Merge pull request #738 from lioncash/sign

gl_state: Get rid of mismatched sign conversions in Apply()
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bunnei 2018-07-20 09:21:57 -07:00 committed by GitHub
commit 29f49bd3c1
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1 changed files with 20 additions and 16 deletions

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@ -181,30 +181,34 @@ void OpenGLState::Apply() const {
} }
// Textures // Textures
for (int i = 0; i < std::size(texture_units); ++i) { for (std::size_t i = 0; i < std::size(texture_units); ++i) {
if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) { const auto& texture_unit = texture_units[i];
glActiveTexture(TextureUnits::MaxwellTexture(i).Enum()); const auto& cur_state_texture_unit = cur_state.texture_units[i];
glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d);
if (texture_unit.texture_2d != cur_state_texture_unit.texture_2d) {
glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum());
glBindTexture(GL_TEXTURE_2D, texture_unit.texture_2d);
} }
if (texture_units[i].sampler != cur_state.texture_units[i].sampler) { if (texture_unit.sampler != cur_state_texture_unit.sampler) {
glBindSampler(static_cast<GLuint>(i), texture_units[i].sampler); glBindSampler(static_cast<GLuint>(i), texture_unit.sampler);
} }
// Update the texture swizzle // Update the texture swizzle
if (texture_units[i].swizzle.r != cur_state.texture_units[i].swizzle.r || if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r ||
texture_units[i].swizzle.g != cur_state.texture_units[i].swizzle.g || texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g ||
texture_units[i].swizzle.b != cur_state.texture_units[i].swizzle.b || texture_unit.swizzle.b != cur_state_texture_unit.swizzle.b ||
texture_units[i].swizzle.a != cur_state.texture_units[i].swizzle.a) { texture_unit.swizzle.a != cur_state_texture_unit.swizzle.a) {
std::array<GLint, 4> mask = {texture_units[i].swizzle.r, texture_units[i].swizzle.g, std::array<GLint, 4> mask = {texture_unit.swizzle.r, texture_unit.swizzle.g,
texture_units[i].swizzle.b, texture_units[i].swizzle.a}; texture_unit.swizzle.b, texture_unit.swizzle.a};
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask.data()); glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask.data());
} }
} }
// Constbuffers // Constbuffers
for (u32 stage = 0; stage < draw.const_buffers.size(); ++stage) { for (std::size_t stage = 0; stage < draw.const_buffers.size(); ++stage) {
for (u32 buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) { for (std::size_t buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) {
auto& current = cur_state.draw.const_buffers[stage][buffer_id]; const auto& current = cur_state.draw.const_buffers[stage][buffer_id];
auto& new_state = draw.const_buffers[stage][buffer_id]; const auto& new_state = draw.const_buffers[stage][buffer_id];
if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint || if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint ||
current.ssbo != new_state.ssbo) { current.ssbo != new_state.ssbo) {
if (new_state.enabled) { if (new_state.enabled) {