settings: Enable FIFO relaxed
Not entirely sure if we need this, but there's also no reason not to support it. settings: Give VSyncMode values
This commit is contained in:
parent
6b973c5986
commit
2528cf7c54
@ -17,9 +17,10 @@
|
||||
namespace Settings {
|
||||
|
||||
enum class VSyncMode : u32 {
|
||||
Immediate,
|
||||
FIFO,
|
||||
Mailbox,
|
||||
Immediate = 0,
|
||||
Mailbox = 1,
|
||||
FIFO = 2,
|
||||
FIFORelaxed = 3,
|
||||
};
|
||||
|
||||
enum class RendererBackend : u32 {
|
||||
@ -461,8 +462,8 @@ struct Values {
|
||||
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
|
||||
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
|
||||
SwitchableSetting<bool> async_astc{false, "async_astc"};
|
||||
Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::Mailbox,
|
||||
"use_vsync"};
|
||||
Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
|
||||
VSyncMode::FIFORelaxed, "use_vsync"};
|
||||
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
|
||||
ShaderBackend::SPIRV, "shader_backend"};
|
||||
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||
|
@ -89,10 +89,12 @@ static constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) {
|
||||
switch (mode) {
|
||||
case Settings::VSyncMode::Immediate:
|
||||
return "Immediate";
|
||||
case Settings::VSyncMode::FIFO:
|
||||
return "FIFO";
|
||||
case Settings::VSyncMode::Mailbox:
|
||||
return "Mailbox";
|
||||
case Settings::VSyncMode::FIFO:
|
||||
return "FIFO";
|
||||
case Settings::VSyncMode::FIFORelaxed:
|
||||
return "FIFO Relaxed";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user