Add following aspect ratios: 16:9, 21:9, Stretch to Window
Available as a drop down within the configure graphics tab.
This commit is contained in:
parent
8b9a56033a
commit
27e19f87c6
|
@ -27,9 +27,22 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
|
||||||
// so just calculate them both even if the other isn't showing.
|
// so just calculate them both even if the other isn't showing.
|
||||||
FramebufferLayout res{width, height};
|
FramebufferLayout res{width, height};
|
||||||
|
|
||||||
const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
|
|
||||||
ScreenUndocked::Width};
|
|
||||||
const auto window_aspect_ratio = static_cast<float>(height) / width;
|
const auto window_aspect_ratio = static_cast<float>(height) / width;
|
||||||
|
float emulation_aspect_ratio;
|
||||||
|
|
||||||
|
switch (Settings::values.aspect_ratio) {
|
||||||
|
case 0: // 16:9 (Default)
|
||||||
|
emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
|
||||||
|
break;
|
||||||
|
case 1: // 21:9
|
||||||
|
emulation_aspect_ratio = 9.f / 21;
|
||||||
|
break;
|
||||||
|
case 2: // Stretch to Window
|
||||||
|
emulation_aspect_ratio = window_aspect_ratio;
|
||||||
|
break;
|
||||||
|
default: // 16:9
|
||||||
|
emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
|
||||||
|
}
|
||||||
|
|
||||||
const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
|
const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
|
||||||
Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
|
Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
|
||||||
|
|
|
@ -429,6 +429,7 @@ struct Values {
|
||||||
int vulkan_device;
|
int vulkan_device;
|
||||||
|
|
||||||
float resolution_factor;
|
float resolution_factor;
|
||||||
|
int aspect_ratio;
|
||||||
bool use_frame_limit;
|
bool use_frame_limit;
|
||||||
u16 frame_limit;
|
u16 frame_limit;
|
||||||
bool use_disk_shader_cache;
|
bool use_disk_shader_cache;
|
||||||
|
|
|
@ -630,6 +630,7 @@ void Config::ReadRendererValues() {
|
||||||
Settings::values.vulkan_device = ReadSetting(QStringLiteral("vulkan_device"), 0).toInt();
|
Settings::values.vulkan_device = ReadSetting(QStringLiteral("vulkan_device"), 0).toInt();
|
||||||
Settings::values.resolution_factor =
|
Settings::values.resolution_factor =
|
||||||
ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat();
|
ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat();
|
||||||
|
Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt();
|
||||||
Settings::values.use_frame_limit =
|
Settings::values.use_frame_limit =
|
||||||
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
|
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
|
||||||
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
|
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
|
||||||
|
@ -1064,6 +1065,7 @@ void Config::SaveRendererValues() {
|
||||||
WriteSetting(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
|
WriteSetting(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
|
||||||
WriteSetting(QStringLiteral("resolution_factor"),
|
WriteSetting(QStringLiteral("resolution_factor"),
|
||||||
static_cast<double>(Settings::values.resolution_factor), 1.0);
|
static_cast<double>(Settings::values.resolution_factor), 1.0);
|
||||||
|
WriteSetting(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
|
||||||
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
|
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
|
||||||
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
|
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
|
||||||
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
|
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
|
||||||
|
|
|
@ -97,6 +97,7 @@ void ConfigureGraphics::SetConfiguration() {
|
||||||
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend));
|
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend));
|
||||||
ui->resolution_factor_combobox->setCurrentIndex(
|
ui->resolution_factor_combobox->setCurrentIndex(
|
||||||
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
||||||
|
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio);
|
||||||
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
||||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
|
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
|
||||||
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
||||||
|
@ -114,6 +115,7 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||||
Settings::values.vulkan_device = vulkan_device;
|
Settings::values.vulkan_device = vulkan_device;
|
||||||
Settings::values.resolution_factor =
|
Settings::values.resolution_factor =
|
||||||
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
||||||
|
Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex();
|
||||||
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
|
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
|
||||||
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
|
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
|
||||||
Settings::values.use_asynchronous_gpu_emulation =
|
Settings::values.use_asynchronous_gpu_emulation =
|
||||||
|
|
|
@ -138,6 +138,36 @@
|
||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<layout class="QHBoxLayout" name="horizontalLayout_6">
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="ar_label">
|
||||||
|
<property name="text">
|
||||||
|
<string>Aspect Ratio:</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QComboBox" name="aspect_ratio_combobox">
|
||||||
|
<item>
|
||||||
|
<property name="text">
|
||||||
|
<string>Default (16:9)</string>
|
||||||
|
</property>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<property name="text">
|
||||||
|
<string>Force 21:9</string>
|
||||||
|
</property>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<property name="text">
|
||||||
|
<string>Stretch to Window</string>
|
||||||
|
</property>
|
||||||
|
</item>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||||
<item>
|
<item>
|
||||||
|
|
|
@ -379,6 +379,8 @@ void Config::ReadValues() {
|
||||||
|
|
||||||
Settings::values.resolution_factor =
|
Settings::values.resolution_factor =
|
||||||
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
|
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
|
||||||
|
Settings::values.aspect_ratio =
|
||||||
|
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
|
||||||
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
|
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
|
||||||
Settings::values.frame_limit =
|
Settings::values.frame_limit =
|
||||||
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
|
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
|
||||||
|
|
|
@ -122,6 +122,10 @@ use_shader_jit =
|
||||||
# factor for the Switch resolution
|
# factor for the Switch resolution
|
||||||
resolution_factor =
|
resolution_factor =
|
||||||
|
|
||||||
|
# Aspect ratio
|
||||||
|
# 0: Default (16:9), 1: Force 21:9, 2: Stretch to Window
|
||||||
|
aspect_ratio =
|
||||||
|
|
||||||
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
|
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
|
||||||
# 0 (default): Off, 1: On
|
# 0 (default): Off, 1: On
|
||||||
use_vsync =
|
use_vsync =
|
||||||
|
|
|
@ -118,6 +118,8 @@ void Config::ReadValues() {
|
||||||
// Renderer
|
// Renderer
|
||||||
Settings::values.resolution_factor =
|
Settings::values.resolution_factor =
|
||||||
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
|
static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
|
||||||
|
Settings::values.aspect_ratio =
|
||||||
|
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
|
||||||
Settings::values.use_frame_limit = false;
|
Settings::values.use_frame_limit = false;
|
||||||
Settings::values.frame_limit = 100;
|
Settings::values.frame_limit = 100;
|
||||||
Settings::values.use_disk_shader_cache =
|
Settings::values.use_disk_shader_cache =
|
||||||
|
|
|
@ -26,6 +26,10 @@ use_shader_jit =
|
||||||
# factor for the Switch resolution
|
# factor for the Switch resolution
|
||||||
resolution_factor =
|
resolution_factor =
|
||||||
|
|
||||||
|
# Aspect ratio
|
||||||
|
# 0: Default (16:9), 1: Force 21:9, 2: Stretch to Window
|
||||||
|
aspect_ratio =
|
||||||
|
|
||||||
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
|
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
|
||||||
# 0 (default): Off, 1: On
|
# 0 (default): Off, 1: On
|
||||||
use_vsync =
|
use_vsync =
|
||||||
|
|
Loading…
Reference in New Issue