android: Expose anisotropic filtering setting

This commit is contained in:
t895 2023-12-29 17:43:36 -05:00
parent 347b3bd18d
commit 21e7f86697
5 changed files with 37 additions and 1 deletions

View File

@ -18,7 +18,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
RENDERER_ANTI_ALIASING("anti_aliasing"), RENDERER_ANTI_ALIASING("anti_aliasing"),
RENDERER_SCREEN_LAYOUT("screen_layout"), RENDERER_SCREEN_LAYOUT("screen_layout"),
RENDERER_ASPECT_RATIO("aspect_ratio"), RENDERER_ASPECT_RATIO("aspect_ratio"),
AUDIO_OUTPUT_ENGINE("output_engine"); AUDIO_OUTPUT_ENGINE("output_engine"),
MAX_ANISOTROPY("max_anisotropy");
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal) override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)

View File

@ -243,6 +243,15 @@ abstract class SettingsItem(
R.string.renderer_reactive_flushing_description R.string.renderer_reactive_flushing_description
) )
) )
put(
SingleChoiceSetting(
IntSetting.MAX_ANISOTROPY,
R.string.anisotropic_filtering,
R.string.anisotropic_filtering_description,
R.array.anisoEntries,
R.array.anisoValues
)
)
put( put(
SingleChoiceSetting( SingleChoiceSetting(
IntSetting.AUDIO_OUTPUT_ENGINE, IntSetting.AUDIO_OUTPUT_ENGINE,

View File

@ -149,6 +149,7 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_VSYNC.key) add(IntSetting.RENDERER_VSYNC.key)
add(IntSetting.RENDERER_SCALING_FILTER.key) add(IntSetting.RENDERER_SCALING_FILTER.key)
add(IntSetting.RENDERER_ANTI_ALIASING.key) add(IntSetting.RENDERER_ANTI_ALIASING.key)
add(IntSetting.MAX_ANISOTROPY.key)
add(IntSetting.RENDERER_SCREEN_LAYOUT.key) add(IntSetting.RENDERER_SCREEN_LAYOUT.key)
add(IntSetting.RENDERER_ASPECT_RATIO.key) add(IntSetting.RENDERER_ASPECT_RATIO.key)
add(BooleanSetting.PICTURE_IN_PICTURE.key) add(BooleanSetting.PICTURE_IN_PICTURE.key)

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@ -267,4 +267,21 @@
<item>3</item> <item>3</item>
</integer-array> </integer-array>
<string-array name="anisoEntries">
<item>@string/auto</item>
<item>@string/slider_default</item>
<item>@string/multiplier_two</item>
<item>@string/multiplier_four</item>
<item>@string/multiplier_eight</item>
<item>@string/multiplier_sixteen</item>
</string-array>
<integer-array name="anisoValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>5</item>
</integer-array>
</resources> </resources>

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@ -225,6 +225,8 @@
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string> <string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
<string name="use_disk_shader_cache">Disk shader cache</string> <string name="use_disk_shader_cache">Disk shader cache</string>
<string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string> <string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string>
<string name="anisotropic_filtering">Anisotropic filtering</string>
<string name="anisotropic_filtering_description">Improves the quality of textures when viewed at oblique angles</string>
<!-- Debug settings strings --> <!-- Debug settings strings -->
<string name="cpu">CPU</string> <string name="cpu">CPU</string>
@ -506,6 +508,12 @@
<string name="oboe">oboe</string> <string name="oboe">oboe</string>
<string name="cubeb">cubeb</string> <string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme --> <!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Black backgrounds</string> <string name="use_black_backgrounds">Black backgrounds</string>
<string name="use_black_backgrounds_description">When using the dark theme, apply black backgrounds.</string> <string name="use_black_backgrounds_description">When using the dark theme, apply black backgrounds.</string>