Merge branch 'master' into shader-purge
This commit is contained in:
commit
244fe13219
|
@ -243,6 +243,7 @@ typedef uint32_t ThreadIdType;
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#define MICROPROFILE_DEFINE_GPU(var, name, color) MicroProfileToken g_mp_##var = MicroProfileGetToken("GPU", name, color, MicroProfileTokenTypeGpu)
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#define MICROPROFILE_TOKEN_PASTE0(a, b) a ## b
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#define MICROPROFILE_TOKEN_PASTE(a, b) MICROPROFILE_TOKEN_PASTE0(a,b)
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#define MICROPROFILE_TOKEN(var) g_mp_##var
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#define MICROPROFILE_SCOPE(var) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(g_mp_##var)
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#define MICROPROFILE_SCOPE_TOKEN(token) MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo, __LINE__)(token)
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#define MICROPROFILE_SCOPEI(group, name, color) static MicroProfileToken MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__) = MicroProfileGetToken(group, name, color, MicroProfileTokenTypeCpu); MicroProfileScopeHandler MICROPROFILE_TOKEN_PASTE(foo,__LINE__)( MICROPROFILE_TOKEN_PASTE(g_mp,__LINE__))
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|
|
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@ -8,6 +8,7 @@
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#include "audio_core/cubeb_sink.h"
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#include "audio_core/stream.h"
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#include "audio_core/time_stretch.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/ring_buffer.h"
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#include "core/settings.h"
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@ -65,12 +66,25 @@ public:
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void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
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if (source_num_channels > num_channels) {
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// Downsample 6 channels to 2
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ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
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std::vector<s16> buf;
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buf.reserve(samples.size() * num_channels / source_num_channels);
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for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
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for (std::size_t ch = 0; ch < num_channels; ch++) {
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buf.push_back(samples[i + ch]);
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}
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// Downmixing implementation taken from the ATSC standard
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const s16 left{samples[i + 0]};
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const s16 right{samples[i + 1]};
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const s16 center{samples[i + 2]};
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const s16 surround_left{samples[i + 4]};
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const s16 surround_right{samples[i + 5]};
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// Not used in the ATSC reference implementation
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[[maybe_unused]] const s16 low_frequency_effects { samples[i + 3] };
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constexpr s32 clev{707}; // center mixing level coefficient
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constexpr s32 slev{707}; // surround mixing level coefficient
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buf.push_back(left + (clev * center / 1000) + (slev * surround_left / 1000));
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buf.push_back(right + (clev * center / 1000) + (slev * surround_right / 1000));
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}
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queue.Push(buf);
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return;
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@ -48,8 +48,8 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
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u32 width, height;
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if (Settings::values.use_docked_mode) {
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width = ScreenDocked::WidthDocked * res_scale;
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height = ScreenDocked::HeightDocked * res_scale;
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width = ScreenDocked::Width * res_scale;
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height = ScreenDocked::Height * res_scale;
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} else {
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width = ScreenUndocked::Width * res_scale;
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height = ScreenUndocked::Height * res_scale;
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|
|
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@ -8,15 +8,15 @@
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namespace Layout {
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enum ScreenUndocked : u32 {
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Width = 1280,
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Height = 720,
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};
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namespace ScreenUndocked {
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constexpr u32 Width = 1280;
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constexpr u32 Height = 720;
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} // namespace ScreenUndocked
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enum ScreenDocked : u32 {
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WidthDocked = 1920,
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HeightDocked = 1080,
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};
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namespace ScreenDocked {
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constexpr u32 Width = 1920;
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constexpr u32 Height = 1080;
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} // namespace ScreenDocked
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enum class AspectRatio {
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Default,
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|
|
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@ -191,8 +191,6 @@ void NVFlinger::Compose() {
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// Search for a queued buffer and acquire it
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auto buffer = buffer_queue.AcquireBuffer();
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MicroProfileFlip();
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|
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if (!buffer) {
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continue;
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}
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|
@ -206,6 +204,8 @@ void NVFlinger::Compose() {
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gpu.WaitFence(fence.id, fence.value);
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}
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MicroProfileFlip();
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// Now send the buffer to the GPU for drawing.
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// on which display we're drawing (Default, Internal, External, etc)
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|
|
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@ -525,6 +525,12 @@ public:
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FractionalEven = 2,
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};
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enum class PolygonMode : u32 {
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Point = 0x1b00,
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Line = 0x1b01,
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Fill = 0x1b02,
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};
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struct RenderTargetConfig {
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u32 address_high;
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u32 address_low;
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@ -728,7 +734,12 @@ public:
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|
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s32 clear_stencil;
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|
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INSERT_UNION_PADDING_WORDS(0x7);
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INSERT_UNION_PADDING_WORDS(0x2);
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|
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PolygonMode polygon_mode_front;
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PolygonMode polygon_mode_back;
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INSERT_UNION_PADDING_WORDS(0x3);
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|
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u32 polygon_offset_point_enable;
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u32 polygon_offset_line_enable;
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|
@ -787,7 +798,11 @@ public:
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BitField<12, 4, u32> viewport;
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} clear_flags;
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INSERT_UNION_PADDING_WORDS(0x19);
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INSERT_UNION_PADDING_WORDS(0x10);
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u32 fill_rectangle;
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INSERT_UNION_PADDING_WORDS(0x8);
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std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format;
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@ -1451,6 +1466,8 @@ ASSERT_REG_POSITION(depth_mode, 0x35F);
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ASSERT_REG_POSITION(clear_color[0], 0x360);
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ASSERT_REG_POSITION(clear_depth, 0x364);
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ASSERT_REG_POSITION(clear_stencil, 0x368);
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ASSERT_REG_POSITION(polygon_mode_front, 0x36B);
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ASSERT_REG_POSITION(polygon_mode_back, 0x36C);
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ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370);
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ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371);
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ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372);
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@ -1464,6 +1481,7 @@ ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
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ASSERT_REG_POSITION(depth_bounds, 0x3E7);
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ASSERT_REG_POSITION(zeta, 0x3F8);
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ASSERT_REG_POSITION(clear_flags, 0x43E);
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ASSERT_REG_POSITION(fill_rectangle, 0x44F);
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ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
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ASSERT_REG_POSITION(rt_control, 0x487);
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ASSERT_REG_POSITION(zeta_width, 0x48a);
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|
|
|
@ -484,6 +484,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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SyncViewport();
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SyncRasterizeEnable();
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SyncPolygonModes();
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SyncColorMask();
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SyncFragmentColorClampState();
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SyncMultiSampleState();
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|
@ -562,7 +563,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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bind_ubo_pushbuffer.Bind();
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bind_ssbo_pushbuffer.Bind();
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program_manager.Update();
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program_manager.BindGraphicsPipeline();
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|
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if (texture_cache.TextureBarrier()) {
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glTextureBarrier();
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@ -619,7 +620,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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auto kernel = shader_cache.GetComputeKernel(code_addr);
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SetupComputeTextures(kernel);
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SetupComputeImages(kernel);
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glUseProgramStages(program_manager.GetHandle(), GL_COMPUTE_SHADER_BIT, kernel->GetHandle());
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program_manager.BindComputeShader(kernel->GetHandle());
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const std::size_t buffer_size =
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Tegra::Engines::KeplerCompute::NumConstBuffers *
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@ -1089,6 +1090,45 @@ void RasterizerOpenGL::SyncRasterizeEnable() {
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oglEnable(GL_RASTERIZER_DISCARD, gpu.regs.rasterize_enable == 0);
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}
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void RasterizerOpenGL::SyncPolygonModes() {
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auto& gpu = system.GPU().Maxwell3D();
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auto& flags = gpu.dirty.flags;
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if (!flags[Dirty::PolygonModes]) {
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return;
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}
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flags[Dirty::PolygonModes] = false;
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if (gpu.regs.fill_rectangle) {
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if (!GLAD_GL_NV_fill_rectangle) {
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LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported");
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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return;
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}
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flags[Dirty::PolygonModeFront] = true;
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flags[Dirty::PolygonModeBack] = true;
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL_RECTANGLE_NV);
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return;
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}
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if (gpu.regs.polygon_mode_front == gpu.regs.polygon_mode_back) {
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flags[Dirty::PolygonModeFront] = false;
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flags[Dirty::PolygonModeBack] = false;
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glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
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return;
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}
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if (flags[Dirty::PolygonModeFront]) {
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flags[Dirty::PolygonModeFront] = false;
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glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
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}
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if (flags[Dirty::PolygonModeBack]) {
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flags[Dirty::PolygonModeBack] = false;
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glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_back));
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}
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}
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void RasterizerOpenGL::SyncColorMask() {
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auto& gpu = system.GPU().Maxwell3D();
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auto& flags = gpu.dirty.flags;
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|
|
|
@ -177,6 +177,9 @@ private:
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/// Syncs the rasterizer enable state to match the guest state
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void SyncRasterizeEnable();
|
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|
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/// Syncs polygon modes to match the guest state
|
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void SyncPolygonModes();
|
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|
||||
/// Syncs Color Mask
|
||||
void SyncColorMask();
|
||||
|
||||
|
|
|
@ -2,21 +2,29 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <glad/glad.h>
|
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|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
using Tegra::Engines::Maxwell3D;
|
||||
ProgramManager::ProgramManager() = default;
|
||||
|
||||
ProgramManager::~ProgramManager() = default;
|
||||
|
||||
void ProgramManager::Create() {
|
||||
pipeline.Create();
|
||||
graphics_pipeline.Create();
|
||||
glBindProgramPipeline(graphics_pipeline.handle);
|
||||
}
|
||||
|
||||
void ProgramManager::Update() {
|
||||
void ProgramManager::BindGraphicsPipeline() {
|
||||
if (!is_graphics_bound) {
|
||||
is_graphics_bound = true;
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
// Avoid updating the pipeline when values have no changed
|
||||
if (old_state == current_state) {
|
||||
return;
|
||||
|
@ -25,16 +33,21 @@ void ProgramManager::Update() {
|
|||
// Workaround for AMD bug
|
||||
static constexpr GLenum all_used_stages{GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
|
||||
GL_FRAGMENT_SHADER_BIT};
|
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glUseProgramStages(pipeline.handle, all_used_stages, 0);
|
||||
|
||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
|
||||
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
|
||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
|
||||
const GLuint handle = graphics_pipeline.handle;
|
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glUseProgramStages(handle, all_used_stages, 0);
|
||||
glUseProgramStages(handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
|
||||
glUseProgramStages(handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
|
||||
glUseProgramStages(handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
|
||||
|
||||
old_state = current_state;
|
||||
}
|
||||
|
||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
|
||||
void ProgramManager::BindComputeShader(GLuint program) {
|
||||
is_graphics_bound = false;
|
||||
glUseProgram(program);
|
||||
}
|
||||
|
||||
void MaxwellUniformData::SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell) {
|
||||
const auto& regs = maxwell.regs;
|
||||
|
||||
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
|
||||
|
|
|
@ -28,11 +28,16 @@ static_assert(sizeof(MaxwellUniformData) < 16384,
|
|||
|
||||
class ProgramManager {
|
||||
public:
|
||||
explicit ProgramManager();
|
||||
~ProgramManager();
|
||||
|
||||
void Create();
|
||||
|
||||
void Update();
|
||||
/// Updates the graphics pipeline and binds it.
|
||||
void BindGraphicsPipeline();
|
||||
|
||||
/// Binds a compute shader.
|
||||
void BindComputeShader(GLuint program);
|
||||
|
||||
void UseVertexShader(GLuint program) {
|
||||
current_state.vertex_shader = program;
|
||||
|
@ -46,33 +51,27 @@ public:
|
|||
current_state.fragment_shader = program;
|
||||
}
|
||||
|
||||
GLuint GetHandle() const {
|
||||
return pipeline.handle;
|
||||
}
|
||||
|
||||
void UseTrivialFragmentShader() {
|
||||
current_state.fragment_shader = 0;
|
||||
}
|
||||
|
||||
private:
|
||||
struct PipelineState {
|
||||
bool operator==(const PipelineState& rhs) const {
|
||||
bool operator==(const PipelineState& rhs) const noexcept {
|
||||
return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader &&
|
||||
geometry_shader == rhs.geometry_shader;
|
||||
}
|
||||
|
||||
bool operator!=(const PipelineState& rhs) const {
|
||||
bool operator!=(const PipelineState& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
GLuint vertex_shader{};
|
||||
GLuint fragment_shader{};
|
||||
GLuint geometry_shader{};
|
||||
GLuint vertex_shader = 0;
|
||||
GLuint fragment_shader = 0;
|
||||
GLuint geometry_shader = 0;
|
||||
};
|
||||
|
||||
OGLPipeline pipeline;
|
||||
OGLPipeline graphics_pipeline;
|
||||
OGLPipeline compute_pipeline;
|
||||
PipelineState current_state;
|
||||
PipelineState old_state;
|
||||
bool is_graphics_bound = true;
|
||||
};
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
|
|
@ -94,6 +94,15 @@ void SetupDirtyShaders(Tables& tables) {
|
|||
Shaders);
|
||||
}
|
||||
|
||||
void SetupDirtyPolygonModes(Tables& tables) {
|
||||
tables[0][OFF(polygon_mode_front)] = PolygonModeFront;
|
||||
tables[0][OFF(polygon_mode_back)] = PolygonModeBack;
|
||||
|
||||
tables[1][OFF(polygon_mode_front)] = PolygonModes;
|
||||
tables[1][OFF(polygon_mode_back)] = PolygonModes;
|
||||
tables[0][OFF(fill_rectangle)] = PolygonModes;
|
||||
}
|
||||
|
||||
void SetupDirtyDepthTest(Tables& tables) {
|
||||
auto& table = tables[0];
|
||||
table[OFF(depth_test_enable)] = DepthTest;
|
||||
|
@ -211,6 +220,7 @@ void StateTracker::Initialize() {
|
|||
SetupDirtyVertexArrays(tables);
|
||||
SetupDirtyVertexFormat(tables);
|
||||
SetupDirtyShaders(tables);
|
||||
SetupDirtyPolygonModes(tables);
|
||||
SetupDirtyDepthTest(tables);
|
||||
SetupDirtyStencilTest(tables);
|
||||
SetupDirtyAlphaTest(tables);
|
||||
|
|
|
@ -59,6 +59,10 @@ enum : u8 {
|
|||
Shaders,
|
||||
ClipDistances,
|
||||
|
||||
PolygonModes,
|
||||
PolygonModeFront,
|
||||
PolygonModeBack,
|
||||
|
||||
ColorMask,
|
||||
FrontFace,
|
||||
CullTest,
|
||||
|
@ -111,6 +115,13 @@ public:
|
|||
flags[OpenGL::Dirty::VertexInstance0 + 1] = true;
|
||||
}
|
||||
|
||||
void NotifyPolygonModes() {
|
||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
||||
flags[OpenGL::Dirty::PolygonModes] = true;
|
||||
flags[OpenGL::Dirty::PolygonModeFront] = true;
|
||||
flags[OpenGL::Dirty::PolygonModeBack] = true;
|
||||
}
|
||||
|
||||
void NotifyViewport0() {
|
||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
||||
flags[OpenGL::Dirty::Viewports] = true;
|
||||
|
|
|
@ -488,5 +488,18 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) {
|
|||
return GL_COPY;
|
||||
}
|
||||
|
||||
inline GLenum PolygonMode(Maxwell::PolygonMode polygon_mode) {
|
||||
switch (polygon_mode) {
|
||||
case Maxwell::PolygonMode::Point:
|
||||
return GL_POINT;
|
||||
case Maxwell::PolygonMode::Line:
|
||||
return GL_LINE;
|
||||
case Maxwell::PolygonMode::Fill:
|
||||
return GL_FILL;
|
||||
}
|
||||
UNREACHABLE_MSG("Invalid polygon mode={}", static_cast<int>(polygon_mode));
|
||||
return GL_FILL;
|
||||
}
|
||||
|
||||
} // namespace MaxwellToGL
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -443,7 +443,6 @@ void RendererOpenGL::InitOpenGLObjects() {
|
|||
|
||||
// Create program pipeline
|
||||
program_manager.Create();
|
||||
glBindProgramPipeline(program_manager.GetHandle());
|
||||
|
||||
// Generate VBO handle for drawing
|
||||
vertex_buffer.Create();
|
||||
|
@ -577,6 +576,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
|
||||
// TODO: Signal state tracker about these changes
|
||||
state_tracker.NotifyScreenDrawVertexArray();
|
||||
state_tracker.NotifyPolygonModes();
|
||||
state_tracker.NotifyViewport0();
|
||||
state_tracker.NotifyScissor0();
|
||||
state_tracker.NotifyColorMask0();
|
||||
|
@ -596,7 +596,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
program_manager.UseVertexShader(vertex_program.handle);
|
||||
program_manager.UseGeometryShader(0);
|
||||
program_manager.UseFragmentShader(fragment_program.handle);
|
||||
program_manager.Update();
|
||||
program_manager.BindGraphicsPipeline();
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
if (screen_info.display_srgb) {
|
||||
|
@ -612,6 +612,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
glDisable(GL_ALPHA_TEST);
|
||||
glDisablei(GL_BLEND, 0);
|
||||
glDisablei(GL_SCISSOR_TEST, 0);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
glCullFace(GL_BACK);
|
||||
glFrontFace(GL_CW);
|
||||
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
|
|
@ -854,7 +854,7 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
|
|||
|
||||
void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
|
||||
MICROPROFILE_SCOPE(Vulkan_Images);
|
||||
const auto& gpu = system.GPU().KeplerCompute();
|
||||
const auto& gpu = system.GPU().Maxwell3D();
|
||||
for (const auto& entry : entries.images) {
|
||||
const auto tic = GetTextureInfo(gpu, entry, stage).tic;
|
||||
SetupImage(tic, entry);
|
||||
|
@ -915,6 +915,13 @@ void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
|
|||
|
||||
void RasterizerVulkan::SetupConstBuffer(const ConstBufferEntry& entry,
|
||||
const Tegra::Engines::ConstBufferInfo& buffer) {
|
||||
if (!buffer.enabled) {
|
||||
// Set values to zero to unbind buffers
|
||||
update_descriptor_queue.AddBuffer(buffer_cache.GetEmptyBuffer(sizeof(float)), 0,
|
||||
sizeof(float));
|
||||
return;
|
||||
}
|
||||
|
||||
// Align the size to avoid bad std140 interactions
|
||||
const std::size_t size =
|
||||
Common::AlignUp(CalculateConstBufferSize(entry, buffer), 4 * sizeof(float));
|
||||
|
|
|
@ -73,7 +73,8 @@ VKBuffer* VKStagingBufferPool::TryGetReservedBuffer(std::size_t size, bool host_
|
|||
VKBuffer& VKStagingBufferPool::CreateStagingBuffer(std::size_t size, bool host_visible) {
|
||||
const auto usage =
|
||||
vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eTransferDst |
|
||||
vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eIndexBuffer;
|
||||
vk::BufferUsageFlagBits::eUniformBuffer | vk::BufferUsageFlagBits::eStorageBuffer |
|
||||
vk::BufferUsageFlagBits::eIndexBuffer;
|
||||
const u32 log2 = Common::Log2Ceil64(size);
|
||||
const vk::BufferCreateInfo buffer_ci({}, 1ULL << log2, usage, vk::SharingMode::eExclusive, 0,
|
||||
nullptr);
|
||||
|
|
Loading…
Reference in New Issue