gl_buffer_cache: Remove global system getters
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02ab844934
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2bcae41a73
@ -33,8 +33,8 @@ OGLBuffer CreateBuffer(std::size_t size, GLenum usage) {
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CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, u8* host_ptr)
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CachedBufferEntry::CachedBufferEntry(VAddr cpu_addr, u8* host_ptr)
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: RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr} {}
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: RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr} {}
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OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
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OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, std::size_t size)
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: RasterizerCache{rasterizer}, stream_buffer(size, true) {}
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: RasterizerCache{rasterizer}, system{system}, stream_buffer(size, true) {}
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OGLBufferCache::~OGLBufferCache() = default;
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OGLBufferCache::~OGLBufferCache() = default;
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@ -53,7 +53,7 @@ OGLBufferCache::BufferInfo OGLBufferCache::UploadMemory(GPUVAddr gpu_addr, std::
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bool is_written) {
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bool is_written) {
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
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auto& memory_manager = system.GPU().MemoryManager();
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const auto host_ptr{memory_manager.GetPointer(gpu_addr)};
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const auto host_ptr{memory_manager.GetPointer(gpu_addr)};
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const auto cache_addr{ToCacheAddr(host_ptr)};
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const auto cache_addr{ToCacheAddr(host_ptr)};
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if (!host_ptr) {
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if (!host_ptr) {
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@ -119,7 +119,7 @@ OGLBufferCache::BufferInfo OGLBufferCache::StreamBufferUpload(const void* raw_po
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OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr,
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OGLBufferCache::BufferInfo OGLBufferCache::FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr,
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std::size_t size, bool internalize,
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std::size_t size, bool internalize,
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bool is_written) {
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bool is_written) {
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auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
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auto& memory_manager = system.GPU().MemoryManager();
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const auto cpu_addr = *memory_manager.GpuToCpuAddress(gpu_addr);
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const auto cpu_addr = *memory_manager.GpuToCpuAddress(gpu_addr);
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auto entry = GetUncachedBuffer(cpu_addr, host_ptr);
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auto entry = GetUncachedBuffer(cpu_addr, host_ptr);
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entry->SetSize(size);
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entry->SetSize(size);
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@ -161,7 +161,7 @@ void OGLBufferCache::GrowBuffer(std::shared_ptr<CachedBufferEntry>& entry, std::
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}
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}
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std::shared_ptr<CachedBufferEntry> OGLBufferCache::GetUncachedBuffer(VAddr cpu_addr, u8* host_ptr) {
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std::shared_ptr<CachedBufferEntry> OGLBufferCache::GetUncachedBuffer(VAddr cpu_addr, u8* host_ptr) {
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if (auto entry = TryGetReservedBuffer(host_ptr); entry) {
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if (auto entry = TryGetReservedBuffer(host_ptr)) {
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return entry;
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return entry;
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}
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}
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return std::make_shared<CachedBufferEntry>(cpu_addr, host_ptr);
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return std::make_shared<CachedBufferEntry>(cpu_addr, host_ptr);
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@ -17,6 +17,10 @@
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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namespace Core {
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class System;
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}
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namespace OpenGL {
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namespace OpenGL {
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class RasterizerOpenGL;
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class RasterizerOpenGL;
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@ -79,7 +83,7 @@ class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBuffer
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using BufferInfo = std::pair<GLuint, GLintptr>;
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using BufferInfo = std::pair<GLuint, GLintptr>;
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public:
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public:
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explicit OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size);
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explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, std::size_t size);
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~OGLBufferCache();
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~OGLBufferCache();
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void Unregister(const std::shared_ptr<CachedBufferEntry>& entry) override;
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void Unregister(const std::shared_ptr<CachedBufferEntry>& entry) override;
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@ -116,6 +120,8 @@ private:
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void AlignBuffer(std::size_t alignment);
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void AlignBuffer(std::size_t alignment);
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Core::System& system;
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u8* buffer_ptr = nullptr;
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u8* buffer_ptr = nullptr;
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GLintptr buffer_offset = 0;
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GLintptr buffer_offset = 0;
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GLintptr buffer_offset_base = 0;
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GLintptr buffer_offset_base = 0;
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@ -83,9 +83,8 @@ struct DrawParameters {
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RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
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RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
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ScreenInfo& info)
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ScreenInfo& info)
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: texture_cache{system, *this, device},
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: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
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shader_cache{*this, system, emu_window, device}, system{system}, screen_info{info},
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system{system}, screen_info{info}, buffer_cache{*this, system, STREAM_BUFFER_SIZE} {
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buffer_cache(*this, STREAM_BUFFER_SIZE) {
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OpenGLState::ApplyDefaultState();
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OpenGLState::ApplyDefaultState();
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shader_program_manager = std::make_unique<GLShader::ProgramManager>();
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shader_program_manager = std::make_unique<GLShader::ProgramManager>();
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