gl_rasterizer: Remove default clip distance
This commit is contained in:
parent
9a1bac840e
commit
29e7c76d66
@ -107,8 +107,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
|
|||||||
|
|
||||||
ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported");
|
ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported");
|
||||||
OpenGLState::ApplyDefaultState();
|
OpenGLState::ApplyDefaultState();
|
||||||
// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
|
|
||||||
state.clip_distance[0] = true;
|
|
||||||
|
|
||||||
// Create render framebuffer
|
// Create render framebuffer
|
||||||
framebuffer.Create();
|
framebuffer.Create();
|
||||||
|
Loading…
Reference in New Issue
Block a user