glasm: Implement TessellationEvaluationPoint
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54decced92
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@ -77,6 +77,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
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ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle);
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ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.attrib_name, swizzle);
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}
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}
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break;
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break;
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case IR::Attribute::TessellationEvaluationPointU:
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case IR::Attribute::TessellationEvaluationPointV:
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ctx.Add("MOV.F {}.x,vertex.tesscoord.{}", inst, swizzle);
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break;
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case IR::Attribute::PointSpriteS:
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case IR::Attribute::PointSpriteS:
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case IR::Attribute::PointSpriteT:
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case IR::Attribute::PointSpriteT:
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ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.attrib_name, swizzle);
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ctx.Add("MOV.F {}.x,{}.pointcoord.{};", inst, ctx.attrib_name, swizzle);
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