hid/npad: Replace std::for_each with ranged for loops
Performs the same behavior, but is built into the core language itself. No functional change.
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e433e99191
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@ -629,25 +629,24 @@ void Controller_NPad::ClearAllConnectedControllers() {
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}
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}
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void Controller_NPad::DisconnectAllConnectedControllers() {
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void Controller_NPad::DisconnectAllConnectedControllers() {
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std::for_each(connected_controllers.begin(), connected_controllers.end(),
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for (ControllerHolder& controller : connected_controllers) {
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[](ControllerHolder& controller) { controller.is_connected = false; });
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controller.is_connected = false;
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}
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}
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}
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void Controller_NPad::ConnectAllDisconnectedControllers() {
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void Controller_NPad::ConnectAllDisconnectedControllers() {
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std::for_each(connected_controllers.begin(), connected_controllers.end(),
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for (ControllerHolder& controller : connected_controllers) {
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[](ControllerHolder& controller) {
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if (controller.type != NPadControllerType::None && !controller.is_connected) {
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if (controller.type != NPadControllerType::None && !controller.is_connected) {
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controller.is_connected = false;
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controller.is_connected = false;
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}
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}
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});
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}
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}
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}
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void Controller_NPad::ClearAllControllers() {
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void Controller_NPad::ClearAllControllers() {
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std::for_each(connected_controllers.begin(), connected_controllers.end(),
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for (ControllerHolder& controller : connected_controllers) {
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[](ControllerHolder& controller) {
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controller.type = NPadControllerType::None;
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controller.type = NPadControllerType::None;
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controller.is_connected = false;
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controller.is_connected = false;
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});
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}
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}
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}
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u32 Controller_NPad::GetAndResetPressState() {
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u32 Controller_NPad::GetAndResetPressState() {
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