gl_texture_cache: fix scaling on upload
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@ -693,6 +693,10 @@ Image::~Image() = default;
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void Image::UploadMemory(const ImageBufferMap& map,
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std::span<const VideoCommon::BufferImageCopy> copies) {
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const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
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if (is_rescaled) {
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ScaleDown();
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, map.buffer);
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glFlushMappedBufferRange(GL_PIXEL_UNPACK_BUFFER, map.offset, unswizzled_size_bytes);
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@ -712,6 +716,9 @@ void Image::UploadMemory(const ImageBufferMap& map,
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}
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CopyBufferToImage(copy, map.offset);
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}
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if (is_rescaled) {
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ScaleUp();
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}
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}
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void Image::DownloadMemory(ImageBufferMap& map,
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