Merge pull request #5778 from ReinUsesLisp/shader-dir
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
This commit is contained in:
commit
28b822fe38
@ -138,6 +138,8 @@ add_library(common STATIC
|
||||
microprofile.h
|
||||
microprofileui.h
|
||||
misc.cpp
|
||||
nvidia_flags.cpp
|
||||
nvidia_flags.h
|
||||
page_table.cpp
|
||||
page_table.h
|
||||
param_package.cpp
|
||||
|
27
src/common/nvidia_flags.cpp
Normal file
27
src/common/nvidia_flags.cpp
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <filesystem>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/nvidia_flags.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
void ConfigureNvidiaEnvironmentFlags() {
|
||||
#ifdef _WIN32
|
||||
const std::string shader_path = Common::FS::SanitizePath(
|
||||
fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)));
|
||||
const std::string windows_path =
|
||||
Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash);
|
||||
void(Common::FS::CreateFullPath(shader_path + '/'));
|
||||
void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str()));
|
||||
void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace Common
|
10
src/common/nvidia_flags.h
Normal file
10
src/common/nvidia_flags.h
Normal file
@ -0,0 +1,10 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
namespace Common {
|
||||
|
||||
/// Configure platform specific flags for Nvidia's driver
|
||||
void ConfigureNvidiaEnvironmentFlags();
|
||||
|
||||
} // namespace Common
|
@ -246,6 +246,7 @@ Device::Device()
|
||||
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
|
||||
|
||||
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
|
||||
use_driver_cache = is_nvidia;
|
||||
|
||||
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
||||
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
|
||||
|
@ -120,6 +120,10 @@ public:
|
||||
return use_asynchronous_shaders;
|
||||
}
|
||||
|
||||
bool UseDriverCache() const {
|
||||
return use_driver_cache;
|
||||
}
|
||||
|
||||
private:
|
||||
static bool TestVariableAoffi();
|
||||
static bool TestPreciseBug();
|
||||
@ -147,6 +151,7 @@ private:
|
||||
bool has_debugging_tool_attached{};
|
||||
bool use_assembly_shaders{};
|
||||
bool use_asynchronous_shaders{};
|
||||
bool use_driver_cache{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
@ -159,6 +159,10 @@ std::unordered_set<GLenum> GetSupportedFormats() {
|
||||
|
||||
ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 unique_identifier,
|
||||
const ShaderIR& ir, const Registry& registry, bool hint_retrievable) {
|
||||
if (device.UseDriverCache()) {
|
||||
// Ignore hint retrievable if we are using the driver cache
|
||||
hint_retrievable = false;
|
||||
}
|
||||
const std::string shader_id = MakeShaderID(unique_identifier, shader_type);
|
||||
LOG_INFO(Render_OpenGL, "{}", shader_id);
|
||||
|
||||
@ -336,7 +340,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
|
||||
}
|
||||
|
||||
std::vector<ShaderDiskCachePrecompiled> gl_cache;
|
||||
if (!device.UseAssemblyShaders()) {
|
||||
if (!device.UseAssemblyShaders() && !device.UseDriverCache()) {
|
||||
// Only load precompiled cache when we are not using assembly shaders
|
||||
gl_cache = disk_cache.LoadPrecompiled();
|
||||
}
|
||||
@ -356,8 +360,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
|
||||
std::atomic_bool gl_cache_failed = false;
|
||||
|
||||
const auto find_precompiled = [&gl_cache](u64 id) {
|
||||
return std::find_if(gl_cache.begin(), gl_cache.end(),
|
||||
[id](const auto& entry) { return entry.unique_identifier == id; });
|
||||
return std::ranges::find(gl_cache, id, &ShaderDiskCachePrecompiled::unique_identifier);
|
||||
};
|
||||
|
||||
const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
|
||||
@ -432,8 +435,8 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
|
||||
return;
|
||||
}
|
||||
|
||||
if (device.UseAssemblyShaders()) {
|
||||
// Don't store precompiled binaries for assembly shaders.
|
||||
if (device.UseAssemblyShaders() || device.UseDriverCache()) {
|
||||
// Don't store precompiled binaries for assembly shaders or when using the driver cache
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "applets/profile_select.h"
|
||||
#include "applets/software_keyboard.h"
|
||||
#include "applets/web_browser.h"
|
||||
#include "common/nvidia_flags.h"
|
||||
#include "configuration/configure_input.h"
|
||||
#include "configuration/configure_per_game.h"
|
||||
#include "configuration/configure_vibration.h"
|
||||
@ -3023,6 +3024,8 @@ int main(int argc, char* argv[]) {
|
||||
MicroProfileOnThreadCreate("Frontend");
|
||||
SCOPE_EXIT({ MicroProfileShutdown(); });
|
||||
|
||||
Common::ConfigureNvidiaEnvironmentFlags();
|
||||
|
||||
// Init settings params
|
||||
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
|
||||
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "common/logging/filter.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/nvidia_flags.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/string_util.h"
|
||||
@ -152,6 +153,8 @@ int main(int argc, char** argv) {
|
||||
MicroProfileOnThreadCreate("EmuThread");
|
||||
SCOPE_EXIT({ MicroProfileShutdown(); });
|
||||
|
||||
Common::ConfigureNvidiaEnvironmentFlags();
|
||||
|
||||
if (filepath.empty()) {
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
|
||||
return -1;
|
||||
|
Loading…
Reference in New Issue
Block a user