yuzu_cmd: Allow user to specify config file location
Adds an option `-c` or `--config` with one required argument that allows the user to specify to where the config file is located. Useful for scripts that run specific games with different preferences for settings.
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cd07a43724
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24d51e1c92
@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <memory>
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#include <optional>
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#include <sstream>
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// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
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@ -29,11 +30,12 @@
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namespace FS = Common::FS;
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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sdl2_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
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sdl2_config = std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc));
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const std::filesystem::path default_config_path =
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FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
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Config::Config(std::optional<std::filesystem::path> config_path)
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: sdl2_config_loc{config_path.value_or(default_config_path)},
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sdl2_config{std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc))} {
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Reload();
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}
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@ -6,6 +6,7 @@
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#include <filesystem>
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#include <memory>
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#include <optional>
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#include <string>
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#include "common/settings.h"
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@ -13,14 +14,14 @@
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class INIReader;
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class Config {
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std::unique_ptr<INIReader> sdl2_config;
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std::filesystem::path sdl2_config_loc;
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std::unique_ptr<INIReader> sdl2_config;
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bool LoadINI(const std::string& default_contents = "", bool retry = true);
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void ReadValues();
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public:
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Config();
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explicit Config(std::optional<std::filesystem::path> config_path);
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~Config();
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void Reload();
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@ -66,7 +66,8 @@ static void PrintHelp(const char* argv0) {
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"-f, --fullscreen Start in fullscreen mode\n"
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"-h, --help Display this help and exit\n"
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"-v, --version Output version information and exit\n"
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"-p, --program Pass following string as arguments to executable\n";
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"-p, --program Pass following string as arguments to executable\n"
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"-c, --config Load the specified configuration file\n";
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}
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static void PrintVersion() {
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@ -78,7 +79,6 @@ int main(int argc, char** argv) {
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Common::Log::Initialize();
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Common::Log::SetColorConsoleBackendEnabled(true);
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Common::DetachedTasks detached_tasks;
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Config config;
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int option_index = 0;
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#ifdef _WIN32
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@ -91,19 +91,24 @@ int main(int argc, char** argv) {
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}
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#endif
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std::string filepath;
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std::optional<std::string> config_path;
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std::string program_args;
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bool fullscreen = false;
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static struct option long_options[] = {
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// clang-format off
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{"fullscreen", no_argument, 0, 'f'},
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{"help", no_argument, 0, 'h'},
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{"version", no_argument, 0, 'v'},
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{"program", optional_argument, 0, 'p'},
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{"config", required_argument, 0, 'c'},
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{0, 0, 0, 0},
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// clang-format on
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};
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while (optind < argc) {
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int arg = getopt_long(argc, argv, "g:fhvp::", long_options, &option_index);
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int arg = getopt_long(argc, argv, "g:fhvp::c:", long_options, &option_index);
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if (arg != -1) {
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switch (static_cast<char>(arg)) {
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case 'f':
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@ -117,9 +122,12 @@ int main(int argc, char** argv) {
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PrintVersion();
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return 0;
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case 'p':
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Settings::values.program_args = argv[optind];
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program_args = argv[optind];
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++optind;
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break;
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case 'c':
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config_path = optarg;
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break;
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}
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} else {
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#ifdef _WIN32
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@ -131,6 +139,12 @@ int main(int argc, char** argv) {
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}
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}
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Config config{config_path};
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if (!program_args.empty()) {
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Settings::values.program_args = program_args;
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}
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#ifdef _WIN32
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LocalFree(argv_w);
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#endif
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