gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
This commit is contained in:
parent
af9336df57
commit
2020ba06e1
|
@ -66,8 +66,6 @@ static constexpr ConversionArray morton_to_linear_fns = {
|
|||
MortonCopy<true, PixelFormat::BC6H_UF16>,
|
||||
MortonCopy<true, PixelFormat::BC6H_SF16>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
|
||||
MortonCopy<true, PixelFormat::G8R8U>,
|
||||
MortonCopy<true, PixelFormat::G8R8S>,
|
||||
MortonCopy<true, PixelFormat::BGRA8>,
|
||||
MortonCopy<true, PixelFormat::RGBA32F>,
|
||||
MortonCopy<true, PixelFormat::RG32F>,
|
||||
|
@ -138,8 +136,6 @@ static constexpr ConversionArray linear_to_morton_fns = {
|
|||
MortonCopy<false, PixelFormat::BC6H_SF16>,
|
||||
// TODO(Subv): Swizzling ASTC formats are not supported
|
||||
nullptr,
|
||||
MortonCopy<false, PixelFormat::G8R8U>,
|
||||
MortonCopy<false, PixelFormat::G8R8S>,
|
||||
MortonCopy<false, PixelFormat::BGRA8>,
|
||||
MortonCopy<false, PixelFormat::RGBA32F>,
|
||||
MortonCopy<false, PixelFormat::RG32F>,
|
||||
|
|
|
@ -288,8 +288,6 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
|
|||
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
|
||||
true}, // BC6H_SF16
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
|
||||
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U
|
||||
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // G8R8S
|
||||
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
|
||||
{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
|
||||
{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
|
||||
|
@ -620,18 +618,6 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo
|
|||
}
|
||||
}
|
||||
|
||||
static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
|
||||
constexpr auto bpp{GetBytesPerPixel(PixelFormat::G8R8U)};
|
||||
for (std::size_t y = 0; y < height; ++y) {
|
||||
for (std::size_t x = 0; x < width; ++x) {
|
||||
const std::size_t offset{bpp * (y * width + x)};
|
||||
const u8 temp{data[offset]};
|
||||
data[offset] = data[offset + 1];
|
||||
data[offset + 1] = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to perform software conversion (as needed) when loading a buffer from Switch
|
||||
* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
|
||||
|
@ -664,12 +650,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
|
|||
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
|
||||
ConvertS8Z24ToZ24S8(data, width, height, false);
|
||||
break;
|
||||
|
||||
case PixelFormat::G8R8U:
|
||||
case PixelFormat::G8R8S:
|
||||
// Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8.
|
||||
ConvertG8R8ToR8G8(data, width, height);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -681,8 +661,6 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
|
|||
static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
|
||||
u32 width, u32 height) {
|
||||
switch (pixel_format) {
|
||||
case PixelFormat::G8R8U:
|
||||
case PixelFormat::G8R8S:
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
case PixelFormat::ASTC_2D_8X8:
|
||||
case PixelFormat::ASTC_2D_4X4_SRGB:
|
||||
|
|
|
@ -196,11 +196,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
|
|||
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
|
||||
UNREACHABLE();
|
||||
case Tegra::Texture::TextureFormat::G8R8:
|
||||
// TextureFormat::G8R8 is actually ordered red then green, as such we can use
|
||||
// PixelFormat::RG8U and PixelFormat::RG8S. This was tested with The Legend of Zelda: Breath
|
||||
// of the Wild, which uses this format to render the hearts on the UI.
|
||||
switch (component_type) {
|
||||
case Tegra::Texture::ComponentType::UNORM:
|
||||
return PixelFormat::G8R8U;
|
||||
return PixelFormat::RG8U;
|
||||
case Tegra::Texture::ComponentType::SNORM:
|
||||
return PixelFormat::G8R8S;
|
||||
return PixelFormat::RG8S;
|
||||
}
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
|
||||
UNREACHABLE();
|
||||
|
|
|
@ -38,57 +38,55 @@ enum class PixelFormat {
|
|||
BC6H_UF16 = 20,
|
||||
BC6H_SF16 = 21,
|
||||
ASTC_2D_4X4 = 22,
|
||||
G8R8U = 23,
|
||||
G8R8S = 24,
|
||||
BGRA8 = 25,
|
||||
RGBA32F = 26,
|
||||
RG32F = 27,
|
||||
R32F = 28,
|
||||
R16F = 29,
|
||||
R16U = 30,
|
||||
R16S = 31,
|
||||
R16UI = 32,
|
||||
R16I = 33,
|
||||
RG16 = 34,
|
||||
RG16F = 35,
|
||||
RG16UI = 36,
|
||||
RG16I = 37,
|
||||
RG16S = 38,
|
||||
RGB32F = 39,
|
||||
RGBA8_SRGB = 40,
|
||||
RG8U = 41,
|
||||
RG8S = 42,
|
||||
RG32UI = 43,
|
||||
R32UI = 44,
|
||||
ASTC_2D_8X8 = 45,
|
||||
ASTC_2D_8X5 = 46,
|
||||
ASTC_2D_5X4 = 47,
|
||||
BGRA8_SRGB = 48,
|
||||
DXT1_SRGB = 49,
|
||||
DXT23_SRGB = 50,
|
||||
DXT45_SRGB = 51,
|
||||
BC7U_SRGB = 52,
|
||||
ASTC_2D_4X4_SRGB = 53,
|
||||
ASTC_2D_8X8_SRGB = 54,
|
||||
ASTC_2D_8X5_SRGB = 55,
|
||||
ASTC_2D_5X4_SRGB = 56,
|
||||
ASTC_2D_5X5 = 57,
|
||||
ASTC_2D_5X5_SRGB = 58,
|
||||
ASTC_2D_10X8 = 59,
|
||||
ASTC_2D_10X8_SRGB = 60,
|
||||
BGRA8 = 23,
|
||||
RGBA32F = 24,
|
||||
RG32F = 25,
|
||||
R32F = 26,
|
||||
R16F = 27,
|
||||
R16U = 28,
|
||||
R16S = 29,
|
||||
R16UI = 30,
|
||||
R16I = 31,
|
||||
RG16 = 32,
|
||||
RG16F = 33,
|
||||
RG16UI = 34,
|
||||
RG16I = 35,
|
||||
RG16S = 36,
|
||||
RGB32F = 37,
|
||||
RGBA8_SRGB = 38,
|
||||
RG8U = 39,
|
||||
RG8S = 40,
|
||||
RG32UI = 41,
|
||||
R32UI = 42,
|
||||
ASTC_2D_8X8 = 43,
|
||||
ASTC_2D_8X5 = 44,
|
||||
ASTC_2D_5X4 = 45,
|
||||
BGRA8_SRGB = 46,
|
||||
DXT1_SRGB = 47,
|
||||
DXT23_SRGB = 48,
|
||||
DXT45_SRGB = 49,
|
||||
BC7U_SRGB = 50,
|
||||
ASTC_2D_4X4_SRGB = 51,
|
||||
ASTC_2D_8X8_SRGB = 52,
|
||||
ASTC_2D_8X5_SRGB = 53,
|
||||
ASTC_2D_5X4_SRGB = 54,
|
||||
ASTC_2D_5X5 = 55,
|
||||
ASTC_2D_5X5_SRGB = 56,
|
||||
ASTC_2D_10X8 = 57,
|
||||
ASTC_2D_10X8_SRGB = 58,
|
||||
|
||||
MaxColorFormat,
|
||||
|
||||
// Depth formats
|
||||
Z32F = 61,
|
||||
Z16 = 62,
|
||||
Z32F = 59,
|
||||
Z16 = 60,
|
||||
|
||||
MaxDepthFormat,
|
||||
|
||||
// DepthStencil formats
|
||||
Z24S8 = 63,
|
||||
S8Z24 = 64,
|
||||
Z32FS8 = 65,
|
||||
Z24S8 = 61,
|
||||
S8Z24 = 62,
|
||||
Z32FS8 = 63,
|
||||
|
||||
MaxDepthStencilFormat,
|
||||
|
||||
|
@ -149,8 +147,6 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
|
|||
4, // BC6H_UF16
|
||||
4, // BC6H_SF16
|
||||
4, // ASTC_2D_4X4
|
||||
1, // G8R8U
|
||||
1, // G8R8S
|
||||
1, // BGRA8
|
||||
1, // RGBA32F
|
||||
1, // RG32F
|
||||
|
@ -232,8 +228,6 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
|
|||
4, // BC6H_UF16
|
||||
4, // BC6H_SF16
|
||||
4, // ASTC_2D_4X4
|
||||
1, // G8R8U
|
||||
1, // G8R8S
|
||||
1, // BGRA8
|
||||
1, // RGBA32F
|
||||
1, // RG32F
|
||||
|
@ -309,8 +303,6 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
|
|||
4, // BC6H_UF16
|
||||
4, // BC6H_SF16
|
||||
4, // ASTC_2D_4X4
|
||||
1, // G8R8U
|
||||
1, // G8R8S
|
||||
1, // BGRA8
|
||||
1, // RGBA32F
|
||||
1, // RG32F
|
||||
|
@ -386,8 +378,6 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
|
|||
128, // BC6H_UF16
|
||||
128, // BC6H_SF16
|
||||
128, // ASTC_2D_4X4
|
||||
16, // G8R8U
|
||||
16, // G8R8S
|
||||
32, // BGRA8
|
||||
128, // RGBA32F
|
||||
64, // RG32F
|
||||
|
|
Loading…
Reference in New Issue