texture_cache/surface_params: Make GetNumLayers public

This commit is contained in:
ReinUsesLisp 2020-01-13 20:35:43 -03:00
parent 43fc793439
commit 2b2712fa95
1 changed files with 5 additions and 4 deletions

View File

@ -209,6 +209,11 @@ public:
return target == VideoCore::Surface::SurfaceTarget::TextureBuffer; return target == VideoCore::Surface::SurfaceTarget::TextureBuffer;
} }
/// Returns the number of layers in the surface.
std::size_t GetNumLayers() const {
return is_layered ? depth : 1;
}
/// Returns the debug name of the texture for use in graphic debuggers. /// Returns the debug name of the texture for use in graphic debuggers.
std::string TargetName() const; std::string TargetName() const;
@ -287,10 +292,6 @@ private:
/// Returns the size of a layer /// Returns the size of a layer
std::size_t GetLayerSize(bool as_host_size, bool uncompressed) const; std::size_t GetLayerSize(bool as_host_size, bool uncompressed) const;
std::size_t GetNumLayers() const {
return is_layered ? depth : 1;
}
/// Returns true if these parameters are from a layered surface. /// Returns true if these parameters are from a layered surface.
bool IsLayered() const; bool IsLayered() const;
}; };