Merge pull request #1999 from ReinUsesLisp/dirty-shader
gl_shader_cache: Use dirty flags for shaders
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commit
23ebd4920e
@ -135,6 +135,14 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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if (regs.reg_array[method_call.method] != method_call.argument) {
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regs.reg_array[method_call.method] = method_call.argument;
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// Shader
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constexpr u32 shader_registers_count =
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sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
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if (method_call.method >= MAXWELL3D_REG_INDEX(shader_config[0]) &&
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method_call.method < MAXWELL3D_REG_INDEX(shader_config[0]) + shader_registers_count) {
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dirty_flags.shaders = true;
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}
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// Vertex format
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if (method_call.method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
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method_call.method <
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@ -1089,10 +1089,13 @@ public:
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MemoryManager& memory_manager;
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struct DirtyFlags {
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bool shaders = true;
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bool vertex_attrib_format = true;
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u32 vertex_array = 0xFFFFFFFF;
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void OnMemoryWrite() {
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shaders = true;
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vertex_array = 0xFFFFFFFF;
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}
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};
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@ -293,7 +293,7 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
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void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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MICROPROFILE_SCOPE(OpenGL_Shader);
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
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// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
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@ -376,6 +376,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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}
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SyncClipEnabled(clip_distances);
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gpu.dirty_flags.shaders = false;
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}
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void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,
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@ -188,6 +188,10 @@ void CachedShader::CalculateProperties() {
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ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
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Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) {
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return last_shaders[static_cast<u32>(program)];
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}
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const VAddr program_addr{GetShaderAddress(program)};
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// Look up shader in the cache based on address
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@ -199,7 +203,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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Register(shader);
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}
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return shader;
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return last_shaders[static_cast<u32>(program)] = shader;
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}
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} // namespace OpenGL
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@ -4,6 +4,7 @@
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#pragma once
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#include <array>
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#include <map>
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#include <memory>
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@ -115,6 +116,9 @@ public:
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/// Gets the current specified shader stage program
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Shader GetStageProgram(Maxwell::ShaderProgram program);
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private:
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std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
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};
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} // namespace OpenGL
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