
static_cast<unsigned>(instr.sub_op.Value()));
|
||||
return Immediate(0);
|
||||
}
|
||||
}();
|
||||
value = GetSaturatedFloat(value, instr.alu.saturate_d);
|
||||
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FMNMX_C:
|
||||
case OpCode::Id::FMNMX_R:
|
||||
case OpCode::Id::FMNMX_IMM: {
|
||||
op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a);
|
||||
op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
|
||||
|
||||
const Node condition = GetPredicate(instr.alu.fmnmx.pred, instr.alu.fmnmx.negate_pred != 0);
|
||||
|
||||
const Node min = Operation(OperationCode::FMin, NO_PRECISE, op_a, op_b);
|
||||
const Node max = Operation(OperationCode::FMax, NO_PRECISE, op_a, op_b);
|
||||
const Node value = Operation(OperationCode::Select, NO_PRECISE, condition, min, max);
|
||||
|
||||
SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::RRO_C:
|
||||
case OpCode::Id::RRO_R:
|
||||
case OpCode::Id::RRO_IMM: {
|
||||
// Currently RRO is only implemented as a register move.
|
||||
op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
|
||||
SetRegister(bb, instr.gpr0, op_b);
|
||||
LOG_WARNING(HW_GPU, "RRO instruction is incomplete");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled arithmetic instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,70 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
if (opcode->get().GetId() == OpCode::Id::HADD2_C ||
|
||||
opcode->get().GetId() == OpCode::Id::HADD2_R) {
|
||||
UNIMPLEMENTED_IF(instr.alu_half.ftz != 0);
|
||||
}
|
||||
UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented");
|
||||
|
||||
const bool negate_a =
|
||||
opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
|
||||
const bool negate_b =
|
||||
opcode->get().GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0;
|
||||
|
||||
const Node op_a = GetOperandAbsNegHalf(GetRegister(instr.gpr8), instr.alu_half.abs_a, negate_a);
|
||||
|
||||
// instr.alu_half.type_a
|
||||
|
||||
Node op_b = [&]() {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::HADD2_C:
|
||||
case OpCode::Id::HMUL2_C:
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
case OpCode::Id::HADD2_R:
|
||||
case OpCode::Id::HMUL2_R:
|
||||
return GetRegister(instr.gpr20);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return Immediate(0);
|
||||
}
|
||||
}();
|
||||
op_b = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b);
|
||||
|
||||
Node value = [&]() {
|
||||
MetaHalfArithmetic meta{true, {instr.alu_half_imm.type_a, instr.alu_half.type_b}};
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::HADD2_C:
|
||||
case OpCode::Id::HADD2_R:
|
||||
return Operation(OperationCode::HAdd, meta, op_a, op_b);
|
||||
case OpCode::Id::HMUL2_C:
|
||||
case OpCode::Id::HMUL2_R:
|
||||
return Operation(OperationCode::HMul, meta, op_a, op_b);
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName());
|
||||
return Immediate(0);
|
||||
}
|
||||
}();
|
||||
value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half.merge);
|
||||
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,51 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) {
|
||||
UNIMPLEMENTED_IF(instr.alu_half_imm.ftz != 0);
|
||||
} else {
|
||||
UNIMPLEMENTED_IF(instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None);
|
||||
}
|
||||
UNIMPLEMENTED_IF_MSG(instr.alu_half_imm.saturate != 0,
|
||||
"Half float immediate saturation not implemented");
|
||||
|
||||
Node op_a = GetRegister(instr.gpr8);
|
||||
op_a = GetOperandAbsNegHalf(op_a, instr.alu_half_imm.abs_a, instr.alu_half_imm.negate_a);
|
||||
|
||||
const Node op_b = UnpackHalfImmediate(instr, true);
|
||||
|
||||
Node value = [&]() {
|
||||
MetaHalfArithmetic meta{true, {instr.alu_half_imm.type_a}};
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::HADD2_IMM:
|
||||
return Operation(OperationCode::HAdd, meta, op_a, op_b);
|
||||
case OpCode::Id::HMUL2_IMM:
|
||||
return Operation(OperationCode::HMul, meta, op_a, op_b);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return Immediate(0);
|
||||
}
|
||||
}();
|
||||
value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge);
|
||||
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,52 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::MOV32_IMM: {
|
||||
SetRegister(bb, instr.gpr0, GetImmediate32(instr));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FMUL32_IMM: {
|
||||
Node value =
|
||||
Operation(OperationCode::FMul, PRECISE, GetRegister(instr.gpr8), GetImmediate32(instr));
|
||||
value = GetSaturatedFloat(value, instr.fmul32.saturate);
|
||||
|
||||
SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FADD32I: {
|
||||
const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fadd32i.abs_a,
|
||||
instr.fadd32i.negate_a);
|
||||
const Node op_b = GetOperandAbsNegFloat(GetImmediate32(instr), instr.fadd32i.abs_b,
|
||||
instr.fadd32i.negate_b);
|
||||
|
||||
const Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b);
|
||||
SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}",
|
||||
opcode->get().GetName());
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,287 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::IAdd3Height;
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Pred;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
Node op_a = GetRegister(instr.gpr8);
|
||||
Node op_b = [&]() {
|
||||
if (instr.is_b_imm) {
|
||||
return Immediate(instr.alu.GetSignedImm20_20());
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
}
|
||||
}();
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::IADD_C:
|
||||
case OpCode::Id::IADD_R:
|
||||
case OpCode::Id::IADD_IMM: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.alu.saturate_d, "IADD saturation not implemented");
|
||||
|
||||
op_a = GetOperandAbsNegInteger(op_a, false, instr.alu_integer.negate_a, true);
|
||||
op_b = GetOperandAbsNegInteger(op_b, false, instr.alu_integer.negate_b, true);
|
||||
|
||||
const Node value = Operation(OperationCode::IAdd, PRECISE, op_a, op_b);
|
||||
|
||||
SetInternalFlagsFromInteger(bb, value, instr.op_32.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::IADD3_C:
|
||||
case OpCode::Id::IADD3_R:
|
||||
case OpCode::Id::IADD3_IMM: {
|
||||
Node op_c = GetRegister(instr.gpr39);
|
||||
|
||||
const auto ApplyHeight = [&](IAdd3Height height, Node value) {
|
||||
switch (height) {
|
||||
case IAdd3Height::None:
|
||||
return value;
|
||||
case IAdd3Height::LowerHalfWord:
|
||||
return BitfieldExtract(value, 0, 16);
|
||||
case IAdd3Height::UpperHalfWord:
|
||||
return BitfieldExtract(value, 16, 16);
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled IADD3 height: {}", static_cast<u32>(height));
|
||||
return Immediate(0);
|
||||
}
|
||||
};
|
||||
|
||||
if (opcode->get().GetId() == OpCode::Id::IADD3_R) {
|
||||
op_a = ApplyHeight(instr.iadd3.height_a, op_a);
|
||||
op_b = ApplyHeight(instr.iadd3.height_b, op_b);
|
||||
op_c = ApplyHeight(instr.iadd3.height_c, op_c);
|
||||
}
|
||||
|
||||
op_a = GetOperandAbsNegInteger(op_a, false, instr.iadd3.neg_a, true);
|
||||
op_b = GetOperandAbsNegInteger(op_b, false, instr.iadd3.neg_b, true);
|
||||
op_c = GetOperandAbsNegInteger(op_c, false, instr.iadd3.neg_c, true);
|
||||
|
||||
const Node value = [&]() {
|
||||
const Node add_ab = Operation(OperationCode::IAdd, NO_PRECISE, op_a, op_b);
|
||||
if (opcode->get().GetId() != OpCode::Id::IADD3_R) {
|
||||
return Operation(OperationCode::IAdd, NO_PRECISE, add_ab, op_c);
|
||||
}
|
||||
const Node shifted = [&]() {
|
||||
switch (instr.iadd3.mode) {
|
||||
case Tegra::Shader::IAdd3Mode::RightShift:
|
||||
// TODO(tech4me): According to
|
||||
// https://envytools.readthedocs.io/en/latest/hw/graph/maxwell/cuda/int.html?highlight=iadd3
|
||||
// The addition between op_a and op_b should be done in uint33, more
|
||||
// investigation required
|
||||
return Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, add_ab,
|
||||
Immediate(16));
|
||||
case Tegra::Shader::IAdd3Mode::LeftShift:
|
||||
return Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, add_ab,
|
||||
Immediate(16));
|
||||
default:
|
||||
return add_ab;
|
||||
}
|
||||
}();
|
||||
return Operation(OperationCode::IAdd, NO_PRECISE, shifted, op_c);
|
||||
}();
|
||||
|
||||
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ISCADD_C:
|
||||
case OpCode::Id::ISCADD_R:
|
||||
case OpCode::Id::ISCADD_IMM: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
|
||||
"Condition codes generation in ISCADD is not implemented");
|
||||
|
||||
op_a = GetOperandAbsNegInteger(op_a, false, instr.alu_integer.negate_a, true);
|
||||
op_b = GetOperandAbsNegInteger(op_b, false, instr.alu_integer.negate_b, true);
|
||||
|
||||
const Node shift = Immediate(static_cast<u32>(instr.alu_integer.shift_amount));
|
||||
const Node shifted_a = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, op_a, shift);
|
||||
const Node value = Operation(OperationCode::IAdd, NO_PRECISE, shifted_a, op_b);
|
||||
|
||||
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::POPC_C:
|
||||
case OpCode::Id::POPC_R:
|
||||
case OpCode::Id::POPC_IMM: {
|
||||
if (instr.popc.invert) {
|
||||
op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
|
||||
}
|
||||
const Node value = Operation(OperationCode::IBitCount, PRECISE, op_b);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SEL_C:
|
||||
case OpCode::Id::SEL_R:
|
||||
case OpCode::Id::SEL_IMM: {
|
||||
const Node condition = GetPredicate(instr.sel.pred, instr.sel.neg_pred != 0);
|
||||
const Node value = Operation(OperationCode::Select, PRECISE, condition, op_a, op_b);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::LOP_C:
|
||||
case OpCode::Id::LOP_R:
|
||||
case OpCode::Id::LOP_IMM: {
|
||||
if (instr.alu.lop.invert_a)
|
||||
op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_a);
|
||||
if (instr.alu.lop.invert_b)
|
||||
op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
|
||||
|
||||
WriteLogicOperation(bb, instr.gpr0, instr.alu.lop.operation, op_a, op_b,
|
||||
instr.alu.lop.pred_result_mode, instr.alu.lop.pred48,
|
||||
instr.generates_cc);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::LOP3_C:
|
||||
case OpCode::Id::LOP3_R:
|
||||
case OpCode::Id::LOP3_IMM: {
|
||||
const Node op_c = GetRegister(instr.gpr39);
|
||||
const Node lut = [&]() {
|
||||
if (opcode->get().GetId() == OpCode::Id::LOP3_R) {
|
||||
return Immediate(instr.alu.lop3.GetImmLut28());
|
||||
} else {
|
||||
return Immediate(instr.alu.lop3.GetImmLut48());
|
||||
}
|
||||
}();
|
||||
|
||||
WriteLop3Instruction(bb, instr.gpr0, op_a, op_b, op_c, lut, instr.generates_cc);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::IMNMX_C:
|
||||
case OpCode::Id::IMNMX_R:
|
||||
case OpCode::Id::IMNMX_IMM: {
|
||||
UNIMPLEMENTED_IF(instr.imnmx.exchange != Tegra::Shader::IMinMaxExchange::None);
|
||||
|
||||
const bool is_signed = instr.imnmx.is_signed;
|
||||
|
||||
const Node condition = GetPredicate(instr.imnmx.pred, instr.imnmx.negate_pred != 0);
|
||||
const Node min = SignedOperation(OperationCode::IMin, is_signed, NO_PRECISE, op_a, op_b);
|
||||
const Node max = SignedOperation(OperationCode::IMax, is_signed, NO_PRECISE, op_a, op_b);
|
||||
const Node value = Operation(OperationCode::Select, NO_PRECISE, condition, min, max);
|
||||
|
||||
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::LEA_R2:
|
||||
case OpCode::Id::LEA_R1:
|
||||
case OpCode::Id::LEA_IMM:
|
||||
case OpCode::Id::LEA_RZ:
|
||||
case OpCode::Id::LEA_HI: {
|
||||
const auto [op_a, op_b, op_c] = [&]() -> std::tuple<Node, Node, Node> {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::LEA_R2: {
|
||||
return {GetRegister(instr.gpr20), GetRegister(instr.gpr39),
|
||||
Immediate(static_cast<u32>(instr.lea.r2.entry_a))};
|
||||
}
|
||||
|
||||
case OpCode::Id::LEA_R1: {
|
||||
const bool neg = instr.lea.r1.neg != 0;
|
||||
return {GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
|
||||
GetRegister(instr.gpr20),
|
||||
Immediate(static_cast<u32>(instr.lea.r1.entry_a))};
|
||||
}
|
||||
|
||||
case OpCode::Id::LEA_IMM: {
|
||||
const bool neg = instr.lea.imm.neg != 0;
|
||||
return {Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
|
||||
GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
|
||||
Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
|
||||
}
|
||||
|
||||
case OpCode::Id::LEA_RZ: {
|
||||
const bool neg = instr.lea.rz.neg != 0;
|
||||
return {GetConstBuffer(instr.lea.rz.cb_index, instr.lea.rz.cb_offset),
|
||||
GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
|
||||
Immediate(static_cast<u32>(instr.lea.rz.entry_a))};
|
||||
}
|
||||
|
||||
case OpCode::Id::LEA_HI:
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled LEA subinstruction: {}", opcode->get().GetName());
|
||||
|
||||
return {Immediate(static_cast<u32>(instr.lea.imm.entry_a)), GetRegister(instr.gpr8),
|
||||
Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
|
||||
}
|
||||
}();
|
||||
|
||||
UNIMPLEMENTED_IF_MSG(instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex),
|
||||
"Unhandled LEA Predicate");
|
||||
|
||||
const Node shifted_c =
|
||||
Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, Immediate(1), op_c);
|
||||
const Node mul_bc = Operation(OperationCode::IMul, NO_PRECISE, op_b, shifted_c);
|
||||
const Node value = Operation(OperationCode::IAdd, NO_PRECISE, op_a, mul_bc);
|
||||
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
void ShaderIR::WriteLop3Instruction(BasicBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
|
||||
Node imm_lut, bool sets_cc) {
|
||||
constexpr u32 lop_iterations = 32;
|
||||
const Node one = Immediate(1);
|
||||
const Node two = Immediate(2);
|
||||
|
||||
Node value{};
|
||||
for (u32 i = 0; i < lop_iterations; ++i) {
|
||||
const Node shift_amount = Immediate(i);
|
||||
|
||||
const Node a = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_c, shift_amount);
|
||||
const Node pack_0 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, one);
|
||||
|
||||
const Node b = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_b, shift_amount);
|
||||
const Node c = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, b, one);
|
||||
const Node pack_1 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, c, one);
|
||||
|
||||
const Node d = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_a, shift_amount);
|
||||
const Node e = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, d, one);
|
||||
const Node pack_2 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, e, two);
|
||||
|
||||
const Node pack_01 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_0, pack_1);
|
||||
const Node pack_012 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_01, pack_2);
|
||||
|
||||
const Node shifted_bit =
|
||||
Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, imm_lut, pack_012);
|
||||
const Node bit = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, shifted_bit, one);
|
||||
|
||||
const Node right =
|
||||
Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, bit, shift_amount);
|
||||
|
||||
if (i > 0) {
|
||||
value = Operation(OperationCode::IBitwiseOr, NO_PRECISE, value, right);
|
||||
} else {
|
||||
value = right;
|
||||
}
|
||||
}
|
||||
|
||||
SetInternalFlagsFromInteger(bb, value, sets_cc);
|
||||
SetRegister(bb, dest, value);
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,96 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::LogicOperation;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Pred;
|
||||
using Tegra::Shader::PredicateResultMode;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
Node op_a = GetRegister(instr.gpr8);
|
||||
Node op_b = Immediate(static_cast<s32>(instr.alu.imm20_32));
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::IADD32I: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.iadd32i.saturate, "IADD32I saturation is not implemented");
|
||||
|
||||
op_a = GetOperandAbsNegInteger(op_a, false, instr.iadd32i.negate_a, true);
|
||||
|
||||
const Node value = Operation(OperationCode::IAdd, PRECISE, op_a, op_b);
|
||||
|
||||
SetInternalFlagsFromInteger(bb, value, instr.op_32.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::LOP32I: {
|
||||
if (instr.alu.lop32i.invert_a)
|
||||
op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_a);
|
||||
|
||||
if (instr.alu.lop32i.invert_b)
|
||||
op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
|
||||
|
||||
WriteLogicOperation(bb, instr.gpr0, instr.alu.lop32i.operation, op_a, op_b,
|
||||
PredicateResultMode::None, Pred::UnusedIndex, instr.op_32.generates_cc);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled ArithmeticIntegerImmediate instruction: {}",
|
||||
opcode->get().GetName());
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
void ShaderIR::WriteLogicOperation(BasicBlock& bb, Register dest, LogicOperation logic_op,
|
||||
Node op_a, Node op_b, PredicateResultMode predicate_mode,
|
||||
Pred predicate, bool sets_cc) {
|
||||
const Node result = [&]() {
|
||||
switch (logic_op) {
|
||||
case LogicOperation::And:
|
||||
return Operation(OperationCode::IBitwiseAnd, PRECISE, op_a, op_b);
|
||||
case LogicOperation::Or:
|
||||
return Operation(OperationCode::IBitwiseOr, PRECISE, op_a, op_b);
|
||||
case LogicOperation::Xor:
|
||||
return Operation(OperationCode::IBitwiseXor, PRECISE, op_a, op_b);
|
||||
case LogicOperation::PassB:
|
||||
return op_b;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented logic operation={}", static_cast<u32>(logic_op));
|
||||
return Immediate(0);
|
||||
}
|
||||
}();
|
||||
|
||||
SetInternalFlagsFromInteger(bb, result, sets_cc);
|
||||
SetRegister(bb, dest, result);
|
||||
|
||||
// Write the predicate value depending on the predicate mode.
|
||||
switch (predicate_mode) {
|
||||
case PredicateResultMode::None:
|
||||
// Do nothing.
|
||||
return;
|
||||
case PredicateResultMode::NotZero: {
|
||||
// Set the predicate to true if the result is not zero.
|
||||
const Node compare = Operation(OperationCode::LogicalINotEqual, result, Immediate(0));
|
||||
SetPredicate(bb, static_cast<u64>(predicate), compare);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented predicate result mode: {}",
|
||||
static_cast<u32>(predicate_mode));
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,49 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
UNIMPLEMENTED_IF(instr.bfe.negate_b);
|
||||
|
||||
Node op_a = GetRegister(instr.gpr8);
|
||||
op_a = GetOperandAbsNegInteger(op_a, false, instr.bfe.negate_a, false);
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::BFE_IMM: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
|
||||
"Condition codes generation in BFE is not implemented");
|
||||
|
||||
const Node inner_shift_imm = Immediate(static_cast<u32>(instr.bfe.GetLeftShiftValue()));
|
||||
const Node outer_shift_imm =
|
||||
Immediate(static_cast<u32>(instr.bfe.GetLeftShiftValue() + instr.bfe.shift_position));
|
||||
|
||||
const Node inner_shift =
|
||||
Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, op_a, inner_shift_imm);
|
||||
const Node outer_shift =
|
||||
Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, inner_shift, outer_shift_imm);
|
||||
|
||||
SetInternalFlagsFromInteger(bb, outer_shift, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, outer_shift);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled BFE instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,41 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
const auto [base, packed_shift] = [&]() -> std::tuple<Node, Node> {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::BFI_IMM_R:
|
||||
return {GetRegister(instr.gpr39), Immediate(instr.alu.GetSignedImm20_20())};
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return {Immediate(0), Immediate(0)};
|
||||
}
|
||||
}();
|
||||
const Node insert = GetRegister(instr.gpr8);
|
||||
const Node offset = BitfieldExtract(packed_shift, 0, 8);
|
||||
const Node bits = BitfieldExtract(packed_shift, 8, 8);
|
||||
|
||||
const Node value =
|
||||
Operation(OperationCode::UBitfieldInsert, PRECISE, base, insert, offset, bits);
|
||||
|
||||
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,149 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
u32 ShaderIR::DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::I2I_R: {
|
||||
UNIMPLEMENTED_IF(instr.conversion.selector);
|
||||
|
||||
const bool input_signed = instr.conversion.is_input_signed;
|
||||
const bool output_signed = instr.conversion.is_output_signed;
|
||||
|
||||
Node value = GetRegister(instr.gpr20);
|
||||
value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
|
||||
|
||||
value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, instr.conversion.negate_a,
|
||||
input_signed);
|
||||
if (input_signed != output_signed) {
|
||||
value = SignedOperation(OperationCode::ICastUnsigned, output_signed, NO_PRECISE, value);
|
||||
}
|
||||
|
||||
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::I2F_R:
|
||||
case OpCode::Id::I2F_C: {
|
||||
UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word);
|
||||
UNIMPLEMENTED_IF(instr.conversion.selector);
|
||||
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
|
||||
"Condition codes generation in I2F is not implemented");
|
||||
|
||||
Node value = [&]() {
|
||||
if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
}
|
||||
}();
|
||||
const bool input_signed = instr.conversion.is_input_signed;
|
||||
value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
|
||||
value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, false, input_signed);
|
||||
value = SignedOperation(OperationCode::FCastInteger, input_signed, PRECISE, value);
|
||||
value = GetOperandAbsNegFloat(value, false, instr.conversion.negate_a);
|
||||
|
||||
SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::F2F_R:
|
||||
case OpCode::Id::F2F_C: {
|
||||
UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word);
|
||||
UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word);
|
||||
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
|
||||
"Condition codes generation in F2F is not implemented");
|
||||
|
||||
Node value = [&]() {
|
||||
if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
}
|
||||
}();
|
||||
|
||||
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
|
||||
|
||||
value = [&]() {
|
||||
switch (instr.conversion.f2f.rounding) {
|
||||
case Tegra::Shader::F2fRoundingOp::None:
|
||||
return value;
|
||||
case Tegra::Shader::F2fRoundingOp::Round:
|
||||
return Operation(OperationCode::FRoundEven, PRECISE, value);
|
||||
case Tegra::Shader::F2fRoundingOp::Floor:
|
||||
return Operation(OperationCode::FFloor, PRECISE, value);
|
||||
case Tegra::Shader::F2fRoundingOp::Ceil:
|
||||
return Operation(OperationCode::FCeil, PRECISE, value);
|
||||
case Tegra::Shader::F2fRoundingOp::Trunc:
|
||||
return Operation(OperationCode::FTrunc, PRECISE, value);
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
|
||||
static_cast<u32>(instr.conversion.f2f.rounding.Value()));
|
||||
return Immediate(0);
|
||||
}();
|
||||
value = GetSaturatedFloat(value, instr.alu.saturate_d);
|
||||
|
||||
SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::F2I_R:
|
||||
case OpCode::Id::F2I_C: {
|
||||
UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word);
|
||||
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
|
||||
"Condition codes generation in F2I is not implemented");
|
||||
Node value = [&]() {
|
||||
if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
}
|
||||
}();
|
||||
|
||||
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
|
||||
|
||||
value = [&]() {
|
||||
switch (instr.conversion.f2i.rounding) {
|
||||
case Tegra::Shader::F2iRoundingOp::None:
|
||||
return value;
|
||||
case Tegra::Shader::F2iRoundingOp::Floor:
|
||||
return Operation(OperationCode::FFloor, PRECISE, value);
|
||||
case Tegra::Shader::F2iRoundingOp::Ceil:
|
||||
return Operation(OperationCode::FCeil, PRECISE, value);
|
||||
case Tegra::Shader::F2iRoundingOp::Trunc:
|
||||
return Operation(OperationCode::FTrunc, PRECISE, value);
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented F2I rounding mode {}",
|
||||
static_cast<u32>(instr.conversion.f2i.rounding.Value()));
|
||||
return Immediate(0);
|
||||
}
|
||||
}();
|
||||
const bool is_signed = instr.conversion.is_output_signed;
|
||||
value = SignedOperation(OperationCode::ICastFloat, is_signed, PRECISE, value);
|
||||
value = ConvertIntegerSize(value, instr.conversion.dest_size, is_signed);
|
||||
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,59 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
|
||||
UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_0 != 1, "FFMA tab5980_0({}) not implemented",
|
||||
instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
|
||||
UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_1 != 0, "FFMA tab5980_1({}) not implemented",
|
||||
instr.ffma.tab5980_1.Value());
|
||||
|
||||
const Node op_a = GetRegister(instr.gpr8);
|
||||
|
||||
auto [op_b, op_c] = [&]() -> std::tuple<Node, Node> {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::FFMA_CR: {
|
||||
return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
|
||||
GetRegister(instr.gpr39)};
|
||||
}
|
||||
case OpCode::Id::FFMA_RR:
|
||||
return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::FFMA_RC: {
|
||||
return {GetRegister(instr.gpr39),
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
|
||||
}
|
||||
case OpCode::Id::FFMA_IMM:
|
||||
return {GetImmediate19(instr), GetRegister(instr.gpr39)};
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled FFMA instruction: {}", opcode->get().GetName());
|
||||
return {Immediate(0), Immediate(0)};
|
||||
}
|
||||
}();
|
||||
|
||||
op_b = GetOperandAbsNegFloat(op_b, false, instr.ffma.negate_b);
|
||||
op_c = GetOperandAbsNegFloat(op_c, false, instr.ffma.negate_c);
|
||||
|
||||
Node value = Operation(OperationCode::FFma, PRECISE, op_a, op_b, op_c);
|
||||
value = GetSaturatedFloat(value, instr.alu.saturate_d);
|
||||
|
||||
SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,58 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fset.abs_a != 0,
|
||||
instr.fset.neg_a != 0);
|
||||
|
||||
Node op_b = [&]() {
|
||||
if (instr.is_b_imm) {
|
||||
return GetImmediate19(instr);
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
}
|
||||
}();
|
||||
|
||||
op_b = GetOperandAbsNegFloat(op_b, instr.fset.abs_b != 0, instr.fset.neg_b != 0);
|
||||
|
||||
// The fset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the
|
||||
// condition is true, and to 0 otherwise.
|
||||
const Node second_pred = GetPredicate(instr.fset.pred39, instr.fset.neg_pred != 0);
|
||||
|
||||
const OperationCode combiner = GetPredicateCombiner(instr.fset.op);
|
||||
const Node first_pred = GetPredicateComparisonFloat(instr.fset.cond, op_a, op_b);
|
||||
|
||||
const Node predicate = Operation(combiner, first_pred, second_pred);
|
||||
|
||||
const Node true_value = instr.fset.bf ? Immediate(1.0f) : Immediate(-1);
|
||||
const Node false_value = instr.fset.bf ? Immediate(0.0f) : Immediate(0);
|
||||
const Node value =
|
||||
Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
|
||||
|
||||
if (instr.fset.bf) {
|
||||
SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
|
||||
} else {
|
||||
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
|
||||
}
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,56 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Pred;
|
||||
|
||||
u32 ShaderIR::DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fsetp.abs_a != 0,
|
||||
instr.fsetp.neg_a != 0);
|
||||
Node op_b = [&]() {
|
||||
if (instr.is_b_imm) {
|
||||
return GetImmediate19(instr);
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
}
|
||||
}();
|
||||
op_b = GetOperandAbsNegFloat(op_b, instr.fsetp.abs_b, false);
|
||||
|
||||
// We can't use the constant predicate as destination.
|
||||
ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
|
||||
|
||||
const Node predicate = GetPredicateComparisonFloat(instr.fsetp.cond, op_a, op_b);
|
||||
const Node second_pred = GetPredicate(instr.fsetp.pred39, instr.fsetp.neg_pred != 0);
|
||||
|
||||
const OperationCode combiner = GetPredicateCombiner(instr.fsetp.op);
|
||||
const Node value = Operation(combiner, predicate, second_pred);
|
||||
|
||||
// Set the primary predicate to the result of Predicate OP SecondPredicate
|
||||
SetPredicate(bb, instr.fsetp.pred3, value);
|
||||
|
||||
if (instr.fsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
|
||||
// Set the secondary predicate to the result of !Predicate OP SecondPredicate,
|
||||
// if enabled
|
||||
const Node negated_pred = Operation(OperationCode::LogicalNegate, predicate);
|
||||
const Node second_value = Operation(combiner, negated_pred, second_pred);
|
||||
SetPredicate(bb, instr.fsetp.pred0, second_value);
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,67 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
UNIMPLEMENTED_IF(instr.hset2.ftz != 0);
|
||||
|
||||
// instr.hset2.type_a
|
||||
// instr.hset2.type_b
|
||||
Node op_a = GetRegister(instr.gpr8);
|
||||
Node op_b = [&]() {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::HSET2_R:
|
||||
return GetRegister(instr.gpr20);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return Immediate(0);
|
||||
}
|
||||
}();
|
||||
|
||||
op_a = GetOperandAbsNegHalf(op_a, instr.hset2.abs_a, instr.hset2.negate_a);
|
||||
op_b = GetOperandAbsNegHalf(op_b, instr.hset2.abs_b, instr.hset2.negate_b);
|
||||
|
||||
const Node second_pred = GetPredicate(instr.hset2.pred39, instr.hset2.neg_pred);
|
||||
|
||||
MetaHalfArithmetic meta{false, {instr.hset2.type_a, instr.hset2.type_b}};
|
||||
const Node comparison_pair = GetPredicateComparisonHalf(instr.hset2.cond, meta, op_a, op_b);
|
||||
|
||||
const OperationCode combiner = GetPredicateCombiner(instr.hset2.op);
|
||||
|
||||
// HSET2 operates on each half float in the pack.
|
||||
std::array<Node, 2> values;
|
||||
for (u32 i = 0; i < 2; ++i) {
|
||||
const u32 raw_value = instr.hset2.bf ? 0x3c00 : 0xffff;
|
||||
const Node true_value = Immediate(raw_value << (i * 16));
|
||||
const Node false_value = Immediate(0);
|
||||
|
||||
const Node comparison =
|
||||
Operation(OperationCode::LogicalPick2, comparison_pair, Immediate(i));
|
||||
const Node predicate = Operation(combiner, comparison, second_pred);
|
||||
|
||||
values[i] =
|
||||
Operation(OperationCode::Select, NO_PRECISE, predicate, true_value, false_value);
|
||||
}
|
||||
|
||||
const Node value = Operation(OperationCode::UBitwiseOr, NO_PRECISE, values[0], values[1]);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,62 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Pred;
|
||||
|
||||
u32 ShaderIR::DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
UNIMPLEMENTED_IF(instr.hsetp2.ftz != 0);
|
||||
|
||||
Node op_a = GetRegister(instr.gpr8);
|
||||
op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);
|
||||
|
||||
const Node op_b = [&]() {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::HSETP2_R:
|
||||
return GetOperandAbsNegHalf(GetRegister(instr.gpr20), instr.hsetp2.abs_a,
|
||||
instr.hsetp2.negate_b);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return Immediate(0);
|
||||
}
|
||||
}();
|
||||
|
||||
// We can't use the constant predicate as destination.
|
||||
ASSERT(instr.hsetp2.pred3 != static_cast<u64>(Pred::UnusedIndex));
|
||||
|
||||
const Node second_pred = GetPredicate(instr.hsetp2.pred39, instr.hsetp2.neg_pred != 0);
|
||||
|
||||
const OperationCode combiner = GetPredicateCombiner(instr.hsetp2.op);
|
||||
const OperationCode pair_combiner =
|
||||
instr.hsetp2.h_and ? OperationCode::LogicalAll2 : OperationCode::LogicalAny2;
|
||||
|
||||
MetaHalfArithmetic meta = {false, {instr.hsetp2.type_a, instr.hsetp2.type_b}};
|
||||
const Node comparison = GetPredicateComparisonHalf(instr.hsetp2.cond, meta, op_a, op_b);
|
||||
const Node first_pred = Operation(pair_combiner, comparison);
|
||||
|
||||
// Set the primary predicate to the result of Predicate OP SecondPredicate
|
||||
const Node value = Operation(combiner, first_pred, second_pred);
|
||||
SetPredicate(bb, instr.hsetp2.pred3, value);
|
||||
|
||||
if (instr.hsetp2.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
|
||||
// Set the secondary predicate to the result of !Predicate OP SecondPredicate, if enabled
|
||||
const Node negated_pred = Operation(OperationCode::LogicalNegate, first_pred);
|
||||
SetPredicate(bb, instr.hsetp2.pred0, Operation(combiner, negated_pred, second_pred));
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,76 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <tuple>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::HalfPrecision;
|
||||
using Tegra::Shader::HalfType;
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
if (opcode->get().GetId() == OpCode::Id::HFMA2_RR) {
|
||||
UNIMPLEMENTED_IF(instr.hfma2.rr.precision != HalfPrecision::None);
|
||||
} else {
|
||||
UNIMPLEMENTED_IF(instr.hfma2.precision != HalfPrecision::None);
|
||||
}
|
||||
|
||||
constexpr auto identity = HalfType::H0_H1;
|
||||
|
||||
const HalfType type_a = instr.hfma2.type_a;
|
||||
const Node op_a = GetRegister(instr.gpr8);
|
||||
|
||||
bool neg_b{}, neg_c{};
|
||||
auto [saturate, type_b, op_b, type_c,
|
||||
op_c] = [&]() -> std::tuple<bool, HalfType, Node, HalfType, Node> {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::HFMA2_CR:
|
||||
neg_b = instr.hfma2.negate_b;
|
||||
neg_c = instr.hfma2.negate_c;
|
||||
return {instr.hfma2.saturate, instr.hfma2.type_b,
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset), instr.hfma2.type_reg39,
|
||||
GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::HFMA2_RC:
|
||||
neg_b = instr.hfma2.negate_b;
|
||||
neg_c = instr.hfma2.negate_c;
|
||||
return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39),
|
||||
instr.hfma2.type_b, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
|
||||
case OpCode::Id::HFMA2_RR:
|
||||
neg_b = instr.hfma2.rr.negate_b;
|
||||
neg_c = instr.hfma2.rr.negate_c;
|
||||
return {instr.hfma2.rr.saturate, instr.hfma2.type_b, GetRegister(instr.gpr20),
|
||||
instr.hfma2.rr.type_c, GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::HFMA2_IMM_R:
|
||||
neg_c = instr.hfma2.negate_c;
|
||||
return {instr.hfma2.saturate, identity, UnpackHalfImmediate(instr, true),
|
||||
instr.hfma2.type_reg39, GetRegister(instr.gpr39)};
|
||||
default:
|
||||
return {false, identity, Immediate(0), identity, Immediate(0)};
|
||||
}
|
||||
}();
|
||||
UNIMPLEMENTED_IF_MSG(saturate, "HFMA2 saturation is not implemented");
|
||||
|
||||
op_b = GetOperandAbsNegHalf(op_b, false, neg_b);
|
||||
op_c = GetOperandAbsNegHalf(op_c, false, neg_c);
|
||||
|
||||
MetaHalfArithmetic meta{true, {type_a, type_b, type_c}};
|
||||
Node value = Operation(OperationCode::HFma, meta, op_a, op_b, op_c);
|
||||
value = HalfMerge(GetRegister(instr.gpr0), value, instr.hfma2.merge);
|
||||
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,50 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
const Node op_a = GetRegister(instr.gpr8);
|
||||
const Node op_b = [&]() {
|
||||
if (instr.is_b_imm) {
|
||||
return Immediate(instr.alu.GetSignedImm20_20());
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
}
|
||||
}();
|
||||
|
||||
// The iset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the condition
|
||||
// is true, and to 0 otherwise.
|
||||
const Node second_pred = GetPredicate(instr.iset.pred39, instr.iset.neg_pred != 0);
|
||||
const Node first_pred =
|
||||
GetPredicateComparisonInteger(instr.iset.cond, instr.iset.is_signed, op_a, op_b);
|
||||
|
||||
const OperationCode combiner = GetPredicateCombiner(instr.iset.op);
|
||||
|
||||
const Node predicate = Operation(combiner, first_pred, second_pred);
|
||||
|
||||
const Node true_value = instr.iset.bf ? Immediate(1.0f) : Immediate(-1);
|
||||
const Node false_value = instr.iset.bf ? Immediate(0.0f) : Immediate(0);
|
||||
const Node value =
|
||||
Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
|
||||
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,53 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Pred;
|
||||
|
||||
u32 ShaderIR::DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
const Node op_a = GetRegister(instr.gpr8);
|
||||
|
||||
const Node op_b = [&]() {
|
||||
if (instr.is_b_imm) {
|
||||
return Immediate(instr.alu.GetSignedImm20_20());
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
}
|
||||
}();
|
||||
|
||||
// We can't use the constant predicate as destination.
|
||||
ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
|
||||
|
||||
const Node second_pred = GetPredicate(instr.isetp.pred39, instr.isetp.neg_pred != 0);
|
||||
const Node predicate =
|
||||
GetPredicateComparisonInteger(instr.isetp.cond, instr.isetp.is_signed, op_a, op_b);
|
||||
|
||||
// Set the primary predicate to the result of Predicate OP SecondPredicate
|
||||
const OperationCode combiner = GetPredicateCombiner(instr.isetp.op);
|
||||
const Node value = Operation(combiner, predicate, second_pred);
|
||||
SetPredicate(bb, instr.isetp.pred3, value);
|
||||
|
||||
if (instr.isetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
|
||||
// Set the secondary predicate to the result of !Predicate OP SecondPredicate, if enabled
|
||||
const Node negated_pred = Operation(OperationCode::LogicalNegate, predicate);
|
||||
SetPredicate(bb, instr.isetp.pred0, Operation(combiner, negated_pred, second_pred));
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,688 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Attribute;
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Register;
|
||||
using Tegra::Shader::TextureMiscMode;
|
||||
using Tegra::Shader::TextureProcessMode;
|
||||
using Tegra::Shader::TextureType;
|
||||
|
||||
static std::size_t GetCoordCount(TextureType texture_type) {
|
||||
switch (texture_type) {
|
||||
case TextureType::Texture1D:
|
||||
return 1;
|
||||
case TextureType::Texture2D:
|
||||
return 2;
|
||||
case TextureType::Texture3D:
|
||||
case TextureType::TextureCube:
|
||||
return 3;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type));
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::LD_A: {
|
||||
// Note: Shouldn't this be interp mode flat? As in no interpolation made.
|
||||
UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
|
||||
"Indirect attribute loads are not supported");
|
||||
UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
|
||||
"Unaligned attribute loads are not supported");
|
||||
|
||||
Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Perspective,
|
||||
Tegra::Shader::IpaSampleMode::Default};
|
||||
|
||||
u64 next_element = instr.attribute.fmt20.element;
|
||||
auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
|
||||
|
||||
const auto LoadNextElement = [&](u32 reg_offset) {
|
||||
const Node buffer = GetRegister(instr.gpr39);
|
||||
const Node attribute = GetInputAttribute(static_cast<Attribute::Index>(next_index),
|
||||
next_element, input_mode, buffer);
|
||||
|
||||
SetRegister(bb, instr.gpr0.Value() + reg_offset, attribute);
|
||||
|
||||
// Load the next attribute element into the following register. If the element
|
||||
// to load goes beyond the vec4 size, load the first element of the next
|
||||
// attribute.
|
||||
next_element = (next_element + 1) % 4;
|
||||
next_index = next_index + (next_element == 0 ? 1 : 0);
|
||||
};
|
||||
|
||||
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
|
||||
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
|
||||
LoadNextElement(reg_offset);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::LD_C: {
|
||||
UNIMPLEMENTED_IF(instr.ld_c.unknown != 0);
|
||||
|
||||
Node index = GetRegister(instr.gpr8);
|
||||
|
||||
const Node op_a =
|
||||
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.offset + 0, index);
|
||||
|
||||
switch (instr.ld_c.type.Value()) {
|
||||
case Tegra::Shader::UniformType::Single:
|
||||
SetRegister(bb, instr.gpr0, op_a);
|
||||
break;
|
||||
|
||||
case Tegra::Shader::UniformType::Double: {
|
||||
const Node op_b =
|
||||
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.offset + 4, index);
|
||||
|
||||
SetTemporal(bb, 0, op_a);
|
||||
SetTemporal(bb, 1, op_b);
|
||||
SetRegister(bb, instr.gpr0, GetTemporal(0));
|
||||
SetRegister(bb, instr.gpr0.Value() + 1, GetTemporal(1));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled type: {}", static_cast<unsigned>(instr.ld_c.type.Value()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::LD_L: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}",
|
||||
static_cast<unsigned>(instr.ld_l.unknown.Value()));
|
||||
|
||||
const Node index = Operation(OperationCode::IAdd, GetRegister(instr.gpr8),
|
||||
Immediate(static_cast<s32>(instr.smem_imm)));
|
||||
const Node lmem = GetLocalMemory(index);
|
||||
|
||||
switch (instr.ldst_sl.type.Value()) {
|
||||
case Tegra::Shader::StoreType::Bytes32:
|
||||
SetRegister(bb, instr.gpr0, lmem);
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("LD_L Unhandled type: {}",
|
||||
static_cast<unsigned>(instr.ldst_sl.type.Value()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ST_A: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
|
||||
"Indirect attribute loads are not supported");
|
||||
UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
|
||||
"Unaligned attribute loads are not supported");
|
||||
|
||||
u64 next_element = instr.attribute.fmt20.element;
|
||||
auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
|
||||
|
||||
const auto StoreNextElement = [&](u32 reg_offset) {
|
||||
const auto dest = GetOutputAttribute(static_cast<Attribute::Index>(next_index),
|
||||
next_element, GetRegister(instr.gpr39));
|
||||
const auto src = GetRegister(instr.gpr0.Value() + reg_offset);
|
||||
|
||||
bb.push_back(Operation(OperationCode::Assign, dest, src));
|
||||
|
||||
// Load the next attribute element into the following register. If the element
|
||||
// to load goes beyond the vec4 size, load the first element of the next
|
||||
// attribute.
|
||||
next_element = (next_element + 1) % 4;
|
||||
next_index = next_index + (next_element == 0 ? 1 : 0);
|
||||
};
|
||||
|
||||
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
|
||||
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
|
||||
StoreNextElement(reg_offset);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ST_L: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}",
|
||||
static_cast<u32>(instr.st_l.unknown.Value()));
|
||||
|
||||
const Node index = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8),
|
||||
Immediate(static_cast<s32>(instr.smem_imm)));
|
||||
|
||||
switch (instr.ldst_sl.type.Value()) {
|
||||
case Tegra::Shader::StoreType::Bytes32:
|
||||
SetLocalMemory(bb, index, GetRegister(instr.gpr0));
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("ST_L Unhandled type: {}",
|
||||
static_cast<u32>(instr.ldst_sl.type.Value()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEX: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
|
||||
"AOFFI is not implemented");
|
||||
|
||||
if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
|
||||
LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
const TextureType texture_type{instr.tex.texture_type};
|
||||
const bool is_array = instr.tex.array != 0;
|
||||
const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC);
|
||||
const auto process_mode = instr.tex.GetTextureProcessMode();
|
||||
WriteTexInstructionFloat(
|
||||
bb, instr, GetTexCode(instr, texture_type, process_mode, depth_compare, is_array));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEXS: {
|
||||
const TextureType texture_type{instr.texs.GetTextureType()};
|
||||
const bool is_array{instr.texs.IsArrayTexture()};
|
||||
const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC);
|
||||
const auto process_mode = instr.texs.GetTextureProcessMode();
|
||||
|
||||
if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) {
|
||||
LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
const Node4 components =
|
||||
GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array);
|
||||
|
||||
if (instr.texs.fp32_flag) {
|
||||
WriteTexsInstructionFloat(bb, instr, components);
|
||||
} else {
|
||||
WriteTexsInstructionHalfFloat(bb, instr, components);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLD4: {
|
||||
ASSERT(instr.tld4.array == 0);
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI),
|
||||
"AOFFI is not implemented");
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
|
||||
"NDV is not implemented");
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
|
||||
"PTP is not implemented");
|
||||
|
||||
if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) {
|
||||
LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
const auto texture_type = instr.tld4.texture_type.Value();
|
||||
const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC);
|
||||
const bool is_array = instr.tld4.array != 0;
|
||||
WriteTexInstructionFloat(bb, instr,
|
||||
GetTld4Code(instr, texture_type, depth_compare, is_array));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLD4S: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
|
||||
"AOFFI is not implemented");
|
||||
|
||||
if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
|
||||
LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
|
||||
const Node op_a = GetRegister(instr.gpr8);
|
||||
const Node op_b = GetRegister(instr.gpr20);
|
||||
|
||||
std::vector<Node> coords;
|
||||
|
||||
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
||||
if (depth_compare) {
|
||||
// Note: TLD4S coordinate encoding works just like TEXS's
|
||||
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
|
||||
coords.push_back(op_a);
|
||||
coords.push_back(op_y);
|
||||
coords.push_back(op_b);
|
||||
} else {
|
||||
coords.push_back(op_a);
|
||||
coords.push_back(op_b);
|
||||
}
|
||||
const auto num_coords = static_cast<u32>(coords.size());
|
||||
coords.push_back(Immediate(static_cast<u32>(instr.tld4s.component)));
|
||||
|
||||
const auto& sampler =
|
||||
GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto params = coords;
|
||||
MetaTexture meta{sampler, element, num_coords};
|
||||
values[element] =
|
||||
Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
|
||||
}
|
||||
|
||||
WriteTexsInstructionFloat(bb, instr, values);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TXQ: {
|
||||
if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
|
||||
LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
// TODO: The new commits on the texture refactor, change the way samplers work.
|
||||
// Sadly, not all texture instructions specify the type of texture their sampler
|
||||
// uses. This must be fixed at a later instance.
|
||||
const auto& sampler =
|
||||
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
|
||||
|
||||
switch (instr.txq.query_type) {
|
||||
case Tegra::Shader::TextureQueryType::Dimension: {
|
||||
for (u32 element = 0; element < 4; ++element) {
|
||||
MetaTexture meta{sampler, element};
|
||||
const Node value = Operation(OperationCode::F4TextureQueryDimensions,
|
||||
std::move(meta), GetRegister(instr.gpr8));
|
||||
SetTemporal(bb, element, value);
|
||||
}
|
||||
for (u32 i = 0; i < 4; ++i) {
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled texture query type: {}",
|
||||
static_cast<u32>(instr.txq.query_type.Value()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TMML: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
|
||||
"NDV is not implemented");
|
||||
|
||||
if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) {
|
||||
LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
auto texture_type = instr.tmml.texture_type.Value();
|
||||
const bool is_array = instr.tmml.array != 0;
|
||||
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
|
||||
|
||||
std::vector<Node> coords;
|
||||
|
||||
// TODO: Add coordinates for different samplers once other texture types are implemented.
|
||||
switch (texture_type) {
|
||||
case TextureType::Texture1D:
|
||||
coords.push_back(GetRegister(instr.gpr8));
|
||||
break;
|
||||
case TextureType::Texture2D:
|
||||
coords.push_back(GetRegister(instr.gpr8.Value() + 0));
|
||||
coords.push_back(GetRegister(instr.gpr8.Value() + 1));
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
|
||||
|
||||
// Fallback to interpreting as a 2D texture for now
|
||||
coords.push_back(GetRegister(instr.gpr8.Value() + 0));
|
||||
coords.push_back(GetRegister(instr.gpr8.Value() + 1));
|
||||
texture_type = TextureType::Texture2D;
|
||||
}
|
||||
|
||||
for (u32 element = 0; element < 2; ++element) {
|
||||
auto params = coords;
|
||||
MetaTexture meta_texture{sampler, element, static_cast<u32>(coords.size())};
|
||||
const Node value =
|
||||
Operation(OperationCode::F4TextureQueryLod, meta_texture, std::move(params));
|
||||
SetTemporal(bb, element, value);
|
||||
}
|
||||
for (u32 element = 0; element < 2; ++element) {
|
||||
SetRegister(bb, instr.gpr0.Value() + element, GetTemporal(element));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLDS: {
|
||||
const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
|
||||
const bool is_array{instr.tlds.IsArrayTexture()};
|
||||
|
||||
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI),
|
||||
"AOFFI is not implemented");
|
||||
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
|
||||
|
||||
if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) {
|
||||
LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type,
|
||||
bool is_array, bool is_shadow) {
|
||||
const auto offset = static_cast<std::size_t>(sampler.index.Value());
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
const auto itr =
|
||||
std::find_if(used_samplers.begin(), used_samplers.end(),
|
||||
[&](const Sampler& entry) { return entry.GetOffset() == offset; });
|
||||
if (itr != used_samplers.end()) {
|
||||
ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
|
||||
itr->IsShadow() == is_shadow);
|
||||
return *itr;
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
const std::size_t next_index = used_samplers.size();
|
||||
const Sampler entry{offset, next_index, type, is_array, is_shadow};
|
||||
return *used_samplers.emplace(entry).first;
|
||||
}
|
||||
|
||||
void ShaderIR::WriteTexInstructionFloat(BasicBlock& bb, Instruction instr,
|
||||
const Node4& components) {
|
||||
u32 dest_elem = 0;
|
||||
for (u32 elem = 0; elem < 4; ++elem) {
|
||||
if (!instr.tex.IsComponentEnabled(elem)) {
|
||||
// Skip disabled components
|
||||
continue;
|
||||
}
|
||||
SetTemporal(bb, dest_elem++, components[elem]);
|
||||
}
|
||||
// After writing values in temporals, move them to the real registers
|
||||
for (u32 i = 0; i < dest_elem; ++i) {
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Instruction instr,
|
||||
const Node4& components) {
|
||||
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
|
||||
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
|
||||
|
||||
u32 dest_elem = 0;
|
||||
for (u32 component = 0; component < 4; ++component) {
|
||||
if (!instr.texs.IsComponentEnabled(component))
|
||||
continue;
|
||||
SetTemporal(bb, dest_elem++, components[component]);
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < dest_elem; ++i) {
|
||||
if (i < 2) {
|
||||
// Write the first two swizzle components to gpr0 and gpr0+1
|
||||
SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporal(i));
|
||||
} else {
|
||||
ASSERT(instr.texs.HasTwoDestinations());
|
||||
// Write the rest of the swizzle components to gpr28 and gpr28+1
|
||||
SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporal(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderIR::WriteTexsInstructionHalfFloat(BasicBlock& bb, Instruction instr,
|
||||
const Node4& components) {
|
||||
// TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
|
||||
// float instruction).
|
||||
|
||||
Node4 values;
|
||||
u32 dest_elem = 0;
|
||||
for (u32 component = 0; component < 4; ++component) {
|
||||
if (!instr.texs.IsComponentEnabled(component))
|
||||
continue;
|
||||
values[dest_elem++] = components[component];
|
||||
}
|
||||
if (dest_elem == 0)
|
||||
return;
|
||||
|
||||
std::generate(values.begin() + dest_elem, values.end(), [&]() { return Immediate(0); });
|
||||
|
||||
const Node first_value = Operation(OperationCode::HPack2, values[0], values[1]);
|
||||
if (dest_elem <= 2) {
|
||||
SetRegister(bb, instr.gpr0, first_value);
|
||||
return;
|
||||
}
|
||||
|
||||
SetTemporal(bb, 0, first_value);
|
||||
SetTemporal(bb, 1, Operation(OperationCode::HPack2, values[2], values[3]));
|
||||
|
||||
SetRegister(bb, instr.gpr0, GetTemporal(0));
|
||||
SetRegister(bb, instr.gpr28, GetTemporal(1));
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
||||
TextureProcessMode process_mode, bool depth_compare, bool is_array,
|
||||
std::size_t array_offset, std::size_t bias_offset,
|
||||
std::vector<Node>&& coords) {
|
||||
UNIMPLEMENTED_IF_MSG(
|
||||
(texture_type == TextureType::Texture3D && (is_array || depth_compare)) ||
|
||||
(texture_type == TextureType::TextureCube && is_array && depth_compare),
|
||||
"This method is not supported.");
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
|
||||
|
||||
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
|
||||
process_mode == TextureProcessMode::LL ||
|
||||
process_mode == TextureProcessMode::LLA;
|
||||
|
||||
// LOD selection (either via bias or explicit textureLod) not supported in GL for
|
||||
// sampler2DArrayShadow and samplerCubeArrayShadow.
|
||||
const bool gl_lod_supported =
|
||||
!((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) ||
|
||||
(texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare));
|
||||
|
||||
const OperationCode read_method =
|
||||
lod_needed && gl_lod_supported ? OperationCode::F4TextureLod : OperationCode::F4Texture;
|
||||
|
||||
UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
|
||||
|
||||
std::optional<u32> array_offset_value;
|
||||
if (is_array)
|
||||
array_offset_value = static_cast<u32>(array_offset);
|
||||
|
||||
const auto coords_count = static_cast<u32>(coords.size());
|
||||
|
||||
if (process_mode != TextureProcessMode::None && gl_lod_supported) {
|
||||
if (process_mode == TextureProcessMode::LZ) {
|
||||
coords.push_back(Immediate(0.0f));
|
||||
} else {
|
||||
// If present, lod or bias are always stored in the register indexed by the gpr20
|
||||
// field with an offset depending on the usage of the other registers
|
||||
coords.push_back(GetRegister(instr.gpr20.Value() + bias_offset));
|
||||
}
|
||||
}
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto params = coords;
|
||||
MetaTexture meta{sampler, element, coords_count, array_offset_value};
|
||||
values[element] = Operation(read_method, std::move(meta), std::move(params));
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
|
||||
TextureProcessMode process_mode, bool depth_compare, bool is_array) {
|
||||
const bool lod_bias_enabled =
|
||||
(process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
|
||||
|
||||
const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
|
||||
texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
|
||||
// If enabled arrays index is always stored in the gpr8 field
|
||||
const u64 array_register = instr.gpr8.Value();
|
||||
// First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
|
||||
const u64 coord_register = array_register + (is_array ? 1 : 0);
|
||||
|
||||
std::vector<Node> coords;
|
||||
for (std::size_t i = 0; i < coord_count; ++i) {
|
||||
coords.push_back(GetRegister(coord_register + i));
|
||||
}
|
||||
// 1D.DC in opengl the 2nd component is ignored.
|
||||
if (depth_compare && !is_array && texture_type == TextureType::Texture1D) {
|
||||
coords.push_back(Immediate(0.0f));
|
||||
}
|
||||
std::size_t array_offset{};
|
||||
if (is_array) {
|
||||
array_offset = coords.size();
|
||||
coords.push_back(GetRegister(array_register));
|
||||
}
|
||||
if (depth_compare) {
|
||||
// Depth is always stored in the register signaled by gpr20
|
||||
// or in the next register if lod or bias are used
|
||||
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
|
||||
coords.push_back(GetRegister(depth_register));
|
||||
}
|
||||
// Fill ignored coordinates
|
||||
while (coords.size() < total_coord_count) {
|
||||
coords.push_back(Immediate(0));
|
||||
}
|
||||
|
||||
return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset,
|
||||
0, std::move(coords));
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
|
||||
TextureProcessMode process_mode, bool depth_compare, bool is_array) {
|
||||
const bool lod_bias_enabled =
|
||||
(process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
|
||||
|
||||
const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
|
||||
texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
|
||||
// If enabled arrays index is always stored in the gpr8 field
|
||||
const u64 array_register = instr.gpr8.Value();
|
||||
// First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
|
||||
const u64 coord_register = array_register + (is_array ? 1 : 0);
|
||||
const u64 last_coord_register =
|
||||
(is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
|
||||
? static_cast<u64>(instr.gpr20.Value())
|
||||
: coord_register + 1;
|
||||
|
||||
std::vector<Node> coords;
|
||||
for (std::size_t i = 0; i < coord_count; ++i) {
|
||||
const bool last = (i == (coord_count - 1)) && (coord_count > 1);
|
||||
coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
|
||||
}
|
||||
|
||||
std::size_t array_offset{};
|
||||
if (is_array) {
|
||||
array_offset = coords.size();
|
||||
coords.push_back(GetRegister(array_register));
|
||||
}
|
||||
if (depth_compare) {
|
||||
// Depth is always stored in the register signaled by gpr20
|
||||
// or in the next register if lod or bias are used
|
||||
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
|
||||
coords.push_back(GetRegister(depth_register));
|
||||
}
|
||||
// Fill ignored coordinates
|
||||
while (coords.size() < total_coord_count) {
|
||||
coords.push_back(Immediate(0));
|
||||
}
|
||||
|
||||
return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset,
|
||||
(coord_count > 2 ? 1 : 0), std::move(coords));
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
|
||||
bool is_array) {
|
||||
const std::size_t coord_count = GetCoordCount(texture_type);
|
||||
const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
|
||||
const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
|
||||
|
||||
// If enabled arrays index is always stored in the gpr8 field
|
||||
const u64 array_register = instr.gpr8.Value();
|
||||
// First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
|
||||
const u64 coord_register = array_register + (is_array ? 1 : 0);
|
||||
|
||||
std::vector<Node> coords;
|
||||
|
||||
for (size_t i = 0; i < coord_count; ++i) {
|
||||
coords.push_back(GetRegister(coord_register + i));
|
||||
}
|
||||
std::optional<u32> array_offset;
|
||||
if (is_array) {
|
||||
array_offset = static_cast<u32>(coords.size());
|
||||
coords.push_back(GetRegister(array_register));
|
||||
}
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto params = coords;
|
||||
MetaTexture meta{sampler, element, static_cast<u32>(coords.size()), array_offset};
|
||||
values[element] =
|
||||
Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
|
||||
const std::size_t type_coord_count = GetCoordCount(texture_type);
|
||||
const std::size_t total_coord_count = type_coord_count + (is_array ? 1 : 0);
|
||||
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
|
||||
|
||||
// If enabled arrays index is always stored in the gpr8 field
|
||||
const u64 array_register = instr.gpr8.Value();
|
||||
// if is array gpr20 is used
|
||||
const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value();
|
||||
|
||||
const u64 last_coord_register =
|
||||
((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array
|
||||
? static_cast<u64>(instr.gpr20.Value())
|
||||
: coord_register + 1;
|
||||
|
||||
std::vector<Node> coords;
|
||||
|
||||
for (std::size_t i = 0; i < type_coord_count; ++i) {
|
||||
const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1);
|
||||
coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
|
||||
}
|
||||
std::optional<u32> array_offset;
|
||||
if (is_array) {
|
||||
array_offset = static_cast<u32>(coords.size());
|
||||
coords.push_back(GetRegister(array_register));
|
||||
}
|
||||
const auto coords_count = static_cast<u32>(coords.size());
|
||||
|
||||
if (lod_enabled) {
|
||||
// When lod is used always is in grp20
|
||||
coords.push_back(GetRegister(instr.gpr20));
|
||||
} else {
|
||||
coords.push_back(Immediate(0));
|
||||
}
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto params = coords;
|
||||
MetaTexture meta{sampler, element, coords_count, array_offset};
|
||||
values[element] =
|
||||
Operation(OperationCode::F4TexelFetch, std::move(meta), std::move(params));
|
||||
}
|
||||
return values;
|
||||
}
|
||||
|
||||
std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
|
||||
TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled,
|
||||
std::size_t max_coords, std::size_t max_inputs) {
|
||||
const std::size_t coord_count = GetCoordCount(texture_type);
|
||||
|
||||
std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0);
|
||||
const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0);
|
||||
if (total_coord_count > max_coords || total_reg_count > max_inputs) {
|
||||
UNIMPLEMENTED_MSG("Unsupported Texture operation");
|
||||
total_coord_count = std::min(total_coord_count, max_coords);
|
||||
}
|
||||
// 1D.DC OpenGL is using a vec3 but 2nd component is ignored later.
|
||||
total_coord_count +=
|
||||
(depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0;
|
||||
|
||||
return {coord_count, total_coord_count};
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,178 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::ConditionCode;
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
u32 ShaderIR::DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::EXIT: {
|
||||
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
||||
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "EXIT condition code used: {}",
|
||||
static_cast<u32>(cc));
|
||||
|
||||
switch (instr.flow.cond) {
|
||||
case Tegra::Shader::FlowCondition::Always:
|
||||
bb.push_back(Operation(OperationCode::Exit));
|
||||
if (instr.pred.pred_index == static_cast<u64>(Tegra::Shader::Pred::UnusedIndex)) {
|
||||
// If this is an unconditional exit then just end processing here,
|
||||
// otherwise we have to account for the possibility of the condition
|
||||
// not being met, so continue processing the next instruction.
|
||||
pc = MAX_PROGRAM_LENGTH - 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case Tegra::Shader::FlowCondition::Fcsm_Tr:
|
||||
// TODO(bunnei): What is this used for? If we assume this conditon is not
|
||||
// satisifed, dual vertex shaders in Farming Simulator make more sense
|
||||
UNIMPLEMENTED_MSG("Skipping unknown FlowCondition::Fcsm_Tr");
|
||||
break;
|
||||
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled flow condition: {}",
|
||||
static_cast<u32>(instr.flow.cond.Value()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::KIL: {
|
||||
UNIMPLEMENTED_IF(instr.flow.cond != Tegra::Shader::FlowCondition::Always);
|
||||
|
||||
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
||||
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "KIL condition code used: {}",
|
||||
static_cast<u32>(cc));
|
||||
|
||||
bb.push_back(Operation(OperationCode::Discard));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::MOV_SYS: {
|
||||
switch (instr.sys20) {
|
||||
case Tegra::Shader::SystemVariable::InvocationInfo: {
|
||||
LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
|
||||
SetRegister(bb, instr.gpr0, Immediate(0u));
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::SystemVariable::Ydirection: {
|
||||
// Config pack's third value is Y_NEGATE's state.
|
||||
SetRegister(bb, instr.gpr0, Operation(OperationCode::YNegate));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled system move: {}", static_cast<u32>(instr.sys20.Value()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::BRA: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
|
||||
"BRA with constant buffers are not implemented");
|
||||
|
||||
const u32 target = pc + instr.bra.GetBranchTarget();
|
||||
const Node branch = Operation(OperationCode::Branch, Immediate(target));
|
||||
|
||||
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
||||
if (cc != Tegra::Shader::ConditionCode::T) {
|
||||
bb.push_back(Conditional(GetConditionCode(cc), {branch}));
|
||||
} else {
|
||||
bb.push_back(branch);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SSY: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
|
||||
"Constant buffer flow is not supported");
|
||||
|
||||
// The SSY opcode tells the GPU where to re-converge divergent execution paths, it sets the
|
||||
// target of the jump that the SYNC instruction will make. The SSY opcode has a similar
|
||||
// structure to the BRA opcode.
|
||||
const u32 target = pc + instr.bra.GetBranchTarget();
|
||||
bb.push_back(Operation(OperationCode::PushFlowStack, Immediate(target)));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::PBK: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
|
||||
"Constant buffer PBK is not supported");
|
||||
|
||||
// PBK pushes to a stack the address where BRK will jump to. This shares stack with SSY but
|
||||
// using SYNC on a PBK address will kill the shader execution. We don't emulate this because
|
||||
// it's very unlikely a driver will emit such invalid shader.
|
||||
const u32 target = pc + instr.bra.GetBranchTarget();
|
||||
bb.push_back(Operation(OperationCode::PushFlowStack, Immediate(target)));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SYNC: {
|
||||
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
||||
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "SYNC condition code used: {}",
|
||||
static_cast<u32>(cc));
|
||||
|
||||
// The SYNC opcode jumps to the address previously set by the SSY opcode
|
||||
bb.push_back(Operation(OperationCode::PopFlowStack));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::BRK: {
|
||||
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
||||
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "BRK condition code used: {}",
|
||||
static_cast<u32>(cc));
|
||||
|
||||
// The BRK opcode jumps to the address previously set by the PBK opcode
|
||||
bb.push_back(Operation(OperationCode::PopFlowStack));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::IPA: {
|
||||
const auto& attribute = instr.attribute.fmt28;
|
||||
const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
|
||||
instr.ipa.sample_mode.Value()};
|
||||
|
||||
const Node attr = GetInputAttribute(attribute.index, attribute.element, input_mode);
|
||||
const Node value = GetSaturatedFloat(attr, instr.ipa.saturate);
|
||||
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::OUT_R: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.gpr20.Value() != Register::ZeroIndex,
|
||||
"Stream buffer is not supported");
|
||||
|
||||
if (instr.out.emit) {
|
||||
// gpr0 is used to store the next address and gpr8 contains the address to emit.
|
||||
// Hardware uses pointers here but we just ignore it
|
||||
bb.push_back(Operation(OperationCode::EmitVertex));
|
||||
SetRegister(bb, instr.gpr0, Immediate(0));
|
||||
}
|
||||
if (instr.out.cut) {
|
||||
bb.push_back(Operation(OperationCode::EndPrimitive));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ISBERD: {
|
||||
UNIMPLEMENTED_IF(instr.isberd.o != 0);
|
||||
UNIMPLEMENTED_IF(instr.isberd.skew != 0);
|
||||
UNIMPLEMENTED_IF(instr.isberd.shift != Tegra::Shader::IsberdShift::None);
|
||||
UNIMPLEMENTED_IF(instr.isberd.mode != Tegra::Shader::IsberdMode::None);
|
||||
LOG_WARNING(HW_GPU, "ISBERD instruction is incomplete");
|
||||
SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::DEPBAR: {
|
||||
LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,67 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Pred;
|
||||
|
||||
u32 ShaderIR::DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::PSETP: {
|
||||
const Node op_a = GetPredicate(instr.psetp.pred12, instr.psetp.neg_pred12 != 0);
|
||||
const Node op_b = GetPredicate(instr.psetp.pred29, instr.psetp.neg_pred29 != 0);
|
||||
|
||||
// We can't use the constant predicate as destination.
|
||||
ASSERT(instr.psetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
|
||||
|
||||
const Node second_pred = GetPredicate(instr.psetp.pred39, instr.psetp.neg_pred39 != 0);
|
||||
|
||||
const OperationCode combiner = GetPredicateCombiner(instr.psetp.op);
|
||||
const Node predicate = Operation(combiner, op_a, op_b);
|
||||
|
||||
// Set the primary predicate to the result of Predicate OP SecondPredicate
|
||||
SetPredicate(bb, instr.psetp.pred3, Operation(combiner, predicate, second_pred));
|
||||
|
||||
if (instr.psetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
|
||||
// Set the secondary predicate to the result of !Predicate OP SecondPredicate, if
|
||||
// enabled
|
||||
SetPredicate(bb, instr.psetp.pred0,
|
||||
Operation(combiner, Operation(OperationCode::LogicalNegate, predicate),
|
||||
second_pred));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::CSETP: {
|
||||
const Node pred = GetPredicate(instr.csetp.pred39, instr.csetp.neg_pred39 != 0);
|
||||
const Node condition_code = GetConditionCode(instr.csetp.cc);
|
||||
|
||||
const OperationCode combiner = GetPredicateCombiner(instr.csetp.op);
|
||||
|
||||
if (instr.csetp.pred3 != static_cast<u64>(Pred::UnusedIndex)) {
|
||||
SetPredicate(bb, instr.csetp.pred3, Operation(combiner, condition_code, pred));
|
||||
}
|
||||
if (instr.csetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
|
||||
const Node neg_cc = Operation(OperationCode::LogicalNegate, condition_code);
|
||||
SetPredicate(bb, instr.csetp.pred0, Operation(combiner, neg_cc, pred));
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled predicate instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,46 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
|
||||
"Condition codes generation in PSET is not implemented");
|
||||
|
||||
const Node op_a = GetPredicate(instr.pset.pred12, instr.pset.neg_pred12 != 0);
|
||||
const Node op_b = GetPredicate(instr.pset.pred29, instr.pset.neg_pred29 != 0);
|
||||
const Node first_pred = Operation(GetPredicateCombiner(instr.pset.cond), op_a, op_b);
|
||||
|
||||
const Node second_pred = GetPredicate(instr.pset.pred39, instr.pset.neg_pred39 != 0);
|
||||
|
||||
const OperationCode combiner = GetPredicateCombiner(instr.pset.op);
|
||||
const Node predicate = Operation(combiner, first_pred, second_pred);
|
||||
|
||||
const Node true_value = instr.pset.bf ? Immediate(1.0f) : Immediate(0xffffffff);
|
||||
const Node false_value = instr.pset.bf ? Immediate(0.0f) : Immediate(0);
|
||||
const Node value =
|
||||
Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
|
||||
|
||||
if (instr.pset.bf) {
|
||||
SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
|
||||
} else {
|
||||
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
|
||||
}
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,51 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
UNIMPLEMENTED_IF(instr.r2p.mode != Tegra::Shader::R2pMode::Pr);
|
||||
|
||||
const Node apply_mask = [&]() {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::R2P_IMM:
|
||||
return Immediate(static_cast<u32>(instr.r2p.immediate_mask));
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return Immediate(static_cast<u32>(instr.r2p.immediate_mask));
|
||||
}
|
||||
}();
|
||||
const Node mask = GetRegister(instr.gpr8);
|
||||
const auto offset = static_cast<u32>(instr.r2p.byte) * 8;
|
||||
|
||||
constexpr u32 programmable_preds = 7;
|
||||
for (u64 pred = 0; pred < programmable_preds; ++pred) {
|
||||
const auto shift = static_cast<u32>(pred);
|
||||
|
||||
const Node apply_compare = BitfieldExtract(apply_mask, shift, 1);
|
||||
const Node condition =
|
||||
Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0));
|
||||
|
||||
const Node value_compare = BitfieldExtract(mask, offset + shift, 1);
|
||||
const Node value = Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0));
|
||||
|
||||
const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);
|
||||
bb.push_back(Conditional(condition, {code}));
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,55 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
const Node op_a = GetRegister(instr.gpr8);
|
||||
const Node op_b = [&]() {
|
||||
if (instr.is_b_imm) {
|
||||
return Immediate(instr.alu.GetSignedImm20_20());
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
}
|
||||
}();
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::SHR_C:
|
||||
case OpCode::Id::SHR_R:
|
||||
case OpCode::Id::SHR_IMM: {
|
||||
const Node value = SignedOperation(OperationCode::IArithmeticShiftRight,
|
||||
instr.shift.is_signed, PRECISE, op_a, op_b);
|
||||
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SHL_C:
|
||||
case OpCode::Id::SHL_R:
|
||||
case OpCode::Id::SHL_IMM: {
|
||||
const Node value = Operation(OperationCode::ILogicalShiftLeft, PRECISE, op_a, op_b);
|
||||
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,111 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Pred;
|
||||
using Tegra::Shader::VideoType;
|
||||
using Tegra::Shader::VmadShr;
|
||||
|
||||
u32 ShaderIR::DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
const Node op_a =
|
||||
GetVideoOperand(GetRegister(instr.gpr8), instr.video.is_byte_chunk_a, instr.video.signed_a,
|
||||
instr.video.type_a, instr.video.byte_height_a);
|
||||
const Node op_b = [&]() {
|
||||
if (instr.video.use_register_b) {
|
||||
return GetVideoOperand(GetRegister(instr.gpr20), instr.video.is_byte_chunk_b,
|
||||
instr.video.signed_b, instr.video.type_b,
|
||||
instr.video.byte_height_b);
|
||||
}
|
||||
if (instr.video.signed_b) {
|
||||
const auto imm = static_cast<s16>(instr.alu.GetImm20_16());
|
||||
return Immediate(static_cast<u32>(imm));
|
||||
} else {
|
||||
return Immediate(instr.alu.GetImm20_16());
|
||||
}
|
||||
}();
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::VMAD: {
|
||||
const bool result_signed = instr.video.signed_a == 1 || instr.video.signed_b == 1;
|
||||
const Node op_c = GetRegister(instr.gpr39);
|
||||
|
||||
Node value = SignedOperation(OperationCode::IMul, result_signed, NO_PRECISE, op_a, op_b);
|
||||
value = SignedOperation(OperationCode::IAdd, result_signed, NO_PRECISE, value, op_c);
|
||||
|
||||
if (instr.vmad.shr == VmadShr::Shr7 || instr.vmad.shr == VmadShr::Shr15) {
|
||||
const Node shift = Immediate(instr.vmad.shr == VmadShr::Shr7 ? 7 : 15);
|
||||
value =
|
||||
SignedOperation(OperationCode::IArithmeticShiftRight, result_signed, value, shift);
|
||||
}
|
||||
|
||||
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::VSETP: {
|
||||
// We can't use the constant predicate as destination.
|
||||
ASSERT(instr.vsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
|
||||
|
||||
const bool sign = instr.video.signed_a == 1 || instr.video.signed_b == 1;
|
||||
const Node first_pred = GetPredicateComparisonInteger(instr.vsetp.cond, sign, op_a, op_b);
|
||||
const Node second_pred = GetPredicate(instr.vsetp.pred39, false);
|
||||
|
||||
const OperationCode combiner = GetPredicateCombiner(instr.vsetp.op);
|
||||
|
||||
// Set the primary predicate to the result of Predicate OP SecondPredicate
|
||||
SetPredicate(bb, instr.vsetp.pred3, Operation(combiner, first_pred, second_pred));
|
||||
|
||||
if (instr.vsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
|
||||
// Set the secondary predicate to the result of !Predicate OP SecondPredicate,
|
||||
// if enabled
|
||||
const Node negate_pred = Operation(OperationCode::LogicalNegate, first_pred);
|
||||
SetPredicate(bb, instr.vsetp.pred0, Operation(combiner, negate_pred, second_pred));
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled video instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
Node ShaderIR::GetVideoOperand(Node op, bool is_chunk, bool is_signed,
|
||||
Tegra::Shader::VideoType type, u64 byte_height) {
|
||||
if (!is_chunk) {
|
||||
return BitfieldExtract(op, static_cast<u32>(byte_height * 8), 8);
|
||||
}
|
||||
const Node zero = Immediate(0);
|
||||
|
||||
switch (type) {
|
||||
case Tegra::Shader::VideoType::Size16_Low:
|
||||
return BitfieldExtract(op, 0, 16);
|
||||
case Tegra::Shader::VideoType::Size16_High:
|
||||
return BitfieldExtract(op, 16, 16);
|
||||
case Tegra::Shader::VideoType::Size32:
|
||||
// TODO(Rodrigo): From my hardware tests it becomes a bit "mad" when this type is used
|
||||
// (1 * 1 + 0 == 0x5b800000). Until a better explanation is found: abort.
|
||||
UNIMPLEMENTED();
|
||||
return zero;
|
||||
case Tegra::Shader::VideoType::Invalid:
|
||||
UNREACHABLE_MSG("Invalid instruction encoding");
|
||||
return zero;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return zero;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,97 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
u32 ShaderIR::DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
UNIMPLEMENTED_IF(instr.xmad.sign_a);
|
||||
UNIMPLEMENTED_IF(instr.xmad.sign_b);
|
||||
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
|
||||
"Condition codes generation in XMAD is not implemented");
|
||||
|
||||
Node op_a = GetRegister(instr.gpr8);
|
||||
|
||||
// TODO(bunnei): Needs to be fixed once op_a or op_b is signed
|
||||
UNIMPLEMENTED_IF(instr.xmad.sign_a != instr.xmad.sign_b);
|
||||
const bool is_signed_a = instr.xmad.sign_a == 1;
|
||||
const bool is_signed_b = instr.xmad.sign_b == 1;
|
||||
const bool is_signed_c = is_signed_a;
|
||||
|
||||
auto [is_merge, op_b, op_c] = [&]() -> std::tuple<bool, Node, Node> {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::XMAD_CR:
|
||||
return {instr.xmad.merge_56, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
|
||||
GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::XMAD_RR:
|
||||
return {instr.xmad.merge_37, GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::XMAD_RC:
|
||||
return {false, GetRegister(instr.gpr39),
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
|
||||
case OpCode::Id::XMAD_IMM:
|
||||
return {instr.xmad.merge_37, Immediate(static_cast<u32>(instr.xmad.imm20_16)),
|
||||
GetRegister(instr.gpr39)};
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName());
|
||||
return {false, Immediate(0), Immediate(0)};
|
||||
}();
|
||||
|
||||
op_a = BitfieldExtract(op_a, instr.xmad.high_a ? 16 : 0, 16);
|
||||
|
||||
const Node original_b = op_b;
|
||||
op_b = BitfieldExtract(op_b, instr.xmad.high_b ? 16 : 0, 16);
|
||||
|
||||
// TODO(Rodrigo): Use an appropiate sign for this operation
|
||||
Node product = Operation(OperationCode::IMul, NO_PRECISE, op_a, op_b);
|
||||
if (instr.xmad.product_shift_left) {
|
||||
product = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, product, Immediate(16));
|
||||
}
|
||||
|
||||
const Node original_c = op_c;
|
||||
op_c = [&]() {
|
||||
switch (instr.xmad.mode) {
|
||||
case Tegra::Shader::XmadMode::None:
|
||||
return original_c;
|
||||
case Tegra::Shader::XmadMode::CLo:
|
||||
return BitfieldExtract(original_c, 0, 16);
|
||||
case Tegra::Shader::XmadMode::CHi:
|
||||
return BitfieldExtract(original_c, 16, 16);
|
||||
case Tegra::Shader::XmadMode::CBcc: {
|
||||
const Node shifted_b = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed_b,
|
||||
NO_PRECISE, original_b, Immediate(16));
|
||||
return SignedOperation(OperationCode::IAdd, is_signed_c, NO_PRECISE, original_c,
|
||||
shifted_b);
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled XMAD mode: {}", static_cast<u32>(instr.xmad.mode.Value()));
|
||||
return Immediate(0);
|
||||
}
|
||||
}();
|
||||
|
||||
// TODO(Rodrigo): Use an appropiate sign for this operation
|
||||
Node sum = Operation(OperationCode::IAdd, product, op_c);
|
||||
if (is_merge) {
|
||||
const Node a = BitfieldExtract(sum, 0, 16);
|
||||
const Node b =
|
||||
Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, original_b, Immediate(16));
|
||||
sum = Operation(OperationCode::IBitwiseOr, NO_PRECISE, a, b);
|
||||
}
|
||||
|
||||
SetInternalFlagsFromInteger(bb, sum, instr.generates_cc);
|
||||
SetRegister(bb, instr.gpr0, sum);
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,444 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Attribute;
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::IpaMode;
|
||||
using Tegra::Shader::Pred;
|
||||
using Tegra::Shader::PredCondition;
|
||||
using Tegra::Shader::PredOperation;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
Node ShaderIR::StoreNode(NodeData&& node_data) {
|
||||
auto store = std::make_unique<NodeData>(node_data);
|
||||
const Node node = store.get();
|
||||
stored_nodes.push_back(std::move(store));
|
||||
return node;
|
||||
}
|
||||
|
||||
Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) {
|
||||
return StoreNode(ConditionalNode(condition, std::move(code)));
|
||||
}
|
||||
|
||||
Node ShaderIR::Comment(const std::string& text) {
|
||||
return StoreNode(CommentNode(text));
|
||||
}
|
||||
|
||||
Node ShaderIR::Immediate(u32 value) {
|
||||
return StoreNode(ImmediateNode(value));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetRegister(Register reg) {
|
||||
if (reg != Register::ZeroIndex) {
|
||||
used_registers.insert(static_cast<u32>(reg));
|
||||
}
|
||||
return StoreNode(GprNode(reg));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetImmediate19(Instruction instr) {
|
||||
return Immediate(instr.alu.GetImm20_19());
|
||||
}
|
||||
|
||||
Node ShaderIR::GetImmediate32(Instruction instr) {
|
||||
return Immediate(instr.alu.GetImm20_32());
|
||||
}
|
||||
|
||||
Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
|
||||
const auto index = static_cast<u32>(index_);
|
||||
const auto offset = static_cast<u32>(offset_);
|
||||
|
||||
const auto [entry, is_new] = used_cbufs.try_emplace(index);
|
||||
entry->second.MarkAsUsed(offset);
|
||||
|
||||
return StoreNode(CbufNode(index, Immediate(offset)));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
|
||||
const auto index = static_cast<u32>(index_);
|
||||
const auto offset = static_cast<u32>(offset_);
|
||||
|
||||
const auto [entry, is_new] = used_cbufs.try_emplace(index);
|
||||
entry->second.MarkAsUsedIndirect();
|
||||
|
||||
const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
|
||||
return StoreNode(CbufNode(index, final_offset));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
|
||||
const auto pred = static_cast<Pred>(pred_);
|
||||
if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
|
||||
used_predicates.insert(pred);
|
||||
}
|
||||
|
||||
return StoreNode(PredicateNode(pred, negated));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetPredicate(bool immediate) {
|
||||
return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element,
|
||||
const Tegra::Shader::IpaMode& input_mode, Node buffer) {
|
||||
const auto [entry, is_new] =
|
||||
used_input_attributes.emplace(std::make_pair(index, std::set<Tegra::Shader::IpaMode>{}));
|
||||
entry->second.insert(input_mode);
|
||||
|
||||
return StoreNode(AbufNode(index, static_cast<u32>(element), input_mode, buffer));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
|
||||
if (index == Attribute::Index::ClipDistances0123 ||
|
||||
index == Attribute::Index::ClipDistances4567) {
|
||||
const auto clip_index =
|
||||
static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
|
||||
used_clip_distances.at(clip_index) = true;
|
||||
}
|
||||
used_output_attributes.insert(index);
|
||||
|
||||
return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
|
||||
const Node node = StoreNode(InternalFlagNode(flag));
|
||||
if (negated) {
|
||||
return Operation(OperationCode::LogicalNegate, node);
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
Node ShaderIR::GetLocalMemory(Node address) {
|
||||
return StoreNode(LmemNode(address));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetTemporal(u32 id) {
|
||||
return GetRegister(Register::ZeroIndex + 1 + id);
|
||||
}
|
||||
|
||||
Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
|
||||
if (absolute) {
|
||||
value = Operation(OperationCode::FAbsolute, NO_PRECISE, value);
|
||||
}
|
||||
if (negate) {
|
||||
value = Operation(OperationCode::FNegate, NO_PRECISE, value);
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
|
||||
if (!saturate) {
|
||||
return value;
|
||||
}
|
||||
const Node positive_zero = Immediate(std::copysignf(0, 1));
|
||||
const Node positive_one = Immediate(1.0f);
|
||||
return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one);
|
||||
}
|
||||
|
||||
Node ShaderIR::ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed) {
|
||||
switch (size) {
|
||||
case Register::Size::Byte:
|
||||
value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
|
||||
Immediate(24));
|
||||
value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
|
||||
Immediate(24));
|
||||
return value;
|
||||
case Register::Size::Short:
|
||||
value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
|
||||
Immediate(16));
|
||||
value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
|
||||
Immediate(16));
|
||||
case Register::Size::Word:
|
||||
// Default - do nothing
|
||||
return value;
|
||||
default:
|
||||
UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) {
|
||||
if (!is_signed) {
|
||||
// Absolute or negate on an unsigned is pointless
|
||||
return value;
|
||||
}
|
||||
if (absolute) {
|
||||
value = Operation(OperationCode::IAbsolute, NO_PRECISE, value);
|
||||
}
|
||||
if (negate) {
|
||||
value = Operation(OperationCode::INegate, NO_PRECISE, value);
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
|
||||
const Node value = Immediate(instr.half_imm.PackImmediates());
|
||||
if (!has_negation) {
|
||||
return value;
|
||||
}
|
||||
const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
|
||||
const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
|
||||
|
||||
return Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, first_negate, second_negate);
|
||||
}
|
||||
|
||||
Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
|
||||
switch (merge) {
|
||||
case Tegra::Shader::HalfMerge::H0_H1:
|
||||
return src;
|
||||
case Tegra::Shader::HalfMerge::F32:
|
||||
return Operation(OperationCode::HMergeF32, src);
|
||||
case Tegra::Shader::HalfMerge::Mrg_H0:
|
||||
return Operation(OperationCode::HMergeH0, dest, src);
|
||||
case Tegra::Shader::HalfMerge::Mrg_H1:
|
||||
return Operation(OperationCode::HMergeH1, dest, src);
|
||||
}
|
||||
UNREACHABLE();
|
||||
return src;
|
||||
}
|
||||
|
||||
Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
|
||||
if (absolute) {
|
||||
value = Operation(OperationCode::HAbsolute, HALF_NO_PRECISE, value);
|
||||
}
|
||||
if (negate) {
|
||||
value = Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, GetPredicate(true),
|
||||
GetPredicate(true));
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
|
||||
static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
|
||||
{PredCondition::LessThan, OperationCode::LogicalFLessThan},
|
||||
{PredCondition::Equal, OperationCode::LogicalFEqual},
|
||||
{PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
|
||||
{PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
|
||||
{PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
|
||||
{PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
|
||||
{PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
|
||||
{PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
|
||||
{PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
|
||||
{PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
|
||||
{PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}};
|
||||
|
||||
const auto comparison{PredicateComparisonTable.find(condition)};
|
||||
UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
|
||||
"Unknown predicate comparison operation");
|
||||
|
||||
Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
|
||||
|
||||
if (condition == PredCondition::LessThanWithNan ||
|
||||
condition == PredCondition::NotEqualWithNan ||
|
||||
condition == PredCondition::LessEqualWithNan ||
|
||||
condition == PredCondition::GreaterThanWithNan ||
|
||||
condition == PredCondition::GreaterEqualWithNan) {
|
||||
|
||||
predicate = Operation(OperationCode::LogicalOr, predicate,
|
||||
Operation(OperationCode::LogicalFIsNan, op_a));
|
||||
predicate = Operation(OperationCode::LogicalOr, predicate,
|
||||
Operation(OperationCode::LogicalFIsNan, op_b));
|
||||
}
|
||||
|
||||
return predicate;
|
||||
}
|
||||
|
||||
Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
|
||||
Node op_b) {
|
||||
static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
|
||||
{PredCondition::LessThan, OperationCode::LogicalILessThan},
|
||||
{PredCondition::Equal, OperationCode::LogicalIEqual},
|
||||
{PredCondition::LessEqual, OperationCode::LogicalILessEqual},
|
||||
{PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
|
||||
{PredCondition::NotEqual, OperationCode::LogicalINotEqual},
|
||||
{PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
|
||||
{PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
|
||||
{PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
|
||||
{PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
|
||||
{PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
|
||||
{PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}};
|
||||
|
||||
const auto comparison{PredicateComparisonTable.find(condition)};
|
||||
UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
|
||||
"Unknown predicate comparison operation");
|
||||
|
||||
Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, op_a, op_b);
|
||||
|
||||
UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
|
||||
condition == PredCondition::NotEqualWithNan ||
|
||||
condition == PredCondition::LessEqualWithNan ||
|
||||
condition == PredCondition::GreaterThanWithNan ||
|
||||
condition == PredCondition::GreaterEqualWithNan,
|
||||
"NaN comparisons for integers are not implemented");
|
||||
return predicate;
|
||||
}
|
||||
|
||||
Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
|
||||
const MetaHalfArithmetic& meta, Node op_a, Node op_b) {
|
||||
|
||||
UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
|
||||
condition == PredCondition::NotEqualWithNan ||
|
||||
condition == PredCondition::LessEqualWithNan ||
|
||||
condition == PredCondition::GreaterThanWithNan ||
|
||||
condition == PredCondition::GreaterEqualWithNan,
|
||||
"Unimplemented NaN comparison for half floats");
|
||||
|
||||
static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
|
||||
{PredCondition::LessThan, OperationCode::Logical2HLessThan},
|
||||
{PredCondition::Equal, OperationCode::Logical2HEqual},
|
||||
{PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
|
||||
{PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
|
||||
{PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
|
||||
{PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
|
||||
{PredCondition::LessThanWithNan, OperationCode::Logical2HLessThan},
|
||||
{PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqual},
|
||||
{PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqual},
|
||||
{PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThan},
|
||||
{PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqual}};
|
||||
|
||||
const auto comparison{PredicateComparisonTable.find(condition)};
|
||||
UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
|
||||
"Unknown predicate comparison operation");
|
||||
|
||||
const Node predicate = Operation(comparison->second, meta, op_a, op_b);
|
||||
|
||||
return predicate;
|
||||
}
|
||||
|
||||
OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
|
||||
static const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
|
||||
{PredOperation::And, OperationCode::LogicalAnd},
|
||||
{PredOperation::Or, OperationCode::LogicalOr},
|
||||
{PredOperation::Xor, OperationCode::LogicalXor},
|
||||
};
|
||||
|
||||
const auto op = PredicateOperationTable.find(operation);
|
||||
UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
|
||||
return op->second;
|
||||
}
|
||||
|
||||
Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
|
||||
switch (cc) {
|
||||
case Tegra::Shader::ConditionCode::NEU:
|
||||
return GetInternalFlag(InternalFlag::Zero, true);
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
|
||||
return GetPredicate(static_cast<u64>(Pred::NeverExecute));
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
|
||||
bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
|
||||
}
|
||||
|
||||
void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) {
|
||||
bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
|
||||
}
|
||||
|
||||
void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) {
|
||||
bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
|
||||
}
|
||||
|
||||
void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
|
||||
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
|
||||
}
|
||||
|
||||
void ShaderIR::SetTemporal(BasicBlock& bb, u32 id, Node value) {
|
||||
SetRegister(bb, Register::ZeroIndex + 1 + id, value);
|
||||
}
|
||||
|
||||
void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc) {
|
||||
if (!sets_cc) {
|
||||
return;
|
||||
}
|
||||
const Node zerop = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f));
|
||||
SetInternalFlag(bb, InternalFlag::Zero, zerop);
|
||||
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
|
||||
}
|
||||
|
||||
void ShaderIR::SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc) {
|
||||
if (!sets_cc) {
|
||||
return;
|
||||
}
|
||||
const Node zerop = Operation(OperationCode::LogicalIEqual, value, Immediate(0));
|
||||
SetInternalFlag(bb, InternalFlag::Zero, zerop);
|
||||
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
|
||||
}
|
||||
|
||||
Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
|
||||
return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, value, Immediate(offset),
|
||||
Immediate(bits));
|
||||
}
|
||||
|
||||
/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
|
||||
bool is_signed) {
|
||||
if (is_signed) {
|
||||
return operation_code;
|
||||
}
|
||||
switch (operation_code) {
|
||||
case OperationCode::FCastInteger:
|
||||
return OperationCode::FCastUInteger;
|
||||
case OperationCode::IAdd:
|
||||
return OperationCode::UAdd;
|
||||
case OperationCode::IMul:
|
||||
return OperationCode::UMul;
|
||||
case OperationCode::IDiv:
|
||||
return OperationCode::UDiv;
|
||||
case OperationCode::IMin:
|
||||
return OperationCode::UMin;
|
||||
case OperationCode::IMax:
|
||||
return OperationCode::UMax;
|
||||
case OperationCode::ICastFloat:
|
||||
return OperationCode::UCastFloat;
|
||||
case OperationCode::ICastUnsigned:
|
||||
return OperationCode::UCastSigned;
|
||||
case OperationCode::ILogicalShiftLeft:
|
||||
return OperationCode::ULogicalShiftLeft;
|
||||
case OperationCode::ILogicalShiftRight:
|
||||
return OperationCode::ULogicalShiftRight;
|
||||
case OperationCode::IArithmeticShiftRight:
|
||||
return OperationCode::UArithmeticShiftRight;
|
||||
case OperationCode::IBitwiseAnd:
|
||||
return OperationCode::UBitwiseAnd;
|
||||
case OperationCode::IBitwiseOr:
|
||||
return OperationCode::UBitwiseOr;
|
||||
case OperationCode::IBitwiseXor:
|
||||
return OperationCode::UBitwiseXor;
|
||||
case OperationCode::IBitwiseNot:
|
||||
return OperationCode::UBitwiseNot;
|
||||
case OperationCode::IBitfieldInsert:
|
||||
return OperationCode::UBitfieldInsert;
|
||||
case OperationCode::IBitCount:
|
||||
return OperationCode::UBitCount;
|
||||
case OperationCode::LogicalILessThan:
|
||||
return OperationCode::LogicalULessThan;
|
||||
case OperationCode::LogicalIEqual:
|
||||
return OperationCode::LogicalUEqual;
|
||||
case OperationCode::LogicalILessEqual:
|
||||
return OperationCode::LogicalULessEqual;
|
||||
case OperationCode::LogicalIGreaterThan:
|
||||
return OperationCode::LogicalUGreaterThan;
|
||||
case OperationCode::LogicalINotEqual:
|
||||
return OperationCode::LogicalUNotEqual;
|
||||
case OperationCode::LogicalIGreaterEqual:
|
||||
return OperationCode::LogicalUGreaterEqual;
|
||||
case OperationCode::INegate:
|
||||
UNREACHABLE_MSG("Can't negate an unsigned integer");
|
||||
case OperationCode::IAbsolute:
|
||||
UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
|
||||
}
|
||||
UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -0,0 +1,793 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <variant>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/engines/shader_header.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
class OperationNode;
|
||||
class ConditionalNode;
|
||||
class GprNode;
|
||||
class ImmediateNode;
|
||||
class InternalFlagNode;
|
||||
class PredicateNode;
|
||||
class AbufNode; ///< Attribute buffer
|
||||
class CbufNode; ///< Constant buffer
|
||||
class LmemNode; ///< Local memory
|
||||
class GmemNode; ///< Global memory
|
||||
class CommentNode;
|
||||
|
||||
using ProgramCode = std::vector<u64>;
|
||||
|
||||
using NodeData =
|
||||
std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
|
||||
PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
|
||||
using Node = const NodeData*;
|
||||
using Node4 = std::array<Node, 4>;
|
||||
using BasicBlock = std::vector<Node>;
|
||||
|
||||
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
|
||||
|
||||
enum class OperationCode {
|
||||
Assign, /// (float& dest, float src) -> void
|
||||
|
||||
Select, /// (MetaArithmetic, bool pred, float a, float b) -> float
|
||||
|
||||
FAdd, /// (MetaArithmetic, float a, float b) -> float
|
||||
FMul, /// (MetaArithmetic, float a, float b) -> float
|
||||
FDiv, /// (MetaArithmetic, float a, float b) -> float
|
||||
FFma, /// (MetaArithmetic, float a, float b, float c) -> float
|
||||
FNegate, /// (MetaArithmetic, float a) -> float
|
||||
FAbsolute, /// (MetaArithmetic, float a) -> float
|
||||
FClamp, /// (MetaArithmetic, float value, float min, float max) -> float
|
||||
FMin, /// (MetaArithmetic, float a, float b) -> float
|
||||
FMax, /// (MetaArithmetic, float a, float b) -> float
|
||||
FCos, /// (MetaArithmetic, float a) -> float
|
||||
FSin, /// (MetaArithmetic, float a) -> float
|
||||
FExp2, /// (MetaArithmetic, float a) -> float
|
||||
FLog2, /// (MetaArithmetic, float a) -> float
|
||||
FInverseSqrt, /// (MetaArithmetic, float a) -> float
|
||||
FSqrt, /// (MetaArithmetic, float a) -> float
|
||||
FRoundEven, /// (MetaArithmetic, float a) -> float
|
||||
FFloor, /// (MetaArithmetic, float a) -> float
|
||||
FCeil, /// (MetaArithmetic, float a) -> float
|
||||
FTrunc, /// (MetaArithmetic, float a) -> float
|
||||
FCastInteger, /// (MetaArithmetic, int a) -> float
|
||||
FCastUInteger, /// (MetaArithmetic, uint a) -> float
|
||||
|
||||
IAdd, /// (MetaArithmetic, int a, int b) -> int
|
||||
IMul, /// (MetaArithmetic, int a, int b) -> int
|
||||
IDiv, /// (MetaArithmetic, int a, int b) -> int
|
||||
INegate, /// (MetaArithmetic, int a) -> int
|
||||
IAbsolute, /// (MetaArithmetic, int a) -> int
|
||||
IMin, /// (MetaArithmetic, int a, int b) -> int
|
||||
IMax, /// (MetaArithmetic, int a, int b) -> int
|
||||
ICastFloat, /// (MetaArithmetic, float a) -> int
|
||||
ICastUnsigned, /// (MetaArithmetic, uint a) -> int
|
||||
ILogicalShiftLeft, /// (MetaArithmetic, int a, uint b) -> int
|
||||
ILogicalShiftRight, /// (MetaArithmetic, int a, uint b) -> int
|
||||
IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int
|
||||
IBitwiseAnd, /// (MetaArithmetic, int a, int b) -> int
|
||||
IBitwiseOr, /// (MetaArithmetic, int a, int b) -> int
|
||||
IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int
|
||||
IBitwiseNot, /// (MetaArithmetic, int a) -> int
|
||||
IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
|
||||
IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int
|
||||
IBitCount, /// (MetaArithmetic, int) -> int
|
||||
|
||||
UAdd, /// (MetaArithmetic, uint a, uint b) -> uint
|
||||
UMul, /// (MetaArithmetic, uint a, uint b) -> uint
|
||||
UDiv, /// (MetaArithmetic, uint a, uint b) -> uint
|
||||
UMin, /// (MetaArithmetic, uint a, uint b) -> uint
|
||||
UMax, /// (MetaArithmetic, uint a, uint b) -> uint
|
||||
UCastFloat, /// (MetaArithmetic, float a) -> uint
|
||||
UCastSigned, /// (MetaArithmetic, int a) -> uint
|
||||
ULogicalShiftLeft, /// (MetaArithmetic, uint a, uint b) -> uint
|
||||
ULogicalShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
|
||||
UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
|
||||
UBitwiseAnd, /// (MetaArithmetic, uint a, uint b) -> uint
|
||||
UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint
|
||||
UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint
|
||||
UBitwiseNot, /// (MetaArithmetic, uint a) -> uint
|
||||
UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
|
||||
UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
|
||||
UBitCount, /// (MetaArithmetic, uint) -> uint
|
||||
|
||||
HAdd, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
|
||||
HMul, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
|
||||
HFma, /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
|
||||
HAbsolute, /// (f16vec2 a) -> f16vec2
|
||||
HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2
|
||||
HMergeF32, /// (f16vec2 src) -> float
|
||||
HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2
|
||||
HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2
|
||||
HPack2, /// (float a, float b) -> f16vec2
|
||||
|
||||
LogicalAssign, /// (bool& dst, bool src) -> void
|
||||
LogicalAnd, /// (bool a, bool b) -> bool
|
||||
LogicalOr, /// (bool a, bool b) -> bool
|
||||
LogicalXor, /// (bool a, bool b) -> bool
|
||||
LogicalNegate, /// (bool a) -> bool
|
||||
LogicalPick2, /// (bool2 pair, uint index) -> bool
|
||||
LogicalAll2, /// (bool2 a) -> bool
|
||||
LogicalAny2, /// (bool2 a) -> bool
|
||||
|
||||
LogicalFLessThan, /// (float a, float b) -> bool
|
||||
LogicalFEqual, /// (float a, float b) -> bool
|
||||
LogicalFLessEqual, /// (float a, float b) -> bool
|
||||
LogicalFGreaterThan, /// (float a, float b) -> bool
|
||||
LogicalFNotEqual, /// (float a, float b) -> bool
|
||||
LogicalFGreaterEqual, /// (float a, float b) -> bool
|
||||
LogicalFIsNan, /// (float a) -> bool
|
||||
|
||||
LogicalILessThan, /// (int a, int b) -> bool
|
||||
LogicalIEqual, /// (int a, int b) -> bool
|
||||
LogicalILessEqual, /// (int a, int b) -> bool
|
||||
LogicalIGreaterThan, /// (int a, int b) -> bool
|
||||
LogicalINotEqual, /// (int a, int b) -> bool
|
||||
LogicalIGreaterEqual, /// (int a, int b) -> bool
|
||||
|
||||
LogicalULessThan, /// (uint a, uint b) -> bool
|
||||
LogicalUEqual, /// (uint a, uint b) -> bool
|
||||
LogicalULessEqual, /// (uint a, uint b) -> bool
|
||||
LogicalUGreaterThan, /// (uint a, uint b) -> bool
|
||||
LogicalUNotEqual, /// (uint a, uint b) -> bool
|
||||
LogicalUGreaterEqual, /// (uint a, uint b) -> bool
|
||||
|
||||
Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
|
||||
Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
|
||||
Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
|
||||
Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
|
||||
Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
|
||||
Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
|
||||
|
||||
F4Texture, /// (MetaTexture, float[N] coords, float[M] params) -> float4
|
||||
F4TextureLod, /// (MetaTexture, float[N] coords, float[M] params) -> float4
|
||||
F4TextureGather, /// (MetaTexture, float[N] coords, float[M] params) -> float4
|
||||
F4TextureQueryDimensions, /// (MetaTexture, float a) -> float4
|
||||
F4TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
|
||||
F4TexelFetch, /// (MetaTexture, int[N], int) -> float4
|
||||
|
||||
Branch, /// (uint branch_target) -> void
|
||||
PushFlowStack, /// (uint branch_target) -> void
|
||||
PopFlowStack, /// () -> void
|
||||
Exit, /// () -> void
|
||||
Discard, /// () -> void
|
||||
|
||||
EmitVertex, /// () -> void
|
||||
EndPrimitive, /// () -> void
|
||||
|
||||
YNegate, /// () -> float
|
||||
|
||||
Amount,
|
||||
};
|
||||
|
||||
enum class InternalFlag {
|
||||
Zero = 0,
|
||||
Sign = 1,
|
||||
Carry = 2,
|
||||
Overflow = 3,
|
||||
Amount = 4,
|
||||
};
|
||||
|
||||
/// Describes the behaviour of code path of a given entry point and a return point.
|
||||
enum class ExitMethod {
|
||||
Undetermined, ///< Internal value. Only occur when analyzing JMP loop.
|
||||
AlwaysReturn, ///< All code paths reach the return point.
|
||||
Conditional, ///< Code path reaches the return point or an END instruction conditionally.
|
||||
AlwaysEnd, ///< All code paths reach a END instruction.
|
||||
};
|
||||
|
||||
class Sampler {
|
||||
public:
|
||||
explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
|
||||
bool is_array, bool is_shadow)
|
||||
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow} {}
|
||||
|
||||
std::size_t GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::size_t GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
Tegra::Shader::TextureType GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
bool IsArray() const {
|
||||
return is_array;
|
||||
}
|
||||
|
||||
bool IsShadow() const {
|
||||
return is_shadow;
|
||||
}
|
||||
|
||||
bool operator<(const Sampler& rhs) const {
|
||||
return std::tie(offset, index, type, is_array, is_shadow) <
|
||||
std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow);
|
||||
}
|
||||
|
||||
private:
|
||||
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
|
||||
/// instruction.
|
||||
std::size_t offset{};
|
||||
std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
|
||||
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
|
||||
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
|
||||
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
|
||||
};
|
||||
|
||||
class ConstBuffer {
|
||||
public:
|
||||
void MarkAsUsed(u64 offset) {
|
||||
max_offset = std::max(max_offset, static_cast<u32>(offset));
|
||||
}
|
||||
|
||||
void MarkAsUsedIndirect() {
|
||||
is_indirect = true;
|
||||
}
|
||||
|
||||
bool IsIndirect() const {
|
||||
return is_indirect;
|
||||
}
|
||||
|
||||
u32 GetSize() const {
|
||||
return max_offset + 1;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 max_offset{};
|
||||
bool is_indirect{};
|
||||
};
|
||||
|
||||
struct MetaArithmetic {
|
||||
bool precise{};
|
||||
};
|
||||
|
||||
struct MetaHalfArithmetic {
|
||||
bool precise{};
|
||||
std::array<Tegra::Shader::HalfType, 3> types = {Tegra::Shader::HalfType::H0_H1,
|
||||
Tegra::Shader::HalfType::H0_H1,
|
||||
Tegra::Shader::HalfType::H0_H1};
|
||||
};
|
||||
|
||||
struct MetaTexture {
|
||||
const Sampler& sampler;
|
||||
u32 element{};
|
||||
u32 coords_count{};
|
||||
std::optional<u32> array_index;
|
||||
};
|
||||
|
||||
constexpr MetaArithmetic PRECISE = {true};
|
||||
constexpr MetaArithmetic NO_PRECISE = {false};
|
||||
constexpr MetaHalfArithmetic HALF_NO_PRECISE = {false};
|
||||
|
||||
using Meta = std::variant<MetaArithmetic, MetaHalfArithmetic, MetaTexture>;
|
||||
|
||||
/// Holds any kind of operation that can be done in the IR
|
||||
class OperationNode final {
|
||||
public:
|
||||
template <typename... T>
|
||||
explicit constexpr OperationNode(OperationCode code) : code{code}, meta{} {}
|
||||
|
||||
template <typename... T>
|
||||
explicit constexpr OperationNode(OperationCode code, Meta&& meta)
|
||||
: code{code}, meta{std::move(meta)} {}
|
||||
|
||||
template <typename... T>
|
||||
explicit constexpr OperationNode(OperationCode code, const T*... operands)
|
||||
: OperationNode(code, {}, operands...) {}
|
||||
|
||||
template <typename... T>
|
||||
explicit constexpr OperationNode(OperationCode code, Meta&& meta, const T*... operands_)
|
||||
: code{code}, meta{std::move(meta)} {
|
||||
|
||||
auto operands_list = {operands_...};
|
||||
for (auto& operand : operands_list) {
|
||||
operands.push_back(operand);
|
||||
}
|
||||
}
|
||||
|
||||
explicit OperationNode(OperationCode code, Meta&& meta, std::vector<Node>&& operands)
|
||||
: code{code}, meta{meta}, operands{std::move(operands)} {}
|
||||
|
||||
explicit OperationNode(OperationCode code, std::vector<Node>&& operands)
|
||||
: code{code}, meta{}, operands{std::move(operands)} {}
|
||||
|
||||
OperationCode GetCode() const {
|
||||
return code;
|
||||
}
|
||||
|
||||
const Meta& GetMeta() const {
|
||||
return meta;
|
||||
}
|
||||
|
||||
std::size_t GetOperandsCount() const {
|
||||
return operands.size();
|
||||
}
|
||||
|
||||
Node operator[](std::size_t operand_index) const {
|
||||
return operands.at(operand_index);
|
||||
}
|
||||
|
||||
private:
|
||||
const OperationCode code;
|
||||
const Meta meta;
|
||||
std::vector<Node> operands;
|
||||
};
|
||||
|
||||
/// Encloses inside any kind of node that returns a boolean conditionally-executed code
|
||||
class ConditionalNode final {
|
||||
public:
|
||||
explicit ConditionalNode(Node condition, std::vector<Node>&& code)
|
||||
: condition{condition}, code{std::move(code)} {}
|
||||
|
||||
Node GetCondition() const {
|
||||
return condition;
|
||||
}
|
||||
|
||||
const std::vector<Node>& GetCode() const {
|
||||
return code;
|
||||
}
|
||||
|
||||
private:
|
||||
const Node condition; ///< Condition to be satisfied
|
||||
std::vector<Node> code; ///< Code to execute
|
||||
};
|
||||
|
||||
/// A general purpose register
|
||||
class GprNode final {
|
||||
public:
|
||||
explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {}
|
||||
|
||||
u32 GetIndex() const {
|
||||
return static_cast<u32>(index);
|
||||
}
|
||||
|
||||
private:
|
||||
const Tegra::Shader::Register index;
|
||||
};
|
||||
|
||||
/// A 32-bits value that represents an immediate value
|
||||
class ImmediateNode final {
|
||||
public:
|
||||
explicit constexpr ImmediateNode(u32 value) : value{value} {}
|
||||
|
||||
u32 GetValue() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 value;
|
||||
};
|
||||
|
||||
/// One of Maxwell's internal flags
|
||||
class InternalFlagNode final {
|
||||
public:
|
||||
explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {}
|
||||
|
||||
InternalFlag GetFlag() const {
|
||||
return flag;
|
||||
}
|
||||
|
||||
private:
|
||||
const InternalFlag flag;
|
||||
};
|
||||
|
||||
/// A predicate register, it can be negated without aditional nodes
|
||||
class PredicateNode final {
|
||||
public:
|
||||
explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
|
||||
: index{index}, negated{negated} {}
|
||||
|
||||
Tegra::Shader::Pred GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
bool IsNegated() const {
|
||||
return negated;
|
||||
}
|
||||
|
||||
private:
|
||||
const Tegra::Shader::Pred index;
|
||||
const bool negated;
|
||||
};
|
||||
|
||||
/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
|
||||
class AbufNode final {
|
||||
public:
|
||||
explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
|
||||
const Tegra::Shader::IpaMode& input_mode, Node buffer = {})
|
||||
: input_mode{input_mode}, index{index}, element{element}, buffer{buffer} {}
|
||||
|
||||
explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
|
||||
Node buffer = {})
|
||||
: input_mode{}, index{index}, element{element}, buffer{buffer} {}
|
||||
|
||||
Tegra::Shader::IpaMode GetInputMode() const {
|
||||
return input_mode;
|
||||
}
|
||||
|
||||
Tegra::Shader::Attribute::Index GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
u32 GetElement() const {
|
||||
return element;
|
||||
}
|
||||
|
||||
Node GetBuffer() const {
|
||||
return buffer;
|
||||
}
|
||||
|
||||
private:
|
||||
const Tegra::Shader::IpaMode input_mode;
|
||||
const Node buffer;
|
||||
const Tegra::Shader::Attribute::Index index;
|
||||
const u32 element;
|
||||
};
|
||||
|
||||
/// Constant buffer node, usually mapped to uniform buffers in GLSL
|
||||
class CbufNode final {
|
||||
public:
|
||||
explicit constexpr CbufNode(u32 index, Node offset) : index{index}, offset{offset} {}
|
||||
|
||||
u32 GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
Node GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 index;
|
||||
const Node offset;
|
||||
};
|
||||
|
||||
/// Local memory node
|
||||
class LmemNode final {
|
||||
public:
|
||||
explicit constexpr LmemNode(Node address) : address{address} {}
|
||||
|
||||
Node GetAddress() const {
|
||||
return address;
|
||||
}
|
||||
|
||||
private:
|
||||
const Node address;
|
||||
};
|
||||
|
||||
/// Global memory node
|
||||
class GmemNode final {
|
||||
public:
|
||||
explicit constexpr GmemNode(Node address) : address{address} {}
|
||||
|
||||
Node GetAddress() const {
|
||||
return address;
|
||||
}
|
||||
|
||||
private:
|
||||
const Node address;
|
||||
};
|
||||
|
||||
/// Commentary, can be dropped
|
||||
class CommentNode final {
|
||||
public:
|
||||
explicit CommentNode(std::string text) : text{std::move(text)} {}
|
||||
|
||||
const std::string& GetText() const {
|
||||
return text;
|
||||
}
|
||||
|
||||
private:
|
||||
std::string text;
|
||||
};
|
||||
|
||||
class ShaderIR final {
|
||||
public:
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset)
|
||||
: program_code{program_code}, main_offset{main_offset} {
|
||||
|
||||
Decode();
|
||||
}
|
||||
|
||||
const std::map<u32, BasicBlock>& GetBasicBlocks() const {
|
||||
return basic_blocks;
|
||||
}
|
||||
|
||||
const std::set<u32>& GetRegisters() const {
|
||||
return used_registers;
|
||||
}
|
||||
|
||||
const std::set<Tegra::Shader::Pred>& GetPredicates() const {
|
||||
return used_predicates;
|
||||
}
|
||||
|
||||
const std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>&
|
||||
GetInputAttributes() const {
|
||||
return used_input_attributes;
|
||||
}
|
||||
|
||||
const std::set<Tegra::Shader::Attribute::Index>& GetOutputAttributes() const {
|
||||
return used_output_attributes;
|
||||
}
|
||||
|
||||
const std::map<u32, ConstBuffer>& GetConstantBuffers() const {
|
||||
return used_cbufs;
|
||||
}
|
||||
|
||||
const std::set<Sampler>& GetSamplers() const {
|
||||
return used_samplers;
|
||||
}
|
||||
|
||||
const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& GetClipDistances()
|
||||
const {
|
||||
return used_clip_distances;
|
||||
}
|
||||
|
||||
std::size_t GetLength() const {
|
||||
return static_cast<std::size_t>(coverage_end * sizeof(u64));
|
||||
}
|
||||
|
||||
const Tegra::Shader::Header& GetHeader() const {
|
||||
return header;
|
||||
}
|
||||
|
||||
private:
|
||||
void Decode();
|
||||
|
||||
ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels);
|
||||
|
||||
BasicBlock DecodeRange(u32 begin, u32 end);
|
||||
|
||||
/**
|
||||
* Decodes a single instruction from Tegra to IR.
|
||||
* @param bb Basic block where the nodes will be written to.
|
||||
* @param pc Program counter. Offset to decode.
|
||||
* @return Next address to decode.
|
||||
*/
|
||||
u32 DecodeInstr(BasicBlock& bb, u32 pc);
|
||||
|
||||
u32 DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
u32 DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
||||
|
||||
/// Internalizes node's data and returns a managed pointer to a clone of that node
|
||||
Node StoreNode(NodeData&& node_data);
|
||||
|
||||
/// Creates a conditional node
|
||||
Node Conditional(Node condition, std::vector<Node>&& code);
|
||||
/// Creates a commentary
|
||||
Node Comment(const std::string& text);
|
||||
/// Creates an u32 immediate
|
||||
Node Immediate(u32 value);
|
||||
/// Creates a s32 immediate
|
||||
Node Immediate(s32 value) {
|
||||
return Immediate(static_cast<u32>(value));
|
||||
}
|
||||
/// Creates a f32 immediate
|
||||
Node Immediate(f32 value) {
|
||||
u32 integral;
|
||||
std::memcpy(&integral, &value, sizeof(u32));
|
||||
return Immediate(integral);
|
||||
}
|
||||
|
||||
/// Generates a node for a passed register.
|
||||
Node GetRegister(Tegra::Shader::Register reg);
|
||||
/// Generates a node representing a 19-bit immediate value
|
||||
Node GetImmediate19(Tegra::Shader::Instruction instr);
|
||||
/// Generates a node representing a 32-bit immediate value
|
||||
Node GetImmediate32(Tegra::Shader::Instruction instr);
|
||||
/// Generates a node representing a constant buffer
|
||||
Node GetConstBuffer(u64 index, u64 offset);
|
||||
/// Generates a node representing a constant buffer with a variadic offset
|
||||
Node GetConstBufferIndirect(u64 index, u64 offset, Node node);
|
||||
/// Generates a node for a passed predicate. It can be optionally negated
|
||||
Node GetPredicate(u64 pred, bool negated = false);
|
||||
/// Generates a predicate node for an immediate true or false value
|
||||
Node GetPredicate(bool immediate);
|
||||
/// Generates a node representing an input atttribute. Keeps track of used attributes.
|
||||
Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
|
||||
const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
|
||||
/// Generates a node representing an output atttribute. Keeps track of used attributes.
|
||||
Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
|
||||
/// Generates a node representing an internal flag
|
||||
Node GetInternalFlag(InternalFlag flag, bool negated = false);
|
||||
/// Generates a node representing a local memory address
|
||||
Node GetLocalMemory(Node address);
|
||||
/// Generates a temporal, internally it uses a post-RZ register
|
||||
Node GetTemporal(u32 id);
|
||||
|
||||
/// Sets a register. src value must be a number-evaluated node.
|
||||
void SetRegister(BasicBlock& bb, Tegra::Shader::Register dest, Node src);
|
||||
/// Sets a predicate. src value must be a bool-evaluated node
|
||||
void SetPredicate(BasicBlock& bb, u64 dest, Node src);
|
||||
/// Sets an internal flag. src value must be a bool-evaluated node
|
||||
void SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value);
|
||||
/// Sets a local memory address. address and value must be a number-evaluated node
|
||||
void SetLocalMemory(BasicBlock& bb, Node address, Node value);
|
||||
/// Sets a temporal. Internally it uses a post-RZ register
|
||||
void SetTemporal(BasicBlock& bb, u32 id, Node value);
|
||||
|
||||
/// Sets internal flags from a float
|
||||
void SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc = true);
|
||||
/// Sets internal flags from an integer
|
||||
void SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc = true);
|
||||
|
||||
/// Conditionally absolute/negated float. Absolute is applied first
|
||||
Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate);
|
||||
/// Conditionally saturates a float
|
||||
Node GetSaturatedFloat(Node value, bool saturate = true);
|
||||
|
||||
/// Converts an integer to different sizes.
|
||||
Node ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed);
|
||||
/// Conditionally absolute/negated integer. Absolute is applied first
|
||||
Node GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed);
|
||||
|
||||
/// Unpacks a half immediate from an instruction
|
||||
Node UnpackHalfImmediate(Tegra::Shader::Instruction instr, bool has_negation);
|
||||
/// Merges a half pair into another value
|
||||
Node HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge);
|
||||
/// Conditionally absolute/negated half float pair. Absolute is applied first
|
||||
Node GetOperandAbsNegHalf(Node value, bool absolute, bool negate);
|
||||
|
||||
/// Returns a predicate comparing two floats
|
||||
Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
|
||||
/// Returns a predicate comparing two integers
|
||||
Node GetPredicateComparisonInteger(Tegra::Shader::PredCondition condition, bool is_signed,
|
||||
Node op_a, Node op_b);
|
||||
/// Returns a predicate comparing two half floats. meta consumes how both pairs will be compared
|
||||
Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
|
||||
const MetaHalfArithmetic& meta, Node op_a, Node op_b);
|
||||
|
||||
/// Returns a predicate combiner operation
|
||||
OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
|
||||
|
||||
/// Returns a condition code evaluated from internal flags
|
||||
Node GetConditionCode(Tegra::Shader::ConditionCode cc);
|
||||
|
||||
/// Accesses a texture sampler
|
||||
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
|
||||
|
||||
/// Extracts a sequence of bits from a node
|
||||
Node BitfieldExtract(Node value, u32 offset, u32 bits);
|
||||
|
||||
void WriteTexInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
|
||||
const Node4& components);
|
||||
|
||||
void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
|
||||
const Node4& components);
|
||||
void WriteTexsInstructionHalfFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
|
||||
const Node4& components);
|
||||
|
||||
Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
|
||||
bool is_array);
|
||||
|
||||
Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
|
||||
bool is_array);
|
||||
|
||||
Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
bool depth_compare, bool is_array);
|
||||
|
||||
Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
bool is_array);
|
||||
|
||||
std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement(
|
||||
Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
|
||||
bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
|
||||
|
||||
Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
|
||||
bool is_array, std::size_t array_offset, std::size_t bias_offset,
|
||||
std::vector<Node>&& coords);
|
||||
|
||||
Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
|
||||
u64 byte_height);
|
||||
|
||||
void WriteLogicOperation(BasicBlock& bb, Tegra::Shader::Register dest,
|
||||
Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
|
||||
Tegra::Shader::PredicateResultMode predicate_mode,
|
||||
Tegra::Shader::Pred predicate, bool sets_cc);
|
||||
void WriteLop3Instruction(BasicBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
|
||||
Node op_c, Node imm_lut, bool sets_cc);
|
||||
|
||||
template <typename... T>
|
||||
Node Operation(OperationCode code, const T*... operands) {
|
||||
return StoreNode(OperationNode(code, operands...));
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
Node Operation(OperationCode code, Meta&& meta, const T*... operands) {
|
||||
return StoreNode(OperationNode(code, std::move(meta), operands...));
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
Node Operation(OperationCode code, std::vector<Node>&& operands) {
|
||||
return StoreNode(OperationNode(code, std::move(operands)));
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
Node Operation(OperationCode code, Meta&& meta, std::vector<Node>&& operands) {
|
||||
return StoreNode(OperationNode(code, std::move(meta), std::move(operands)));
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
Node SignedOperation(OperationCode code, bool is_signed, const T*... operands) {
|
||||
return StoreNode(OperationNode(SignedToUnsignedCode(code, is_signed), operands...));
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
Node SignedOperation(OperationCode code, bool is_signed, Meta&& meta, const T*... operands) {
|
||||
return StoreNode(
|
||||
OperationNode(SignedToUnsignedCode(code, is_signed), std::move(meta), operands...));
|
||||
}
|
||||
|
||||
static OperationCode SignedToUnsignedCode(OperationCode operation_code, bool is_signed);
|
||||
|
||||
const ProgramCode& program_code;
|
||||
const u32 main_offset;
|
||||
|
||||
u32 coverage_begin{};
|
||||
u32 coverage_end{};
|
||||
std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
|
||||
|
||||
std::map<u32, BasicBlock> basic_blocks;
|
||||
|
||||
std::vector<std::unique_ptr<NodeData>> stored_nodes;
|
||||
|
||||
std::set<u32> used_registers;
|
||||
std::set<Tegra::Shader::Pred> used_predicates;
|
||||
std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>
|
||||
used_input_attributes;
|
||||
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
|
||||
std::map<u32, ConstBuffer> used_cbufs;
|
||||
std::set<Sampler> used_samplers;
|
||||
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
|
||||
|
||||
Tegra::Shader::Header header;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon::Shader
|
Loading…
Reference in New Issue